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King Zenith

Member Since 14 Oct 2008
Offline Last Active Today, 02:29 PM

#398990 The Dragon Quest for the West Contest - Arus Ad Campaign

Posted by King Zenith on 11 September 2014 - 01:21 PM




Welcome to the first of what may well be a whole horde of contests in the "Dragon Quest for the West" series of contests.  The purpose of these contests is to create a social media firestorm with the intention of increasing awareness of the Dragon Quest series and getting the attention of the series' creators and other parties who have the power (but not yet the incentive) to bring these games to the west.


Your mission in this contest is to create an advertisement OR hashtag for Dragon Quest VII, focused on the Hero, Arus.




Each entrant has to come up with at least one piece of art done in the concept of an advertisement for DQ7 using Arus.  Maybe you make him look badass, maybe sexy, maybe you take characters from other games and have Arus totally wow them with his antics with a sword.  The sky is the limit, anything you can think of. 


Are you a lousy artist who thinks this contest is not for you?  Well don't run away just yet!  There are plenty of options for you to not only participate in this contest, but also to win!  Instead of a drawing or a beautifully Photoshopped design, you could try doing some cosplay and taking photos.  Or you could even make a video advertisement of sorts.  You could even just partner up with someone and help them out in some way.  Both of you will earn badges!  And if all of that is still not enough to get you interested, you could simply submit an idea for a clever hashtag that could be used to help with the twitter blast that will accompany the winning advertisement. 



Enough of the preamble, here are the juicy details:


1) Submit your advertisement to me via private message or directly in this topic if you prefer

2) Submit as many advertisements as you have the time to create, and feel free to work with others

3) Submit a maximum of two hashtags that are clever, catchy and relevant to Dragon Quest 7 and Arus

4) You have until Thursday, October 2nd 2014 to make your submissions

5) Submissions will be voted on by the community and two winners will be chosen: 1 Advertisement winner and 1 Hashtag winner

6) All submissions will be tweeted out during the contest period under the hashtag #DQForMeToo

7) The winning advertisement will get an especially focused twitter blast using the winning hashtag, and will also be shared on other sites


I realize it sounds like a lot of information, so if there are any details that aren't clear, just ask your questions here and we will get you sorted out.  Here are some fast FAQs to get you started:


Q: Do I need to submit a hashtag with my art?

A: No, no hashtag needed if you don't want to


Q: If I only submit a hashtag, can I still win a badge?

A: Yes! There will be two badges for this contest: 1 for the best hashtag and 1 for the best advertisement


Q: Do I need to be a member of the Dragon's Den to participate?

A: Yes, but joining is easy and free.  You could get around this by partnering with a Dragon's Den member


Q: Is this the longest contest introduction post ever?

A: Yes, yes it is.

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#398918 A Contest Idea For DQ7 and DQ10...and maybe more!

Posted by King Zenith on 11 September 2014 - 06:59 AM

Woah.  That's eerie.  I guess I was!

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#398439 Ignasia's Super Solo Hero Quest Playthroughs!

Posted by King Zenith on 08 September 2014 - 08:27 PM

Ha ha.  Awesome, I'll put that in my calendar.  It's a date!

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#398438 A Contest Idea For DQ7 and DQ10...and maybe more!

Posted by King Zenith on 08 September 2014 - 08:26 PM

Cool, thanks for the feedback guys.  I am thinking I will make this a separate contest series, outside the realm of typical numbered contests, but basically the same for all other intents and purposes. 


I was also thinking of naming the series: "The Dragon Quest For the West Contest!"  Any objections?  If anyone would like to take a crack at whipping up a logo in the next day or so, that would be cool. If not, it's fine, I will throw something together that will suffice.


Cesar, what is this sister site you are referring to?  Are you thinking of the DQShrine?  Realm of Darkness? Both of them?  Are there any other fan sites for the series that might want to get in on the action?  Seems like joining together all of the segregated portions of the fan-base would be the best bet for success on this effort.

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#398383 A Contest Idea For DQ7 and DQ10...and maybe more!

