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Polantaris

Member Since 19 Oct 2010
Offline Last Active Mar 05 2012 07:22 PM

Posts I've Made

In Topic: Dragon Quest Monsters 1+2 PSX - Translation Progress!

05 March 2012 - 07:06 PM

In a related note, anyone tied emulating this on PSP and know which is the best to run it on?


Any current PSP CFW will run it fine, as long as you can find a good program to turn it into an eboot. I did it a while ago, back when I was playing it in Japanese, but I forget what I used to do that. Regardless, unless there's some issue caused by the patch itself, it will work fine on any 6.xx CFW.

In Topic: Terry’s Wonderland 3D

06 January 2012 - 11:43 AM

It's not like that at all. You can't compare a completely different series to one that's simply evolved.

The mechanics were updated because leaving everything as it was would be highly detrimental to PVP. If you have any interest in online play then you should be all for the changes, and if you're only in it for the solo campaign then I don't see why it would bother you so much.

I can understand being concerned about monster sizes, but they have given us another party slot to play with, so it won't be as restrictive as Joker 2.

You can't expect them to just ignore all the progress they've made over the years.


It bothers me because it Joker doesn't feel the same in any way, to the original DQM, and it has nothing to do with Nostalgia.

Change is not necessarily evolution.  Sure, there were issues with the old system, but it was unnecessary to scrap the majority of it for the changes in Joker.  Joker doesn't remotely feel like the original DQM at all, and to use the new system in a remake for DQM...it's a horrible idea.  If they couldn't find a way to try to make the gameplay remotely like the original game, then they should have never made a remake in the first place.  I would much rather the PSX version being the only remake for DQM over this.

You can use the analogy I used, because honestly that's what DQM -> DQMJ feels like to a lot of people.  They feel like completely different games where the only similarity is the name, and the base concept of the game itself.  Everything else feels different.  Besides, I don't see DQM3D carrying the Joker name at all.  Joker is, for all intensive purposes, a sub series within a sub series(I'm not stupid, I know you won't agree with this statement here).  Otherwise they would have just called it DQM4 when they originally made it.

The only thing this whole remake does for me, is tells me that the DQM I knew and loved is dead.  There's no chance of getting the older mechanics back anymore.  And it's a shame, because they had their merits and in many ways were superior, and could have stayed in the lead if they simply did a little work on what was wrong.

In Topic: Terry’s Wonderland 3D

05 January 2012 - 05:26 PM

I really hope they don't plan on keeping the giant monster stuff. I want to be able to build the team i want to build in this remake. I'd seriously be pissed off of they just copy + pasted most of DQMJ2's game mechanics and shoved it into DQM1.

It would mean that all the stuff i loved about the original would most likely be gone in the remake;
No stat caps
Being able to create a team of what ever you wanted
Not having to worry about those skill set things.

For me, a remake should have updated graphics, a bit of bonus content, and only slight changes to the game play so that it would still have the same feel that the original game had.

[/negativity]

With the added monster slot I can at least make a team of my favorite boss monsters, Psaro and Orgodemir.


I said the same thing a few pages back.  I'm sorely disappointed to learn that everything is basically DQMJ2's systems.
I went from very excited about this game to not caring at all when I learned about this.

The feel of the original will be retained by the setting, characters, story and traveller's gates.


That's really not true at all.  All it will feel like is DQMJ3 with a paint job of DQM1 characters and story.

DQM1 and DQMJ are two completely different games in terms of gameplay.  They have the same premise, but go about it completely differently.  You cannot take the gameplay from DQMJ, put it on DQM, and say that it will play the same.  It won't.

That's like saying that if you took Pokemon, and turned all the mechanics into DQM mechanics, that it would still feel like Pokemon because there's still Pokemon, Trainers, and Gyms.  It wouldn't either.

In Topic: Terry’s Wonderland 3D

26 December 2011 - 01:05 PM

Bleh...that really kills my interest in this game.  I was really hyped for it at first, DQM1+2 are two(technically three) of my favorite games, but DQMJ just didn't do it for me.  It didn't feel the same.

In Topic: Terry’s Wonderland 3D

26 December 2011 - 01:39 AM

Honestly, I very much hope that the 3D environments/battles is as close to Joker as they get in terms of mechanics.  I want to play a remake of DQM1, not DQMJ3 with DQM1 characters and story.

The amount the game is creeping on the border between DQMJ is worrying me.  It's called a remake, not a completely new game with familiar faces.

There's honestly nothing wrong with the original DQM1/2 mechanics.  I had no problem with them changing them for the Joker subseries (Or whatever it's considered), however when they make a remake...to completely change every aspect (minus the very core) of the game is destroying the point of making a remake in the first place.