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Member Since 07 Aug 2008
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#424287 Will we see VII at E3 2015?

Posted by redneckpride4ever on Yesterday, 05:26 PM


Best Buy had a whole series of DQVI promotions, around the release, in Long Island, and in Danbury CT.  They sent a representative from Nintendo there, who gave me a DQVI poster and took my picture for marketing purposes, when I showed up.  I went to two of these promotional events (hoping to do some DQIX canvassing) and only met one other DQ fan.  At the second promo event I was told that I was the only one who showed.  I found out about these promotions online, from a conversation from the GameFAQs forums, which lead me to a link to the Best Buy website with a blurb about the events.


It's almost like it was deliberately set up to fail.  Why would they send a representative out to gather marketing info on a game release that they weren't aggressively promoting?


Wow, I think I recall that now.  Right, it's not much different with the Gamestop window sticker.  Spend some money for promotional items and a big scene, but little to no evidence of actually pushing or letting people know about the events.


It certainly does seem like it was setup to fail.  Like they could say, see, we did spend money on a promotional campaign.  I wonder if Nintendo and SE had a lot of infighting.  It certainly seemed like SE, up until Dragon Quest IX, was setting itself up to fail.  Assuming bad sales, doing less and less about it, then claiming DQ is a Japanese RPG that Westerners don't get.  I have to wonder if this is due to SE, or did Nintendo decide they didn't care enough to follow through on their promise of assuring Dragon Quest in the West?  I mean after 9 they dropped the ball one after the other, now we're looking at a 3DS devoid of any DQ releases outside of Japan.  Was Nintendo deliberately assuring failure so it could have an excuse for a decision already made based in a corporate boardroom in Japan?  Perhaps based on a notion that due to the DS popularity, that DQ9 should have sold even more?  Like, 1m copies in the US alone?  Let's face it, DQ9 was well advertised, but compared to something like, oh, I don't know, Final Fantasy 13, or Halo 3, or Call of Duty: Write a Name Here, it was paltry.  The sales numbers fit perfectly with the campaign size, scope, and how long it ran.  Maybe it just wasn't enough.  Maybe there's another reason: SE demands that Nintendo did not want to deal with, or contract negotiations take forever.  There are a number of potentials, but it definitely does seem like the DQVI campaign was designed as a farce.



The funny thing is that SE expected us to disappear into the void. 2 years ago they put up that Phil Rogers blog. I firmly believed it was designed to have, for lack of a better term, a bunch of sheep write in "Hurr durr, FF and KH". Then they'd deliver their FFs and KHs, from thence they could publicly claim they listened to the fans and delivered. Unfortunately for them, there were no sheep.


That was actually the true starting point in the DQ base becoming vocal- the VAST, perhaps 90% or more, of the requests were Dragon Quest. That likely lead to them thinking "Oh $#!&, our make believe game is blowing up in our faces!". Further down the line came Op. Hero, a bolster to my pages, and a virtual avalanche of fan outpouring.


I know I've said this before, but Heroes getting announced for us the day before the Japanese release and their use of Drew's hashtag is not mere coincidence. Nor is the fact they acknowledged and plainly said they were concerned about DQ7 selling. I sincerely commended their honesty instead of treating us like untouchables in a caste system.


I live literally down the road from one of the Sturm Ruger firearm factories. My Dad knew Bill Ruger Sr., and said what he admired about him was that he was willing to take risks and provide special services for his consumers. Around 1986, my Dad recalls, people were sending their old style single action revolvers to be modified with a transfer bar system that prevented direct contact between the hammer and the primer. As a result, you did not have to leave an empty cylinder chamber. You could have the entire wheel loaded and not worry about accidental discharge.


What made this conversion so amazing outside of the obvious mechanical improvements? Bill Ruger saw that it was done for FREE! The removed parts from before the conversion were also sent back to the consumer for collective purposes! My Dad recalls the THOUSANDS of guns shipped to Newport, New Hampshire for this service, and this absorbing of cost did not prevent Sturm Ruger from becoming the largest firearms manufacturer in the US, but also becoming the first gun company to wind up on the stock exchange!


SE would do well to follow the Ruger example. And I don't just mean the DQ folks- everywhere I go I see loads of discontent with them from virtually every fandom. I will say they have improved consumer relations in terms of the rumors of FF15 being made a quality title, and the individualized survey. Although I didn't much care for FF10-2, I'm glad they decided to localize the Last Mission portion of the game instead of half-assing the project by dummying out the content.


Nobody expects an overnight transformation. What I'd like to see is a continuance of this trend. After all, the couple of Ruger guns I bought were not purchased because my Dad worked there. They wound up housed near where they were manufactured because Ruger put out the product I wanted.

