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King Zenith

Member Since 14 Oct 2008
Offline Last Active Yesterday, 09:21 PM

#396469 Using CheatEngine with PCSX2 - DQ8

Posted by King Zenith on 25 August 2014 - 01:04 PM

ha ha!  Found it!  The memory address with Empyrea's flight direction is 203A20F4.  The value stored in that location is a floating point type and represents Empyrea's heading angle (in radians).  A value of 0 points Empyrea due south (which I think explains why she is defaulted to pointing south when you initiate flight).  A value of pi points Empyrea due north.  A value of -pi also points Empyrea due north.

 

Ahhh, it feels good.  I am totally able to change this value to correct Empyrea's heading on the fly. 

 

This is fun.  Now I think I will try to find some other useful parameters like flying altitude to see if I can push her higher than the game's typical maximum altitude.  Depending on how much luck I have here, I could theoretically plot her entire course across the worldmap via a CheatEngine script (and could peg the time of day to be mid-day constantly). 

 

Anyway, thanks again for steering me in the right direction Erdrick!


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#396440 Guess I should probably reintroduce myself

Posted by King Zenith on 25 August 2014 - 07:33 AM

Hey guys!

I doubt anyone will remember me, as i was admittedly only semiactive before and, in my opinion, super obnoxious, but I was in these forums a long time ago.

I went by Striffen Cloud, then switched over to Silver Fang, and had migrated from Slime Knights when it went down. 

 

Figured i'd show my face since this is always the best source for Dragon Quest news, but as i haven't been here in at least three years i couldn't get into my old account.

 

soooo uhhh... hey! I've already seen a few usernames i recognize. It's good to be back.

 

I definitely remember you as Striffen Cloud.  Welcome back!  Glad to see you have found your way home. 

 

Now, regarding your names.  Striffen Cloud and Silver Fang... that's a fine pair of names!  In fact,

 

FinePair.png

 

 

'Thias though...

 

NameGusto.png

 

 

I don't recall you or your other usernames. But 'velcome back.

 

bgb00001_zpsb82eceb2.png

 

Don't pay any attention to Democrobot though...

 

SameThing.png
 


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#396289 Using CheatEngine with PCSX2 - DQ8

Posted by King Zenith on 22 August 2014 - 01:15 PM

Hi all,

 

I am trying to find a way to identify (and then possibly manipulate) values in the game data for Dragon Quest 8 using PCSX2.  Specifically, I would like to try to find the memory addresses for Empyrea's flying direction (presumably an angular measurement with respect to north, but who knows how it really works...), and I would also like to find the value for Empyrea's flying height. 

 

If I can find and manipulate those values, it will make my map making stuff a lot easier.  Oh, while we're at it, let's find values for the time of day setting as well.

 

Ok, so that being said, Sk8erpunq told me about CheatEngine and described a bit about how to search for memory addresses (e.g. fly in constant direction and search for values that didn't change...  change direction and then search values that now did change etc...).  This is great, but I am a bit new to CheatEngine and I think I might be doing some things wrong.  Do I need to somehow pause the game when I scan for changes in the memory? Or can I scan on the fly (pardon the pun). 

 

Additionally, when I do succeed in finding those addresses, am I going to be able to manipulate them with instant effect on the game, or even hold them constant?  For example, can I hold the day-time value constant so it is not allowed to change? 

 

If anyone has any experience with this (or just wants to learn along with me), please feel free to post your thoughts in here.


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#396074 DQVIII Progress - Summer '14

Posted by King Zenith on 20 August 2014 - 08:34 AM

I got really lucky with my Metal King encounters in the Dragon Graveyard, including one battle where the same MKS was resurrected (and re-killed) twice giving me 90k experience.  Now I have arrived at Empycchu after embarrassing Captain Crow.  49 hours in, and still loving it.


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#394779 Ignasia's Super Solo Hero Quest Playthroughs!

Posted by King Zenith on 07 August 2014 - 09:06 AM

Ha ha.  Sometimes it's not buried as deep as I would like it to be. 

 

<Me to my two year old>: Ummm, where is your diaper?  You put it where?  You slid down the carpeted stairs bare-assed after taking a diaper-less crap!?  *King Zenith Smash!*


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#394749 Ignasia's Super Solo Hero Quest Playthroughs!

Posted by King Zenith on 07 August 2014 - 07:04 AM

Wow, I don't know how you had the patience to endure that.  I'd have thrown something through my TV long before your breaking point. 


