As a DM, if you tell a game with lots of battles and "you are 13 years old onion knights. go and save the world" storyline in dice&paper role play, everyone will surely leave your game or gets himself in killed in a couple of hours. That's for sure. You can try it out anytime you want.
But if you tell a catchy and creative story, everyone gets interested in the game and even forces you to tell the game for long hours. For years, I was a Dungeon Master in D&D games and i saw the results. Everyone gets tired from battles very quickly, people always prefer role playing over battling. You can test it anytime, anywhere, with any type of role maker. It's even told in DM's Hand Book and Player's Manual.
Irrelevant and completely inconsequential to the topic at hand: The core interactivity device that makes an RPG an RPG, which LMB has successfully argued is the abstraction of actions to numeric systems used to fuel the imagination.
If you had paid attention, you would note LMB was careful to address, for your sake so you would not misunderstand his argument, that stories complement and enable the underlying game mechanics. This is exactly what you are saying here, except you're too inattentive to understand what you are actually saying and you continue to argue irrelevant points in an attempt to argue down a well deduced conclusion, which you have not taken the time to understand, based on real, non relative evidence. If you would calm down for a second and stop jumping to conclusions based on the erroneous comparisons you keep making, you would realize exactly what has been said and if nothing else be smart enough to walk away, if not agree or make a coherent argument against it.
To be final and clear about this: No one, despite what your threatened mindset might lead you to otherwise believe, is saying that story is not important.
All i wanted to say for long hours, "battle system" or "long gameplay" is NOT the main feature in role plays. You can not consider my viewpoint as "So the Resident Evil is a RPG" also. RPG games are NOT the same with dice&paper games. If you want to play dice&paper, go and play dice&paper, not Final Fantasy. Nothing compares with playing with the real people alongside with you. They are totally different things.
No matter what you meant this to say, this means nothing. Don't waste time typing out paragraphs if you're not going to spend the time it takes to make them understandable.
I'm saying again, Role Playing Games are NOT dice&papers, they are just a video game genre with role playing elements in it. Your character has their own skills, he/she develops by time, you make small decisions, spend your money on equipments, and battle your way thru dungeons, bosses. These are not the features you can find in Resident Evil or Pro Evolution Soccer. So metroid-vania style Castlevanias are RPGs, new Zeldas are RPGs, King's Fields are RPGs. They have common points with D&D, but they are not the same. And no RPG game will be ever the same with it.
RPGs are video game genre, don't consider them as dice&papers, cuz they are completely different things. So if you are making a video game, you need to include good musics, storylines, atmosphere, characters, features also. A good is a good mixture. Without that story(even though i didn't like too much), FF7 wouldn't sale that much, without that musics Symphony of the Night wouldn't sale that much, without that atmosphere King's Fiedl wouldn't sale that much. And this list goes on like this...
This was the last thing i will say here, i won't reply anything except for the responses or thoughts to my RPG list. You can ruin my thread whatever you want
For things to have commonalities does not necessarily mean they are of the same classification. Both a garage and a coat hanger are used to safely store things, but you would not hang a car on a coat hanger. A garage is NOT a coat hanger.
Similarly, modern Castlevanias and Final Fantasy have the common element of using number systems to represent character growth, but they each use this system in drastically different ways. They have completely different game play. This is fact you cannot deny. This difference in gameplay is what makes one an "Action game with some elements from RPGs" and the other an actual "RPG."
I'm going to go on a tangent now because I feel like $#!&@ing about something that Crunches my Carrots:
I detest how so often people make assumptions about things that cannot logically, in any way, be concluded. It's one thing to give an idea consideration due to inductive evidence. It's a whole other, completely stupid thing to try to meaningfully associate things together based on generic similarities that are irrelevant to what the thing actually is. It is especially stupid when this grouping is based on personal feelings for the things in question.
In other words, I hate this kind of thought process:
"I like Final Fantasy, which uses a number system to represent character growth.
I like Symphony of the Night, which also uses a number system to represent character growth.
Final Fantasy is an RPG.
Therefore, because I have given the term "RPG" a positive connotation, Symphony of the Night must also be an RPG!
Man, I'm GOOD at these logic stuffings!"