Monster List
Sprite Animation Links |
Mugshot | Name | HP | MP | ATK | DEF | AGI | GP | EXP | Book# | Family | Location | Treasure | Treasure Chance | Treasure2 | Treasure2 Chance | Special | Spells | Capture | Description | Monster Medal | Size | Rank | Level | Scout Chance | Perk | Leader Perk | Monster Type | Strengths/Weaknesses |
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Abyss diver (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 92 | 2700 | 170 | Aquatic | Wyrmneck, Oubliette | Dragon scale (Normal), Watermaul wand (Rare) | D1: Devilishly devastating dinosaurs that cast Crackle and breathe fire, and cannot be bested with bog-standard blows. D2: Longed for loud colours after decades spent in dim depths, and tried to jazz themselves up, but to underwhelming effect. | 0 | |||||||||||||||
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Admirer (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 168 | 440 | 99 | Elemental | The Plumbed Depths | Lava lump (Normal), Corundum (Rare) | D1: Monsters made of amorphous goo that are best subdued with spells. Try frying or freezing them for the best results. D2: Their green bodies are apparently the result of being raised by bubble slimes after misplacing their parents. | 0 | |||||||||||||||
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Aggrosculpture (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 132 | 2280 | 184 | Demon | Oubliette, Ocean | Gold ring (Normal), Skull ring (Rare) | D1: Malicious monsters who batter adventurers with Boom and Freezing Blizzard, and have no real weaknesses to bite back at. D2: Their wings are where their souls reside, and as long as they remain, they can always be brought back to life. | 0 | |||||||||||||||
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Alarmour (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 134 | 5200 | 222 | Material | Grotto | Iron mask (Normal), Ruinous shield (Rare) | D1: Animated suits of armour that have high defence, don't feel wind, lightning or dark attacks, and cause bother with Bounce. D2: Lately, they've been getting a little tired of having to be at the beck and call of their fickle masters all the time. | 0 | |||||||||||||||
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Alphyn (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 195 | 6200 | 225 | Beast | Grotto | Mirrorstone (Normal), Demon whip (Rare) | D1: They may be made of a muddle of bits, but these fast foes attack twice, and cast Kaboom, Bounce and Feel the Burn. D2: They were created by the Grand Architect, Zenus, to massacre the mortals, and faithfully follow his orders still. | 0 | |||||||||||||||
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Apeckalypse (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 114 | 740 | 128 | Bird | Snowberia, Snowberian Coast | Manky mud (Normal), Assassin's dagger (Rare) | D1: Blighted birds that live on poisonous plants. They frighten foes with War Cry, and vex them with venomous attacks. D2: Profuse, protected plumage keeps out even the most crippling cold. Originally from the legendary Peckerel Mountains. | 0 | |||||||||||||||
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Atlas (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1680 | 50000 | 289 | Demon | Grotto | Tough guy tattoo (Normal), Giant's hammer (Rare) | D1: A humongous hulk who's as big as house. Ponds appearing in towns and villages are duly dubbed 'Atlas' footprints'. D2: A giant thought to be older than time itself. Some say that he lived in the palace of an almighty realm before being sealed away. | 0 | |||||||||||||||
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AU-1000 (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 216 | 6800 | 227 | Machine | Grotto | Gold bar (Normal), Heavy hatchet (Rare) | D1: Reinforced robots that render attack impossible with a blast of blinding light, then slice foes silly. D2: They secretly scrape shavings off gem slimes to repair their gold plating when it gets patchy. | 0 | |||||||||||||||
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Axolhotl (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 104 | 360 | 93 | Aquatic | Bloomingdale, Djust Desert | Iron helmet (Normal), Cautery sword (Rare) | D1: Nihilistic, flame-retarded desert warriors that use Flame Slash and Flame Breath, and are experts on selflessness. D2: Their radiantly sun-kissed skin is a real hit with the ladies, but these dedicated swordsmen don't have time for dating. | 0 | |||||||||||||||
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Bad karmour (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 132 | 2280 | 186 | Material | Oubliette | Iron ore (Normal), Hades' helm (Rare) | D1: Steely devils who harm with Helm Splitter and Double-Edged Slash, and like to protect their pals. Don't let them cast Kabuff. D2: They're possessed by the souls of soldiers who sacrificed themselves for the sake of Godwyn of the House of Gitt. | 0 | |||||||||||||||
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Badboon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 69 | 171 | 50 | Beast | Newid Isle, Tower of Trades | Magic beast hide (Normal), Strong medicine (Rare) | D1: Giant apes and lords of the jungle who store up their anger, then attack with full, explosive force. D2: The one with the loudest War Cry wins the leadership, so every spring the forest comes alive with their cacophonous cries. | 0 | |||||||||||||||
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Badger mager (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 60 | 105 | 40 | Beast | Western Coffinwell | Moonwort bulb (Normal), Magic beast hide (Rare) | D1: Badges who have begun the long journey on the way of the Badja, but have only learnt one spell so far: Woosh. D2: They undergo harsh, hundred-year apprenticeships with cobra cardinals, starting with wood-cutting and making their way up. | 0 | |||||||||||||||
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Badja (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 144 | 570 | 108 | Beast | Djust Desert, Urdus Marshland | Magic beast hide (Normal), Special medicine (Rare) | D1: Pure-hearted masters of the mighty way of the Badja, they evade blows with a mysterious mist, and foil magic with Fizzle. D2: Badjas are entrusted with the scroll detailing the art of evasion when they grow old enough to leave the ninja village. | 0 | |||||||||||||||
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Bag o' laughs (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 26 | 11 | 8 | Material | The Hexagon | Cowpat (Normal), Strong medicine (Rare) | D1: Try and get these nuisances bagged and tagged before they can empty your P with a Weird Dance. D2: They're crammed with more jokes than a cartload of Christmas crackers, but have yet to raise even a wry smile. | 0 | |||||||||||||||
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Bagma (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 102 | 840 | 160 | Material | Wyrmsmaw, The Magmaroo | Lava lump (Normal), Softwort (Rare) | D1: Their HP's not so hot, but these burning bags can turn up the heat with their baking breath, and summon live lavas too. D2: They're huge fans of hot foods, and will wolf down anything, living or dead, if they like the look of it. | 0 | |||||||||||||||
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Baramos (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 59600 | 297 | ??? | Grotto | Mini medal (Normal), Silver orb (Rare) | D1: Windproof king and wizard who wastes no time whipping out Kaboom, Kafrizz and all kinds of calamity-inducing conjury. D2: Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance. | 0 | |||||||||||||||
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Barbarus (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 0 | 32500 | 275 | Dragon | Realm of the Mighty | Yggdrasil leaf (Normal), (Rare) | D1: Greygnarl's nefarious nemesis. He was defeated long ago, but the Empire brought him back to wreak havoc once more. D2: He and Greygnarl once formed a duality of darkness and light, but his memory of this beneficial balance has been obliterated. | 0 | |||||||||||||||
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Barbatos (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 187 | 3400 | 201 | Demon | Realm of the Mighty | Terrible tattoo (Normal), Raging bull helm (Rare) | D1: Beasts whose burning rage causes them to spit flames and cast Kaboom. Protected against pyrotechnical techniques. D2: The weeny wings on their backs bloom into spectacular, sky-soaring sails when they return to their hellish home. | 0 | |||||||||||||||
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Barriearthenwarrior (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 176 | 5120 | 240 | Material | Grotto | Royal soil (Normal), Warrior's sword (Rare) | D1: Hard horsemen who may not say much, but whose actions speak louder than words. They soup up sub-par strength with Oomph. D2: Built by ancient sages who sank their spellcraft into sculpting statues strong enough to smash the soldiers of the underworld. | 0 | |||||||||||||||
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Batterfly (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 12 | 7 | 5 | Bug | Angel Falls, Zere | Moonwort bulb (Normal), Butteryfly wing (Rare) | D1: Beastly butterflies who disrupt their enemies with Dazzle, then dash off at the first sign of trouble. D2: They're adamant that it's not their faces that look like mortals', it's mortals' faces that look like theirs. | 0 | |||||||||||||||
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Battering ram (IX) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 108 | 600 | 115 | Beast | Iluugazar Plains, Mt Ulbaruun | Lambswool (Normal), Magic beast horn (Rare) | D1: Their hairy hides are hard to harm with ice. They send enemies to sleep with Sweet Breath, build tension, and then batter them. D2: They feast on funghouls so they can send insomniacs on their way to slumberland with Sweet Breath. | 0 | |||||||||||||||
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Beakon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 78 | 153 | 70 | Bird | Lonely Plains | Chimaera wing (Normal), Clogs (Rare) | D1: Barbaric birds that attack twice with deadly drumsticks and cry cacophonously to creep out foes and call forth friends. D2: They evolved from big birds who swooped down from the skies to settle on the land, and had no further need of their wings. | 0 | |||||||||||||||
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Belisha beakon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 104 | 1460 | 193 | Bird | Realm of the Mighty | Crimson coral (Normal), Red tights (Rare) | D1: Their whirlwind speed allows them to attack twice per turn, wards off wind spells and makes them masters of Swoosh. D2: Big fans of clean air and a fresh breeze, they are keen climbers, but don't care for Upover on account of its close climate. | 0 | |||||||||||||||
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Betterfly (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 28 | 36 | 18 | Bug | Zere | Coagulant (Normal), Butteryfly wing (Rare) | D1: Brutal butterflies that dizzy with Dazzle, then pounce upon their victims with venomous fangs. D2: They've been worried about their weight of late, and are trying to balance their mortal-heavy diet by devouring more fish. | 0 | |||||||||||||||
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Bewarewolf (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 98 | 255 | 67 | Beast | Slurry Coast, Dourbridge | Magic beast hide (Normal), Iron claws (Rare) | D1: It's best to bash these baddies quickly, as their tension is turned up a notch every time they take damage. D2: They've come out of retirement to show the poser pups of today that the coolest course is to shut up and get the job done. | 0 | |||||||||||||||
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Big badboon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 96 | 420 | 82 | Beast | Bloomingdale | Magic beast hide (Normal), Strength ring (Rare) | D1: Swirling whirlwings of unstoppable power. If they call for a friend, prepare for the end! D2: Dwelling in the dank depths of the forest makes a mossy mess of their fur, but fresh, fragrant flowers also flourish there. | 0 | |||||||||||||||
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Bird of terrordise (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 185 | 5560 | 241 | Bird | Grotto | Fowl fan (Normal), Flame shield (Rare) | D1: Brutish birds that bring things to a boil with their burning breath, and drive enemies dotty with Kafuddle. D2: Supposedly named after world champion strongman Terry Terrordise, who is said to have discovered them on his travels. | 0 | |||||||||||||||
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Blastoad (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 156 | 2100 | 180 | Beast | Gittingham Palace | Toad oil (Normal), Panacea (Rare) | D1: Heavy toad tanks that pound enemies with poisonous rounds, and whose tongue lashings would make even the toughest tremble. D2: Their favourite foods are gunpowder and bombs, but the beam-blasting killer machine has had them licking their lips of late. | 0 | |||||||||||||||
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Blight knight (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 192 | 7000 | 237 | Zombie | Grotto | Skull helm (Normal), Veteran's helm (Rare) | D1: These demonic masters of battle know no fear, and calmly await attacks, then counter them with catastrophic quickness. D2: They burgle the bones from brawny enemies they've beaten to beef up their bodies and get better at battle. | 0 | |||||||||||||||
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Bling badger (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 196 | 5800 | 251 | Beast | Grotto | Magic beast hide (Normal), Yggdrasil leaf (Rare) | D1: Grandmasters of the Way of the Badja, these shining paragons bring both brains and brawn to bear in their supreme style. D2: Legends tells that when the badjas bow down to their sacred solid-gold statue, the bling badgers will come to save them. | 0 | |||||||||||||||
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Blinkster (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 40 | 64 | 30 | Demon | Brigadoom, Eastern Coffinwell | Leather shoes (Normal), Wizard's staff (Rare) | D1: Wait for these witless wizards to waste their MP on snowy spells, then whack them back! D2: On days off, they don top hats and set out to work the magic circuit. They're available for birthdays and other bashes. | 0 | |||||||||||||||
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Blood mummy (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 108 | 1200 | 146 | Zombie | The Bowhole | Grubby bandage (Normal), Malicite (Rare) | D1: Set these blood-stained mummies on fire before they trash team members' tension with their spite-filled strikes. D2: They're so completely concentrated on coping with their crippling contempt that it impairs their ability to act. | 0 | |||||||||||||||
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Bloody manguini (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 148 | 1000 | 145 | Demon | Western Wormwood, The Bowhole | Wing of bat (Normal), Terrible tattoo (Rare) | D1: Freaky beasts who drain adventurers of their blood and MP, and sometimes flip them out with Fuddle Dance. D2: When a pink sanguini goes to bed with a belly fully of lovely blood, this is the fab form it will have taken when it wakes. | 0 | |||||||||||||||
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Boa bishop (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 168 | 4400 | 223 | Demon | Grotto | Wizard's hat (Normal), Wizard's robe (Rare) | D1: Masterly mages of the reptile kingdom. They attack twice, and can bring buddies back from the brink with Omniheal. D2: Their mesmerising eyes, which sap the will of those they stare at and send them to sleep, still shine even in death. | 0 | |||||||||||||||
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Bodkin archer (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 16 | 9 | 7 | Humanoid | Angel Falls, The Hexagon | Plain clothes (Normal), Leather hat (Rare) | D1: Alert archers who attack from afar, use medicinal herbs when in need, and aren't too proud to feel from more formidable foes. D2: Their bodkin betters tease them that they're terrible shots, so they target unlucky travellers to try and prove them wrong. | 0 | |||||||||||||||
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Bodkin bowyer (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 62 | 112 | 47 | Humanoid | Newid Isle | Leather hat (Normal), Leather cape (Rare) | D1: These expert archers specialise in trouble travellers with hails of well-aimed arrows. D2: The brown hoods of the bodkin bowyers mark them out as master marksmen, mightier than mere bodkin fletchers. | 0 | |||||||||||||||
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Bodkin fletcher (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 44 | 62 | 25 | Humanoid | Zere, Doomingale Forest | Antidotal herb (Normal), Leather gauntlets (Rare) | D1: Forest hunters who can call on more of their kind in a pinch to pepper foes with poisoned arrows. D2: Their arrowheads are doused in the bubble slime's deadly dribble, and they have to take great care not to get it on their hands. | 0 | |||||||||||||||
