This web page is all about the Dragon Quest Card Game. The game was a Collectible Card Game (CCG) which was released in Japan by Enix in 2000, and later discontinued in 2002. This site is dedicated to preserving as much as possible from this amazing 13 year old game which never saw an English release.
I have a hard time recommending Witcher 3 to anyone.
I liked it a lot, but after being done with it, it's one of those games I don't feel like ever returning to. Looking back on it, a lot of it was grinding mediocre sidequests and scouring repetitive environment. Apart from that its biggest qualities is the world building, dialogue and story progression. But it's also extremely dry, typical of Western RPGs, and doesn't have the same impact that W2 did to me. It's your typical open world "casual" RPG, and probably better than Skyrim.
I don't think DQ menus need to be "modernized" in any extreme sense. But what the hell keeps them from using icons? It helps so much with quickly discerning what you're looking at when it comes to a huge list of special abilities and inventory. It seems the PS4 version does have very simple icons to indicate if something is equipment or usable item, etc. But why not use something more indicative? It's not that I don't like reading text, but it really helps when glancing over long lists, and makes the experience more smooth and intuitive.
Skyrim pulled a similar trick compared to Oblivion which had icons/thumbnails for everything. The menu might look much more modern and sleek, but it's way more cumbersome to use. I'm not a fan of having to load a full screen menu in DQ8, but I love everything else about it.
Squirrels ruin outside life here where I live, chewing up playground equipment and car parts. Hell, there are so many running all over, they ruin inside life too because the damn dog hardly ever stops barking at them!
Atlus didn't ruin squirrels. Squirrels ruined squirrels.