Skills and Traits

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Name Description
Name Description
Abiliterator Guard Increases resistance to Abiliterator.
Able Ambusher Doubles the chance of launching pre-emptive strikes.
Agility +10 Increases agility by 10.
Agility +12 Increases agility by 12.
Agility +15 Increases agility by 15.
Agility +18 Increases agility by 18.
Agility +21 Increases agility by 21.
Agility +24 Increases agility by 24.
Agility +27 Increases agility by 27.
Agility +3 Increases agility by 3.
Agility +30 Increases agility by 30.
Agility +5 Increases agility by 5.
Agility Roulette Agility may increase or decrease in battle.
Artful Dodger Doubles the chance of evading enemy attacks.
Attack +10 Increases attack power by 10.
Attack +12 Increases attack power by 12.
Attack +15 Increases attack power by 15.
Attack +18 Increases attack power by 18.
Attack +21 Increases attack power by 21.
Attack +24 Increases attack power by 24.
Attack +27 Increases attack power by 27.
Attack +3 Increases attack power by 3.
Attack +30 Increases attack power by 30.
Attack +5 Increases attack power by 5.
Attack Roulette Attack may increase or decrease in battle.
Attallergic Increases damage suffered.
Ban Dance Guard Increases resistance to Ban Dance.
Bang Guard Increases resistance to Bang-type magic.
Bangmeister Boosts Bang-type magic effects while decreasing MP consumption.
Big Hitter Increases damage dealt by attacks, skills and abilities.
Blade Blunter Guard Increases resistance to Blade Blunter.
Bouncer Bounce is constantly activated and cannot be cancelled.
Close Scraper Enables monster to survive fatal damage with 1HP.
Comeback Kid Monster will have a slim chance of being revived after dying.
Confusing Touch Can confuse enemies when attacking.
Confusion Guard Increases resistance to confusion.
Counteractivist Counter is constantly activated and cannot be cancelled.
Counterstriker Monster may launch a counter-attack when attacked.
Crack Guard Increases resistance to Crack-type magic.
Crackmeister Boosts Crack-type magic effects while decreasing MP consumption.
Crafty Abiliterator Reduces enemies' resistance to Abiliterator. Has no effect on enemies who are impervious to Abiliterator.
Crafty Banger Reduces enemies' resistance to Bang-type magic. Has no effect on enemies who are impervious to Bang-type magic.
Crafty Blade Blunter Reduces enemies' resistance to Blade Blunter. Has no effect on enemies who are impervious to Blade Blunter.
Crafty Confuser Reduces enemies' resistance to confusion. Has no effect on enemies who are impervious to confusion.
Crafty Cracker Reduces enemies' resistance to Crack-type magic. Has no effect on enemies who are impervious to Crack-type magic.
Crafty Dance Banner Reduces enemies' resistance to Ban Dance. Has no effect on enemies who are impervious to Ban Dance.
Crafty Dazzler Reduces enemies' resistance to Dazzle-type magic. Has no effect on enemies who are impervious to Dazzle-type magic.
Crafty Decelerater Reduces enemies' resistance to Decelerate-type magic. Has no effect on enemies who are impervious to Decelerate-type magic.
Crafty Devil Reduces enemies' resistance to all spells, abilities, and status ailments.
Crafty Dimmer Reduces enemies' resistance to Dim-type magic. Has no effect on enemies who are impervious to Dim-type magic.
Crafty Donker Reduces enemies' resistance to Donk-type magic. Has no effect on enemies who are impervious to Donk-type magic.
Crafty Fire Breather Reduces enemies' resistance to Fire Breath. Has no effect on enemies who are impervious to Fire Breath.
Crafty Fizzler Reduces enemies' resistance to Fizzle-type magic. Has no effect on enemies who are impervious to Fizzle-type magic.
Crafty Frizzer Reduces enemies' resistance to Frizz-type magic. Has no effect on enemies who are impervious to Frizz-type magic.
Crafty Gobstopper Reduces enemies' resistance to Gobstopper. Has no effect on enemies who are impervious to Gobstopper.
Crafty Ice Breather Reduces enemies' resistance to Ice Breath. Has no effect on enemies who are impervious to Ice Breath.
Crafty Inactivist Reduces enemies' resistance to missing a turn. Has no effect on enemies who are reistant to missing a turn.
Crafty Magic Drainer Reduces enemies' resistance to Drain Magic spells. Has no effect on enemies who are impervious to Drain Magic.
Crafty Magical Saboteur Reduces enemies' resistance to Magic Frailty. Has no effect on enemies who are impervious to Magic Frailty.
