Let's discuss enemy articles
#1
Posted 18 January 2011 - 11:18 PM
First off, I created this page for displaying the current color schemes for various templates. Enemies are currently an orange color.
http://www.dragon-qu...Template_colors
Now then...enemy articles...
1) Should the enemy template align left or right on the page?
Personally, I think left. Putting them on the right leads to lots of awkward white space.
2) What should the design strategy be for enemy templates on large enemy articles?
I attempted to address this a while back by making the enemy template show/hide. Most people that visit the slime article probably don't want to see all the stats for a slime in every game. It is more common to allow them to choose which they would like to see, plus it keeps the page shorter. However, this leads to many, many orange header bars all the way down the page. Anybody have a better idea?
Final Fantasy wiki for example, decided to split enemy pages by their game. Their 'slime' article is a disambig page which shows the links to each slime page for a specific game. However, Dragon Quest tends to have more repetition than FF and having 27 slime articles seems like major overkill. There simply isn't enough data to write about slimes in Dragon Quest II to merit their having an individual page.
3) As for the enemy template(s), my plan is to have one "default" enemy template which contains the basic information about an enemy from any game. Then, we can have more specific enemy templates on a per game basis. Otherwise it is simply crazy to try and cram all the data into one template. It makes sense to have more specialization for the things like recruiting monsters, weaknesses, etc.
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#2
Posted 19 January 2011 - 05:24 PM
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#3
Posted 19 January 2011 - 10:42 PM
I usually had the templates aligned right because it just seemed more comfortable to have it closer to the the emptier looking side to even things out (since the left has the main navigation bit). This does put a lot of white in the center, though, which you described previously (the center, that is) as being the 'money area' of a page, so it might be best to stick with keeping them aligned left.
And I guess the main enemy template would be like the one immediately in the upper right corner of an article, yeah? Usually showing an image of the monster, its different names throughout time, and its first appearance? Because I kinda like how that template's shaped up. Works for me if it follows that fashion.
#4
Posted 20 January 2011 - 09:34 AM
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#5
Posted 04 February 2011 - 10:06 PM
Edited by FlyingRagnar, 04 February 2011 - 10:06 PM.
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#6
Posted 12 February 2011 - 11:37 PM
#7
Posted 13 February 2011 - 01:01 PM
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#8
Posted 22 February 2011 - 07:50 AM
But given the tabs, putting the recruitment info in the main articles seems perfectly fine, too. I don't imagine having separate articles would cause that much a hassle with redirect pages, but I'm not opposed to putting the recruit info in the main articles as well.
I should probably choose a side, here
#9
Posted 22 February 2011 - 04:17 PM
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#10
Posted 25 February 2011 - 03:07 PM
Ok, but even if that is the case, wouldn't it make more sense to just put them in a subpage? Like Slime/recruit? Then at least the pages are connected no matter what and a redirect would also redirect the subpages.
That's how I originally set them up, but I went with (recruit) to make it consistent with the DQ7 monster class pages, which have (class) in name.
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