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Bomboulder (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 144 | 1300 | 159 | Material | Wyrmtail, Wyrmsmaw | Rockbomb shard (Normal), Yggdrasil dew (Rare) | D1: They're not fond of fighting, and mostly just sit there smiling, but if an ally expires, they kick in with Kerplunk to bring them back. D2: Sensible, soft-hearted senior citizens who keep a supply of amazing medicine handy in case of emergencies. | 0 | |||||||||||||||
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Boogie manguini (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 149 | 5230 | 249 | Demon | Grotto | Wing of bat (Normal), Lunaria (Rare) | D1: Dancing yellow devils who know every step there is -- not just the support steps, but tension-building tactical ones too. D2: The young ones are nicknamed 'yellow-bellies', but they're not too pleased to have this pointed out by their beastly brethren. | 0 | |||||||||||||||
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Boppin' badger (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 23 | Beast | Zere | Medicinal herb (Normal), Magic beast hide (Rare) | D1: Badgers with large leaves and the gift of the groove. Their moves are admired by many in the monster world. D2: They'd rather be dancing than doing battle, so they beat their bellies like bongos to try and get travellers tapping their toes too. | 0 | |||||||||||||||
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Boss troll (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 98 | 2400 | 179 | Demon | Gittingham Palace, Oubliette | Oaken club (Normal), Boomer briefs (Rare) | D1: Super-sized swingers who can smack foes into next week with one whack of their colossal clubs. D2: They sometimes put their furry outfits on back-to-front in the bleary hours of early morning, but no one ever notices. | 0 | |||||||||||||||
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Brainy badboon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 108 | 800 | 117 | Beast | Iluugazar Plains, Mt Ulzuun | Magic beast hide (Normal), Raging ruby (Rare) | D1: Astute apes that weaken enemies with Dazzle and Kasap, then smack them silly. Whistle if you want to get them worked up. D2: Big badboons who've breakfasted on raging rubies, giving them superhuman strength and a brain boost to boot. | 0 | |||||||||||||||
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Brownie (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 32 | 56 | 22 | Humanoid | Zere, Doomingale Forest | Leather kilt (Normal), Seed of strength (Rare) | D1: Erratic enemies that can attain an instant state of high tension, only to topple over and go off the boil. D2: Bodkin bowyers often take them on camping trips and trick them into tapping their tent pegs for them. | 0 | |||||||||||||||
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Brrearthenwarrior (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 149 | 800 | 127 | Material | Snowberia, Snowberian Coast | Ice crystal (Normal), Ice shield (Rare) | D1: Nippy knights on a quest to rid the world of evil with Chilly Breath and Kacrackle Slash. D2: They say that the first frost is the worst frost, but the best frost is the one the brrearthenwarrior brings. | 0 | |||||||||||||||
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Bubble slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 18 | 24 | 16 | Slime | Western Stornway, Zere | Antidotal herb (Normal), Slimedrop (Rare) | D1: Everything these slithering slimes touch is poisoned, so take heed and have some antidotal herbs or a Squelch spell to hand. D2: After a day off spend relaxing in a poisonous pool to invigorate their venomousness, they bubble might more brightly. | 0 | |||||||||||||||
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Bud brother (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 62 | 100 | 65 | Plant | Slurry Coast | Superior medicine (Normal), Softwort (Rare) | D1: They like to bring buddies into battle to beef up the bloodshed, or if they're feeling inferior, they'll beckon forth a badja. D2: They rustle round the forest, kicking up clumps of fallen foliage and attacking adventurers who interrupt them. | 0 | |||||||||||||||
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Cannibelle (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 156 | 4250 | 230 | Demon | Grotto, Eastern Stornway (island off coast) | Spangled dress (Normal), Fencing Frock (Rare) | D1: They wander the world searching for souls to consume, believing that each victim's cry of despair makes them ever more beautiful. D2: Made when misunderstood maidens, bitter at being badly treated, sell their souls to become beautiful beasts. | 0 | |||||||||||||||
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Cannibox (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 210 | 960 | 204 | Material | Tower of Trades, The Bad Cave | Mini medal (Normal), Gold bracer (Rare) | D1: Shut these big, bad boxes up with Fizzle before they send you to sleep with Sweet Breath or waste you with Whack. D2: Monsters who've morphed into boxes to ambush adventurers. What treasures wait inside their well-guarded wooden depths? | 0 | |||||||||||||||
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Chariot chappie (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 60 | 90 | 36 | Humanoid | Eastern Coffinwell, Western Coffinwell | Angel bell (Normal), Iron lance (Rare) | D1: These crazy carters career into combat, crashing into the competition and occasionally causing them to cramp up. D2: Nihilistic nutjobs, they wander the wilds with their chattering chariot chumbs, laying waste to all who get in their way. | 0 | |||||||||||||||
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Charmour (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 192 | 2450 | 194 | Material | Realm of the Mighty | Magic armour (Normal), Halberd (Rare) | D1: Enchanted suits of armour that are well-protected against all manner of magic, and can cast sleep. Attack them with earth. D2: Their armour isn't made of iron, or even platinum, but of crystals of concentrated conjury, which give it mighty magical power. | 0 | |||||||||||||||
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Cheeky tiki (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 100 | 660 | 121 | Material | Gerzuun | Fresh water (Normal), Magic shield (Rare) | D1: With their dazzling defensive dexterity, these selfless souls often step in to protect their pals. Wallop 'em one by one. D2: Controversy rages in the world of zoology as to whether they're giant masks or winged mammals with widespread arms. | 0 | |||||||||||||||
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Chimaera (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 89 | 180 | 59 | Bird | Tywll Cave, Slurry Coast | Chimaera wing (Normal), Flurry feather (Rare) | D1: Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks. D2: Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock. | 0 | |||||||||||||||
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Claw hammer (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 126 | 432 | 91 | Aquatic | Lonely Coast, Ocean | Magic beast hide (Normal), Tough guy tattoo (Rare) | D1: Giant sharks that topple enemies with Trip of a Deathtime, then hit them when they're down. Strong against ice magic. D2: Their cruel claws have scuppered so many ships that sailors are more scared of them than they are of storms. | 0 | |||||||||||||||
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Clawcerer (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 104 | 212 | 68 | Beast | Dourbridge, Lonely Plains | Kitty litter (Normal), Staff of sentencing (Rare) | D1: First-rate feline mages who can addle with Dazzle, and whose long tails aren't just for show. D2: When meowgicians eat up all their fish like good kitties, Omeowga 3 oils make them brainier, and they become clawcerers. | 0 | |||||||||||||||
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Claws (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 187 | 1980 | 183 | Humanoid | Oubliette | Sacred claws (Normal), Dragon mail (Rare) | D1: They sweep enemy attacks aside in one smooth movement, then spin around to smack back the next. Weak against light. D2: Wandering assassins employed by the Empire. Ordered to obliterate all who attempt to enter the imperial stronghold. | 0 | |||||||||||||||
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Clockwork cuckoo (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 41 | 72 | 34 | Machine | Eastern Coffinwell, Western Coffinwell | Chimaera wing (Normal), Iron nails (Rare) | D1: Mechanical birds that are neither moved by beauty nor motivated to revenge. Fry their circuits with lightning spells. D2: They're proudest when pounding all their enemies at once with weapon-like wings by busting out Birdcutter. | 0 | |||||||||||||||
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Cobra cardinal (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 184 | 2180 | 197 | Demon | Realm of the Mighty | Fizzle-retardant blouse (Normal), Elfin elixir (Ra | D1: Masters of most forms of magic, who are admired by many monsters, and cause chaos with Kazing, Kasnooze and Zammle. D2: They like to joke that studying all the spells in the world takes a lot of 'cobrains' because it's 'cardinally hard'. | 0 | |||||||||||||||
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Corrupt carter (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 120 | 1550 | 164 | Humanoid | The Magmaroo | Iron ore (Normal), Handrills (Rare) | D1: Armoured chariots that are bolstered even further with Buff, then battered at breakneck speed into the enemy. D2: The drivers tried to paint cool designs on their carts, but they hated them, so they had to clean them off. | 0 | |||||||||||||||
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Corvus (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 0 | 28500 | 276 | ??? | Realm of the Mighty | (Normal), (Rare) | D1: Brought the broken Gittish Empire back from beyond to help him wreak vengeance on the mortals and gods he so despised. D2: Aquila's former teacher, his sad fate led him to lose himself in his hatred of mortalkind and try to destroy the world. | 0 | |||||||||||||||
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Corvus (2) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 0 | 40000 | 277 | ??? | Realm of the Mighty | (Normal), (Rare) | 0 | ||||||||||||||||
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Cosmic chimaera (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 178 | 5200 | 210 | Bird | Grotto | Brighten rock (Normal), Lucida shard (Rare) | D1: These captains of the chimaera clan show their extreme enmity with blazing breath, and their exemplary amity with Multiheal. D2: They have a rather high opinion of themselves, and those they meet are unlikely to merit more than a momentary glance. | 0 | |||||||||||||||
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Crabber dabber doo (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 118 | 670 | 107 | Aquatic | Slurry Coast, Urdus Marshland | Seashell (Normal), Poison moth knife (Rare) | D1: Cruel crabs who toughen up with Kabuff, then strike with their sizable claws. Not too troubled by earth attacks. D2: Never to full to turn down a feed, the though of feasting on freshly fallen adventurers sets them salivation salaciously. | 0 | |||||||||||||||
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Crabid (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 96 | 220 | 41 | Bug | Western Coffinwell, Tywll Cave | Tortoiseshell (Normal), Crimson coral (Rare) | D1: They may look creepy, but these crabs are kind of cowardly, and will call companions or cut and run quite quickly. D2: People think that clusters of crabids crawl the shoes prowling for prey, but they're just pals out on a seaside stroll. | 0 | |||||||||||||||
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Cruelcumber (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 5 | 3 | 2 | Plant | Angel Falls | Antidotal herb (Normal), Moonwort bulb (Rare) | D1: Poky little vegetables that often trouble travellers, but are terribly sour losers. D2: The violent vestiges of veggies vetoed by unadventurous eaters. They fight for the favour they didn't find as food. | 0 | |||||||||||||||
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Cumaulus (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 42 | 62 | 27 | Elemental | Doomingale Forest, Brigadoom | Tangleweb (Normal), Coagulant (Rare) | D1: Companionable clouds who crowd around their victims and clobber them with constant facefuls of Frizz. D2: Amalgamations of the ominous air that amasses in the upper atmosphere, forming foul, ferocious clouds. | 0 | |||||||||||||||
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Cumulus hex (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 197 | 5850 | 212 | Elemental | Grotto | Mistick (Normal), Flowing dress (Rare) | D1: Mental elementals that mislead with Mist Me, and dish out Disruptive Waves and Freezing Blizzards. Afraid of fire and light. D2: Drawn to the battlefield by the scent of blood, they beckon warriors to the red clouds they ride on, never to return. | 0 | |||||||||||||||
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Cumulus rex (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 144 | 1400 | 158 | Elemental | Wyrmtail, Wyrmsmaw | Thunderball (Normal), Lightning staff (Rare) | D1: They hold sway over hordes of hell ni�os, and maul mortals with deadly discharges. Well-armed against wind and lightning. D2: They cut up their cloudy thrones to create hell ni�o helpers to tend their bushy beards. | 0 | |||||||||||||||
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Cumulus vex (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 178 | 2300 | 190 | Elemental | Realm of the Mighty | Thunderball (Normal), Seed of sorcery (Rare) | D1: These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave. D2: These monsters may be the result of a mutation in the misty genes of the freezing fog. | 0 | |||||||||||||||
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Cureslime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 167 | 1350 | 195 | Slime | Realm of the Mighty | Slimedrop (Normal), Panacea (Rare) | D1: Kind-hearted slimes who care more about curing than killing. Commonly called on by the similarly coloured lethal armour. D2: They'd love to help travellers with healing spells too, but they're terrified of being told off by uptight king slimes. | 0 | |||||||||||||||
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Cyber spider (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 184 | 5800 | 224 | Bug | Grotto | Tangleweb (Normal), Handrills (Rare) | D1: Magic will make mincement of these mechanical web weavers, who mainly make use of mucus-based ammo and dazzling rounds. D2: Secret weapons assembled by the Empire, the flit just as fast up and down cliffs and ravines as on flat fields. | 0 | |||||||||||||||
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Cyclops (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 84 | 1400 | 157 | Demon | Wyrmtail, Wyrmwing | Oaken club (Normal), Fur vest (Rare) | D1: Towering titans who may be sort of sluggish, but more than make up for it with insane strength, huge HP and crippling criticals. D2: Their clubs are incredibly useful, doubling as backscratchers, pillows and any number of other advantageous items. | 0 | |||||||||||||||
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Cyclown (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 79 | 108 | 49 | Elemental | Newid Isle | Glass frit (Normal), Agility ring (Rare) | D1: Their whipping whirlwinds slice through enemies and stop wind attacks from working. D2: They turn heads with their hypnotic hurricanes and tempt people into their wicked world of whirling winds. | 0 | |||||||||||||||
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Dark skeleton (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 162 | 1780 | 173 | Zombie | The Gittish Empire, Gittingham Palace | Evencloth (Normal), Smart suit (Rare) | D1: These shameful shams of chivalry cripple enemies with Kasap and Blunt, then clobber them clueless. D2: Shaped when the shadows of noble knights come alive and kill their carriers so that they can run free. | 0 | |||||||||||||||
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Darkonium slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 150 | 5880 | 220 | Slime | Grotto | Slimedrop (Normal), Thinking cap (Rare) | D1: There's not a single spell that will scratch these superslimes, who crush the competition with a powerful particle ray. D2: They spend their days proudly polishing their faultless facets and likening them to twinkling stars and priceless pearls. | 0 | |||||||||||||||
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Deadcurion (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 127 | 790 | 122 | Zombie | Gerzuun | Iron mask (Normal), Battle fork (Rare) | D1: They paralyse enemies, then poke them with Pressure Pointer. Ice doesn't irk them much, but fire will fry them good. D2: Especially stagnant soldiers selected from the rank ranks of the lesionnaires to lead them to gory glory. | 0 | |||||||||||||||
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Dhoulmagus (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 61600 | 306 | ??? | Grotto | Mini medal (Normal), Purple orb (Rare) | D1: Superfast attacker who likes to rush his foes off their feet, and whose Kacrack packs a kick. Not a fan of earth attacks. D2: Try not to be too annoyed by this self-satisfied clown laughing down his nose at you. Smack the smile off his smug old face! | 0 | |||||||||||||||