Crafty Paralyser Reduces enemies' resistance to paralysis. Has no effect on enemies who are impervious to paralysis.
Crafty Poisoner Reduces enemies' resistance to poison. Has no effect on enemies who are impervious to poison.
Crafty Sagger Reduces enemies' resistance to Sag-type magic. Has no effect on enemies who are impervious to Sag-type magic.
Crafty Sapper Reduces enemies' resistance to Sap-type magic. Has no effect on enemies who are impervious to Sap-type magic.
Crafty Sizzer Reduces enemies' resistance to Sizz-type magic. Has no effect on enemies who are impervious to Sizz-type magic.
Crafty Sleeper Reduces enemies' resistance to sleep. Has no effect on enemies who are impervious to sleep.
Crafty Whacker Reduces enemies' resistance to Whack-type magic. Has no effect on enemies who are impervious to Whack-type magic.
Crafty Woosher Reduces enemies' resistance to Woosh-type magic. Has no effect on enemies who are impervious to Woosh-type magic.
Crafty Zammer Reduces enemies' resistance to Zam-type magic. Has no effect on enemies who are impervious to Zam-type magic.
Crafty Zapper Reduces enemies' resistance to Zap-type magic. Has no effect on enemies who are impervious to Zap-type magic.
Critical Massacre Doubles the chance of landing a critical hit.
Dazzle Guard Increases resistance to Dazzle-type magic.
Deadly Touch Can send an attacked enemy to the hereafter.
Decelerate Guard Increases resistance to Decelerate.
Defence +10 Increases defence by 10.
Defence +12 Increases defence by 12.
Defence +15 Increases defence by 15.
Defence +18 Increases defence by 18.
Defence +21 Increases defence by 21.
Defence +24 Increases defence by 24.
Defence +27 Increases defence by 27.
Defence +3 Increases defence by 3.
Defence +30 Increases defence by 30.
Defence +5 Increases defence by 5.
Defence Roulette Defence may increase or decrease in battle.
Desperado Increases the chance of landing a critical hit when HP is extremely low.
Dim Guard Increases resistance to Dim-type magic.
Disenchanted MP gradually decreases over the course of battle.
Disruptive Wave Disruptive Wave may be launched automatically during battles.
Donk Guard Increases resistance to Donk-type magic.
Double Trouble Monster will act twice in succession when not given specific orders.
Drain Magic Guard Increases resistance to Drain Magic.
Early Bird Monster will attack first in battle.
Escape Artist Monster will always be able to flee from a battle.
Fast Learner Experience points received after a battle are increased by 10%. If multiple monsters in the team possess this trait, this percentage will increase.
Fire Breath Guard Increases resistance to Fire Breath.
Fizzle Guard Increases resistance to Fizzle-type magic.
Fly Swatter Prevents enemies from using Artful Dodger.
Foot Dragger Monster can occasionally refuse to listen to orders and not act.
Frizz Guard Increases resistance to Frizz-type magic.
Frizzmeister Boosts Frizz-type magic effects while decreasing MP consumption.
Genius Talent Scout The sole learnable trait among the Talent Scout set of traits. Scout gauge will be boosted very slightly when a show of strength is launched.
Giant Killer Monster can deal heavy damage to large monsters.
Gobstopper Guard Increases resistance to Gobstopper.
Gold Getter The amount of gold coins received after a battle is increased by 20%. If multiple monsters in the team possess this trait, this percentage will increase.
Grand Slammer Attacks strike all enemies and damage dealt by skills and abilities increases.
Health Professional Boosts healing spell effects while decreasing MP consumption.
Heckling Hector When an enemy's tension increases in battle, all foes' tension will automatically decrease.
Hit Squad Monster can launch multiple attacks in succession.
Hopeful Hitter Attacks often miss the mark, but can deliver critical hits.
HP Gambit HP increases to 1.5 times its maximum in battle, but attack and defence are both reduced to 1.
HP Roulette Maximum HP may increase or decrease in battle.
Ice Breath Guard Increases resistance to Ice Breath.
Imposing The monster's imposing presence can immobilise enemies at the start of a battle.
Inaction Guard Decreases chance of missing a turn.
Intimidating Can intimidate enemies and immobilise them at the start of a battle.
Last Word Monster will attack last in battle.
Late Riser Monster may occasionally fall asleep at the start of battle.
Loose Cannon Monster may occasionally be confused at the start of battle.
Lootist The chance of receiving items after a battle is increased. If multiple monsters in the team possess this trait, this chance will increase further.
