Classes

Note: The Hero is the only class that cannot change during the game. Any other class by change professions.
HP: The amount of max HP that the class gets. MP: The amount of max MP that the class gets.
STR: The measure of Strength. AGI: The measure of Agility.
VIT: The measure of Vitality. IQ: The measure of Intelligence.
LUCK: The measure of Luck. ATK: Indicates how high of an Attack Power this class gets (includes available weapons).
EXP: A measure of how much EXP this class needs compared to others. DEF: Indicates how high of a Defensive Power this class gets (natural defense AND wearable armor).


Hero
HP: Excellent MP: Average
STRENGTH: Very Good AGILITY: Average
VITALITY: Very Good IQ: Average
LUCK: Average ATTACK POWER: Excellent
EXPERIENCE: High DEFENCE POWER: Very Good
The Hero of Dragon Warrior III. Not only an excellent fighter, but quite able with magic. There are some weapons, armor, and spells that only the Hero can use. The Hero can use most weapons and armor, and cast a small amount of Pilgrim and Wizard spells. The Hero gains HP very quickly and MP at a decent rate. The Hero can use most weapons and armor.



Soldier
HP: Excellent MP: None
STRENGTH: Excellent AGILITY: Poor
VITALITY: Very Good IQ: Poor
LUCK: Average ATTACK POWER: Excellent
EXPERIENCE: Low DEFENCE POWER: Good
An outstanding fighter, better at this respect than the Hero. Not exactly a bright person though, and completely unable to use any kinds of magic. A soldier gains HP and Attack Power very quickly, but has a rather low agility. The Soldier can use most weapons and armor.



Pilgrim
HP: Average MP: Excellent
STRENGTH: Good AGILITY: Average
VITALITY: Average IQ: Good
LUCK: Average ATTACK POWER: Good
EXPERIENCE: Average DEFENCE POWER: Good
Not only a caster of healing and indirect attack spells, but an able fighter. The Pilgrim has decent fighting abilities as well as a good command of magic. The Pilgrim gains HPs at a decent rate and MPs at a very good rate. The Pilgrim can use many weapons and armor.



Wizard
HP: Poor MP: Excellent
STRENGTH: Poor AGILITY: Average
VITALITY: Poor IQ: Excellent
LUCK: Average ATTACK POWER: Poor
EXPERIENCE: Above Average DEFENCE POWER: Poor
A poor fighter, not very durable, but an excellent spellcaster. During the course of your journey, the Wizard will learn many powerful attack spells. The Wizard's fighting ability is poor, due to lousy STR and VIT, as well as a lack of good weapons and armor. The Wizard gains HP slowly and MP very quickly. The Wizard is extremely limited in his/her choice of weapons and armor.



Fighter
HP: Excellent MP: None
STRENGTH: Excellent AGILITY: Outstanding
VITALITY: Very Good IQ: Poor
LUCK: Average ATTACK POWER: Excellent
EXPERIENCE: Above Average DEFENCE POWER: Very Good
An outstanding companion to have along. Very cheap to buy for (Iron Claw and Fighting Suit is all he/she needs), and has excellent natural Attack Power. The Fighter is extremely agile, giving him/her an almost certain first attack. The Fighter gains HP very quickly and does not gain MP. The Fighter can only use the Iron Claw as a weapon (other weapons lower his Attack Power), and can only use the Training Suit or the Fighting Suit as armor. However, consider his/her high agility, that is all he/she needs.



Merchant
HP: Average MP: None
STRENGTH: Average AGILITY: Average
VITALITY: Average IQ: Average
LUCK: Average ATTACK POWER: Poor
EXPERIENCE: Below Average DEFENCE POWER: Average
A companion of questionable value, the Merchant can find extra gold at the end of the battle and can appraise items (if you have the item sheet handy, this is rather useless). The Merchant gains HP at a decent rate and does not gain MP. The Merchant is somewhat limited in his/her choice of weapons and armor.



Goof-Off
HP: Below Average MP: None
STRENGTH: Average AGILITY: Average
VITALITY: Average IQ: Average
LUCK: Outstanding ATTACK POWER: Extremely Poor
EXPERIENCE: Very Low DEFENCE POWER: Poor
A rather useless creature with one valuable purpose. Unable to wield most decent weapons, a Goof-Off hits rather poorly when they actually decide to attack. The Goof-Off gains HP at a slow rate and does not gain MP. The Goof-Off is limited in his/her choice of weapons and armor.



Sage
HP: Above Average MP: Excellent
STRENGTH: Average AGILITY: Average
VITALITY: Above Average IQ: Very Good
LUCK: Average ATTACK POWER: Very Good
EXPERIENCE: Very High DEFENCE POWER: Very Good
A great companion, the sage is not only a decent fighter, but can cast both Pilgrim and Wizard spells. However, no person may start as a Sage. The Sage learns HP at a good rate and MP at a good rate. The Sage can use some good weapons and armor.



Class Changing

After reaching level 20, any character (except the hero) can change their class. The place to change your class is the Shrine of Dharma, located North of Baharata, and West of Jipang.

When someone changes classes, the following always occurs: The person loses all experience points and goes back to level 1; The person loses half of all attributes (i.e. max. HP, max. MP, intelligence, etc.); The person remembers all spells he learned up to that point (thus, it is possible to turn a wizard into a soldier or fighter who knows magic!!);

The person is totally de-equipped (they still keep all their items and equipment, but you must equip all weapons and armor again). A goof-off may become a sage at the shrine after reaching level 20, however, any other class must obtain the Book of Satori to become a sage. The book is located in the tower of Garunda, North of the Shrine of Dharma.