Hi Shinryu, hope you can answer some questions for me.
1. Do you happen to know the requirements for the Ultimate Combinations?
2. Do you know other "ultimate traits" aside from Action Times Up and Ultra Hard Metal Body and their respective descriptions?
3. What will happen to monsters with AI1～3回行動 if you upgrade it via Ultimate Combination? Will it be upgrade to AI2～3回行動? Like #609 Demon God of War Zemerugiasu.
A METRIC CRAPTON OF INFORMATION DRAWS NEAR!
My computer can't find its own harddrive (and my dad can't come help me until most likely Monday), so I don't have access to the wiki atm unless someone wants to link it. I did try to find it through google, and instead I got a site similar to one I used as an information resource for Joker 2 Professional.
For your first question:
"The ultimate combination, is a special blend made possible after seeing the ending of the story of Wonderland 3D Terry,
Blending the monsters of the same race is the first condition,
It becomes the ultimate formulation when the positive value of the monster exceeds 100 besides,
"Special children candidate" appears in children candidate.
Rank of monster was born in ultimate combination becomes SS,
Plus value is in ★ mark."
That's from Google Translate. Judging by the Engrish, the "ultimate combination" cannot be performed until you defeat Milly(new En.)/Milayou(old En.) at the Starry Night Tournament, or until you defeat the true final boss of the new postgame content, Demon God of War Zemerugiasu/魔戦神ゼメルギアス (it doesn't say which, but I'm guessing the former since it shows you the ending first).
After the option is unlocked, there are a number of conditions for the process to work: First, you need two of the same monster, and must synth/breed them together. Second, the positive value (that small number that shows up next to a monster's level, like +6) for the resulting monster must be equal to or exceed 100. If both of these conditions are met, a special version of the monster you're synthesizing two of together will be listed in the possible results box, like the X/Xy system in Joker 2.
For your second question:
"Monster born in ultimate formulation,
- "Number of actions up"
· "Metal Body"
· "Behavior order up"
· "Resistant up"
It has a feature that can be learned to choose one from among characteristics such as.
If you select the characteristics that have already, its characteristics are further enhanced."
The options are, in order, and going by the Engrish as well as what I know for a fact:
-Increase the number of times a monster can act per turn. How it works I already explained two posts ago
-Grant the monster the trait Light Metal Body, as well as increase all stat caps except for HP, which is halved instead
-Grant the monster the trait Early Bird, as well as increase all stat caps
-Grant a one-stage boost (+0.25) to all of the monster's resistances, as well as increase their stat caps. The exception is if a monster is Vulnerable to something (1.5x), in which case it becomes neutral instead (1x), as there is no 1.25x tier for resistance
-Grants the monster the Crafty Devil trait, which is the signature trait of Leonyx (other monsters have it, but it's clear he's the most notable), and increases the monster's stat caps
If a monster ALREADY HAS one of the above traits, it will be enhanced; these can result in traits that no monster has normally, such as the aforementioned ＡＩ３回行動.
For your third question, ＡＩ1~３回行動 is Tactical Genius, so it becomes Double Trouble.
How all the changes in tandem with already-existent traits work is as follows:
Action times up: Again, how it works I explained two posts ago.
Metal Body: Nothing -> Light Metal Body (all damage taken is halved; MP consumption increased 1.5x) -> Metal Body (all damage taken is reduced to 1/3; MP consumption increased 2x) -> Hard Metal Body (all damage taken is reduced to 1/4; MP consumption increased 2.5x) -> Ultra-Hard Metal Body (all damage taken is reduced to 1/5; MP consumption increased 3x) The only monster with Hard Metal Body normally is Diamond Slime, and no monster has Ultra-Hard Metal Body normally. If a monster has Light Metal Body normally and this option is chosen, their HP is halved again. If a monster has Metal Body or higher normally, their HP is only SLIGHTLY reduced.
Behavior order up: Nothing -> Early Bird (the monster has priority on all its actions, making it act first. If multiple monsters have this trait, or another monster uses a skill with equal priority, the monster with the most Agility will act first. Reduces resistance to Poison, Confusion, Inaction, Paralysis, and Sleep two stages (-0.5)) -> Ultra-Fast Action. I can't remember if it reduces resistances further, or if it's the same decrease. If a monster has Small Body (priority on all actions, plus increased evasion rate), it will become Ultra-Fast Action as well. Supposedly there are one or two even stronger versions, but no monster has Ultra-Fast Action normally.
Resistances up: Vulnerable (1.5x) -> Normal (1x) -> Mitigation (0.75x) -> Halve (0.5x) -> Quarter (0.25x) -> Immune (0x) -> Healed (-1). Absorption and reflection are not affected, and it is impossible to get reflection this way. I should note that the change affects ALL resistances, even the ones that aren't damage skills like Frizz or Bang, such as Poison or Paralysis; I don't know what happens for skills or effects that don't actually do damage, like War Cry or Burning Breath.
All Guard Break: Nothing -> Crafty Devil (enemy resistance to all of this monster's attacks, spells, abilities, and effects is reduced by one stage (-0.25). Immunity, absorption, and reflection are unaffected. Increases MP consumption 1.5x). There's supposedly an upgrade for monsters that already get Crafty Devil, but I haven't seen it. Going by the other options' trends, it most likely reduces resistances two stages (-0.5) and increases MP consumption 2x.
Edited by Shinryu, 10 May 2013 - 02:48 PM.