Magic Miser Reduces MP consumption to 3/4.
Magic Regenerator Monster recovers a little MP each time it acts in battle.
Magic Scrooge Reduces MP consumption to 1/2.
Magical Sabotage Guard Increases resistance to Magic Frailty and Spooky Aura.
Master of Weapons Allows monster to equip every type of weapon.
Maximum HP +10 Increases maximum HP by 10.
Maximum HP +15 Increases maximum HP by 15.
Maximum HP +20 Increases maximum HP by 20.
Maximum HP +22 Increases maximum HP by 22.
Maximum HP +24 Increases maximum HP by 24.
Maximum HP +26 Increases maximum HP by 26.
Maximum HP +28 Increases maximum HP by 28.
Maximum HP +30 Increases maximum HP by 30.
Maximum HP +35 Increases maximum HP by 35.
Maximum HP +5 Increases maximum HP by 5.
Maximum MP +10 Increases maximum MP by 10.
Maximum MP +15 Increases maximum MP by 15.
Maximum MP +20 Increases maximum MP by 20.
Maximum MP +22 Increases maximum MP by 22.
Maximum MP +24 Increases maximum MP by 24.
Maximum MP +26 Increases maximum MP by 26.
Maximum MP +28 Increases maximum MP by 28.
Maximum MP +30 Increases maximum MP by 30.
Maximum MP +35 Increases maximum MP by 35.
Maximum MP +5 Increases maximum MP by 5.
Metal Beater Damage inflicted on enemies with metal bodies will increase by 1 point.
Metal Body Cuts damage sustained from enemy attacks to 1/3.
MP Gambit MP increases to 2 times its maximum in battle, but attack and wisdom are both reduced to 1.
MP Roulette Maximum MP may increase or decrease in battle.
Paralysing Monster may inflict paralysis on enemies upon being attacked.
Paralysing Touch Can paralyse enemies when attacking.
Paralysis Guard Increases resistance to paralysis.
Perilous Parrier Monster will usually sustain more damage, but will occasionally take none.
Poison Guard Increases resistance to poison.
Poisonous Monster may inflict poison on enemies upon being attacked.
Poisonous Touch Can poison enemies when attacking.
Pro Talent Scout Scout gauge will be boosted considerably when a show of strength is launched.
Psycho Allows monsters to psyche up in battle.
Rabble Rouser Can increase tension of all allies at the start of a battle.
Rival Riler Monster may occasionally raise all foes' tension levels at the start of battle.
Sag Guard Increases resistance to Sag-type magic.
Sap Guard Increases resistance to Sap-type magic.
Scare Stare Can unnerve enemies with a piercing stare and immobilise them at the start of a battle.
Sizz Guard Increases resistance to Sizz-type magic.
Sizzmeister Boosts Sizz-type magic effects while decreasing MP consumption.
Sleep Guard Increases resistance to sleep.
Sleepy Touch Can put enemies to sleep with a successful attack.
Spell Splurger Doubles MP consumption.
Steady Recovery Monster recovers a little HP each time it acts in battle.
Strangely Alluring Can dazzle enemies and immobilise them at the start of a battle.
Tactical Genius Monster will carry out an action 1-3 times in a row when not given specific orders.
Tactical Trooper Monster will carry out an action once or twice in a row when not given specific orders.
Talent Scout Scout gauge can be boosted when a show of strength is launched.
Timid Monster can occasionally become excessively timid and refuse to act.
Wave of Relief Wave of Relief may be launched automatically during battles.
Whack Guard Increases resistance to Whack-type magic.
Wisdom +10 Increases wisdom by 10.
Wisdom +12 Increases wisdom by 12.
Wisdom +15 Increases wisdom by 15.
Wisdom +18 Increases wisdom by 18.
Wisdom +21 Increases wisdom by 21.
Wisdom +24 Increases wisdom by 24.
Wisdom +27 Increases wisdom by 27.
Wisdom +3 Increases wisdom by 3.
Wisdom +30 Increases wisdom by 30.
Wisdom +5 Increases wisdom by 5.
Wisdom Roulette Wisdom may increase or decrease in battle.
Woosh Guard Increases resistance to Woosh-type magic.
Wooshmeister Boosts Woosh-type magic effects while decreasing MP consumption.
Yellow-belly Monster may occasionally become flustered and unable to act.
Zam Guard Increases resistance to Zam-type magic.
Zammeister Boosts Zam-type magic effects while decreasing MP consumption.
Zap Guard Increases resistance to Zap-type magic.
Zapmeister Boosts Zap-type magic effects while decreasing MP consumption.