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#422631 Has anyone ever been to Mexico?

Posted by redneckpride4ever on 09 May 2015 - 07:50 PM

Well, it's worth wondering if you are REALLY seeing a location if you stay within the confines of a tourist location that already has things for you to look at picked out for you. Is it really Mexico if you don't see the real country? Is it really Hawaii if you avoid all the poverty and stay on the beach?

Are you ever fully emersing yourself in a place if you only stay at the tourist locations?

That's the long way of me saying it's probably safe but they've been known to hop into the tourist areas and pluck people up.


Of course its really Hawaii if you stay on the beach, but its only a small slice. As for the tourist areas of Mexico, from brochures I've read online they seem more like a pleasant place designated for tourism but not the Mexico you see on a Bourdain show for example. I've read that Tijuana has greatly increased in safety, and it indeed has some of the things I find interesting, but to me a vacation is best spent in a rural locale, or at least semi rural. 9 months living in Las Vegas was enough city for me to last a lifetime, but when my friends and I took a weekend trip to a town called Mesquite, and once out of Vegas I was enthralled by the beauty of the desert. To me, an ideal tourist area in Mexico would reflect that same beauty, and maybe give me a little insight on the lesser known customs of Mexican culture.


I believe there are 7 culinary traditions in Mexico. Granted, the Mexican-American food I had in Nevada was WAY above and beyond what you'll find in New Hampshire, but all it really did was make me want to experience the real thing. That, combined with the fact I've been fascinated by Mexican culture since I was a kid. 


You pretty much summed up the impression I got in reading various pieces as far as safety. I'll gladly take a 90% safe tourist area on the beach rather than risk my life to experience what I truly want to. If there's any tourist areas in rural desert country, that'd be ideal.

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#422163 #DragonQuestIn5Words

Posted by redneckpride4ever on 03 May 2015 - 07:52 PM




I'm gonna shut up now.

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#421766 Anybody wanna take odds on the Western release of DQ6 Mobile?

Posted by redneckpride4ever on 28 April 2015 - 06:46 PM

And if there's beer in the half empty/full glass, then I need to empty that mofo.

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#421318 So I did some checking into Masters of the Masks...

Posted by redneckpride4ever on 22 April 2015 - 02:45 AM


Seriously, why are we talking about video game industry profits? This thread was made regarding Masters of the Mask, and how it could be a DQ game. MotM turned out to be a random mobile game, so this thread no longer has meaning and should be left to rot.





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#421145 OK folks, we all need to breath.

Posted by redneckpride4ever on 19 April 2015 - 11:33 AM

THIS is what I like! Yeah, we are jaded, but we're still people.


Maybe we all need to prioritize things. Think about it- one of the most civil threads on here was the outcome of the Zimmerman trial. Yet we all acted mature about it. Yet when it comes to a video game we lose it completely?!


I'm not saying we shouldn't vent how we feel about SE from time to time. Unfotunately, its cost the forum it's fun factor. I think we can change that! I love the tone in this thread: honest! I hearby dub myself Dr. Philbilly!


Since we're on the video kick:


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#421040 OK folks, we all need to breath.

Posted by redneckpride4ever on 18 April 2015 - 05:30 PM

I've been on this board since 2008. At that time we had no DQ4 DS, only the NES game. The only 5 we had were 2 fan translations of the SFC version. No fan translation of the SFC DQ3, no fan translation of DQ5 PS2. The best DQ6 fan translation was missing quite a bit of dialogue, and it was all we had.


***Before reading further, please note that I admit to being as guilty of this as anyone.***


Now, I understand that we're all justifiably sick of SE's ineptitude. But seriously, what happened to our happy community? It seems we've all grown bitter (myself included). I lurked a couple times at starmen.net, and with a series of only 3 games (2 of which needed fan intervention), I see a happy, enthusiastic fan base. 


Listen, we've all had our ups and downs, and nobody should be happy about everything, but man... I feel like I was the only one who was excited about a 16-bit quality Erdrick trilogy with an official script. Sometimes I felt like an outcast for wanting that more than the 7 remake.


Seriously, what an awesome thing to be able to play on a sunny day while sitting in my car, parked in the gravel pit at my Dad's house while sipping a few cold PBRs. Yes, I love playing a good RPG in that gravel pit surrounded by trees while drinking a few beers. When grinding, I pop in some tunes. Yes, Johnny Cash and RPGs do mix! With the good weather finally here, I can again trek to that secluded happy spot away from everything.


It just seems we're not like that anymore. I know we still want the missing titles, and our complaints are merited, but with our frustration has come the loss of a community. We've been in worse situations and were a laid back, fun group. 


Maybe we need to focus on other things like:


*Having an online swap meet for DQ stuff.


