Abiliterator |
Prevents a single enemy from using certain abilities. |
Accelerate |
Greatly increases the agility of a single ally for 4 to 7 turns. |
Acceleratle |
Increases the agility of all allies for 4 to 7 turns. |
Aha |
Reveals information about an enemy's attributes. |
Amor Seco Rain |
A revitalising shower that heals all allies on the next turn. |
Assassin's Stab |
A technique that can sometimes fell an enemy with a single blow. |
Baffling Bonk |
An attack that can confuse its target as it inflicts damage. |
Ban Dance |
Prevents all enemies from dancing. |
Bang |
Damages all enemies with a small explosion. |
Beast Bopper |
Deals extra damage to beasts. |
Bemusing Breath |
A boisterous belch that can confuse all enemies. |
Big Banga |
Blasts all enemies with a malevolent wave of dark energy. |
Blade Blunter |
Prevents a single enemy from using certain slash attacks. |
Blast Slash |
Hones in on enemy's weakpoint and slices them with a devastatingly explosive slash. |
Blinding Blow |
An attack that can decrease the target's accuracy as it inflicts damage. |
Blizzard Slash |
Hones in on enemy's weakpoint and slices them with a freezing slash. |
Blowback |
Absorbs damage from breath attacks, then sends it back at the enemy. |
Body Slam |
Deals heavy damage to the target and the user. |
Bomb Slash |
Hones in on enemy's weakpoint and slices them with an explosive slash. |
Boom |
Engulfs all enemies in a large explosion. |
Boulder Bash |
Splits the earth, piercing all enemies with deadly rocks. |
Boulder Dash |
Hurls a rock at a single enemy. |
Boulder Toss |
Hurls jagged rocks at all enemies. |
Bounce |
Forms a protective barrier that reflects the enemy's and team's spells alike. |
Brake Wind |
Whips up a storm that will blow back the next breath attack. |
Break-dance Beat |
An attack that can stop the target performing dancing attacks as it inflicts damage. |
Breathtaking Bash |
An attack that can stop the target from using breath attacks as it inflicts damage. |
Buff |
Greatly increases the defence of a single ally for 4 to 7 turns. |
Burning Breath |
A blistering burp that can paralyse all enemies. |
C-C-Cold Breath |
Blows f-f-freezing breath at all enemies. |
Charring Slash |
Hones in on enemy's weakpoint and slices them with a steaming slash. |
Chilly Breath |
Blows chilly breath at all enemies. |
Clang |
Forms an impenetrable wall that nullifies all of the enemy's attacks, but the caster is unable to move for a short time. |
Cold Blizzard |
Blows cold breath at all enemies. |
Cool Breath |
Blows cool breath at all enemies. |
Counter |
Poise to strike an enemy with a counter-attack. Can counter almost any attack. |
Crack |
Pierces a single enemy with sharp icicles. |
Crackle |
Strikes all enemies with sharp icicles. |
Cremate |
Consumes all enemies in a towering inferno. |
Critical Miss |
Prevents an enemy from landing critical hits. |
Dazzle |
Reduces the accuracy of all enemies' attacks. |
Dazzleflash |
Emits a glaring light that reduces all enemies' accuracy. |
Death Dance |
A dance that can send all enemies to the hereafter. |
Decelerate |
Greatly decreases the agility of a single enemy for 4 to 7 turns. |
Deceleratle |
Decreases the agility of all enemies for 4 to 7 turns. |
Deep Breath |
Increases the attack power of your next breath attack. |
Defending Champion |
A defensive ability that greatly reduces damage taken. |
Defuddle |
Cures all allies of the effects of confusion. |
Demon Demeaner |
Deals extra damage to demons. |
Dim |
Greatly decreases the wisdom of a single enemy for 4 to 7 turns. |
Disruptive Wave |
Removes almost all magical effects from all enemies. |
Dodgy Dance |
Prepares one dancer in your team to make evasive manoeuvres. |
Donk |
Reduces a single enemy's HP by 1/4. |
Double Up |
Deals extra-large damage while greatly reducing the user's defence for one turn. |
Double-edged Slash |
Deals massive damage to an enemy, but attacker takes some damage too. |
Dragon Slash |
An attack that deals heavy damage to dragons. |
Drain Magic |
Steals MP from a single enemy. |
Fire Breath |
Blows hot breath at all enemies. |
Fizzle |
Prevents a single enemy from using magic. |
Flame Breath |
Blows fiery breath at all enemies. |
Flame Slash |
Hones in on enemy's weakpoint and slices them with a fiery slash. |
Frenzy |
Launches a critical hit towards a friend or a foe at random. |
Frizz |
Singes a single enemy with a small fireball. |
Frizz Cracker |
A violent disturbance in the world's natural equilibrium deals ferocious damage to a single enemy. |
Frizzle |
Burns a single enemy with a large fireball. |
Frost Slash |
Hones in on enemy's weakpoint and slices them with a chilling slash. |
