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Member Since 25 Sep 2008
Offline Last Active Sep 30 2013 07:32 PM

Posts I've Made

In Topic: Anyone been able to play DQ5 translation on last model of PS2 slim?

30 September 2013 - 07:22 PM

The PS2 90000 blocks the exploits that allow you to run burned games. To the best of my knowledge, no one has cracked it.

The 90000 only blocks the memory card/freeMCboot type exploits, using Swap Magic and something to block the lid sensor still works just fine, though you need SM version 3.6 or 3.8, not earlier versions.

He says he's played other backups/translations on it before.

I tried a few burned games on my friend's system using Free McBoot and I wasn't able to get any of them to work. Now I'm curious to know what games do work, or what method was used to get them to work.
I have indeed, but again not freeMCboot. Every game I've tried other than DQ5 works. I've played the translated Phantasy Star 1 remake (not to be confused with the Phantasy Star collection, this is a full remake for the PS2) for instance.

I played thru it on my PS2 without any problem. It's model is SCPH-77004

Yeah, that's an older slim model, not the model I'm having problems with. They didn't completely change the appearance for the last type of PS2 the way they did with PS3 super slims, so it's easy to mix them up.

(I don't mean to come off as dismissive of your post if it seems that way, it's still good to have another data point of a system model that runs it).

In Topic: Dragon quest sucks

22 September 2013 - 03:28 PM

Does that mean that Dragon warrior blows?

In Topic: DQ V PS2 widescreen

22 September 2013 - 02:13 PM

Did DQ8 support 16:9 natively? I read the tutorial on how to make one of these patches and I'd like to try it out. Just because I can.
In fact, I'd like to try out 16:10, as my monitor uses that aspect ratio.

DQ8 supports 16:9, but it's kinda half-assed. The main playfield and battle screen are fine, but the menus and some of the other stuff just gets stretched out so they look wrong. I find it pretty annoying.

No ps2 games except for a few support 16:9. It uses anamorphic widescreen. Basically they cram a 16:9 view into a 4:3 view then let the tv stretch it out to give the illusion it's a widescreen image.

That's just how 16:9 works at SD (or ED) resolution, no way around it except moving to an HD resolution (which most PS2 games don't use, including DQ8).

In Topic: Anyone been able to play DQ5 translation on last model of PS2 slim?

22 September 2013 - 02:02 PM

Fortunately it seems to work converted to a PS2Classic on my PS3 slim w/CFW. Still wonder why it doesn't run on the PS2 90000, though.

In Topic: What do you think of all the Slime name changes?

17 October 2012 - 03:14 PM

While I preferred babble to bubble slime, it doesn't really bother me. Likewise healer to heal slime.

The only one that really does bug me is how red slime is now she slime. Come on, they aren't even female slimes or anything. I've heard it's because now they look like they have an orangish hue, but it's not a very orangey color to my eyes, more of a change from a deep red to a red with a slight orangish tint, but still close enough that red slime would still be a perfectly cromulant name.