| Abiliterator Guard |
Increases resistance to Abiliterator. |
| Able Ambusher |
Doubles the chance of launching pre-emptive strikes. |
| Agility +10 |
Increases agility by 10. |
| Agility +12 |
Increases agility by 12. |
| Agility +15 |
Increases agility by 15. |
| Agility +18 |
Increases agility by 18. |
| Agility +21 |
Increases agility by 21. |
| Agility +24 |
Increases agility by 24. |
| Agility +27 |
Increases agility by 27. |
| Agility +3 |
Increases agility by 3. |
| Agility +30 |
Increases agility by 30. |
| Agility +5 |
Increases agility by 5. |
| Agility Roulette |
Agility may increase or decrease in battle. |
| Artful Dodger |
Doubles the chance of evading enemy attacks. |
| Attack +10 |
Increases attack power by 10. |
| Attack +12 |
Increases attack power by 12. |
| Attack +15 |
Increases attack power by 15. |
| Attack +18 |
Increases attack power by 18. |
| Attack +21 |
Increases attack power by 21. |
| Attack +24 |
Increases attack power by 24. |
| Attack +27 |
Increases attack power by 27. |
| Attack +3 |
Increases attack power by 3. |
| Attack +30 |
Increases attack power by 30. |
| Attack +5 |
Increases attack power by 5. |
| Attack Roulette |
Attack may increase or decrease in battle. |
| Attallergic |
Increases damage suffered. |
| Ban Dance Guard |
Increases resistance to Ban Dance. |
| Bang Guard |
Increases resistance to Bang-type magic. |
| Bangmeister |
Boosts Bang-type magic effects while decreasing MP consumption. |
| Big Hitter |
Increases damage dealt by attacks, skills and abilities. |
| Blade Blunter Guard |
Increases resistance to Blade Blunter. |
| Bouncer |
Bounce is constantly activated and cannot be cancelled. |
| Close Scraper |
Enables monster to survive fatal damage with 1HP. |
| Comeback Kid |
Monster will have a slim chance of being revived after dying. |
| Confusing Touch |
Can confuse enemies when attacking. |
| Confusion Guard |
Increases resistance to confusion. |
| Counteractivist |
Counter is constantly activated and cannot be cancelled. |
| Counterstriker |
Monster may launch a counter-attack when attacked. |
| Crack Guard |
Increases resistance to Crack-type magic. |
| Crackmeister |
Boosts Crack-type magic effects while decreasing MP consumption. |
| Crafty Abiliterator |
Reduces enemies' resistance to Abiliterator. Has no effect on enemies who are impervious to Abiliterator. |
| Crafty Banger |
Reduces enemies' resistance to Bang-type magic. Has no effect on enemies who are impervious to Bang-type magic. |
| Crafty Blade Blunter |
Reduces enemies' resistance to Blade Blunter. Has no effect on enemies who are impervious to Blade Blunter. |
| Crafty Confuser |
Reduces enemies' resistance to confusion. Has no effect on enemies who are impervious to confusion. |
| Crafty Cracker |
Reduces enemies' resistance to Crack-type magic. Has no effect on enemies who are impervious to Crack-type magic. |
| Crafty Dance Banner |
Reduces enemies' resistance to Ban Dance. Has no effect on enemies who are impervious to Ban Dance. |
| Crafty Dazzler |
Reduces enemies' resistance to Dazzle-type magic. Has no effect on enemies who are impervious to Dazzle-type magic. |
| Crafty Decelerater |
Reduces enemies' resistance to Decelerate-type magic. Has no effect on enemies who are impervious to Decelerate-type magic. |
| Crafty Devil |
Reduces enemies' resistance to all spells, abilities, and status ailments. |
| Crafty Dimmer |
Reduces enemies' resistance to Dim-type magic. Has no effect on enemies who are impervious to Dim-type magic. |
| Crafty Donker |
Reduces enemies' resistance to Donk-type magic. Has no effect on enemies who are impervious to Donk-type magic. |
| Crafty Fire Breather |
Reduces enemies' resistance to Fire Breath. Has no effect on enemies who are impervious to Fire Breath. |
| Crafty Fizzler |
Reduces enemies' resistance to Fizzle-type magic. Has no effect on enemies who are impervious to Fizzle-type magic. |
| Crafty Frizzer |
