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On the morning of you
sixteenth birthday, your quest begins. The king of Aliahan summons you to his
castle where you learn of the death of your father, the brave Ortega. You must
leave the kingdom of Aliahan and finish Ortega's mission to vanquish the
archfiend, Baramos. Will you suffer the same fate as your father, or will you
discover a secret that sets the stage for the legend of Dragon Warrior?
- Enhanced graphics, more detailed castles, towns and overworld for GameBoy
Color
- Save anywhere feature
- Day, night, dawn and dusk - different characters and monsters appear at
different times
- 9 character classes- 4 characters can be in your party at once.
- 165 distinct monsters
Widely regarded as the Dragon Quest series' finest hour, Dragon Quest III has
sold over five million copies in Japan between its original Famicom edition and
subsequent Super Famicom remake. Now, the perpetual fan favorite is set to
appear on a third platform, this time a portable one: the Game Boy Color.
The final chapter of the first DW trilogy, Dragon Warrior III details how
Roto (Erdrick in the NES Dragon Warriors) first saved Alefgard and entered
history books as a hero. Accompanied by three companions, Roto journeys through
two worlds -- one of them an alternate-reality version of Earth, the other the
original Dragon Warrior map -- to defeat the Archfiend Baramos and an even
greater evil.
With the exception of Roto, all the heroes in Dragon Warrior III are generic
heroes created by the player. Although assigned a specific job (character class)
at the outset, characters can switch jobs later in the game. Characters retain
the skills gained from their previous job, meaning it's possible to have a
fighter with the abilities of a healer or vice versa. Eight different jobs are
available: Soldier, Pilgrim, Fighter, Thief (new in the remake), Wizard,
Merchant, Sage, and Goof-Off. While Roto cannot change jobs, a new Ogre
Battle-style quiz at the beginning of the game helps to determine his initial
stats.
The new class and Personality System aren't the only changes. Dragon Warrior
III GBC boasts all of the other game play upgrades seen in the Super Famicom
remix, including a bonus dungeon and a board game-based mini-game. And while it
can't with the 16-bit edition on the audio-visual front, Dragon Warrior III GBC
still includes animated monsters and a new introduction sequence.
The GameBoy Color edition isn't without its own new features, either. One
hundred and fifty monster coins await to be collected by defeated monsters.
Coins can be traded between cartridges via the Game Link Cable, though it's not
clear whether or not they'll actually serve any purpose in the game.
Given Enix's strong commitment to re-establishing the
Dragon Warrior series in the North American market, it's almost a sure bet that
Dragon Warrior III will be translated for release sometime in 2001.
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