Fuddle |
Sends a single enemy into confusion. |
Fuddle Dance |
A dance that can confuse all enemies. |
Gale Slash |
Hones in on enemy's weakpoint and slices them with a howling wind slash. |
Geyser |
Blasts all enemies with a powerful jet of water. |
Gigagash |
A mighty slash that deals Bang damage to all enemies. Effectiveness increases with the user's level. |
Gigaslash |
A mighty slash that deals Bang damage to a single enemy. Effectiveness increases with the user's level. |
Give Magic |
Gives all the caster's MP to another ally. |
Gobstopper |
Prevents a single enemy from using breath attacks. |
Gust Slash |
Hones in on enemy's weakpoint and slices them with a tailwind-inducing slash. |
Hallowed Slash |
Hones in on enemy's weakpoint and slices them with a slash imbued with holy energy. |
Hatchet Man |
An unpredictable attack that can deal critical damage if it connects. |
Heal |
Restores around 30 HP to a single ally. |
Heart Breaker |
An attack that deals damage to the target and can cause them to miss a turn. |
Helm Splitter |
A skull-splitting smash that lowers an enemy's defence. |
Hocus Locust |
Greatly reduces the MP of a single enemy. |
Hustle Dance |
A dance that restores around 70 HP to all allies. |
Inferno |
Blows blazing breath at all enemies. |
Inferno Slash |
Hones in on enemy's weakpoint and slices them with a blazing slash. |
Insulate |
Greatly protects one ally from fire and ice breath attacks. |
Insulatle |
Protects all allies from fire and ice breath attacks. |
Kaboom |
Blasts all enemies with a massive explosion. |
Kaboomle |
Blasts all enemies with an incredibly violent explosion. |
Kabuff |
Increases the defence of all allies for 4 to 7 turns. |
Kacrack |
Rips into all enemies with a hail of razor-sharp icicles. |
Kacrackle |
Skewers all enemies with a barrage of razor-sharp icicles. |
Kadim |
Decreases the wisdom of all enemies for 4 to 7 turns. |
Kadonk |
Reduces all enemy's HP by 1/6. |
Kafizzle |
Prevents all enemies from using magic. |
Kafrizz |
Incinerates a single enemy with a huge fireball. |
Kafrizzle |
Cremates a single enemy with an enormous fireball. |
Kafuddle |
Sends all enemies into confusion. |
Kamikazee |
Sacrifices caster's own life in an attempt to destroy all enemies. |
Kaping |
Increases the wisdom of all allies for 4 to 7 turns. |
Kasag |
Decreases the attack of all enemies for 2 to 5 turns. |
Kasap |
Decreases the defence of all enemies for 4 to 7 turns. |
Kasizz |
Incinerates all enemies with a blazing wall of flame. |
Kasizzle |
Cremates all enemies with blazing hellfire. |
Kasnooze |
Puts all enemies to sleep. |
Kaswoosh |
Flays all enemies with a mighty whirlwind. |
Kaswooshle |
Flays all enemies with a ferociously destructive whirlwind. |
Kazam |
Strikes a single enemy with abyssal lightning. |
Kazammle |
Strikes a single enemy with stygian lightning. |
Kazap |
Strikes a single enemy with sacred lightning. |
Kazapple |
Strikes a single enemy with divine lightning. |
Kazing |
Resurrects a fallen ally with half their maximum HP. Never fails. |
Kerplunk |
Sacrifices the caster's life to resurrect all allies. |
Kerplunk Dance |
Resurrects all allies at the cost of the dancer's own life. |
Klepto Clobber |
An attack that can steal an item as it inflicts damage. |
Lightning |
Strikes all enemies with powerful lightning. |
Lightning Storm |
Strikes all enemies with devastating lightning bolts. |
Lingering Malhaze |
Removes almost all magical effects from all enemies. Allies and enemies will not be able to use magic for a short time afterwards. |
Magic Barrier |
Forms a barrier that reduces the effectiveness of foes' offensive spells. |
Magic Burst |
Unleashes all remaining MP at enemies in an extreme magical assault. The more MP the caster has, the more damage is dealt. |
Magic Frailty |
Decreases all enemies' resistance to offensive spells. |
Magic Multiplier |
Restores a small amount of the caster's MP. |
Material Whirl |
Deals extra damage to materialists. |
Meditation |
Restores around 400 HP to the user. |
Megaheal |
Restores around 350 HP to a single ally. |
Mercurial Thrust |
A lightning-fast strike that allows its user to attack first. |
Metal Slash |
An attack that's sure to damage enemies with metal bodies. |
Midheal |
Restores around 75 HP to a single ally. |
Miracle Slash |
Deals damage to the enemy, then heals the user for half the amount. |
Mist Me |
Causes a fog to descend that blocks a single attack of almost any kind. |
Multifists |
Attacks the enemy at random with four weak strikes. |
Multiheal |
Restores around 90 HP to all allies. |
Multislash |
Damages all enemies with a single slash. |