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Diethon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 110 | 432 | 101 | Dragon | The Plumbed Depths | Snakeskin (Normal), Wing of bat (Rare) | D1: These sickening snakes are immune to poison, can vomit up a Venom Mist, and will run at the sight of superior strength. D2: Superstition says to take three steps back and set off somewhere else if a diethon crosses your path at night. | 0 | |||||||||||||||
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Drackal (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 150 | 1000 | 118 | Beast | Mt Ulzuun | Lambswool (Normal), Platinum (Rare) | D1: They bite with the best of them, and batter their big bodies to boot, but sometimes prefer just to bail from battle. D2: Mention 'those huge, scary things' to a seasoned traveller to set them squirming at the mere memory of these monsters. | 0 | |||||||||||||||
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Drackmage (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 24 | Bird | Zere, Doomingale Forest | Chimaera wing (Normal), Wing of bat (Rare) | D1: Green, forest-dwelling drackies who deftly dodge attacks, then strike back with Kasap. D2: They're quite short-sighted, and often shower shrups and other similarly sized green things with greetings and good cheer. | 0 | |||||||||||||||
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Dracky (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 6 | Bird | Angel Falls, The Hexagon | Medicinal herb (Normal), Chimaera wing (Rare) | D1: These bat-like beasts like nothing better than to gang up and go gallavanting across the night skies. D2: They have crazy cousins called wackies and boastful brothers called brackies. They long to go freckly and be... frackies. | 0 | |||||||||||||||
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Drackyma (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 74 | 145 | 54 | Bird | Newid Isle, Tower of Trades | Wing of bat (Normal), Gold ring (Rare) | D1: Be grateful that these dukes among drackies can't cast Kasnooze too - Snooze is more than enough of an annoyance. D2: Don't make drackies really mad - they might morph into the mighty yellow force for justice that is...DRACKYMA(N)! | 0 | |||||||||||||||
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Dragonlord (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 63600 | 295 | ??? | Grotto | Mini medal (Normal), Red orb (Rare) | D1: Lizard lord who ravages all with great gouts of flame, and whose fire-retardant scales stop any such scorching in return. D2: This proud and mighty beast rules over all the dragon clans of the world with a high and haughty hand. | 0 | |||||||||||||||
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Drakulard (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 152 | 3450 | 200 | Dragon | Realm of the Mighty | Dragon scale (Normal), Densinium (Rare) | D1: Serpentine sovereigns of the wind who smash enemies with Swoosh, burn them with Inferno, then conclude with their claws. D2: Once, when some of them were sleeping, some belisha beakons mistook them for mountains and scaled their scaly sides. | 0 | |||||||||||||||
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Drakularge (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 187 | 1600 | 152 | Dragon | The Bowhole, Wyrmtail | Dragon scale (Normal), Gold bar (Rare) | D1: Defeating these doughy dragons yields useful loot, but stacked stats, crazy claws and Flame Breath don't make it a doddle. D2: They worry about the badjas that follow them wherever they go, as they don't want to go stepping on one by accident. | 0 | |||||||||||||||
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Drakulord (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 65 | 6800 | 254 | Dragon | Grotto | Dragon scale (Normal), Dragon claws (Rare) | D1: Their HP is so high they're nigh unkillable, they're hard to hurt with earth and fire, and their skills hit everyone. Watch out! D2: They're named for the fact that they're lords of the lizardly martial arts, but they have the potential to grow even greater. | 0 | |||||||||||||||
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Drastic drackal (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 160 | 1380 | 155 | Beast | Wormwood Canyon, Wyrmtail | Royal soil (Normal), Raging ruby (Rare) | D1: Chilly Breath and Stomp make the whole party suffer, and they're not afraid to throw their weight around either. Fry them with fire. D2: As pups, they're cute and cuddly and covered in the same fur as their manes, but they soon grow into grizzly grown-ups. | 0 | |||||||||||||||
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Dread admiral (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 80 | 193 | 63 | Bug | Slurry Coast, Dourbridge | Butterfly wing (Normal), Coagulant (Rare) | D1: Swat these big, brutish butterflies before they swarm all over the battlefield and paralyse everyone with Burning Breath. D2: Seen from behind, they're beautiful butterflies, but flip them around and you'll find they're far from fair of face. | 0 | |||||||||||||||
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Dreadful drackal (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 180 | 2000 | 175 | Beast | The Gittish Empire | Magic beast hide (Normal), Magic beast horn (Rare) | D1: They might look frightening, but they're scaredy-cats really. If their bark doesn't scare people stiff, their bite surely will. D2: When two of them meet at night, both will howl so loud with surprise that they scare each other into a sociable stupour. | 0 | |||||||||||||||
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Dreadmaster (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2500 | 10000 | 267 | Humanoid | The Old School | Sage's elixir (Normal), (Rare) | D1: Harsh master of old-fashioned teaching techniques who held his extra-cirricular sessions in the basement of Swinedimples. D2: He built his academy in the wintry wastelands to toughen up his pupils. The cheap land prices didn't hurt, either... | 0 | |||||||||||||||
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Earthenwarrior (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 66 | 110 | 45 | Material | Quarantomb | Scale shield (Normal), Soldier's sword (Rare) | D1: Fiery-breathed pieces of highly protected pottery which fortify themselves even further with Kabuff. D2: Pottery paladins put in the graves of the great and good to guard them in the beyond, but which grow bored and go AWOL. | 0 | |||||||||||||||
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Elusid (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1395 | 25500 | 287 | Dragon | Grotto | Star's suit (Normal), Supernatural specs (Rare) | D1: Mere mention of this paragon of perniciousness is enough to send even practised pugilists into paroxysms of panic. D2: This myth-enshrouded monster is the main focus of many a mad theory, but only the Almighty knows the truth of its origins... | 0 | |||||||||||||||
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Equinox (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 825 | 10000 | 283 | Beast | Grotto | Dragon scale (Normal), Dragontail whip (Rare) | D1: Ceaseless steed of death, who tirelessly travels the skies, taking the lives of all in his path. Also known as the Black Star. D2: Gallops freely through the night skies, and answers only to the stars. Once had an entirely different form... | 0 | |||||||||||||||
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Estark (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 72600 | 300 | ??? | Grotto | Mini medal (Normal), Green orb (Rare) | D1: Not only can he pound opponents with Kafrizzle and Kaboom, he packs a powerful punch as well. Good luck! D2: This emperor of the underworld evolved into his horrific form after hibernating for many milennia. | 0 | |||||||||||||||
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Excalipurr (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2107 | 70000 | 292 | Beast | Grotto | Fencing jacket (Normal), Tactical vest (Rare) | 0 | ||||||||||||||||
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Expload (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 146 | 522 | 97 | Beast | Djust Desert | Toad oil (Normal), Bow tie (Rare) | D1: Slow they may be, but their heavy weapons, in particular their ribbit launchers, are the terror of travellers everywhere. D2: Toad tanks dressed in drab for desert warfare. They work like well-oiled machines thanks to magnificent maintenance. | 0 | |||||||||||||||
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Firespirit (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 15 | 12 | 10 | Elemental | The Hexagon | Holy water (Normal), Magic water (Rare) | D1: These Frizz spell elementals are best beaten with spells or abilities, as weapons will often pass right through them. D2: Not even kids use Frizz these days.' It was these thoughtless words that forged the furious firespirit. | 0 | |||||||||||||||
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Firn fiend (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 172 | 3200 | 202 | Elemental | Realm of the Mighty | Ice crystal (Normal), Reset stone (Rare) | D1: Should be fried with fire before they induce indolence with Sweet Breath and follow up with Freezing Blizzard. D2: Ice elementals born from glaciers. They absorb treasures left by fallen adventurers and stash them inside themselves. | 0 | |||||||||||||||
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Flamin' drayman (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 145 | 4700 | 238 | Humanoid | Grotto | Rockbomb shard (Normal), Hephaestus' flame (Rare) | D1: These fire-powered four-wheeled fighting machines will knock foes for six or fry them with Kafrizz. D2: The drivers are fond of their flame-retardant unitards, and are forever fighting the flab, as it spoils the flattering fit. | 0 | |||||||||||||||
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Flython (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 70 | 100 | 39 | Dragon | Western Coffinwell | Snakeskin (Normal), Wing of bat (Rare) | D1: Snakes with sail-like gills packed with a potent poison, which they puff out in a venomous vapour. They hate whistlers. D2: Snake-spotters say that they spread their great gills and glide across the skies and over the seas on moonlit nights. | 0 | |||||||||||||||
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Fowleye (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1965 | 65000 | 291 | Bird | Grotto | Sage's elixir (Normal), Minerva's mitre (Rare) | D1: His evil eyes bring calamity wherever their gaze falls. When not fighting, he keeps them closed and feigns friendliness. D2: An unbelievable evil who feasts on the souls of the weak to feed the dour power that resides in his almighty eyes. | 0 | |||||||||||||||
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Freaky tiki (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 158 | 5100 | 221 | Material | Grotto | Terrible tattoo (Normal), Boss shield (Rare) | D1: Menacing masks with mega defence who enfeeble foes with Eerie Light and Dazzleflash, then dish out some serious damage. D2: The first of their race was made when the mask jumped from the face of an ancient king and came alive under an evil spell. | 0 | |||||||||||||||
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Freezing fog (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 120 | 1360 | 177 | Elemental | The Gittish Empire, Gittingham Palace | Ice crystal (Normal), Sage's elixir (Rare) | D1: Savage snowclouds that control the cold, are impervious to ice, and can call forth a fog to deepen their defence. D2: They may look soft and fluffy, but there's a hard, icy core at the centre of every one. | 0 | |||||||||||||||
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Fright knight (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 180 | 2180 | 181 | Zombie | Gittingham Palace, Oubliette | Sword breaker (Normal), Dark shield (Rare) | D1: Destroy these dastardly masters of Freezing Blizzard first so they can't zap everyone back to life with Zing. D2: Knightly nightmares, they're forever barking orders at their stenchurion flunkies, who obey without question. | 0 | |||||||||||||||
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Funghoul (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 20 | 25 | 15 | Plant | Western Stornway, Zere | Medicinal herb (Normal), Sleeping hibiscus (Rare) | D1: Flamb� these foul funghi to stop them sending you to sleep with their sickly Sweet Breath. D2: Mushroom-like monsters who love musty, manky places, and relish rolling around in freshly fallen leaves. | 0 | |||||||||||||||
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Gadrongo (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 3050 | 12500 | 268 | Beast | The Bowhole | Ethereal stone (Normal), (Rare) | D1: A stalwart soul sealed in a statue and bunged into the Bowhole to test contenders in combat when the time came. D2: Wormwood Creekers once thought the wyrmlight bow and Gadrongo were guises of a spirit who watched over the Wyrmward. | 0 | |||||||||||||||
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Garth Goyle (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1250 | 4134 | 263 | Material | Zere Rocks | Terrible tattoo (Normal), (Rare) | D1: This stone sentry was created to stand guard over Zere Rocks. It seemed to be looking for someone called Mason... D2: Having lost its granite guardian, the statuesque town of Zere Rocks will surely now crumble into dust and blow away... | 0 | |||||||||||||||
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Gastropog (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 36 | 48 | 21 | Bug | Zere, Doomingale Forest | Antidotal herb (Normal), Toad oil (Rare) | D1: They slap their sickeningly long tongues across enemies' faces, and eject 'orrible ooze to slow their foes. D2: The size of their shells dictates their status, and the competition for cool carapaces is fairly fierce. | 0 | |||||||||||||||
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Gem jamboree (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1120 | 960 | 207 | Slime | Grotto | Gleeban gold piece (Normal), Gold bar (Rare) | D1: Bevies of blobs bonded by their love of beauty and booty. If you're lucky enough to meet one, don't let it get away. D2: Being at the bottom of a monolith of heavy metal makes the lowest slimes in these stacks a shade short-tempered. | 0 | |||||||||||||||
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Gem slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 10080 | 6000 | 226 | Slime | Grotto | Gold bar (Normal), Orichalcum (Rare) | D1: They await adventurers with a graceful grin, then maul them with Magic Burst. Immune to all magic. D2: These shining slimes were long sought by adventurers, thanks to a tale that told of all they touched turned to gold. | 0 | |||||||||||||||
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Genie sanguini (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 96 | 1260 | 189 | Demon | Realm of the Mighty | Prayer ring (Normal), Saint's ashes (Rare) | D1: Cute little critters that can sing a Gritty Ditty to pump up their pals, or do the Kerplunk Dance to bring them back from beyond. D2: Little sanguinis who were supposed to mature into bloody manguinis, but grew into these lovable lumps instead. | 0 | |||||||||||||||
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Geothaum (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 86 | 6600 | 236 | Elemental | Grotto | Flintstone (Normal), Evencloth (Rare) | D1: They emit waves of darkness which lower the agility and defence of all enemies. Hard to harm with earth or darkness. D2: All they feel is a burning need to slap the living into an endless nightmare. No one knows what the rest of their bodies look like. | 0 | |||||||||||||||
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Ghoul (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 124 | 760 | 111 | Zombie | The Plumbed Depths, Urdus Marshland | Manky mud (Normal), Tough guy tattoo (Rare) | D1: They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup. D2: When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further. | 0 | |||||||||||||||
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Giddy gastropog (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 100 | 580 | 109 | Bug | Urdus Marshland, Pluvi Isle | Toad oil (Normal), Silver bracelets (Rare) | D1: Strange snails that are fond of Fuddle. They're darned durable, and entirely untouchable when they shrink into their shells. D2: They have to watch their backs constantly, as gastropogs are always trying to pinch their slightly snazzier shells. | 0 | |||||||||||||||
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Gigantes (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 110 | 3200 | 192 | Demon | Realm of the Mighty | Strength ring (Normal), Ace of clubs (Rare) | D1: Stupidly strong, stamina-heavy and slightly slapdash smashers who can be licked with lightning. D2: Some say they're massive sports fans, so much so that they've named their race after their favourite team. | 0 | |||||||||||||||
