Hi rmcin329, I just finished reading the above and I have to say I really hope you don't call it quits here. That being said, I am hoping you would be open to some advice that may save you some headaches if you do decide to pursue this further. For that matter, the following advice applies to any monsters game.
Based on your above screenshots, it seems to me that you may be placing to much significance on stats and not enough significance on skills. I see that none of your monsters have any healing skills of any kind. It's utterly astonishing that you have made it this far with that kind of skill build. To demonstrate the difference that skills can make, I have some screenshots of my own that show the state of my team when we beat Gisvarg:
As you can see, my levels were low and my maximum health and magic stats (shown in the first screenshot) were fairly low as well. I know these don't show the attack, defense and other stats, but they were proportional to the health and magic stats.
The keys in his battle were to use a combo of physical damage and breath attacks (reducing MP consumption, see how little Slalon and Venasu consumed). Carol was my healer and accordingly, he used a fair bit of magic, but had plenty left over at the end. The physical damage was bolstered by having a good caravan with warriors, fencers and fighters. Each wagon should have a lineup consisting of: warrior, fencer, fighter, support guy, with support guy being one of: mapper, seer, cleric, sage, metal master or merchant depending on what your current goals are. For a boss battle, I recommend mapper, sage and cleric to ensure quick traversal of the dungeon and for a bit of support. Chefs, medics, fishers, knights, etc... are all just taking up valuable space that can be used by an actual useful member of your party.
Here are the snapshots that show my skill builds:
As you can see, EVERYONE has revive. You need to have that capability on everyone because you never know who is going to get hit with a critical in a boss fight or get an unlucky turn order. Everyone also has Heal All so that healing is never an issue, no matter who needs it. At least one guy should have Heal Us All to pull you back from the brink of defeat in a pinch. After that, throw in a mix of powerful spells / skills. Breaths are nice for the MP consumption. Good mixup spells like Defense Sap, Increase, TwinHits and Lightwave are great too. Build out a nice set like this and you will be unstoppable, almost completely independent of your stats.
Once you have that down, then you can refocus on stats and make yourselves godly with little effort because spirit bosses won't be a grind. It doesn't take many reformations to get these skill sets either. Have a look at my latest character builds with great skills and beastly stats:
Look at those + levels. +18 is the highest one I have. My in-game clock was at 67 hours when I beat Gisvarg. It's now at 153 hours, after spending much more time working on stats, but just getting the skills required for Gisvarg did not take long comparatively.
I know I mentioned it before, but having a couple of sages (or just one True Sage) is the silver bullet to pimping your caravan members. One you have the Return spell, you can blaze around the whole world in a few minutes. This avoids tons of tedium and will help prevent burnout.
Here are the caravan members I have picked up using this method:
Anyway, that's my advice. I hope you continue to pursue this and thank you for the regular updates. It's been fun to read and I look forward to more. If you do just back to DW1, please keep us posted on how that goes too.
That'd be a cool idea. The DW patch uses the classic Dragon Warrior style names like Blaze instead of Frizz, Return instead of Zoom, Metal Babble instead of Liquid Metal Slime etc... The DQ patch uses names for items and spells that are more consistent with the DS translation, but also has some names that are more true to the original Japanese release, like the location names, character names etc. Papas instead of Pankraz, Santa Rosa instead of Whealbrook etc...
I hereby dub thee Furtamor, since I can no longer distinguish between the posts you make and the ones that Mortamor once made. You've been here for little over a month but have made 348 posts (at the time of writing this), and an overwhelming majority of those have been spent arguing with people. I will say that you have managed to bite your tongue and not directly insult people, so you have that going for you. Still, it's growing very tiresome to hear your complaints and negative comments throughout the forums. Tread lightly, Fur.