Posted by King Zenith on 08 September 2014 - 09:33 AM

Awesome, that's great Woodus! That should work nicely. 


And the contest period will definitely be longer than three days.  Should we consider tweeting out the submissions, just to keep things from going quiet while the contest runs?  Problem with that of course, is that the twitter blast is intended for the victorious submission.  Also, some submissions might suck... Maybe that doesn't matter though.

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#398371 Ignasia's Super Solo Hero Quest Playthroughs!

Posted by King Zenith on 08 September 2014 - 07:56 AM

Hey Alex, I just responded to your contest topic.  I know I am busy lately and more scarce around here than I would like to be, but I am hoping I can take the reigns on this one and do it justice at the same time.  You're right, it's a busy time of year, but I am really hoping things calm down after the 22nd, when we have a big milestone date for a project I am working on.


Thanks again for all you are doing to keep the momentum going.

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#398370 A Contest Idea For DQ7 and DQ10...and maybe more!

Posted by King Zenith on 08 September 2014 - 07:51 AM

Wow, sorry that I am so late to the party on this one.  I think the idea is great, and although I haven't had a lot of time for contests lately, I could probably make time for this one.  I can upload images straight to the Den, so we wouldn't need to worry about photobucket bandwidth stuff and all that.  If Woodus can handle the database side of things, we should be all set.  One thing I would suggest regarding that, is that there be a set of "share" links directly on the page that hosts the winning entries.  The share links I am referring to are of the variety you often see in news articles, like:




That ought to help people tweet it out and share it without much effort.  My apologies if this was already what you had in mind.  Just wanted to spell it out.



So, as mentioned above, I can take ownership of this contest and will attempt to run it to everyone's satisfaction.  May I take a day or two to get my head around it and set it up?  I would like to have a contest logo for it, and the contest should have a good snappy title if possible. 



- Should we have these recorded as numbered contests keeping with the typical Den contests system, or should we call these out as special contests akin to the Dragon Quest Superfan contest from a few years back?


- Should we allow collaboration between multiple people?  I am thinking yes, since I really don't see a down-side to that


- Prizes.  Aside from the glory of having your art or hashtag idea tweeted out and shared by millions hundreds dozens of fans, how else should we reward the contest victors here?  Badges seem like a likely choice, but I wonder if we can sweeten the pot somehow without breaking the bank.  The only problem I have with badges alone, is that there is not much incentive to allure participants who aren't already part of the Den.  If we want GameFAQ-ers to come out of the woodwork too and contribute, maybe there is some way we can increase the likelihood of that happening.


Hmmm, well I think that's all I have to say about that for now.  Thank for starting the topic ignasia7, and sorry for my delay in responding.  Weekends...

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#398365 DQVIII Progress - Summer '14

Posted by King Zenith on 08 September 2014 - 07:04 AM

Just finished the main quest and have started the post-game dungeon. Still loving it and getting a little bit sad that this will be coming to a close soon.  I guess I will have to soothe myself with DQ4, and then 1, 2, 3, 5, and 6 on mobile as they are released.

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#397882 RSS: Square Enix Wants to Localize Dragon Quest VII & X but Can

Posted by King Zenith on 05 September 2014 - 07:22 AM

Ha ha, the topic title gets cut off for me and therefore reads

RSS: Square Enix Wants to Localize Dragon Quest VII & X but Can
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#396692 First Images from the EBLASTOR - DQ8 World Map

Posted by King Zenith on 28 August 2014 - 08:46 AM

I'm starting to move again on this project since I have finally been able to use CheatEngine to help me streamline a couple of the tasks.  With that said, here is a prototype sample of the Dark Ruins island (see below).  This is definitely not the final version since there are some things I would like to change right off the bat.


1) Time of day.  This was captured pretty early in the morning and I think I would rather capture everything closer to noon.  It's a bit too dark otherwise

2) Cloudiness.  I am not sure how much control I will have over this, but I would like to at least try to reduce the cloud cover on the south-west portion of the island

3) Perspective removal.  I think I can do a bit of a better job reducing left-to-right perspective issues.  I can't really afford to be too picky, but I feel like my process changed too much just while working on this one island, that I really need to redo it to make it more consistent.


