I've always been skeptical about the effectiveness of petitions for anything. I imagine some must be successful, but I would love to see a break-down of the number of petitions that succeed versus those that fail. If only those freakonomics guys could get their hands on a dataset with that information, it would be interesting to see the results.
Regarding the Reggie thing, I found it interesting that he started with the strong statement: "I have to tell you - it doesn't affect what we do," and then followed that up in the very next sentence with the softened version: "We certainly look at it, and we're certainly aware of it, but it doesn't necessarily affect what we do".
After following what has been happening in the RSS thread for the DQ1 Mobile port, I was able to get a copy of the Android version and start messing around with it to see what it's all about. I also thought a comparison to the SFC version was warranted.
Well, I dug a little deeper into the content of this game and there are some interesting things that come out when comparing it to the SFC version. First thing that is quite clear is that this is not at all a direct port or upscaling of the graphics from that game. They are using the DQ3 / DQ6 SFC style graphics, which you will recall are quite different from the DQ1/2/5 SFC style. This means they must have recreated everything using the new tileset.
On top of that, the music is orchestrated which (as far as I know) is the first time DQ1 has been released with an orchestrated soundtrack.
I wouldn't be surprised if the game was made even easier than the SFC / GBC versions too, because I can hammer a dracky down in one hit at level 1 when equipped with the club. I don't remember it being that easy, even in the remakes.
Anyway, here are some comparison shots I took between similar stuff in the Android version and the SFC version:
Finally, here are some just extra screen shots that I didn't bother reproducing in the SFC version:
So what do y'all think about this game? After playing it for about a half hour this morning, I definitely think I would buy it if it came west. I actually like the portrait view too, since it is easy to hold and play with one hand, leaving my other hand free for BEvERages.
There does seem to be be some data usage when playing the game, as my phone recorded 3MB of data transferred over a period of about 30 minutes playing. It sounds like this could be DRM related as the game will exit abruptly if you lose a data connection for more than a few seconds. This was a bit annoying since I lost 3 levels of progress that way, but I guess I will have to anticipate those train-tunnels better and make sure to save before I enter them...
Anyway, I would love to hear any comments from people who have played it, or just people who are looking at the above screen shots and making opinions.
Hmmm, that's weird that it is not working for you. I took the following screenshots from my phone as I started it up and began messing with it. To launch the game, I just tap the hero's face icon near the bottom left of the screen:
Then, I just fuddle through the menu's like anyone who can't read Japanese.
Pretty interesting controls. I like it, but it took a few minutes to get used to it.
Huh. How about that. Selection on Ebay and Amazon is actually much better than I expected. Prices are ok too. I think Santa is going to be bringing some slimes to my house this year. Thanks for the help everyone!
As the title says, I am looking to grab some slime plush toys... for my... kids. Yeah. That's it.
Anyway, where is the best place for a Canadian guy to look for these? Alternatively, anyone on here have some they are looking to unload for a reasonable price? On that note, what IS a reasonable price for these? The only ones I have I got free as promotional material for buying and / or pre-ordering DQ games.
I suppose that is true, but in all honesty i just can't enjoy playing a game if i can't read the story as i go along, and i certainly cannot read Japanese.
I totally get that. That's how I felt too, which is why I waited so long for the Aeon Genesis project to complete. I got tired of waiting though, and was very happy to see the language barrier was no impediment to playing. Still, I understand you not wanting to play in Japanese.
Once you beat Rocket Slime it shouldn't be too hard to get a handle on what the original MoriMori's story is like That aside, I want to say there's only one part in the GBA title where being able to read Japanese might be helpful...
That one ninja slime trial where you have to wait around in front of the rock until the slime reveals himself.
... but beyond that you can get through it all by trial and error. Still a bunch of fun, though I want to say it's more challenging than Rocket Slime is (probably because there are no extra gimmicks like the tank battles, so it's all about bouncing around and carrying and chucking stuff).
I think a second possible spot where language could help is:
Where you have to find the slime in the Lighthouse tower and get the fourth stone tablet.
The guide by Darkcyde on GameFAQs can help someone through any trouble spots too.
I don't know if this common knowledge or not, but there IS a partial translation patch available that has menus, items and monsters translated, as well as part of the opening sequence and the first few Slime letters. It's not really enough to be too useful, but I was unaware of its existence for quite some time. If anyone wants to check it out, I can upload it.