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Gloomy gastropog (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 118 | 1400 | 172 | Bug | The Gittish Empire, Pluvi Isle | Toad oil (Normal), Spiked armour (Rare) | D1: The believe that the best offence is the dogged defence afforded by foiling attacks with Pincushion, Sweet Breath, and Kafuddle. D2: Corrupt carters often steal the shiny shells of these belligerent beasties to customize their carts with. | 0 | |||||||||||||||
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Godsteed (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 172 | 6000 | 216 | Beast | Grotto | Horse manure (Normal), Friendly fan (Rare) | D1: It's said that when their crystal-clear eyes shine, even the most grizzled veterans will be laid to rest. Beware their bright breath. D2: The shoes that guard their hooves are incredible artefacts made from the same material as platinum king jewels' crowns. | 0 | |||||||||||||||
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Gold golem (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 505 | 414 | 96 | Material | Djust Desert | Gold ring (Normal), Gleeban gold piece (Rare) | D1: Heavyweights who save up their strength, then hit hard. Beat them, though, and you just might break the bank. D2: Some say that the storied city of gold said to stand somewhere in the Djust Desert is only a gold golem seen through a heat haze. | 0 | |||||||||||||||
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Golem (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 174 | 1700 | 161 | Material | Lonely Coast, Wyrmwing | Flintstone (Normal), Mythril ore (Rare) | D1: Though weak against wind, these stony souls will weather a storm of blows before unleashing a cataclysmic critical attack. D2: If you ask them which monster has the most mates, they won't hesitate to suggest their own big-headed, bricky selves. | 0 | |||||||||||||||
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Goodybag (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 336 | 500 | 151 | Material | Iluugazar Plains, The Bowhole | Brighten rock (Normal), Pink pearl (Rare) | D1: Jangling bags of jewels, each of which has the power to render its foes unable to act. They can also carry off a Sultry Dance. D2: The first goodybag was made by a major sage as a birthday gift for the kindly king of an ancient desert realm. | 0 | |||||||||||||||
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Goreham-Hogg (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 3550 | 17500 | 270 | Beast | Gortress | Tough guy tattoo (Normal), Densinium (Rare) | D1: One of the Triumgorate. He sealed those who fell from the skies in cells and sucked out their power. D2: Was burnt to a cinder by Greygnarl's blazing breath three centuries ago, and brought back as a horrific hog. | 0 | |||||||||||||||
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Goresby-Purrvis (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 4550 | 20000 | 272 | Beast | Gittingham Palace | Fizzle foil (Normal), Agility ring (Rare) | D1: One of the Triumgorate. A swordsman who swore allegiance to the Empire hoping to meet with some worthy adversaries. D2: Died faithfully protecting his master some three hundred years ago, and was brought back in a new, feline form. | 0 | |||||||||||||||
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Gramarye gruffon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 145 | 1310 | 143 | Demon | Eastern Wormwood, Western Wormwood | Wing of bat (Normal), Safety shoes (Rare) | D1: Grown-up gruffons who are beyond the boulder-throwing badness of their boyhoods, and now know Zammle as well. D2: They bought books to learn about Zammle, but were so busy slacking off that it took them a century to study it. | 0 | |||||||||||||||
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Grand Lizzier (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1750 | 6200 | 265 | Dragon | The Plumbed Depths | Dragon scale (Normal), (Rare) | D1: The fygg-altered form of the Queen of Gleeba's little lizard pal, who it turned out held a torch for his mistress all along. D2: He thought that eating a fygg would turn him into a mortal, but it only moved him up a short rung on the evolutionary ladder. | 0 | |||||||||||||||
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Great gruffon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 126 | 1180 | 129 | Demon | Snowberia, Cringle Coast | Wing of bat (Normal), Fur poncho (Rare) | D1: Thick fur means the cold doesn't concern them, and great might makes them formidable when they muster their strength. D2: Brigadiers of the brrearthenwarrior's battalions, they patrol icy parts, checking that they're chilly enough. | 0 | |||||||||||||||
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Great troll (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 78 | 3800 | 196 | Demon | Realm of the Mighty | Special medicine (Normal), Marauder's maul (Rare) | D1: Kings among trolls, they might be big dunces, but their insane stamina more than makes up for it. D2: They use their strength to keep the other trolls down, but can't quite fit their heads into their tiny crowns. | 0 | |||||||||||||||
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Green dragon (IX) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 120 | 2200 | 169 | Dragon | Lonely Coast, The Magmaroo | Emerald moss (Normal), Dragon scale (Rare) | D1: These venom-vomiting dragons see humans as mere worms, and will absent-mindedly squish them as soon as they see them. D2: Even the purest of plants are processed into powerful poisons into their terrifically toxic tummies. | 0 | |||||||||||||||
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Greygnarl (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 0 | 15500 | 269 | Dragon | The Magmaroo | Dragon scale (Normal), (Rare) | D1: The hero of the skies, back from the dead after his supposed slaying, and more mind-blowingly mighty than ever. D2: It was Barbarus the dark who brought back Greygnarl the light, his second brother after Styrmling the sacred. | 0 | |||||||||||||||
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Greygnarl (2) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2392 | 80000 | 294 | Dragon | Grotto | Yggdrasil leaf (Normal), Orichalcum (Rare) | 0 | ||||||||||||||||
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Grim grinner (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 118 | 760 | 139 | Humanoid | Eastern Wormwood, Western Wormwood | Cautery sword (Normal), Magic shield (Rare) | D1: Hellish, ice-breathing gnomes that wield a mean shield, and supplement their defence with Defending Champion. D2: They come from families of long standing in the world of shield collecting, and have stacks of spares. | 0 | |||||||||||||||
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Grim reaper (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 165 | 5000 | 231 | Material | Grotto | Minister's mittens (Normal), Blessed boots (Rare) | D1: They render victims helpless with Deceleratle and Kasap, then swoop in to swipe their souls with their savage scythes. D2: Took on their innocent, doll-like shape to lull travellers into a false sense of security. Their true form is utterly hideous. | 0 | |||||||||||||||
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Grinade (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 86 | 288 | 73 | Material | Heights of Loneliness | Rockbomb shard (Normal), Flintstone (Rare) | D1: These suspiciously sprightly stones merrily maul opponents, beaming all the while, and bring their boulder buddies into battle. D2: Although rough and ready in their younger years, the hard edges wear off with time, and most make well-rounded adults. | 0 | |||||||||||||||
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Grrrgoyle (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 170 | 5880 | 233 | Beast | Grotto | Resurrock (Normal), Malicite (Rare) | D1: They stun enemies into inaction with a sickening cry, and must be whipped with wind if they cast Kacrack. D2: Born from the tales told to terrified children of malicious monsters who will come and munch them if they misbehave. | 0 | |||||||||||||||
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Gruffon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 136 | 540 | 119 | Demon | Lonely Coast, Mt Ulzuun | Wing of bat (Normal), Terrible tattoo (Rare) | D1: They may be strong have have high HP, but they're just to laid back to last. Strike first, and you're bound to beat them. D2: They're so lazy that sometimes they can't even be bothered to eat, and they throw rocks to avoid having to move to attack. | 0 | |||||||||||||||
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Gum shield (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 108 | 226 | 79 | Humanoid | Bloomingdale | Light shield (Normal), Iron broadsword (Rare) | D1: Be extra careful what you send this monster's way - you might find it coming right Back Atcha. D2: Luckily for them, the sheer scale of their faces forces the eyes to focus on size rather than sex appeal. | 0 | |||||||||||||||
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Hammer horror (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 145 | 6400 | 253 | Aquatic | Grotto | Heavy handwear (Normal), Cobra claws (Rare) | D1: They whip up a storm with Thin Air, and engulf all in evil with their dark breath. Embrace the light to end their existence. D2: They loathe the light, and long to lord it over a world wrapped in the dank darkness of the ocean depths. | 0 | |||||||||||||||
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Hammerhood (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 20 | 20 | 13 | Humanoid | Western Stornway, Zere | Leather kilt (Normal), Oaken club (Rare) | D1: Their huge great hammers have them hitting the dirt more often than not, but if they do score a direct hit... D2: They're discerning fans of good comedy, which is why they think the bag o' laughs' rubbish routine is the biggest joke going. | 0 | |||||||||||||||
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Hammibal (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1822 | 60000 | 290 | Beast | Grotto | Aggressence (Normal), Warrior's armour (Rare) | D1: An impeccably-armoured and impressively massive monster who may look mean, but has a huge heart as well. D2: Once lived in a lovely palace with his equally lovely daughter, but woke one day to find himself sealed away in a grotto. | 0 | |||||||||||||||
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Handsome crab (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 156 | 1350 | 137 | Aquatic | Lonely Coast, Pluvi Isle | Resurrock (Normal), Deadly nightblade (Rare) | D1: Deft defenders and cool critical critters, these colossal crabs are the scourge of the seas. Flash-fry them with a little fire. D2: Every full moon, they assemble under the ocean and quiety clack their claws to mark the start of their monthly meeting. | 0 | |||||||||||||||
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Harmour (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 120 | 1300 | 147 | Material | Western Wormwood, The Bowhole | Silver mail (Normal), Iron mask (Rare) | D1: Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well. D2: Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice. | 0 | |||||||||||||||
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Healslime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 30 | 56 | 29 | Slime | Brigadoom, Western Coffinwell | Medicinal herb (Normal), Slimedrop (Rare) | D1: Unselfish slimes that are always on standby to step in and save others. Often summoned by their monster mates for support. D2: They greet friends with their right tentacles, foes with their left, and everyone else with the others. | 0 | |||||||||||||||
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Hell nino (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 108 | 960 | 163 | Elemental | Wyrmtail, Wyrmsmaw | Coagulant (Normal), Flame shield (Rare) | D1: Super-heated clouds that travel in packs of Flame-Breath-firing mayhem, trying to turn all to ash. They attack twice at times too. D2: They see the clouds of the sunset sky as their mothers, and can often be seen gazing heavenward in times of trouble. | 0 | |||||||||||||||
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Hell's gatekeeper (IX) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 95 | 6200 | 243 | Beast | Grotto | Hades' helm (Normal), Hela's hammer (Rare) | D1: These big-boned fellows are no fans of magic, and prefer to protect their pals while waiting for a critical to come good. D2: Statues possessed by ruinous spirits, they blindly obey their master's orders, and stamp out all who stand against them. | 0 | |||||||||||||||
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Hexagoon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 100 | 175 | 257 | Beast | The Hexagon | Magic beast hide (Normal), (Rare) | D1: Hideous hulk that once prowled the passages of the Hexagon, preying on travellers. The earth shakes with its every step. D2: Its diet consists mainly of rocks and boulders, and it loves dark places, so the Hexagon made a marvellous home. | 0 | |||||||||||||||
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Hocus chimaera (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 126 | 288 | 76 | Bird | Heights of Loneliness, Bloomingdale | Chimaera wing (Normal), Prayer ring (Rare) | D1: Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked. D2: Their sepia tone puts people in a misty-eyed mind of yesteryear, but they themselves are young, dump, and full of fun. | 0 | |||||||||||||||
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Hootingham-Gore (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 4050 | 18500 | 271 | Bird | Gittingham Palace | Sage's elixir (Normal), Malicite (Rare) | D1: One of the Triumgorate. Used stolen celestial power to bring back Barbarus and bend him to the will of the Empire. D2: Threw his lot in with the ghastly Gittish Empire three hundred years ago, and was brought back as a beastly bird. | 0 | |||||||||||||||
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Hunter mech (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 144 | 450 | 87 | Machine | The Bad Cave, Pluvi Isle | Iron ore (Normal), Hunter's bow (Rare) | D1: Robotic seekers of little metal blobs who don't take kindly to adventurers trying to poach their prey. D2: If one of these metal-hunting mechanical marauders is nearby, surely its mark can't be far off... | 0 | |||||||||||||||
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Icikiller (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 172 | 1050 | 132 | Humanoid | Snowberia, Cringle Coast | Scale armour (Normal), Crow's claws (Rare) | D1: Impervious to ice attacks, these long-nailed nightmares cast Moreheal and Bounce to keep things on an even keel. D2: Their claws of cold are built by brrearthenwarriors, who hone them to the heights of hardness by tearing down frozen trees. | 0 | |||||||||||||||
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Infernal armour (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 150 | 850 | 123 | Material | Gerzuun | Cautery sword (Normal), Silver mail (Rare) | D1: They can conduct lightning to engulf all enemies, and sometimes summon healslimes to lend a helping hand. D2: The souls of soldiers who died awful deaths, and were brought back in suits of armor forged in the fires of hell. | 0 | |||||||||||||||
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Jinkster (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 80 | 127 | 56 | Demon | Newid Isle, Tower of Trades | Magic water (Normal), Pointy hat (Rare) | D1: Smash these supportive spellcasters before they can bolster their buddies' tension and tend to their wounds. D2: Court jesters of the monster realm, they make their way in the world by brown-nosing, but are laughed at behind their backs. | 0 | |||||||||||||||
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Killing machine (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 168 | 1880 | 174 | Machine | The Gittish Empire, Gittingham Palace | Iron nails (Normal), Seed of agility (Rare) | D1: These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities. D2: Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time. | 0 | |||||||||||||||
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King crab (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 146 | 2800 | 188 | Aquatic | Oubliette, Realm of the Mighty | Sleeping hibiscus (Normal), Poison moth knife (Rar | D1: They send foes to sleep with Snooze, then snip them silly with their claws. Whistling and the Eyes on Me ability upset them. D2: Jealous of the slime stack's popularity, they've been considering competing with a three-crab pile-up of their own. | 0 | |||||||||||||||
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King cureslime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 174 | 3030 | 206 | Slime | Grotto | Slimedrop (Normal), Slime crown (Rare) | D1: They may look like mere support slimes, but as well as Fullheal and Omniheal, they can put their weight behind their big body blows. D2: Their emerald insides are stuffed with the stuff spells are made of, and any magic they cast is built to last. | 0 | |||||||||||||||
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King Godfrey (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 4750 | 42000 | 280 | ??? | Gittingham Palace | Ruby of protection (Normal), (Rare) | D1: Spirit of Godfrey of the House of Gitt, who dozed in the depths of the Quarantomb, north-west of Coffinwell. D2: Planned to hand over the castle and kingship of Coffinwell when his son Godwyn came of age, but was killed before he could. | 0 | |||||||||||||||
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King Godwyn (1) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 273 | ??? | Gittingham Palace | (Normal), (Rare) | D1: King Godwyn of the House of Gitt's ultimate form. Far fiercer than any of the Triumgorate, he was truly a formidable foe. D2: Consumed by his ambitions of three centuries ago, he tried to use the fyggs to take over the world. He also murdered Aquila. | 0 | |||||||||||||||
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King Godwyn (2) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 6000 | 26500 | 274 | ??? | Gittingham Palace | Sceptre of Gitt (Normal), (Rare) | D1: King Godwyn of the House of Gitt's ultimate form. Far fiercer than any of the Triumgorate, he was truly a formidable foe. D2: Consumed by his ambitions of three centuries ago, he tried to use the fyggs to take over the world. He also murdered Aquila. | 0 | |||||||||||||||
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King slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 164 | 600 | 90 | Slime | Bloomingdale, Pluvi Isle | Slimedrop (Normal), Slime crown (Rare) | D1: These superior slimes ooze authority, bringing their bulk to bear on opponents and mending mates with Midheal. D2: They're built when bands of blobby buddies stick together to find strength in numbers. | 0 | |||||||||||||||
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Knocktopus (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 64 | 162 | 58 | Aquatic | Tywll Cave, Slurry Coast | Magic beast horn (Normal), Crimson coral (Rare) | D1: Death spells work well on these awkward octopuses, which shower their enemies with skyborne spikes. D2: They're very humane at heart, and have made it their mission to tear up any trawler nets they find and free the fish within. | 0 | |||||||||||||||
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Larstastnaras (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2000 | 8200 | 266 | Demon | Batsureg | Enchanted stone (Normal), (Rare) | D1: The true form of Sarantsatsral, the wicked witch who tried to take control of the plains by bending Batkhaan's ear. D2: She was once a run-of-the-mill nobody of a monster, but found a fygg and her fortunes changed for the fatter. | 0 | |||||||||||||||
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Leafy larrikin (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 28 | 42 | 33 | Plant | Eastern Coffinwell | Moonwort bulb (Normal), Strong medicine (Rare) | D1: They flutter their leafy bodies to evade attack, and sometimes summon their buddies, the badger magers. D2: Cross the breezy autumn's eve, Through the dells of Coffinwell, Lo, how the larrikin larks!' L. Larrikin | 0 | |||||||||||||||
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Leery lout (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 34 | 68 | 31 | Humanoid | Brigadoom | Leather shield (Normal), Bronze shield (Rare) | D1: Mostly found cowering behind cover, even when countering, but, interestingly, the originator of the Blockenspiel ability. D2: Their shields are their best buddies, and they spend many a happy hour chatting away to them when not busy battling. | 0 | |||||||||||||||
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Lesionnaire (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 100 | 410 | 100 | Zombie | The Plumbed Depths | Gold rosary (Normal), Iron cuirass (Rare) | D1: Lay into these bags of bones with light attacks before the pump you full of poison or mash you with a Mercurial Thrust. D2: Stinking skeletons, dead set on destruction. They were summoned back from the depths of hell to serve as soldiers. | 0 | |||||||||||||||
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Lethal armour (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 164 | 1680 | 176 | Material | The Gittish Empire, Gittingham Palace | Magic armour (Normal), Seed of defence (Rare) | D1: Unfair foes who send enemies into a slumber with Kasnooze, then upset their attacks by snapping their weapons. D2: Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing. | 0 | |||||||||||||||
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Liquid metal slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 40 | 40200 | 153 | Slime | The Bowhole | Agility ring (Normal), Depressing shoes (Rare) | D1: Their defence and speed are pretty impressive, but nowhere near as amazing as the amount of experience they give! D2: They're constantly striving to see who can last the longest without getting whacked and still succeed in scarpering. | 0 | |||||||||||||||
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Live lava (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 110 | 1620 | 165 | Elemental | The Magmaroo | Lava lump (Normal), Magma staff (Rare) | D1: Molten masses that frazzle foes feverishly with Frizzle, but won't last long if attacked with ice. D2: The spirits of those who trip and fall into volcanoes. They murder mortals in search of subsititues for their burned bodies. | 0 | |||||||||||||||
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Living statue (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 172 | 1500 | 150 | Material | The Bowhole, Wyrmtail | Flintstone (Normal), Resurrock (Rare) | D1: They pump their massive bodies full of power, then pound the ground. Cure quickly if flattened by their frightening feet. D2: They heard on the breeze that there's a sanctuary for statues atop the Heights of Lonlieness, and are keen to check it out. | 0 | |||||||||||||||
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Lleviathan (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 960 | 4134 | 262 | Aquatic | Cuddiedig Cliff | Emerald moss (Normal), Celestial skein (Rare) | D1: The people of Porth Llaffan worshipped this watery diety, which was really Dylan Jones in fygg-changed form. D2: He once swam with countless companions in the seas around Newid Isle, but Lleviathan is sadly the last of his kind. | 0 | |||||||||||||||
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Lost soul (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 40 | 96 | 38 | Elemental | Eastern Coffinwell, Western Coffinwell | Holy water (Normal), Angel bell (Rare) | D1: Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly. D2: These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness. | 0 | |||||||||||||||
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Lunatick (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 32 | 70 | 32 | Bug | Brigadoom | Leather whip (Normal), Magic water (Rare) | D1: They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray. D2: Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes. | 0 | |||||||||||||||
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Mad moai (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 120 | 350 | 71 | Material | Lonely Plains, Heights of Loneliness | Royal soil (Normal), Flintstone (Rare) | D1: Stern statues that flatten foes with their breathtakign bulk and blind them with blasts of light. D2: The first mega moai was made when a mad old mystic sculpted a statue of himself that soaked up some sorcery and sprang to life. | 0 | |||||||||||||||
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Magmalice (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 160 | 2000 | 168 | Elemental | The Magmaroo, Wyrmneck | Lava lump (Normal), Hephaestus' flame (Rare) | D1: They might look like champion rock chuckers, but it's their slap you want to watch out for. Hard to harm with earth or fire. D2: One theory suggests that they are the lava limbs of mega moai that went the way of most magma and flowed free. | 0 | |||||||||||||||
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Magus (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 80 | 90 | 43 | Humanoid | Quarantomb, Newid Isle | Wizard's staff (Normal), Magic water (Rare) | D1: Attacks exclusively with spells, including Fizzle, Woosh, and Magic Barrier, and lives in fear of light-based attacks. D2: Mortals who made a pledge of allegience to a dastardly demon, and had their souls stolen by way of thanks. | 0 | |||||||||||||||
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Malroth (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 64600 | 296 | ??? | Grotto | Mini medal (Normal), Red orb (Rare) | D1: Brings about destruction by breathing both fire and ice, and disruption with Disruptive Wave. Hard to harm with darkness. D2: This diety of the damned enjoys nothing more than the sacrificed souls of his most sincere followers. Mmmmm! | 0 | |||||||||||||||
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Man o' war (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 72 | 200 | 61 | Aquatic | Tywll Cave, Ocean | Moonwort bulb (Normal), Softwort (Rare) | D1: Slippery squid with tentacles that leave foes transfixed, they travel together to try and send seafarers to Davy Jones' locker. D2: They get annoyed if anyone interferes when they're staring serenely out to sea with their tentacles trailing in the breeze. | 0 | |||||||||||||||
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Mandrake major (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 128 | 510 | 104 | Dragon | Urdus Marshland, Hermany | Dragon scale (Normal), Heavy armour (Rare) | D1: These reptilian raiders love to enhance their attacks with Oomph, then show off their razor-sharp sword skills. D2: Obsessed with swordplay, they thrive on blade battles, and keep their swords and skills sharp by slicing up travellers. | 0 | |||||||||||||||
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Mandrake marauder (IX) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 124 | 1760 | 166 | Dragon | The Magmaroo | Dragon scale (Normal), Bandit blade (Rare) | D1: Dragon dragoons and masters of fire. Fiercely loyal, their friends are never far off, and when called, will come running. D2: Their flame-red bodies are clothed in fire, and they incinerate anyone insane enough to approach them. | 0 | |||||||||||||||
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Mandrake marshal (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 140 | 2200 | 185 | Dragon | Oubliette, Realm of the Mighty | Dragon scale (Normal), Dragonsbane (Rare) | D1: Fierce fighters backed up by an array of support spells. They look scary but don't do well against death spells. D2: They studied with the wight kings to learn the ways of wizardry, and are always up for improving their abilities further. | 0 | |||||||||||||||
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Mandrake monarch (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 167 | 5000 | 250 | Dragon | Grotto | Dragon scale (Normal), Veteran's helm (Rare) | D1: Well-balanced, wickedly talented warriors. When they meet with awkward opposition, they call on their companions. D2: The rings around their wrists and ankles aren't armour -- they're weights to keep them working out even while warring. | 0 | |||||||||||||||
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Manguini (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 126 | 477 | 103 | Demon | The Plumbed Depths, Hermany | Wing of bat (Normal), Terrible tattoo (Rare) | D1: They rake their vicious claws through enemies with glee, and make use of their slim stature to sidestep strikes. D2: Their chins get longer and longer with age until, when they finally touch the ground, it's time for the manguini to meet its maker. | 0 | |||||||||||||||
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Master moosifer (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 175 | 7600 | 245 | Demon | Grotto | Magic beast hide (Normal), Raging ruby (Rare) | D1: They can tense up in an instant, and have hellishly hot halitosis. Also able to impair attack with a filthy fog. D2: When they know their time has come, they voyage to the valley at the end of the underworld, and calmly breathe their last. | 0 | |||||||||||||||
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Master of Nu'un (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 780 | 2904 | 261 | ??? | Tower of Trades | Lava lump (Normal), (Rare) | D1: Jack of Alltrades ate a fygg that had fallen from above in a bid to become god-like, but turned into this hideous beast instead. D2: Jack spent some time thinking up his god name, toying with 'High Jack' and 'Jackrilege' before settling on 'Master of Nu'un'. | 0 | |||||||||||||||
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Mean spirit (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 66 | 99 | 42 | Zombie | Western Coffinwell, Quarantomb | Silk robe (Normal), Pointy hat (Rare) | D1: These soul-stealing minions of evil may be menacing, but their low defence lets them down. D2: Beware lone lights in the middle of the night. Smells like mean spirits fishing for friends to ferry to the realm of the dead. | 0 | |||||||||||||||
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Mecha-mynah (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 20 | 12 | 9 | Machine | The Hexagon | Chimaera wing (Normal), Feather fan (Rare) | D1: Rapid, robotic birds, adept at upping their work-rate with Accelerate. Mistake them for typical tweeters at your own peril. D2: They can't deviate from pre-programmed patters, so they're poor team players who can only plod along at a preset pace. | 0 | |||||||||||||||
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Medislime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 110 | 300 | 83 | Slime | The Bad Cave | Strong medicine (Normal), Slimedrop (Rare) | D1: Monsters are always made up to see these support slimes' yellow faces when they turn up to tend them with Midheal. D2: In a bid to be the best-beloved of beasts, they make a meal of healing, mending with Midheal when Heal will do. | 0 | |||||||||||||||
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Mega moai (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 144 | 2100 | 167 | Material | The Magmaroo | Mirrorstone (Normal), Tough guy tattoo (Rare) | D1: Their igneous bodies are helluva hard, but their HP's not too hot. If one musters its strength, batter it before it blasts you. D2: They used to be full statues, but they were blasted to bits when the Magmaroo erupted, and only their heads were left. | 0 | |||||||||||||||
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Meowgician (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 28 | 40 | 19 | Beast | Zere | Oak Staff (Normal), Silk robe (Rare) | D1: Fierce felines also known as Frizzcats because they fire off frequent blasts of Frizz - sometimes to unexpected effect. D2: Before being mages, they were extremely aristocratic cats, and can't be seen in public without cleanly washed faces. | 0 | |||||||||||||||
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Metal king slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 80 | 120040 | 214 | Slime | Grotto | Slime crown (Normal), Orichalcum (Rare) | D1: Big bundles of shiny joy whose ample insides hide the ingredients for an incredible experience. D2: They admire a certain medal-mad monarch, and like to collect mini medals from their mini metal friends to mimic his methods. | 0 | |||||||||||||||
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Metal medley (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 60 | 12288 | 89 | Slime | Lonely Coast, The Bad Cave | Slimedrop (Normal), Mythril ore (Rare) | D1: A towering team of titanium tykes who can combine their clout to cast Kerfrizz. D2: Some say that the stout slime playing the supporting role in the stack is made of steel instead of the standard metal slime stuff. | 0 | |||||||||||||||
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Metal slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 20 | 4096 | 46 | Slime | Quarantomb, Pluvi Isle | Strong medicine (Normal), Seed of life (Rare) | D1: Those lucky enough to meet one of these and defeat it before it dashes off will find it a very rewarding experience. D2: Warning: Ordinary oozes have recently been wrapping themselves in aluminium foil and masquerading as metal slimes. | 0 | |||||||||||||||
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Metal slime knight (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 82 | 305 | 75 | Slime | Heights of Loneliness | Light shield (Normal), Iron helmet (Rare) | D1: Well-rounded warriors who are battle naturals, and can attack twice in one turn with their falcon-like fleetness. D2: Although captive metal slimes may seem like easy experience, they get caught because they're the least experienced ones. | 0 | |||||||||||||||
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Mimic (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 315 | 4120 | 205 | Material | The Bowhole, Gittingham Palace | Mini medal (Normal), Gold Rosary (Rare) | D1: Those who weather the storm of these bedevilled boxes' Chilly Breath still have to worry about Whack and critical attacks. D2: Their appetites are insatiable, and the souls of those they swallow stay in their bottomless, boxy bellies forever. | 0 | |||||||||||||||
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Moai minstrel (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 103 | 5880 | 248 | Material | Grotto | Narpsicious (Normal), Witch's hat (Rare) | D1: Those facing these po-faced Pierrots should overcome the urge to laugh -- a clout with Kamikazee just isn't funny. D2: Their face paint is put on by boa bishops, who say it brings victory. Their real faces are rather handsome. | 0 | |||||||||||||||
