Woodus and Dragoon, right right, it all depends on what is contained in the cart about connection data, and what is in the server, and whether, yeah, if they use a special key (hopefully not one universal to that particular server, but just to access the game...or would it not work that way?).
Ryu...dude, ya, that's somewhat true. "long, long" is a bit of a stretch, don't you think? Especially when they pulled the plug after 23 months in the US, 22 months in the EU and 21 months in the AU regions back in 2012, until we complained. Considering Japan has had the game since 2009, their server is still up, there is at least one quest that requires a DQVC ONLY item to complete, and several other quests are difficult to complete without the DQVC (well, ok, we can use yab's chest system, but it won't work on every map, and very few people will have the ability to access those uber maps that make chest farming grottoes such a breeze).
This also bodes poorly on whether roughly 20% of the actual game will remain in place, and by that I'm talking about the Guests and Quests. Recall that several quests require certain items only available through Guests during birthdays and holidays, and DQVC.
The fact that SE won't even tell us that they have shut down DQVC, and that they've lied this time multiple times in their claim they do not run it, not only bodes poorly on the future of Quest and Guest downloads, but on future releases with online content. Given the penchant is now to release single player games with online-only content, this behaviour should not be tolerated and needs to be nipped in the behind now. Not saying the endeavour will amount to any fruit, but it sure beats doing nothing, and if I can actually get some online staffers to see the point in this, there is always a chance of a ripple effect. SE cares more about it's bottom line, and as redneck points out...they oh so deserve it.
Ok, so the current status of my article. I wrote the following so far, and this is my third draft. I'm only posting this thus far, as I've since come up with a better outline model I posted on GFAQs, but I'll repost here as well, because it's comical and I can't believe I actually wrote it how I did:
THE SQUARE EMPIRE STRIKES BACK
The Implications of the Loss of DQVC in the Dragon Quest Community
Like the Empire in Star Wars, Square Enix has decided once again, that non-Japanese fans of its' second flagship series, Dragon Quest, have no relevance or importance. Their method of attack, to turn off an integral service to the newest core game to hit Western shores, Dragon Quest 9, without a single word. Then, like a military police state, shut down all fan voices demanding to know what the real status is and attempted placation by falsely claiming to not run the server, a claim that one year ago was made and proven untrue when the same server was taken down in June of 2012.
Now that I have your attention, let us fall back to reality and I will discuss the real situation of how Square-Enix is currently treating the Dragon Quest fan community outside of Japan, the implications of this, and possible solutions.
The server, and service, that has been turned off is called DQVC (an amalgamation of DQ, Dragon Quest, and QVC, the infamous shopping network). This service is available once per day, starting at
Instead my current model I'm going to use, and I will keep just the subtitle of the above, will be the following:
Maybe "Square Enix Removes Key Game Feature Without Warning" as a more appropriate title.
Then I should, as a basic outline, open up with the assumption that we know what Dragon Quest is, we know Dragon Quest is produced by Square Enix, and for anyone who wants to do a touch of researching, I'll assume people already know or would find out that Nintendo having produced DQ9 outside of Japan, has no bearing or relevance in this fight until it will be mentioned.
So introduction paragraph will simply announce that SE pulled the rug out from the service DQVC in June of this year. DQ fans complained, SE gave us a runaround, then claim they do not run the server.
Paragraph 2 will discuss the basics of what DQVC is, and that the game cannot even be completed without the service, and several pieces of equipment made unavailable permanently with the cancellation of the service. This will cover the current state and the lack of benefits going forward to current and future DQ9 players, as there are still new players and likely will be going into the future.
Paragraph 3 will discuss that one year ago, in June, the same thing happened, SE gave us a runaround, we called Nintendo, then SE relented and admitted they run the server then summarily fixed it, giving no indication it would be turned off to anyone from the US or AU. Only one message from the EU offices to a single poster indicated the EU branch of SE will consider turning off the service permanently in 1 year. However no confirmation was given after that point that this was so.
Paragraph 4 will discuss the implications of DQVC going down, and whether even the Quest and Guest system, because of DQVC's being pulled, will also be taken down without notice, and the implications of losing roughly 20% of the entire game.
Paragraph 5 will discuss the business end, the cost and a simple comparison of 100,000 users versus a realistic 100-10,000, and compare these to Lineage 2 bandwidth and a basic cost comparison to show this cannot be attributed to a business decision because it costs virtually nothing to keep it going indefinitely.
Finally, Paragraph 6 will be possible solutions. I changed my mind and instead I'll open up by pointing out that given the game came with the service, it is necessary to complete the game, it offers tremendous benefits and play value for new games and existing games, and the cost analysis indicates that given future expansions of bandwidth and so few simultaneous players, they should reinstate it permanently. The second solution being to make a deal for another company to permanently run the server given...costs say it should be. The third being to release the code to fans and allow us to continue to enjoy DQ9 to its fullest, and bring up PSO.
Finally closing, that whatever SE's decision over the above, should they decide to read this article and act upon it in some fashion, they should do the following: communicate with fans, be open and honest, if you are going to permanently shut down the servers, and do not want to ever start them up again, let us know, we deserve it, we have spent good money now, and would LIKE to on future Dragon Quest releases.
I'm a bit tired of starring at my computer screen, so I'll come back later. Tell me what you guys think of the format and general direction.
Edited by ignasia7, 11 July 2013 - 03:21 PM.