Reduces enemies' resistance to Frizz-type magic. Has no effect on enemies who are impervious to Frizz-type magic. |
| Crafty Gobstopper |
Reduces enemies' resistance to Gobstopper. Has no effect on enemies who are impervious to Gobstopper. |
| Crafty Ice Breather |
Reduces enemies' resistance to Ice Breath. Has no effect on enemies who are impervious to Ice Breath. |
| Crafty Inactivist |
Reduces enemies' resistance to missing a turn. Has no effect on enemies who are reistant to missing a turn. |
| Crafty Magic Drainer |
Reduces enemies' resistance to Drain Magic spells. Has no effect on enemies who are impervious to Drain Magic. |
| Crafty Magical Saboteur |
Reduces enemies' resistance to Magic Frailty. Has no effect on enemies who are impervious to Magic Frailty. |
| Crafty Paralyser |
Reduces enemies' resistance to paralysis. Has no effect on enemies who are impervious to paralysis. |
| Crafty Poisoner |
Reduces enemies' resistance to poison. Has no effect on enemies who are impervious to poison. |
| Crafty Sagger |
Reduces enemies' resistance to Sag-type magic. Has no effect on enemies who are impervious to Sag-type magic. |
| Crafty Sapper |
Reduces enemies' resistance to Sap-type magic. Has no effect on enemies who are impervious to Sap-type magic. |
| Crafty Sizzer |
Reduces enemies' resistance to Sizz-type magic. Has no effect on enemies who are impervious to Sizz-type magic. |
| Crafty Sleeper |
Reduces enemies' resistance to sleep. Has no effect on enemies who are impervious to sleep. |
| Crafty Whacker |
Reduces enemies' resistance to Whack-type magic. Has no effect on enemies who are impervious to Whack-type magic. |
| Crafty Woosher |
Reduces enemies' resistance to Woosh-type magic. Has no effect on enemies who are impervious to Woosh-type magic. |
| Crafty Zammer |
Reduces enemies' resistance to Zam-type magic. Has no effect on enemies who are impervious to Zam-type magic. |
| Crafty Zapper |
Reduces enemies' resistance to Zap-type magic. Has no effect on enemies who are impervious to Zap-type magic. |
| Critical Massacre |
Doubles the chance of landing a critical hit. |
| Dazzle Guard |
Increases resistance to Dazzle-type magic. |
| Deadly Touch |
Can send an attacked enemy to the hereafter. |
| Decelerate Guard |
Increases resistance to Decelerate. |
| Defence +10 |
Increases defence by 10. |
| Defence +12 |
Increases defence by 12. |
| Defence +15 |
Increases defence by 15. |
| Defence +18 |
Increases defence by 18. |
| Defence +21 |
Increases defence by 21. |
| Defence +24 |
Increases defence by 24. |
| Defence +27 |
Increases defence by 27. |
| Defence +3 |
Increases defence by 3. |
| Defence +30 |
Increases defence by 30. |
| Defence +5 |
Increases defence by 5. |
| Defence Roulette |
Defence may increase or decrease in battle. |
| Desperado |
Increases the chance of landing a critical hit when HP is extremely low. |
| Dim Guard |
Increases resistance to Dim-type magic. |
| Disenchanted |
MP gradually decreases over the course of battle. |
| Disruptive Wave |
Disruptive Wave may be launched automatically during battles. |
| Donk Guard |
Increases resistance to Donk-type magic. |
| Double Trouble |
Monster will act twice in succession when not given specific orders. |
| Drain Magic Guard |
Increases resistance to Drain Magic. |
| Early Bird |
Monster will attack first in battle. |
| Escape Artist |
Monster will always be able to flee from a battle. |
| Fast Learner |
Experience points received after a battle are increased by 10%. If multiple monsters in the team possess this trait, this percentage will increase. |
| Fire Breath Guard |
Increases resistance to Fire Breath. |
| Fizzle Guard |
Increases resistance to Fizzle-type magic. |
| Fly Swatter |
Prevents enemies from using Artful Dodger. |
| Foot Dragger |
Monster can occasionally refuse to listen to orders and not act. |
| Frizz Guard |
Increases resistance to Frizz-type magic. |
| Frizzmeister |
Boosts Frizz-type magic effects while decreasing MP consumption. |
| Genius Talent Scout |