Mysterian Mauler |
An attack that deals heavy damage to monsters from the ??? family. |
Nature Nerfer |
Deals extra damage to naturalists. |
Omniheal |
Restores around 350 HP to all allies. |
One-on-One |
Reduces both the target and the user's HP to 1. |
Oomph |
Greatly increases the attack of a single ally for 2 to 5 turns. |
Oomphle |
Increases the attack of all allies for 2 to 5 turns. |
Paralysing Punch |
An attack that can paralyse its target as it inflicts damage. |
Pearly Gates |
Smites all enemies with divinely powerful holy light. |
Penny Pincher |
An attack that can steal gold coins as it inflicts damage. |
Ping |
Greatly increases the wisdom of a single ally for 4 to 7 turns. |
Poison Breath |
A toxic cloud that can poison all enemies. |
Poisonous Poke |
An attack that can poison its target as it inflicts damage. |
Prezing |
Sets an ally up to be resurrected should they fall during battle. |
Reheal |
Restores some HP after each action for a short time. |
Sacred Slash |
Hones in on enemy's weakpoint and slices them with a most divine slash. |
Sag |
Greatly decreases the attack of a single enemy for 2 to 5 turns. |
Sandstorm |
Kicks sand in the eyes of all enemies, reducing their accuracy. |
Sap |
Greatly decreases the defence of a single enemy for 4 to 7 turns. |
Scorch |
Blows scorching breath at all enemies. |
Sear |
Badly chars all enemies. |
Selflessness |
Protects a single ally from all attacks by taking damage in their place. |
Shade Slash |
Hones in on enemy's weakpoint and slices them with a slash infused with dark energy. |
Shadow Slash |
Hones in on enemy's weakpoint and slices them with a hellishly dark slash. |
Share Magic |
Gives half the caster's MP to another ally. |
Showstopper |
Cancels all other actions during the turn after the user's move. It can only be used once in a battle. |
Singe |
Lightly flamb |
Singeing Slash |
Hones in on enemy's weakpoint and slices them with a scalding slash. |
Sizz |
Singes all enemies with a blazing fire. |
Sizzle |
Burns all enemies with a blazing wall of fire. |
Sleep Sock |
An attack that can put its target to sleep as it inflicts damage. |
Slime Dunk |
Deals extra damage to slimes. |
Slowing Slug |
An attack that can decrease the target's agility as it inflicts damage. |
Snooze |
Puts a single enemy to sleep. |
Song of Salvation |
A song that has a 50% chance of reviving all allies on the next turn. |
Spark |
Strikes a single enemy with lightning. |
Spooky Aura |
Reduces all enemies' resistance to magic. |
Squelch |
Cures a single ally of the effectsof poison. |
Stupefying Strike |
An attack that can decrease the target's wisdom as it inflicts damage. |
Sultry Dance |
A dance that can entice a single enemy to start dancing. |
Sweet Breath |
A fragrant sigh that puts all enemies to sleep. |
Swoosh |
Flays all enemies with a large whirlwind. |
Tacticlamp |
Forces one foe to use the same tactic over and over. |
Tap Dance |
A dance that can steal MP from a single enemy. |
Thin Air |
Slices up all enemies in a vortex. |
Thwack |
A cursed incantation that can send all enemies to the hereafter. |
Tidal Wave |
Overwhelms all enemies with a devastating deluge. |
Tingle |
Cures all allies of the effectsof sleep and paralysis. |
Tongue Lashing |
A lengthy licking that reduces the target's defence to 1, and can also leave them stunned. |
Undead Undoer |
Deals extra damage to the undead. |
Unnatural Order |
Causes monsters with the lowest agility to move first in battle. |
Venom Breath |
A deadly haze that can envenomate all enemies. |
Venomous Volley |
An attack that can envenomate its target as it inflicts damage. |
War Cry |
A hideous battle cry that paralyses all enemies with fear. |
Waterspout |
Sprays a jet of water at a single enemy. |
Wave of Panic |
Impairs the attributes of a single enemy. |
Wave of Relief |
Removes most ailments from all allies. |
Weakening Wallop |
An attack that can decrease the target's attack power as it inflicts damage. |
Weird Dance |
A dance that can decrease a single enemy's MP. |
Whack |
A cursed incantation that can send a single enemy to the hereafter. |
Wicked Waltz |
A dastardly dance that deals damage in an undetermined direction. |
Wind Shear |
Tears all enemies to shreds in a vortex. |
Wind Sickles |
Cuts up a single enemy in a vortex. |
Woosh |
Flays all enemies with a small whirlwind. |
Zam |
Strikes a single enemy with dark lightning. |
Zammle |
Strikes a single enemy with hellish lightning. |
Zap |
Strikes a single enemy with holy lightning. |
Zapple |
Strikes a single enemy with hallowed lightning. |
Zing |
Resurrects a fallen ally with half their maximum HP. Sometimes fails. |