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Moosifer (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 152 | 1240 | 154 | Demon | Lonely Coast, Wormwood Canyon | Magic beast hide (Normal), Seed of life (Rare) | D1: They blow Flame Breath from their nostrils, attack with pure, undiluted rage and use Multiheal to be even more annoying. D2: They're so short-tempered that their continuous tantrums have turned their skin an angry shade of puce. | 0 | |||||||||||||||
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Morag (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 350 | 1600 | 259 | Demon | Brigadoom | High heels (Normal), (Rare) | D1: Came to bring destruction to Brigadoom, but was rather taken with the Wight Knight, so sealed herself away with him instead. D2: She chose to bring gloom to Brigadoom for reasons related to the darkest parts of the heart. | 0 | |||||||||||||||
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Morphean mushroom (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 45 | 75 | 37 | Plant | Eastern Coffinwell, Western Coffinwell | Belle cap (Normal), Fisticup (Rare) | D1: Tawdry toadstools that spew forth Sweet Breath, and are slathered in spores that can send foes to sleep. D2: They're so small because they're always mistaken for seats and sat on by fellow beasts every year at the monster AGM. | 0 | |||||||||||||||
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Mortamor (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 67600 | 303 | ??? | Grotto | Mini medal (Normal), Yellow orb (Rare) | D1: Stares enemies into a slumber, then clobbers them with Kafrizz and Kafrizzle. Can be damaged with darkness. D2: Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like... | 0 | |||||||||||||||
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Mortamor (Left Hand) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||||||||||
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Mortamor (Right Hand) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||||||||||
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Mortoad (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 90 | 290 | 62 | Aquatic | Tywll Cave, Slurry Coast | Toad oil (Normal), Manky mud (Rare) | D1: Hopping powder kegs with a whole heap of heavy artillery. Keep a particular eye out for the sickening Snot Shot. D2: Their mountain-shaped mouths are meant to be marvelous omens, and are treasured by travellers as goodwill gifts. | 0 | |||||||||||||||
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Mudraker (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 86 | 188 | 52 | Elemental | Newid Isle, Tywll Cave | Cowpat (Normal), Mystifying mixture (Rare) | D1: These amorphous masses of mud toughen themselves with Kabuff, then set about throwing stones. D2: The souls of travellers who sink in sludge and become clumps of clay so they can try to slip and slither their slow way home. | 0 | |||||||||||||||
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Mummy (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 96 | 455 | 98 | Zombie | Djust Desert, The Plumbed Depths | Grubby bandage (Normal), Malicite (Rare) | D1: They envy the living, and torment them tirelessly. Their terrifying attacks may also sap tension, so take due care. D2: Reanimated retainers who have returned to revenge themselves upon the regent who ruled that they be buried alive beside them. | 0 | |||||||||||||||
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Mummy boy (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 60 | 105 | 44 | Zombie | Quarantomb | Grubby bandage (Normal), Turban (Rare) | D1: Talented tacticians who focus on their more formidable foes first, and are reinforced against wind and darkness. D2: They always bring some spare bandages to bind any beauties they might bump into and want to bring back with them. | 0 | |||||||||||||||
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Murdaw (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 60600 | 302 | ??? | Grotto | Mini medal (Normal), Yellow orb (Rare) | D1: Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave. D2: Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself. | 0 | |||||||||||||||
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Mushroom mage (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 70 | 144 | 53 | Plant | Tower of Trades | Belle cap (Normal), Fisticup (Rare) | D1: Mean mushrooms who go round in groups endeavouring to make ice cubes out of adventurers with constant cold spells. D2: Cooled the once-warm area south of Alltrades Abbey with a century of Crack-casting 'til it became outright autumnal. | 0 | |||||||||||||||
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Nemean (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 967 | 15000 | 284 | Beast | Grotto | White tights (Normal), Fire claws (Rare) | D1: This ultimate being combines the best of nature's creations, and its heavenly form has earned it the nickname 'Godbeloved'. D2: It was once able to speak the mortal tongue, but has forgotten both that and its true form in its long years of captivity. | 0 | |||||||||||||||
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Night knight (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 182 | 2980 | 199 | Zombie | Realm of the Mighty | Dark shield (Normal), Skull helm (Rare) | D1: Emperors of the undead who can mend friends with Fullheal, batter foes with critical blows, and smack hard with Kacrack. D2: Cruel kings who forced their followers to travel with them into the underworld so their kingdoms could continue. | 0 | |||||||||||||||
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Nimzo (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 66600 | 301 | ??? | Grotto | Mini medal (Normal), Blue orb (Rare) | D1: Likes to kick in with Kaboom after taking the edge off his enemies by casting Bounce and Kasap. D2: Some thought he could only command from afar, but he has more than enough mental and physical ability to rule the world. | 0 | |||||||||||||||
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Nodoph (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 5120 | 46800 | 282 | Beast | Tower of Nod | Dragon scale (Normal), (Rare) | D1: Sleeps atop the tower of Nod. Lost his powers three hundred years ago when he and Celestria went to Gittingham Palace. D2: Created by the Grand Architect Zenus to destroy mortalkind, but had his hatred for humanity soothed by Serena. | 0 | |||||||||||||||
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Nokturnus (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 74600 | 304 | ??? | Grotto | Mini medal (Normal), (Rare) | D1: Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault. D2: Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore. | 0 | |||||||||||||||
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Octagoon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 110 | 4620 | 219 | Beast | Grotto | Magic beast hide (Normal), Platinum ore (Rare) | D1: As strong as steel, and with horns hard enough to hew rocks in two, only the toughest will best these heavyweight beasts. D2: They might look pretty po-faced, but they're actually rather amiable, even if they do like to live alone in quiet caves. | 0 | |||||||||||||||
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Orgodemir (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 68600 | 305 | ??? | Grotto | Mini medal (Normal), Blue orb (Rare) | D1: Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. D2: Doesn't like people to know that he's a dumpy dragon, so disguises himself as a dashing young dandy. | 0 | |||||||||||||||
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Pale whale (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 126 | 7500 | 255 | Aquatic | Grotto | Superior medicine (Normal), Wizard's hat (Rare) | D1: Deep-sea dwellers who blind foes with Dazzleflash and blaze a trail with their bright breath. Darkness will defeat them. D2: They were the first beasts that the Great Architect Zenus placed in the oceans in the days of creation. | 0 | |||||||||||||||
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Pandora's box (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 600 | 5990 | 234 | Material | Grotto | Mini medal (Normal), Gold bar (Rare) | D1: Countless careless kids have fallen foul of these cruel casks, which are inured against ice and wind attacks. D2: They love to spend their days off lolling around on the ground with their lids open, lapping up the sun and airing their insides. | 0 | |||||||||||||||
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Parched peckerel (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 108 | 405 | 94 | Bird | Djust Desert | Kitty litter (Normal), Glass frit (Rare) | D1: Known as 'sandstreakers' for their insane speed, which is added to with Acceleratle, and supplemented with sleep atttacks. D2: Evolved with an ostrich was so captivated by a cobra that it copied its every quality and become a new breed of bird. | 0 | |||||||||||||||
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Peckerel (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 132 | 580 | 114 | Bird | Iluugazar Plains, Mt Ulbaruun | Strong antidote (Normal), Poison needle (Rare) | D1: They fly fast at their foes with paralysing attacks, and treat troublesome opponents to an Assassin's Stab. D2: They're forever forgetting the paralysing poison on the points of their tails, and itching themselves immobile by accident. | 0 | |||||||||||||||
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Pink sanguini (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 112 | 236 | 80 | Demon | Bloomingdale | Moonwort bulb (Normal), Nectar (Rare) | D1: Sanguinis who have cast off their cowskin kiddie coats for pink adolescent pelts. They love to have travellers for tea! D2: Although adolescents, they're far from fully fledged. Ahh, if only they could stay like this forever... | 0 | |||||||||||||||
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Platinum king jewel (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1000 | 240000 | 229 | Slime | Grotto | Platinum ore (Normal), Seed of skill (Rare) | D1: The unrivalled experience of besting these hard-to-hit, Dazzle-dispensing diamonds makes them a dream come true. D2: They spend their days off with their metal king slime mates, gazing rapt at their reflections in their buddies' bulbous bodies. | 0 | |||||||||||||||
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Power hammer (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 168 | 450 | 95 | Aquatic | Lonely Coast, Djust Desert | Glass frit (Normal), Kitty litter (Rare) | D1: Not content just to be strong, they get tough with Kabuff, then try to get critical. Watch out for their Sandstorm strikes. D2: Desert predators, they sit silently below the sands masking their scent, then pounce when prey approaches. | 0 | |||||||||||||||
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Prime slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 178 | 5600 | 252 | Slime | Grotto | Valkyrie sword (Normal), Falcon blade (Rare) | D1: Legendary slime soldiers who amplify their attack with Oomph, and whose lightning speed lets them attack twice on the trot. D2: Rumours abound about these brutal blobs. Some say they're heaven-sent, others that they're the saviours of slimekind. | 0 | |||||||||||||||
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Prism peacock (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 168 | 2300 | 198 | Bird | Realm of the Mighty | Lunaria (Normal), Tint-tastic tutu (Rare) | D1: Brightly coloured, burning birds that fry all foes with their Flame Breath, and cremate those who confound them with Kafrizz. D2: People say that aging prism peacocks throw themselves into volcanoes to be reborn as comsic chimaeras. | 0 | |||||||||||||||
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Psaro (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 65600 | 299 | ??? | Grotto | Mini medal (Normal), Green orb (Rare) | D1: Toughens up with Kabuff, then -- Shazam! -- hits hard with Kazam. Keep him under control with water-based warcraft. D2: A tragic figure who forsook his normal form to wreak revenge on the mortals who murdered his beloved. | 0 | |||||||||||||||
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Purrestidigitator (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 126 | 423 | 102 | Beast | Lonely Coast, The Plumbed Depths | Kitty litter (Normal), Stolos' staff (Rare) | D1: No cats on a hot tin roof, these fearless, peerless, fire-loving felines enjoy frying foes with Frizzle. D2: They think it right and purroper that cats so comely, clever and charismatic should have such an impurressive name. | 0 | |||||||||||||||
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Python priest (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 164 | 950 | 148 | Demon | The Bowhole | Watermaul wand (Normal), Fizzle-retardant suit (Ra | D1: Reptilian reverends who can cast Swoosh, and make use of Multiheal when their mates are in trouble. D2: They have no bodies as such, and all that lurks beneath their red robes is a seething sea of snakes. | 0 | |||||||||||||||
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Ragged reaper (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 28 | 56 | 20 | Material | Zere, Doomingale Forest | Evencloth (Normal), Linen gloves (Rare) | D1: Their scythes, robbed from real reapers, ward off Whack, and they can upset enemies with Weird Dance and Snooze. D2: They take out travellers and fellow fiends to use as fertiliser for fields that have fallen fallow. | 0 | |||||||||||||||
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Ragin' Contagion (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 600 | 2295 | 260 | Elemental | Quarantomb | Royal soil (Normal), (Rare) | D1: The very essence of illness, it was sealed up in the Quarantomb for a century, but came back to curse Coffinwell once more. D2: This toxic pox was created to ensure that the nameless terror that slept in the Qurantomb stayed sealed inside forever. | 0 | |||||||||||||||
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Ram raider (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 30 | 70 | 26 | Beast | Doomingale Forest | Sleeping hibiscus (Normal), Lambswool (Rare) | 0 | ||||||||||||||||
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Rampage (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 114 | 223 | 69 | Beast | Dourbridge, Lonely Plains | Lambswool (Normal), Magic beast hide (Rare) | D1: Barbaric blue sheep that sap foes' speed with Deceleratle, then smash into them as soon as they see them sagging. D2: Chimaeras and clockwork cuckoos congregate in their cosy coats to weather out wintry nights. | 0 | |||||||||||||||
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Rashaverak (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 36 | 6600 | 244 | Dragon | Grotto | Dragon scale (Normal), Brighten rock (Rare) | D1: Worryingly weighty wyrms whose sheer size will shock anyone not sufficiently impressed by their spine-chilling strength. D2: Should day suddenly turn to night, turn a wary eye to the skies -- it could be a company of rampaging rashaveraks. | 0 | |||||||||||||||
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Raving lunatick (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 98 | 310 | 86 | Bug | Bloomingdale, The Bad Cave | Thorn whip (Normal), Strong antidote (Rare) | D1: They banish their enemies to the underworld by zapping them with Zammle. Weak against light due to their shady origins. D2: Raised on a diet of darkness in a world without light, they were once regular lunatics, but mutated after overdosing on evil. | 0 | |||||||||||||||
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Raving reaper (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 138 | 1050 | 134 | Material | The Old School | Thief's turban (Normal), Assassin's dagger (Rare) | D1: Scary scythe swingers who like to aim for the vitals, and are sometimes so drunk on the darkness that they go haywire. D2: Some have no sympathy for the seamstresses who stitch them together only to get scythed. After all, you reap what you sew! | 0 | |||||||||||||||
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Red dragon (IX) (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 98 | 3000 | 191 | Dragon | Realm of the Mighty | Dragon scale (Normal), Dragon claws (Rare) | D1: Fiery dragons that engulf enemies in all manner of intense infernos, but fear the might of light. D2: It's only when pups shed their skins to become adults that they discover if they've developed into red or green dragons. | 0 | |||||||||||||||
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Restless armour (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 120 | 324 | 57 | Material | Tower of Trades, Dourbridge | Iron broadsword (Normal), Iron armour (Rare) | D1: Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher. D2: Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt. | 0 | |||||||||||||||