*Coming together to make some FAQs/game scripts/walkthroughs for titles that are currently import only. Torneko 3 and Slime Mori 3, for example, lack any form of walkthrough on Gamefaqs. Maybe a nice translated game script for Young Yangus or the PS1 Monsters releases. I'd love to know the storyline for the added area in Joker 2 pro.


*More talking about general life. Some of us do, but if you're visiting the Den, why not indulge in a few music videos, funny news clips, etc. Did one of your relatives have a baby? Share it! 


*Let's try encouraging each other! Someone write some random topic? Engage.


Back in the days of Yahoo chat, the internet seemed like an upbeat place. Maybe we all need to re-ignite that spark. This is one of the few fan sites left from a golden era. We should work to make it a happy place.


I'll start with this:










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#420983 RSS: Dragon Quest Heroes Western Release Will Have a Ridiculous Subtit

Posted by redneckpride4ever on 18 April 2015 - 07:10 AM

They seriously have nothing better to do than complain about this over and over?


At least they're not whining about having to type it.

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#420486 Anybody wanna take odds on the Western release of DQ6 Mobile?

Posted by redneckpride4ever on 11 April 2015 - 11:17 PM

DQ1 (November 28, 2013) Original Mobile = 2004 (no month given, but at least 9 years)

DQ2 (June 26, 2014) Original Mobile = 2005 and 6 (no month given, but at least 9 years for the first, 8 for the second)

DQ3 (September 25, 2014) Original Mobile = November 19, 2009 (4 years, 10 months, 6 days)

DQ4 (April 17, 2014)  DS = November 22, 2007 (6 years, 5 months, 26 days)

DQ5 (December 12, 2014)  DS = July 17, 2008 (6 years, 5 months, 25 days)

DQ6 (unknown, my ETA sometime after January 28, 2016) DS = January 28, 2010

DQ7 (unknown, my ETA sometime after February 7, 2017 or 2019...depending on differences in the licensing contract for the 3DS versus the DS) 3DS = February 7, 2013

DQ8 (December 12, 2013) PS2 = November 27, 2004 (9 years, 15 days)


I was thinking about something...why the heck did SE choose the Mobile ports, rather than the SFC ports, of DQ's 1~3?  I mean I get 2, but 1 didn't have enough differences to matter, but 3?  The SFC was superior in every way.  Better sound integration, and would've taken less work to remaster (probably would sound even better too), and it had a key feature: battle animations (and VERY smooth ones, being an upgrade from DQ6).


Why on why.  Well, here's my thought.  The Wii releases of Dragon Quests 1~3 was back in September of 2011 (man...911 is such a bit deal sometimes, it's creepy), meaning it would've been within 3 years.  Mobile, at least in the US and Europe, have no licensing contracts that I know of for apps.  The creator can remake the app and put it on any mobile device or move to any other mobile company if they so choose, or perhaps even going Mobile to PC or some other platform at the creator's choosing.  I imagine Japan functions similarly, especially given carriers are bought out so often, or die off...phones change, different types of phones handle different types of applications, and then there's the OS of the phone.  It would just be far too complicated to work out any special licensing restrictions.


Nintendo would be a different animal.  This makes sense in context with my theory on DQ's 4 and 5 being within a day apart from one another, in respect to their original releases.


Then we can map out the timing between releases of the current mobile (iOS/Droid) builds, and the time since the last release, now, and why, with such a lull, and clearly mobile NOT conflicting with DQHeroes (especially with DQH2's announcement), especially due to the two being entirely separate markets, I stand by my theory that DQ6 cannot be released until 6 years have passed, at the very least.  So I expect it sometime after January 28 of next year.


November 28, 2013 to

(14 days) December 12, 2013 to <<-note that DQ8 was the first game announced, and the first game to start work on, and took a very long time.

(4 months 5 days) April 17, 2014 to

(2 months 9 days) June 26, 2014 to

(2 months 30 days) September 25, 2014 to

(2 months 17 days) December 12, 2014


It is now April 9, 2015 (3 months 28 days).  Technically in release times, we're still close to the originally announced DQ8's release, and the time it took for DQ4.  However, DQ4 was announced almost a month and a half after DQ8's release, and given the amount of work done on each release, except for 8, which required a hefty sum of work to rebuild it just small enough to shrink the 2.2GB to 1.4GB, and to toy with unity...and given they've had experience converting the DS Zenithian builds already, why no word on 6?  Even if we assume they pick the SFC version of 6, that should pose no problems.


Note that each release was preceded by between 1 and 3 months, the official announcement (Japan only).


There's also the really important detail of that lull I mentioned above.  So I further stand my ground on my position that DQ6 will come out in 2016 due to licensing agreements.