Anyway, here it is.  Looking forward to adding treasure chest and infamous monster location info directly onto the map when it's done.  For chests, the contents will be listed as well as info about whether you need a thief's or magic key to open it.



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#396683 Dragon Warrior VII PSX Game Script progress

Posted by King Zenith on 28 August 2014 - 07:00 AM

Hang in there AerynB!  Sounds like just awful work.  Thanks for the update!

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#396469 Using CheatEngine with PCSX2 - DQ8

Posted by King Zenith on 25 August 2014 - 01:04 PM

ha ha!  Found it!  The memory address with Empyrea's flight direction is 203A20F4.  The value stored in that location is a floating point type and represents Empyrea's heading angle (in radians).  A value of 0 points Empyrea due south (which I think explains why she is defaulted to pointing south when you initiate flight).  A value of pi points Empyrea due north.  A value of -pi also points Empyrea due north.


Ahhh, it feels good.  I am totally able to change this value to correct Empyrea's heading on the fly. 


This is fun.  Now I think I will try to find some other useful parameters like flying altitude to see if I can push her higher than the game's typical maximum altitude.  Depending on how much luck I have here, I could theoretically plot her entire course across the worldmap via a CheatEngine script (and could peg the time of day to be mid-day constantly). 


Anyway, thanks again for steering me in the right direction Erdrick!

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#396440 Guess I should probably reintroduce myself

Posted by King Zenith on 25 August 2014 - 07:33 AM

Hey guys!

I doubt anyone will remember me, as i was admittedly only semiactive before and, in my opinion, super obnoxious, but I was in these forums a long time ago.

I went by Striffen Cloud, then switched over to Silver Fang, and had migrated from Slime Knights when it went down. 


Figured i'd show my face since this is always the best source for Dragon Quest news, but as i haven't been here in at least three years i couldn't get into my old account.


soooo uhhh... hey! I've already seen a few usernames i recognize. It's good to be back.


I definitely remember you as Striffen Cloud.  Welcome back!  Glad to see you have found your way home. 


Now, regarding your names.  Striffen Cloud and Silver Fang... that's a fine pair of names!  In fact,





'Thias though...





I don't recall you or your other usernames. But 'velcome back.




Don't pay any attention to Democrobot though...



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#396289 Using CheatEngine with PCSX2 - DQ8

Posted by King Zenith on 22 August 2014 - 01:15 PM

Hi all,


I am trying to find a way to identify (and then possibly manipulate) values in the game data for Dragon Quest 8 using PCSX2.  Specifically, I would like to try to find the memory addresses for Empyrea's flying direction (presumably an angular measurement with respect to north, but who knows how it really works...), and I would also like to find the value for Empyrea's flying height. 


If I can find and manipulate those values, it will make my map making stuff a lot easier.  Oh, while we're at it, let's find values for the time of day setting as well.


Ok, so that being said, Sk8erpunq told me about CheatEngine and described a bit about how to search for memory addresses (e.g. fly in constant direction and search for values that didn't change...  change direction and then search values that now did change etc...).  This is great, but I am a bit new to CheatEngine and I think I might be doing some things wrong.  Do I need to somehow pause the game when I scan for changes in the memory? Or can I scan on the fly (pardon the pun). 


Additionally, when I do succeed in finding those addresses, am I going to be able to manipulate them with instant effect on the game, or even hold them constant?  For example, can I hold the day-time value constant so it is not allowed to change? 


If anyone has any experience with this (or just wants to learn along with me), please feel free to post your thoughts in here.

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#396074 DQVIII Progress - Summer '14

Posted by King Zenith on 20 August 2014 - 08:34 AM

I got really lucky with my Metal King encounters in the Dragon Graveyard, including one battle where the same MKS was resurrected (and re-killed) twice giving me 90k experience.  Now I have arrived at Empycchu after embarrassing Captain Crow.  49 hours in, and still loving it.

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