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Rhapthorne (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 69600 | 307 | ??? | Grotto | Mini medal (Normal), Purple orb (Rare) | D1: Evil incantations and Kafrizz form just part of this portly demon's plan to exterminate his enemies. Lick him with light. D2: Some say his body is so big that it contains enough cursed power to contort the space-time continuum itself. | 0 | |||||||||||||||
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Riptide (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 156 | 540 | 88 | Aquatic | The Bad Cave, Ocean | Dragon scale (Normal), Razor claws (Rare) | D1: They hit back with Whack at survivors of Thunder Slash or Roundaclout. Be canny and keep them from casting Midheal. D2: Rumour has it that they're salamarauders who trained so intensely that they turned into tough guys. | 0 | |||||||||||||||
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Robo-robin (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 98 | 580 | 112 | Machine | Iluugazar Plains, Mt Ulbaruun | Iron ore (Normal), Handrills (Rare) | D1: They may look like sweet little songbirds, but these mechanical murder machines are set to explode when their HP gets low. D2: Their main aim in exterminating adventurers is to take their armour and other items as parts for producing more of their kind. | 0 | |||||||||||||||
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Rockbomb (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 95 | 700 | 116 | Material | Iluugazar Plains, Mt Ulbaruun | Rockbomb shard (Normal), Hephaestus' flame (Rare) | D1: Don't dismiss these beaming boulders due to their funny faces - they can take out entire teams with Kamikazee. D2: Grabbers of the Greatest Grin gong at the Monscars, their moods are measured by minute shifts in the slope of their smile. | 0 | |||||||||||||||
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Rover (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 3750 | 42500 | 279 | Beast | The Plumbed Depths | Magic beast hide (Normal), (Rare) | D1: Vicious guard dog of the Inntouchables. Only heeds the instructions of the innfamous Al Capinne. D2: Was left as a pup on Al Capinne's doorstep. He raised the little rascal, and watched him grow into a deadly drastic drackal! | 0 | |||||||||||||||
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Sacksquatch (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 8 | 5 | 4 | Material | Angel Falls | Antidotal herb (Normal), Boxer shorts (Rare) | D1: Smack them with spells before they jump at the chance to blind you by blowing sand in your eyes. D2: Sacks that were stacked at a factory, then left all alone. They split a bit, then split for real to live life as free and easy fiends. | 0 | |||||||||||||||
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Sail serpent (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 114 | 850 | 138 | Dragon | Lonely Coast, Wyrmwing | Snakeskin (Normal), Snakeskin whip (Rare) | D1: Spiteful serpents that love to paralyze people with Burning Breath and vex them with venomous attacks. D2: Chose 'sail serpent' because they thought it was cool, but now they worry that it makes a mockery of their massive ears. | 0 | |||||||||||||||
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Salamarauder (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 74 | 171 | 60 | Aquatic | Tywll Cave, Slurry Coast | Emerald moss (Normal), Iron shield (Rare) | D1: These piratical pests freeze foes with their breath, and evade attacks while summoning support. D2: They're woopers troopers who set sail on a new career after a medalsome king told them that now is the new dawn of piracy. | 0 | |||||||||||||||
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Scarewolf (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 126 | 325 | 81 | Beast | Lonely Coast, Bloomingdale | Magic beast hide (Normal), Sacred claws (Rare) | D1: They're not just razor-taloned terrors, their tension also increases every time they're attacked. Handle with care. D2: They bring out their eye colour by accessorising matching grey boots and mini-dresses with striking blue belts. | 0 | |||||||||||||||
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Scarlet fever (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 115 | 5600 | 242 | Elemental | Grotto | Lava lump (Normal), Fire blade (Rare) | D1: Rivers run dry, animals die, and the grass and trees are burnt to cinders when the scarlet fever walks the land. D2: These hellfire-exhaling horrors are born when souls that cannot rest are engulfed in evil auras. None can rest while they live. | 0 | |||||||||||||||
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Scourgette (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 130 | 500 | 105 | Plant | Hermany, Pluvi Isle | Rockbomb shard (Normal), Long spear (Rare) | D1: These veteran vegetables are very versatile, and can batter with Boom, and resurrect perished pals with Zing. D2: The white design on their bellies is the mark of a misspent youth. It seemed like a good idea once, but now they're not so sure. | 0 | |||||||||||||||
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Sculptrice (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 178 | 920 | 136 | Demon | Cringle Coast, The Old School | Galvanised geta (Normal), Saint's ashes (Rare) | D1: Snowy statues that can disconcert with Dazzleflash and cast the catastrophic Crackle to encase the very soul in ice. D2: Built when billions of bits of blizzard blow together and bond over their ambition to bash traveller's brains in. | 0 | |||||||||||||||
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Sculpture vulture (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 160 | 1320 | 149 | Material | The Bowhole, Wyrmtail | Narpsicious (Normal), Resurrock (Rare) | D1: Monumental monsters who bolster their unbreakable bodies with Buff, and chuck out Chilly Breath like there's no tomorrow. D2: They stand stock-still like statues by shrines and suchlike, then pounce on anyone uncautious enough to approach. | 0 | |||||||||||||||
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Seasaur (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 160 | 1900 | 162 | Aquatic | Ocean | Dragon scale (Normal), Magic beast horn (Rare) | D1: These super-strong sea serpents have sunk many a ship with their ear-splitting roars and brutal hot and cold breath. D2: Sailors say that if you hear the song of a seasaur on a stormy night, you'll never set foot on the safety of dry land again. | 0 | |||||||||||||||
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Seavern (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 87 | 7000 | 256 | Aquatic | Grotto | Saint's ashes (Normal), Cobra fan (Rare) | D1: True masters of the sea, these supreme seasaurs scare foes silly with a blood-curdling cry, then smash them with a tsunami. D2: Dealers of watery death, they rise from the depths to bring terror and destruction to all the oceans of the world. | 0 | |||||||||||||||
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Shaman (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 134 | 290 | 84 | Humanoid | The Bad Cave | Magical robes (Normal), Ultramarine mittens (Rare) | D1: Fearsome fiends who launch a weird light to weaken foes aaginst spells, then maul them with all manner of magic. D2: Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters. | 0 | |||||||||||||||
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She-slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 22 | 20 | 14 | Slime | Western Stornway, Zere | Medicinal herb (Normal), Slimedrop (Rare) | D1: These slimes are the result of a rare genetic mutation, and are also known as 'don't-often-see-slimes'. D2: They're bitter rivals of standard slimes, who they match for shape, size and colour, but can't beat as far as fan base goes. | 0 | |||||||||||||||
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Shivery shrubbery (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 98 | 680 | 125 | Elemental | Snowberia, Snowberian Coast | Ice crystal (Normal), Narspicious (Rare) | D1: They go around in gangs trying to turn the world to ice by stealing MP with Drain Magic and using it to cast Crackle. D2: Ice crystal critters with an insatiable lust for life, they try to live fast before they die young in the spring thaw. | 0 | |||||||||||||||
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Shocktopus (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 144 | 375 | 92 | Machine | Djust Desert, Ocean | Magic beast horn (Normal), Iron nails (Rare) | D1: Betentacled terrors that are immune to poison, paralysis and sleep. Whack them silly before they launch a Spike Strike. D2: Explosive octopuses assembled in the underworld. The smooth movement of their many legs is ludicrously lifelike. | 0 | |||||||||||||||
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Shogum (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1110 | 19000 | 285 | Slime | Grotto | Platinum headgear (Normal), Miracle sword (Rare) | D1: A slime so saturated with fighting spirit that its body has turned from blue to red. Doesn't know the meaning of defeat. D2: Master of the slime armies, he searches ceaselessly for his nine long-lost companions. | 0 | |||||||||||||||
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Sick trigertaur (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 195 | 3600 | 203 | Beast | Realm of the Mighty | Horse manure (Normal), Partisan (Rare) | D1: They enjoy attacks that damage all enemies like Party Pooper and Boom, and like to rub it in by whistling at weakened foes. D2: Believed until not long ago that they could change forms by holding their tridents aloft and shouting out 'Traaansfooorm!' | 0 | |||||||||||||||
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Sir Sanguinus (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1537 | 40000 | 288 | Zombie | Grotto | Crimson boots (Normal), Sacred armour (Rare) | D1: A crimson crusader who spurs his steed ever onward in search of victims in whose blood he can bathe. D2: Not just his armour, but his body itself is built of blood, and he uses the claret of those he kills to strengthen his sanguine self. | 0 | |||||||||||||||
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Skeleton (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 60 | 81 | 28 | Zombie | Doomingale Forest, Brigadoom | Cotton gloves (Normal), Copper sword (Rare) | D1: The remains of robust warriors. They hit hard with Helm Splitter, and cannot be defeated with death spells. D2: Deceased soldiers who faithfully patrol though the ruins of Brigadoom, though their king is long dead, and his kingdom a mere memory. | 0 | |||||||||||||||
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Skeleton soldier (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 149 | 1100 | 144 | Zombie | Eastern Wormwood, Western Wormwood | Chain mail (Normal), Platinum sword (Rare) | D1: Bony bruisers who give of their best whoever they're battling. They serve up sleep attacks and mend themselves with Midheal. D2: Proud in the extreme, they follow the chivalric path even in death, and will smite all who stand against their liege lord. | 0 | |||||||||||||||
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Slime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 4 | 2 | 1 | Slime | Angel Falls, Alltrades Abbey, etc. | Medicinal herb (Normal), Slimedrop (Rare) | D1: Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. D2: They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis. | 0 | |||||||||||||||
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Slime knight (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 74 | 127 | 48 | Slime | Newid Isle, Tower of Trades | Slimedrop (Normal), Iron broadsword (Rare) | D1: An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal. D2: Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors. | 0 | |||||||||||||||
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Slime stack (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 137 | 317 | 51 | Slime | Newid Isle, Tower of Trades | Slimedrop (Normal), Slime earrings (Rare) | D1: You'd think three slimes would be better than one, but there's more bickering than battling with these tetchy towers. D2: Trios of slimes with royal ambitions who banded together to become king slimes, but were too few to do so. | 0 | |||||||||||||||
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Slionheart (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 184 | 6200 | 215 | Slime | Grotto | Falcon blade (Normal), Pallium Regale (Rare) | D1: Supreme slimes who ooze class, and whose incredible strength and insane speed are second only those of the gods. D2: They may see themselves as superior to slimes, but they still return to see in the new year with their bouncy brethren. | 0 | |||||||||||||||
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Slugger (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 47 | 64 | 35 | Bug | Eastern Coffinwell, Western Coffinwell | Medicinal herb (Normal), Garish garb (Rare) | D1: They know a dazzling array of dastardly dances, but run out of steam rather quickly. D2: They're moving every moment, beating bare feet against the ground in time with the unremitting rhythm of the earth. | 0 | |||||||||||||||
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Sluggernaut (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 120 | 720 | 140 | Bug | Eastern Wormwood, Western Wormwood | Cloak of evasion (Normal), Starlet sandals (Rare) | D1: They can turn up the tension with a bit of Egg On, and do their best to dance up a defensive storm for their allies. D2: They do their apprenticeships in the dances of the world by donning wigs and joining the Mirage Mahal's dancing troupe. | 0 | |||||||||||||||
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Sluggerslaught (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 148 | 4600 | 208 | Bug | Grotto | Heavy handwear (Normal), Bardic boots (Rare) | 0 | ||||||||||||||||
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Slugly betsy (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 158 | 5500 | 247 | Demon | Grotto | Watermaul wand (Normal), Nomadic dell (Rare) | D1: Warty, weighty witches who watch over their own with support spells. Irksome if they cast Kazing or Magic Barrier. D2: They may look monstrous but love nothing more than looking after the little beasties of river, sea and shore. | 0 | |||||||||||||||
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Sootheslime (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 172 | 1050 | 131 | Slime | Cringle Coast, The Old School | Medicinal herb (Normal), Slimedrop (Rare) | D1: Healslimes who've mastered the mighty Moreheal. So selfless that they often offload MP onto allies. D2: They're so sick of people saying their name is stale that they're considering 'sublime slime' as a slick new substitute. | 0 | |||||||||||||||
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Sorcerer (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 130 | 690 | 120 | Humanoid | Gerzuun | Magical robes (Normal), Seed of magic (Rare) | D1: Supreme spellcasters whose repertoire includes Boom, Zammle and Fizzle, and who are impervious to poison. D2: Excommunicated from the faith after dabbling in the dark arts, they now know every spell there is. | 0 | |||||||||||||||
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Spinchilla (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 112 | 300 | 66 | Aquatic | Slurry Coast, Dourbridge | Seashell (Normal), Crimson coral (Rare) | D1: They ride atop a raging torrent, spinning their bodies to cast Crackle, and swirling like a stormy sea to evade attack. D2: They're sea spirits who sit inside their twisting aquatic tornadoes trying to turn travellers into so many tons of tundra. | 0 | |||||||||||||||
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Spirit (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 24 | 16 | 11 | Zombie | The Hexagon, Western Stornway | Holy water (Normal), Silk robe (Rare) | D1: Formless phantasms who are hard to get a hold of, but are easily eradicated with a fire-based offensive. D2: Restless wraiths who refuse to take their rightful rest. They might look like a laugh, but they're far from frolicsome. | 0 | |||||||||||||||
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Splatterhorn (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 122 | 980 | 141 | Beast | Eastern Wormwood, Western Wormwood | Magic beast horn (Normal), Magic beast hide (Rare) | D1: They stoically soak up damage while stacking up strength with Double Up. Deck them with darkness before they strike. D2: The standard splatterhorn greeting is to smash one's horn straight into one's counterpart's countenance. | 0 | |||||||||||||||
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Stale whale (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 84 | 5700 | 213 | Aquatic | Grotto | Glass frit (Normal), Trident (Rare) | D1: Woeful wales who singe foes with Scorch, and whose rancid spines are rank enough to confuse anyone they touch. D2: Companions of Lleviathan who made a pact with an evil god to remain in the mortal realm as monsters rather than be ruined. | 0 | |||||||||||||||
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Stenchurion (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 122 | 1380 | 171 | Zombie | The Gittish Empire, Gittingham Palace | Manky mud (Normal), Partisan (Rare) | D1: They specialise in toxic attacks, and in transfixing all and sundry with Multithrust. Fight them with the light. D2: Their dream is to bring together walking corpses, ghouls and other undead allies for an all-zombie party of epic proportions. | 0 | |||||||||||||||
