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Description
Alldain 10 Hero Class (8) One Enemy Does about 600 HP of damage. (Takes MP from all party members)
Antidote 2 Shepherd (2), Pirate (1) One Ally Cures Poison.
Bang 5 Melvin (19) All Enemies Does about 20 HP of damage.
Barrier 3 Sage (2), Budoo (4), Rosevine (5) All Allies Reduces damage from fire or ice based attacks.
Beat 4 JewelBag (8), Mimic (6) One Enemy Can cause instant death.
Bedragon 18 Tamer (8), DrakSlime (8) Self Does damage with dragon's breath.
Birdeye 0 Mariner (4) Area Locates nearby towns or dungeons.
Blaze 2 Maribel (3), Wyvern (2) One Enemy Does about 13 HP of damage.
Blazemore 4 Mage (5), Wyvern (6), HellGiant (6), CosmoBog (7) One Enemy Does about 80 HP of damage.
Blazemost 10 Ranger (8), WoePriest (7) One Enemy Does about 190 HP of damage.
Blizzard 12 Sage (3), DeadNoble (8), WoePriest (6) All Enemies Does about 100 HP of damage.
Boom 8 Mage (6), HellGiant (1) All Enemies Does about 60 HP of damage.
Bounce 4 Ranger (1), CosmoBog (5) Self Reflects spells that target the caster for more than one turn.
Chance 20 Budoo (5) Random Random effects.
CoralRain 8 Pirate (7) All Enemies Does about 90 HP of damage.
Defeat 7 Sage (1), Mimic (8) Enemy Group Can cause instant death.
DefeatMax 15 Summoner (2), DeadNoble (6), WoePriest (4) All Enemies Can cause instant death.
Defense 4 LizardMan (4), EvilMech (1) Enemy Group Lower enmeny group defense.
Disperse 8 Ranger (6) One Enemy Remove enemy from battle.
EagleEye 0 Bard (2) Area Locates nearby towns or dungeons.
Expel 1 Melvin (19), Cleric (1) Enemy Group Remove enemy group from battle.
Explodet 15 Sage (8), HellGiant (8), WoePriest (5) All Enemies Does about 140 HP of damage.
Farewell -2 Paladin (7) All Allies Caster sacrifice to resurrect with full HP all dead party members.
Firebal 4 Aira (21), Mage (1), BoltRat (5) Enemy Group Does about 20 HP of damage.
Firebane 6 Mage (7) Enemy Group Does about 40 HP of damage.
Firebolt 10 Ranger (7), WoePriest (3), RainHawk (2) Enemy Group Inflicts about 100 HP of damage.
Gigastis 20 Hero (Event) All Dispels support spells or skills on allies and enemies for 1 to 2 turns.
Heal 2 Hero (3), Maribel (10), Cleric (1), Shepherd (3), Florajay (2), Healer (2) One Ally Restorea about 30 HP.
Healall 6 Cleric (7), Healer (6) One Ally Restores all HP to an ally.
Healmore 4 Hero (12), Melvin (19), Cleric (5), Healer (4), Dumbira (4) One Ally Restore sabout 80 HP.
Healus 10 Sage (5), GodHand (3), Healer (8), HellGiant (3), PlatKing (2) All Allies Restores about 100 HP to all allies.
Healusall 20 PlatKing (5) All Allies Restores all HP to all allies.
Icebolt 3 DeadNoble (1) One Enemy Inflicts about 30 HP of damage.
Increase 3 Cleric & Shepherd, EvlTurtle (4), Bombcrag (2) All Allies Increase all allies defense.
Infermore 4 Melvin (19), Cleric (6), Mariner (7), Gerion (4) Enemy Group Does about 40 HP of damage.
Infermost 8 Paladin (4), Gerion (8) Enemy Group Does about 90 HP of damage.
Infernos 2 Cleric (2), Gerion (1) Enemy Group Does about 15 HP of damage.
Ironize 2 TeenIdol (3), Hero Class (2), DrakSlime (4), PlatKing (1) All Allies Turns party to iron, cannot attack or be attacked.
Location 2 Thief (6) Area Gives dungeon name and floor.
MagicBack 4 Sage (2), Budoo (4), Rosevine (5) Self Reflects spells that target the caster for one turn.
MagicWall 3 Sage (3), Paladin (5), ProtoMech (2) All Allies Reduces damage from magic attacks.
Majustis 15 Hero (Event) One Enemy Dispels support spells or skills.
MapMagic 2 Pirate (5) Area Checks area for hidden items.
NumbOff 2 Mariner (6) All Allies Cures Paralysis.
Outside 8 Hero (28), Maribel (9), Melvin (19), Mage (4) Area Takes party out of a dungeon or tower.
PanicAll 5 Mage & Jester, JewelBag (6) Enemy Group Confuses enemies.
Repel 4 Bard (5) Area Keeps weaker enemies away for a while.
Return 1 Hero (8), Melvin (19), Mage (3) Area Returns to a previously visited town.
Revive 15 Sage (6), Godhand (7), Hero Class (3), WoePriest (2), PlatKing (4) One Ally Revive ally with all their HP.
RobMagic 0 Mage & Thief One Enemy Steals 25+ MP from an enemy.
Sacrifice 1 GodHand (5), Bombcrag (6) All Enemies Taks out enemies for price of one's own life.
Sap 3 Maribel (4), Mage (4), LizardMan (2) One Enemy Lower enemy defense.
Sleep 3 Maribel (7), Mage (2) Enemy Group Try to put enemy group to sleep.
SleepAll 5 Mage & Shepherd, Rosevine (4) Enemy Group Better chance to put enemies to sleep.
Slumber 0 Shepherd (4) Self User falls asleep and restores HP and MP while walking.
Smell 0 Thief (8) Area Tells you how many items are on a dungon or building floor.
SnowStorm 5 Mage (8), CurseLamp (5), DeadNoble (3) Enemy Group Does about 50 HP of damage.
StepGuard 2 Pirate (4) All Allies Prevents HP loss from damage tiles.
Stopspell 3 Cleric (4), CurseLamp (1) Enemy Group Stops enemies from casting spells.
Surround 5 Maribel (11), Mage (6), Gerion (2) Enemy Group Reduces enemy's accuracy.
TakeMagic 2 Mage & Dancer, Budoo (3) Self Receive MP cost of a spell cast on you.
Thordain 15 Hero Class (6), GigaMute (7) Enemy Group Does about 200 HP of damage.
Tiptoe 0 Thief (7) Area Lowers random encounter rate for a while.
Transform 5 N/A Self Take form of enemy.
TwinHits 6 Ranger (4), EvlTurtle (6), LizardMan (6), Budoo (2), EvilMech (2) One Ally Doubles ally attack.
Upper 2 Hero (6), Cleric (3), EvlTurtle (2) One Ally Increase ally defense.
Vivify 8 Melvin (20, Cleric (8), SkyDevil (4) One Ally Revives ally with half their HP.
Whirlpool 12 Pirate (8) Enemy Group Does about 140 HP of damage.
Whistle 0 Shepherd (5) Area Starts a battle with nearby enemies.
X-Ray 2 Bard (3) Area Checks chest to see if it is an enemy.
Zap 6 Hero Class (4), CosmoBog (8), EvilMech (5) All Enemies Does about 80 HP of damage.

 

 

   

    Last modified: August 03 2007 11:32:57

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