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Dragon Quest (or Dragon Warrior as known in North America in its early years) is one of the first console RPGs. Back in the good ol' '80s Koichi Nakamura and Yuji Horii developed a new concept of RPG, away from the traditional Ultima and Wizardry, breaking away from the complexity of D&D.

Koichi Sugiyama provided a more classical feel to the music of the series while Akira Toriyama provided a different view of character and monster artwork compared to other RPG games.

Dragon Quest was the first game that appear on the Famicom system (NES in North America) that had the hero saving the kingdom from a vile demon and winning the heart of the princess.

DW 1 NES DQ 1 SNES DW 1 GBC
Dragon Warrior 1 NES Dragon Quest 1 SNES Dragon Warrior 1 Gameboy Color

Dragon Quest II came shortly thereafter with a party format of 3 characters and battles that contained more than one enemy, improving on the concept of Dragon Quest. Dragon Quest II also introduced the first alternate mode of transportation, a boat, and the idea of a puppet-master fiend in where the final battle was with Malroth, the monster behind Hargon.

DW 2 NES DQ 2 SNES DW 2 GBC
Dragon Warrior 2 NES Dragon Quest 2 SNES Dragon Warrior 2 Gameboy Color

Dragon Quest III offered even more improvements over the series, greatly expanded world map, a phoenix for travel and an extensive class system for character development, custom chosen party configurations and the first appearance of the Casino which has stuck with the main series ever since.

DW 3 NES DQ 3 SNES DW 3 GBC
Dragon Warrior 3 NES Dragon Quest 3 SNES Dragon Warrior 3 Gameboy Color

Dragon Quest III was so hugely popular in Japan that many people skipped work to stand in line for the release. This led to the legislature to enact a law stating that Dragon Quest can no longer be released on a weekday. In '89 Dragon Quest was released under the name Dragon Warrior (due to trademark issues) and was hugely popular by the fact that Nintendo Power gave away a copy of the game with a 1-year subscription. The series never hit as big in North America as it did in Japan and was halted after the release of Dragon Warrior IV.

Dragon Quest IV, released a few years earlier in Japan, was a great success with even more improvements to the series. Additions to the series included: more characters, a chapter based system for the progression of the story, a mini-medal collection and reward system, and a wagon to carry your party on their adventures.

DW 4 NES DQ 4 PSX DW 4 DS
Dragon Warrior 4 NES Dragon Quest 4 PSX Dragon Quest 4 DS

Alas to the dismay of fans in North America, Dragon Quest V never saw the light of day (until the recent DS release), but in Japan V was released on the SNES with improved graphics and control options. One of the biggest changes to the series with V was the addition of a Bonus Dungeon that could be played after the main storyline had been completed.

DW 5 SNES DQ 5 PS2 DW 5 DS
Dragon Quest 5 SNES Dragon Quest 5 PS2 Dragon Quest 5 DS

Dragon Quest VI took the series to new "heights" with the concept of parallel worlds with the world of Dreams and Reality. The class system at this point was the most involved that the series had seen to date. The Bonus Dungeon made its return with even more bonus content and even a special ending for those who could defeat the final boss in under a specific number of rounds.

DW 6 SNES DW 6 DS
Dragon Warrior 6 SNES Dragon Quest 6 DS

Dragon Quest VII was the first game in the series on the PlayStation console (and the first to be released in North America again, but still under the Dragon Warrior name). This game was one of the longest games to be constructed for any console. The story took you back and forth between the past and present day to "repair" the world after a massive battle between God and the Devil centuries ago.

DW 7 PSX
Dragon Warrior 7 PSX

Dragon Quest VIII was released on the PlayStation 2 system in beautiful cell-shaded graphics. This was the first time that Dragon Quest was released in North America under the Dragon Quest name and not Dragon Warrior. With the storyline of a dark Jester and a magic scepter of power and an interesting cast of characters with voice-over scenes, Dragon Quest VIII was a welcome to the series in North America.

DW 8 PS2
Dragon Warrior 8 PS2

Dragon Quest has had many remakes over the course of the series, to the Super Famicom (Super Ninteno in North America, in which no games where released here), the Color Gameboy and even more recently the Nintendo DS and Wii download services, hopes are the series is here to stay.

Dragon Quest IX was released in 2010 with help by Nintendo in advertizeing. Dragon Quest IX was featured on a few episodes of Nintendo Week that airs weekly on the Nintendo Channel.

Dragon Quest IX was the first DQ game to feature local wireless multiplayer. You and 3 friends could explore the world/dungeons/grottos together. Also in DQ IX was the Tag Mode feature. You set your DS to "Canvass for Guests" and close your lid, and when you are out and about if you encounter anyone else canvassing your characters would visit each others games and you can trade Treasure Maps.

The customizability of you character is huge as well, from the way you look when you start the game to the equipment you can equip (your appearance changes with armor changes) is huge.

DQ 9 DS
Dragon Quest 9 DS

There have been spin off games as well. The Dragon Quest Monsters series is a monster capturing and breeding style of game. Rocket Slime is more of an adventure style game like Zelda (plus Tank Battles) where the main hero is a good ol' blue slime named Rocket. The Swords series is a "rail" style game for the Wii where you use your Wiimote to slash enemies on-screen. The Torneko (from Dragon Quest IV) series was a dungeon crawler where the dungeons would change each time you entered them.

DQM Joker Rocket Slime DS Dragon Quest Swords Torneko: The Last Hope
Dragon Quest Monsters: Joker DS Dragon Quest Heroes: Rocket Slime DS Dragon Quest Swords Wii Torneko: The Last Hope

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    Last modified: September 19 2011 10:52:35

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