Turns out I am horrible at making animations. If anyone has some talent and free time I would like to enlist the help of someone who could make me some modern styled dq animations. If so let me know and we could get a good base game for people to use in their fan games.
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jamiras843
Member Since 15 Oct 2008Offline Last Active Yesterday, 07:46 PM
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- Member Title Monster Masher
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Topics I've Started
RPG Maker VX/VX Ace animations.
10 May 2013 - 11:13 PM
Dragon Quest VI DS Sprites
03 March 2013 - 01:27 PM
Does anyone Know where I can get the sprites from VI? I have IV and V but no VI. I really only need the heroes so any help will be 'preciated.
Hey remember that game... Dragon Warrior?
25 February 2013 - 04:18 PM
So I was riding with my senior NCO to the motorpool and we happened to talk about games. We started talking about RPG's and he asked me if I remembered a game called Dragon Warrior. He then proceeded to hum the overworld theme and talk about how happy he was to beat the Dragon Lord before he found out he transformed. Now this seems quite simple but to find out your boss loves a videgame series that you do is awesome.
Roto's Revirth VX Ace Revival
21 December 2012 - 03:47 PM
I'm back with my fan game. New features galore in this iteration but some stuff has been removed as well. Mostly stuff that I could not figure out how to use or do (sad to admit). On to the biggest change of all though. The menu system. I posted a topic about the scripts but no one seems to want VX ace resources. I updated a lot in regard to the menus and font type.
Leave feed back on the direction the game is going, graphically anyway. Thank you for your time and all those who have supported me!
Spoiler

dadadadadada (level up sound?) After watching videos of DQ Monsters 1&2 PSX i realized that the menu system is quite neat. I also used the font that was originally used before the switched it. I think the font has a kind of charm to it honestly.

Custom battle script by yours truely. It now has the HUD at the top. It also has options to hide the HUD while the attacking process is happening. I am torn about those two options because the HUD takes a lot of space away from the Battle background but hiding it means you don't see your damage go down until the HUD reappears. Leave some feed back.

Status window is loosely based off DS remakes. Just no gold window and has the option of a small bio window. Should I use the bio window? Yes, no, go %*!@ yourself (I'm sorry, I'm hyper). Also I think I'm going to tie in the personality traits some how... Not sure yet. Definitely will for the sequel.

dadadadadada (level up sound?) After watching videos of DQ Monsters 1&2 PSX i realized that the menu system is quite neat. I also used the font that was originally used before the switched it. I think the font has a kind of charm to it honestly.

Custom battle script by yours truely. It now has the HUD at the top. It also has options to hide the HUD while the attacking process is happening. I am torn about those two options because the HUD takes a lot of space away from the Battle background but hiding it means you don't see your damage go down until the HUD reappears. Leave some feed back.

Status window is loosely based off DS remakes. Just no gold window and has the option of a small bio window. Should I use the bio window? Yes, no, go %*!@ yourself (I'm sorry, I'm hyper). Also I think I'm going to tie in the personality traits some how... Not sure yet. Definitely will for the sequel.
Leave feed back on the direction the game is going, graphically anyway. Thank you for your time and all those who have supported me!
VX Ace Menu scripts.
04 November 2012 - 10:30 AM
After about a month of learning the scripting process I have managed to make a menu system similar to woratana's which was used in previous VX games including my Roto's Rebirth and Hawkeye's Dragon Warrior Classic. If any one has VX Ace and wants to use the script just PM me and I'll send it. Now for the proof!

got the columns and location window taken care of.

status menu is now more like the DW color remakes where the name list replaces the menu command.
Now right now it has the options to not have a location menu, you can also move them around as you see fit.
I am currently only planning one update and that is to.
It also appears that the script is compatible with other scripts such as the yanfly menu cursor script.

got the columns and location window taken care of.

status menu is now more like the DW color remakes where the name list replaces the menu command.
Now right now it has the options to not have a location menu, you can also move them around as you see fit.
I am currently only planning one update and that is to.
- add windows at the bottom of the screen to display simple status
- add the ability to add common event commands much like my modified woratana script for VX.
- the ability to turn on and off menu background color.
It also appears that the script is compatible with other scripts such as the yanfly menu cursor script.
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