Encouraged by the recent success at extracting an overworld map from Dragon Warrior 7, I decided to spend a bit of time checking to see what else might be possible using the same method. To that end, here are the samples I generated so far:
Dragon Quest 6 DS Dungeon (Spiegelspire)
Dragon Quest 6 DS Town (Sorceria)
Dragon Quest 9 DS Town (Stornway)
Dragon Quest 9 DS Dungeon (Tower of Trades)
Dragon Quest 5 PS2 Overworld (Near Lofty Peak)
Dragon Quest 5 PS2 Overworld (Near Cave north of Coburg)
I have also tested on Dragon Quest 8 Overworld and it works nicely there too, but I need to free up some space on my hard drive to hold all of the input data before I can really demo that.
Anyway, I was wondering if people have a particular desire for what to see next. I am thinking I will try to do the full DQ5 PS2 overworld map, but I certainly intend to try to do the DS dungeon maps and maybe even the towns eventually as well. To help those along, I really need codes for those games. Walk Through walls codes would be good, and also codes to turn off the day-night system if applicable and to disable monster encounters / spawns. Anyone who can provide info on that stuff would be helping me a lot.
And just before I show the maps, I am aware of a couple of issues with some of them, all of which I would fix if I went to production mode:
- Extra strip of lines in DQ6DS dungeon map near the top (just need to crop them out)
- A couple of "jogs" in the Stornway map from DQ9 since I could walk through walls, but not through NPCs
- An elongated shadow in the first DQ5 PS2 world map. Fixable, and fortunately this area of the world is the only one where the shadow of the floating castle jumps into the mapping field of view.
Ok, here are the sample map strips: