Though the RP has started, I will still take new characters, so feel free to request if you wish to join
After his defeat at the hands of a band of heroes, Nokturnus began to contemplate the true power of the light and the upper world. Seeking continually to achieve his goal of being the ultimate entity, Nokturnus has usurped the forces of the underworld in an effort to overthrow the Zenithians and take the powers of heaven for himself. Caught in between this battle are the people of the mortal world. Adventurers now gather in an attempt to quell the fighting and stop Nokturnus before all is reduced to carnage and destruction. They will have to battle some of the most dangerous entities who have or will ever roam these lands.
World of DQ IV 100 years after the events of the game. Monsters from any part of the "Zenithian Trilogy" can be included, but all characters must be original.
Nokturnus' Army will be led by the main DQ villains, who will serve as generals of sorts, whilst secondary villains such as Baramos and Murdaw will serve as a second-in-command to their respective leaders.
The Zenithian forces will be led by the Zenith Dragon, Leonyx, Empyrea (her DQ8 incarnation), and Celestria, all standing on equal ground in the decision making.
Bonus Boss characters without any particular alignment such as Estark, Xenlon/Divinegon, Dragovian Lord, etc. will serve as neutral parties that can be challenged for assistance once a party has grown strong enough.
Evil hidden characters such as Rigor Mortex will likely be kept out, or play similar roles to the previous group, though much harder to defeat and turn.
The geography has warped to retain every town from both 6 and 4 (towns from 5 can be small settlements).
As far as technology, I'd say something kinda like FF 4 or my impression of FF 6. Imagine steampunk technology, maybe tanks and airships, but it's still so new that magic and medieval themes still persist in a stronger manner
When applying to join the RP, please specify which party you wish to join. Try to keep the parties even. I will update this first post with the number of members in each party. Try to keep the number of members in each party within about 2 or 3 members of each others.
If they are relevant to your characters backstory, you may have a few companions, monster or human, accompanying your character. If you can handle playing their parts, you may add them, but don't go too overboard.
Tamed Monster companions must be of reasonable strength. Don't try to start the RP with an Overkilling Machine or a Black Dragon.
Monster companions can be added later, or current monsters can "evolve" or grow (Small Fry grows into Great Dragon later, Slime companion becomes part of King Slime). New monsters must be within the character limit, and try to wait a reasonable amount of time before adding such a change.
I rate strength just as much on skill as on the actual character. A king Slime with no skills yet, for example, will be considered weaker than a healslime with extremely high level healing spells
Here is a basic template on how to join this RP.
1. No godmodding. Don't try to offer any sort of Deus Ex Machina in any situation. Your character has to be reasonably powerful for the point at which the RP is happening. Characters will grow stronger, but do not make them ungodly powerful.
2. A leader's word is law. Your characters and pitch ideas, but anything major, such as challenging a large force or journeying to a distant continent must be approved by the leader of your party.
3. Give substantial posts. I'm not asking for page lengths, but try to make your post at least a few sentences, and outline what is happening around you rather than simply what you are saying.
4. Try not to control other characters. You are allowed to have your RP persona give suggestions or commands, but do not have your post directly dictate what another person will do.
5. If the party splits up, stay in groups. I find that a lot of the actions taken by people are much more sensible to this RP if they stay with another person who may restrict or monitor their actions. If your party decides to split up for a task, try to keep them in pairs (of posters) at the very least.
6. Someone must be capable of human speech. You are allowed to make your main character a monster if you so choose, but make sure one person accompanying them understands what they are saying in human terms. Don't give us simple gestures or growling noises and expect us to interpret for you.
Now to start, here are my characters:
DJ BlackJack will be RPing the villains
Jay the Hawkhart Ace
Edited by Ring Man, 08 April 2012 - 02:47 PM.