Now the question for me is, does the 3DS have the same type of licensing agreement?  Does the statute on limitations for releasing on another system have the same timespan?


I would also like to point out SE's GH rerelease of 7, and their nonsense statement about how unbelievably difficult it would be to port to Unity (no despite fan insistence the SE producer was not talking in relation to an international release...he was only referring to the original release in Japan), I posit the game is being forcibly delayed due to restrictions, that SE knew this ahead of time, and is giving fans plenty to think of in the meantime.  There are as yet other announcements for the 30th anniversary year promised, and clearly they wouldn't foreshadow DQXI (which was already announce), or the two missing mobile games (which again, were announced as coming, we have yet to see which "version" and the ETA...though it's almost guaranteed to be DS and 3DS).



Wow. I wish I had a tenth of the observational skills you do. It takes a hell of a brain to see all these factoids and figures. 

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#420322 Let's translate DQX!

Posted by redneckpride4ever on 10 April 2015 - 06:43 PM


Its totally fine... I'm happy to get him an advance copy, put him in touch with me :)

Somebody said my name three times :P

I still skulk around from time to time, especially since the heroes announcement. Erdrick has me pretty convinced about the work you olks are doing :). I'm not making any promises about coming back to DQX but I'll be happy to get the word out on updates if you like. Aside from the conversation that made its way into my Legacy of the Lost video I can also stay hush on things as desired.





That makes four.

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#418529 So I did some checking into Masters of the Masks...

Posted by redneckpride4ever on 20 March 2015 - 09:15 PM

It does. I think Holey Heroes is still going to be a mobile game of some kind, it isn't long enough to be a DQ subtitle.


It's like a law they have to be super-long. "Forgotten Forbears of the Flying Fane"!


Dude, that sounds authentic!

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#417207 Very Unpopular DQ Opinions

Posted by redneckpride4ever on 08 March 2015 - 07:25 PM

Here's one for ya'...


We need(ed) the main series games in the following order-


The Loto trilogy mobile. Needed a consistent script, 16-bit quality. The only loss to 3 is clearly the intro, as Pacheesi is nothing special, and the monster animations on the SFC games were stilted, doing little to add to the experience. No loss there either. That said, Anroid/iOS compatibility problems exist, which is why consoles tend to be a more viable option. However, the screen size is far better than your average portable gaming system. Unfortunately, no happy marriage between the 2 exists.




DQ7 Remake. However, we have a PS1 version with perfectly fine graphics. They are clearly superior to the 16-bit gen. and the quality is quite acceptable. The font sucks, I admit.


I somewhat consider the spin offs we lack to be of higher priority than 7.  Not the monster remakes so much as material we never got.


Other opinions people may not like:


DQ9 was excellent. During both my playthroughs I became so enamored at customizing my character that I broke 100 hours before beating Corvus. Its the only game that had me addicted to grinding. Using 8's superior skill point system was wise, and mixing it with class changing was brilliant.


The actual story of DQ6 was far superior to the game's main rival, FF6. However, FF6 presented its story in a better manner. Those games prove that how you tell a tale may be more important than the quality of the tale itself.


I enjoyed the 6/7 job system, but 8's skill point system is superior for its simplicity. Put in your points and BOOM!, off we go!


Joker one had a resonable scouting challenge. Joker 2 is notorious for failed scouts at 90+% regularly. I beat Rigor Mortex by around the 40 hour mark and called it good, whilst in Joker 1 I did most of the side stuff.

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#416853 Fan translation for fish sandwich.

Posted by redneckpride4ever on 06 March 2015 - 03:47 PM

My vote goes to... well, let's just say it is a secret formula.

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#415948 Link to earlier DQ Western Market quote

Posted by redneckpride4ever on 26 February 2015 - 07:25 AM

I'm happy; I really am.  But, would it kill them to give us something a little more solid?  I just want one confirmation of a 3ds game (either VII or one of the Monsters).  I think they just need to break the ice on the 3ds in the West for things to get going properly.


Well, we need to keep pestering them. But they actually used Drew's hashtag, so for at least the rest of this week, why don't we give ourselves a hard earned celebration. I feel renewed from this. I hadn't posted anything for awhile on my pages. Then this!


Let's make it a point to start pestering them again on Monday.

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#415912 Link to earlier DQ Western Market quote

Posted by redneckpride4ever on 25 February 2015 - 10:08 PM

I know this was quoted earlier, but Drew, the founder of Operation Hero, messaged me the link on Facebook. Hence, I figured I'd share.


He and I were talking about how our grassroots went from nothing to this: even SE using his hashtag.






Amazing. I know not everyone is satisfied, but man- we bombarded a company that is more stubborn than a 2 year old with oppositiontional defiance disorder and they cracked. I feel like we did something!

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