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Stone golem (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 126 | 400 | 78 | Material | Heights of Loneliness, Bloomingdale | Flintstone (Normal), Resurrock (Rare) | D1: They protect their pals with their bulky bodies, and brush off bog-standard blows with ease. Hit them hard or not at all. D2: The rock blocks of a ruined temple absorbed an evil aura and assembled to form the first stone golem. | 0 | |||||||||||||||
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Stone guardian (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 182 | 2040 | 178 | Material | The Gittish Empire, Gittingham Palace | Resurrock (Normal), Reset stone (Rare) | D1: Normal blows won't blemish these blighter's bodies, and those who aren't quaking before they save up a Stomp will be once it lands! D2: They hold their arms aloft in preparation for holding on tight when they finally get the chance to ride the Starflight Express. | 0 | |||||||||||||||
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Swinoceros (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 102 | 610 | 113 | Beast | Iluugazar Plains, Mt Ulbaruun | Magic beast hide (Normal), Cowpat (Rare) | D1: These raging rhinos love to hit hard with their horns, which often put enemies out of action. D2: Prone to sickness as children, they grow hale and hearty through the ancient shamanic ritual of rolling in cowpats. | 0 | |||||||||||||||
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Tantamount (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 167 | 4600 | 239 | Beast | Grotto | Horse manure (Normal), Friendly fan (Rare) | D1: These heavenly horses lash out with Lightning Storm, sometimes strike twice, and read the battlefield like a book. D2: Some believe that the moon's craters are made by tantamounts' flaming manes as they gallop across the night sky. | 0 | |||||||||||||||
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Teaky mask (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 117 | 860 | 133 | Material | The Old School | Hardwood headwear (Normal), Ice shield (Rare) | D1: Real nuisances who cover companions who are under attack, and even explode when the going gets tough. D2: Sir Sternivus bought back some of these as souvenirs from a scholarly excursion. They set him back six gold coins apiece. | 0 | |||||||||||||||
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Tearwolf (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 140 | 730 | 126 | Beast | Snowberia, Snowberian Coast | Magic beast hide (Normal), Cloak of evasion (Rare) | D1: Ultimate assassins of the wolf family, their claws are razor-sharp and lightning-fast, and they love to Feel the Burn. D2: Often unable to find food due to severe snow blindless, they're always famished, and short of fuse as a result. | 0 | |||||||||||||||
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Teeny sanguini (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 7 | 4 | 3 | Demon | Angel Falls | Medicinal herb (Normal), Holy water (Rare) | D1: Cowskin-coloured little deviles who only chase after travellers because they want to play. D2: The cow pattern pales, and patches of pink poke through as they mature. You could say they rose as they rise! | 0 | |||||||||||||||
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Terror troll (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 58 | 4880 | 209 | Demon | Grotto | Royal soil (Normal), Roguess's robes (Rare) | D1: It's hard to hurt these denizens of the depths with darkness or earth abilities. They hit hideously hard but mostly miss their mark. D2: Often sought out by adventurers in training, as their incredibly durable bodies make perfect punchbags. | 0 | |||||||||||||||
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Terrorhawk (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 132 | 1080 | 156 | Bird | Wyrmtail, Wyrmwing | Lava lump (Normal), Fowl fan (Rare) | D1: Raised on molten magma, these fiery, feathered fiends ignite enemies with Flame Breath, and fox them with Fuddle. D2: They were once very docile birds, but went batty when bashed on the bonce by boulders when the Magmaroo erupted. | 0 | |||||||||||||||
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Toxic zombie (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 100 | 270 | 74 | Zombie | Dourbridge, Lonely Plains | Manky mud (Normal), Boomer briefs (Rare) | D1: Flatted these foetid foes with fire and light spells before they blight body and mind with their filthy fingernails and foul breath. D2: They slither up slowly from beneath poisonous ponds to take hold of travellers and drag them down into the dank depths. | 0 | |||||||||||||||
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Trauminator (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1252 | 25500 | 286 | Machine | Grotto | Handrills (Normal), Pro's axe (Rare) | D1: Senses the life force of flesh-and-blood beings, and can't stop killing until every trace is erased from its environs. D2: This mad mechanical murder machine is thought to have existed since the very dawn of time itself. | 0 | |||||||||||||||
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Treeface (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 102 | 315 | 77 | Plant | Lonely Coast, Heights of Loneliness | Strong medicine (Normal), Strong antidote (Rare) | D1: These troublesome trees lower MP with Weird Dance and can cure with the medicinal herbs that blossom in their branches. D2: They often hide in the forest so they can pounce on and punish people who think it's clever to carve their initials into trees. | 0 | |||||||||||||||
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Treevil (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 106 | 600 | 110 | Plant | Urdus Marshland, Iluugazar Plains | Superior medicine (Normal), Coagulant (Rare) | D1: They keep Yggdrasil leaves concealed in their canopies to bring back their buddies. Fry them with fire fast. D2: They love a party, and enjoy nothing more than standing in a big circle of a hundred or more friends doing the Weird Dance. | 0 | |||||||||||||||
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Trigertaur (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 136 | 350 | 72 | Beast | Lonely Plains, Bloomingdale | Magic beast hide (Normal), Holy lance (Rare) | D1: Intimidating enemies who damage defense with Sap, then take foes to task with their tridents. Whistle to really rile them. D2: Created when top-flight tiger knights merged with their mounts to make themselves faster on the field of battle. | 0 | |||||||||||||||
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Troll (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 52 | 1500 | 124 | Demon | Mt Ulzuun, Gerzuun | Oaken club (Normal), Seed of strength (Rare) | D1: These enormous enemies' attacks are enough to level mountains. Beware of the bothersome Bagsy Last. D2: They've been licking their clubs like loonies ever since some sorcerer said a drop of dribble might improve their accuracy. | 0 | |||||||||||||||
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Tyrannosaura Wrecks (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 5000 | 45550 | 281 | ??? | Starflight Express | Raging ruby (Normal), (Rare) | D1: Goddess of destruction from a different dimension. She can reduce continents to dust with a single digit. D2: Eldest girl of the Hackson Five, she killed older brother Tyrannousaurus Wrocks, and youngsters Wracks and Wrucks. | 0 | |||||||||||||||
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Tyrannosaurus Wrecks (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2250 | 75000 | 293 | ??? | Grotto | Narpsicious (Normal), Gold bar (Rare) | D1: A supremely destructive demon who broke free from the book into which he was sealed by a supreme sage ages ago. D2: The wickedest of the Hackson Five. He wanted to destroy the world, but was stopped by a saintly sage. | 0 | |||||||||||||||
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Tyrantula (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 1500 | 5231 | 264 | Bug | The Bad Cave | Tangleweb (Normal), (Rare) | D1: An enormous arachnid who dwelt deep in the Bad Cave, soaking up poison and perniciousness until she morphed into a man-eater. D2: It is said she made meals of travellers lost in her cave to feed her clutch of countless eggs. | 0 | |||||||||||||||
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Uncommon cold (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 104 | 6200 | 235 | Elemental | Grotto | Ice crystal (Normal), Icicle dirk (Rare) | D1: Snow elementals that could freeze even fire, and will pitilessly turn all before them to ice unless taken out of play. D2: The souls of travellers who snuff it in snowstorms are set adrift on sleety winds to be consumed by the uncommon cold. | 0 | |||||||||||||||
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Vermil lion (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 200 | 8120 | 246 | Beast | Grotto | Beast claws (Normal), Divine dress (Rare) | D1: They expunge spells with Disruptive Wave and burp forth black breath. Also able to mend themselves by meditating. D2: Cobbled together from bits of various beasts by dengerate demons, they curse their unhappy existence. | 0 | |||||||||||||||
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Void droid (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 156 | 7800 | 228 | Machine | Grotto | Mythril ore (Normal), Brawling brynie (Rare) | D1: They shoot showers of arrows, slice savagely with their swords, and use any means available to annihilate enemies. D2: Brainchild of a scientist who made many weapons before crowning his career with these massively murderous machines. | 0 | |||||||||||||||
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Walking corpse (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 66 | 155 | 55 | Zombie | Newid Isle, Tower of Trades | Manky mud (Normal), Strength ring (Rare) | D1: These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too. D2: They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul. | 0 | |||||||||||||||
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Weaken beakon (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 88 | 266 | 85 | Bird | The Bad Cave | Flurry feather (Normal), Crow's claws (Rare) | D1: They love to cast Kasap then come back for a second attack with their big old beaks. Freeze them out if you can. D2: The daycare workers of the monster kingdom, they hang upside-down from trees and let baby beasties swing on them. | 0 | |||||||||||||||
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Whirly girly (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 132 | 1020 | 142 | Elemental | Eastern Wormwood, Wormwood Canyon | Agility ring (Normal), Pretty betsy (Rare) | D1: Wild women of the weather world who work wonders with wind spells, and push Swoosh from beneath their squalling skirts. D2: Experts believe that the reddish colour of the cyclones that surround them is caused by the colour of their skin. | 0 | |||||||||||||||
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White trigertaur (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 167 | 940 | 130 | Beast | Snowberia, Cringle Coast | Horse manure (Normal), Seed of deftness (Rare) | D1: Monstrous masters of ice who are super-skilled with their icicle-like spears, and also adept at using Thin Air. D2: Ex-tigers who attain eternal life by pledging themselves to the brrearthenwarriors, they sow snowstorms wherever they step. | 0 | |||||||||||||||
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Widow's pique (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 189 | 6800 | 218 | Bug | Grotto | Tangleweb (Normal), Rogue's robes (Rare) | D1: They wrap their victims in sticky silk, then smack them with a stinker of an attack. Firmly insulated against fire attacks. D2: The reincarnated souls of spurned lovers, they spend their days as poisonous spiders weaving webs of eternal woe. | 0 | |||||||||||||||
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Wight emperor (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 185 | 5250 | 232 | Zombie | Grotto | Mitre (Normal), Surplice (Rare) | D1: Spine-chilling sorcerers who cast Kazam, Kafuddle and Kathwack. Face them unprepared at your own peril. D2: They believe that life is pain and death is eternal happiness, and love treating travellers to a taste of 'contentment'. | 0 | |||||||||||||||
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Wight king (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 165 | 1680 | 182 | Zombie | Gittingham Palace, Oubliette | Priestess's pinafore (Normal), Seed of thereapeusi | 0 | ||||||||||||||||
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Wight Knight (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 200 | 800 | 258 | Zombie | Loch Storn | Iron gauntlets (Normal), (Rare) | D1: Black-clad knight errant who once terrorised the people of Stornway in mistaken search of his long-lost love. D2: He was actually once a handsome young chevalier whose fair face set hearts aflutter in the castle. | 0 | |||||||||||||||
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Wight priest (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 147 | 940 | 135 | Zombie | The Old School | Gold rosary (Normal), Ascetic robe (Rare) | D1: Always take these maleficient ministers out first, as they can raise their dead with Zing, and send foes back with Thwack. D2: Their robes may look manky, but they've been deliberately aged to give them the lived-in look that's so huge this season. | 0 | |||||||||||||||
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Winkster (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 25 | 22 | 12 | Demon | Western Stornway, Zere | Cotton trousers (Normal), Oak staff (Rare) | D1: These trainee tricksters have just learnt Frizz, and will fritter away all their MP trying to use it. D2: Their legends tell that they can become fully fledged wizards by flattening a certain foe with Frizz, so they cast it constantly. | 0 | |||||||||||||||
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Wishmaster (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 75 | 5500 | 211 | Beast | Grotto | Densinium (Normal), Holy femail (Rare) | D1: They pound the ground, toppling enemies all around, then, as if that wasn't enough, they clobber them with Kaboom as well. D2: Demons once worshipped by a long-forgotten civilisation. They granted wishes to those who made sacrifices in their name. | 0 | |||||||||||||||
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Wonder wyrtle (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 98 | 6900 | 217 | Dragon | Grotto | Tortoiseshell (Normal), Dragon shield (Rare) | D1: These reptilian regents can bring down bolts of lightning and exhale gouts of flame, but aren't wild about water or darkness. D2: Supposedly, when wyrtles' souls depart their bodies, they are absorbed by wonder wyrtles, and earn eternal life. | 0 | |||||||||||||||
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Wooper trooper (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 32 | 40 | 17 | Aquatic | Western Stornway, Zere | Pot Lid (Normal), Soldier's sword (Rare) | D1: Amphibious soldiers and adepts of defence who can be found patrolling around bodies of water. D2: They're forever scraping their soles on seashells while on beach patrol, and have been saving up to buy boots. | 0 | |||||||||||||||
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Wyrtle (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 116 | 600 | 106 | Dragon | Urdus Marshland, Hermany | Tortoiseshell (Normal), Dragon scale (Rare) | 0 | ||||||||||||||||
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Wyrtoise (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 188 | 2500 | 187 | Dragon | Oubliette | Tortoiseshell (Normal), Dragon scale (Rare) | D1: Shelled fellows who are no suckers, and can send back spells with Bounce and push back attacks with Pincushion. D2: They're famed for being fearsome, but at home, they like nothing more than rolling over to have their tummies tickled. | 0 | |||||||||||||||
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Yore (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 4200 | 36500 | 278 | ??? | Stornway Castle | Aggressence (Normal), (Rare) | D1: An ancient evil confined in a casket beneath Stornway castle three hundred years ago by the King of that bygone age. D2: Had a contract with the evil Empire to wipe out not just the people of Stornway, but the entire population of the world. | 0 | |||||||||||||||
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Zoma (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 2490 | 70600 | 298 | ??? | Grotto | Mini medal (Normal), Silver orb (Rare) | D1: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. D2: His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans. | 0 | |||||||||||||||
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Zumeanie (Monster Wiki) | 0 | 0 | 0 | 0 | 0 | 104 | 212 | 64 | Plant | Slurry Coast, Dourbridge | Strong medicine (Normal), Long spear (Rare) | D1: Trop-pickle vegetables, ripened in the sun, and unable to cope with ice conditions. Can confuse with their spinning spears. D2: Went away to warmer climes and couldn't bring themselves to leave. They settled there and the sun stained them scarlet. | 0 |