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#394454 Utterly Unsubstantiated Theory - The Dragonlord's Grandson

Posted by King Zenith on 05 August 2014 - 11:22 AM

I love this theory, unsubstantiated as it may be.  All the elements here seem reasonable to me, and I absolutely love this darker side to the Lora / DQ1 Hero love story.  I imagine that, since the Dragon King was capable of taking a sort of human form, the child could be born in a human form (and thus not be grotesque or immediately identified to be a demon of sorts).  I always imagined the Dragon King to be akin to the Dragovians of Dragon Quest 8 actually.  Clearly we know from that story that reproduction between Dragovians and humans can lead to... well... good things.


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#394358 DQVIII Progress - Summer '14

Posted by King Zenith on 04 August 2014 - 01:45 PM

I'm now in the process of plundering the Herb Grotto.  Battle with Dhoulmagus was a little bit hairy, but managed to pull it off without needing to get Angelo to level 30 (for the multiheal).  Evil Jessica battle was a snap.  I've got 41 hours into the game now and am still loving it.  Definitely enjoying the fact that I can play this game on the go and quick-save nearly anywhere.  It lets me take my time wandering around places instead of feeling like my sessions need to be furiously quick sessions before I get interrupted and need to turn the game off. 


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#393304 Dragon Quest IX World Map Gets a Facelift

Posted by King Zenith on 24 July 2014 - 09:08 PM

Thanks.  It took about 4 hours.  With all the tools in place, I just had to kick things off and just babysit them to make sure they kept running.  Hardest part was lining up the strips and removing the seamlines.  Fortunately, the starflight covers a pretty wide ground swath, so it only took 15 strips to cover the whole map.  By comparison, in DQ8 it took 15 strips to just cover the island with the dark ruins on it...


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#393276 Dragon Quest IX World Map Gets a Facelift

Posted by King Zenith on 24 July 2014 - 09:12 AM

Thanks guys!

 

Sweet.  How did you get the Starflight Express out of the images?  Cropping or air-brushing?

 

Cropping.  This map is composed from thousands of screenshots (or more accurately, frames from a video file), and I only use the bottom 3 lines from each screenshot so that perspective is maintained while composing a vertical strip.  Since each screenshot is essentially cropped to those bottom three lines, the Starflight Express never comes into the picture.  The shadow comes close though.  Wish I could turn off the cloud layer.  There's a couple of pretty heavy cloud belts in this map.


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#393266 Dragon Quest IX World Map Gets a Facelift

Posted by King Zenith on 24 July 2014 - 08:02 AM

I decided to redo the Dragon Quest IX World Map to take advantage of recent improvements to my process.  I rescanned the whole map as viewed from the Starflight Express.  Some of the key improvements:

 

- Higher resolution, giving more detail at 100% zoom scale

- Proper aspect ratio maintained (the previous version was squished in the north-south direction, making it seem like the world was much wider than it was tall

- Colors are brighter

 

In any case, here is the new finished map (click on it and view as image to see full resolution):

 

DQ9_Starflight_Worldmap_v2.png

 

 

Just for fun, here are some comparison images to show the change in detail (and aspect ratio) from the old version to the new version:

 

Alltrades Abbey Region:

 

New Version:

Starflight_Alltrades_Area_New.png

 

Old Version:

Starflight_Alltrades_Area_Old.png

 

 

 

Magmaroo Region:

 

New Version:

Starflight_Magmaroo_New.png

 

 

Old Version:

Starflight_Magmaroo_Old.png

 

 

 

Angel Falls Region:

 

New Version:

Starflight_Angel_Falls_Area_New.png

 

 

Old Version:

 

Starflight_Angel_Falls_Area_Old.png


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#393252 hullo

Posted by King Zenith on 23 July 2014 - 09:16 PM

 

thank u guys but i think its magenta not purple
the hero in that zoma pic is tana is that a reference tp tana nile from rigel?

I honestly couldn't say. It was sent to me by my friend on this site during our very long conversation on here.

 

 

Cool, time to start searching for something to use the next time someone joins.  Hurry! Someone could join tonight!


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#393228 Big book of beasts

Posted by King Zenith on 23 July 2014 - 12:29 PM


If I wanted breasts, I'd go over to Tumblr.

 

 

Wow, cool.  I didn't know Tumblr could do that!  I figured if I wanted breasts, I would need surgery.


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#393212 Big book of beasts

Posted by King Zenith on 23 July 2014 - 11:23 AM

You must be referring to this:

 

Contest_39_Pic1-1.png  Contest_39_Pic2-1.png


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#393180 Big book of beasts

Posted by King Zenith on 23 July 2014 - 05:38 AM

Wow, sounds like a big project.  I actually just came to this thread because I thought the title said "Big Book of Breasts".  Imagine my disappointment. 

 

Still, this would be very cool to see.  I don't have any time to commit to it, but I thought I would point you to this Monster DB that was created by Dragonlord's Realm and AerynB.  I have linked you to the Green Dragon page, since you have an affinity for them.

 

Good luck with this!


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