The sole learnable trait among the Talent Scout set of traits. Scout gauge will be boosted very slightly when a show of strength is launched. |
| Giant Killer |
Monster can deal heavy damage to large monsters. |
| Gobstopper Guard |
Increases resistance to Gobstopper. |
| Gold Getter |
The amount of gold coins received after a battle is increased by 20%. If multiple monsters in the team possess this trait, this percentage will increase. |
| Grand Slammer |
Attacks strike all enemies and damage dealt by skills and abilities increases. |
| Health Professional |
Boosts healing spell effects while decreasing MP consumption. |
| Heckling Hector |
When an enemy's tension increases in battle, all foes' tension will automatically decrease. |
| Hit Squad |
Monster can launch multiple attacks in succession. |
| Hopeful Hitter |
Attacks often miss the mark, but can deliver critical hits. |
| HP Gambit |
HP increases to 1.5 times its maximum in battle, but attack and defence are both reduced to 1. |
| HP Roulette |
Maximum HP may increase or decrease in battle. |
| Ice Breath Guard |
Increases resistance to Ice Breath. |
| Imposing |
The monster's imposing presence can immobilise enemies at the start of a battle. |
| Inaction Guard |
Decreases chance of missing a turn. |
| Intimidating |
Can intimidate enemies and immobilise them at the start of a battle. |
| Last Word |
Monster will attack last in battle. |
| Late Riser |
Monster may occasionally fall asleep at the start of battle. |
| Loose Cannon |
Monster may occasionally be confused at the start of battle. |
| Lootist |
The chance of receiving items after a battle is increased. If multiple monsters in the team possess this trait, this chance will increase further. |
| Magic Miser |
Reduces MP consumption to 3/4. |
| Magic Regenerator |
Monster recovers a little MP each time it acts in battle. |
| Magic Scrooge |
Reduces MP consumption to 1/2. |
| Magical Sabotage Guard |
Increases resistance to Magic Frailty and Spooky Aura. |
| Master of Weapons |
Allows monster to equip every type of weapon. |
| Maximum HP +10 |
Increases maximum HP by 10. |
| Maximum HP +15 |
Increases maximum HP by 15. |
| Maximum HP +20 |
Increases maximum HP by 20. |
| Maximum HP +22 |
Increases maximum HP by 22. |
| Maximum HP +24 |
Increases maximum HP by 24. |
| Maximum HP +26 |
Increases maximum HP by 26. |
| Maximum HP +28 |
Increases maximum HP by 28. |
| Maximum HP +30 |
Increases maximum HP by 30. |
| Maximum HP +35 |
Increases maximum HP by 35. |
| Maximum HP +5 |
Increases maximum HP by 5. |
| Maximum MP +10 |
Increases maximum MP by 10. |
| Maximum MP +15 |
Increases maximum MP by 15. |
| Maximum MP +20 |
Increases maximum MP by 20. |
| Maximum MP +22 |
Increases maximum MP by 22. |
| Maximum MP +24 |
Increases maximum MP by 24. |
| Maximum MP +26 |
Increases maximum MP by 26. |
| Maximum MP +28 |
Increases maximum MP by 28. |
| Maximum MP +30 |
Increases maximum MP by 30. |
| Maximum MP +35 |
Increases maximum MP by 35. |
| Maximum MP +5 |
Increases maximum MP by 5. |
| Metal Beater |
Damage inflicted on enemies with metal bodies will increase by 1 point. |
| Metal Body |
Cuts damage sustained from enemy attacks to 1/3. |
| MP Gambit |
MP increases to 2 times its maximum in battle, but attack and wisdom are both reduced to 1. |
| MP Roulette |
Maximum MP may increase or decrease in battle. |
| Paralysing |
Monster may inflict paralysis on enemies upon being attacked. |
| Paralysing Touch |
Can paralyse enemies when attacking. |
| Paralysis Guard |
Increases resistance to paralysis. |
| Perilous Parrier |
Monster will usually sustain more damage, but will occasionally take none. |
| Poison Guard |
Increases resistance to poison. |
| Poisonous |
Monster may inflict poison on enemies upon being attacked. |
| Poisonous Touch |
Can poison enemies when attacking. |
| Pro Talent Scout |
Scout gauge will be boosted considerably when a show of strength is launched. |
| Psycho |
Allows monsters to psyche up in battle. |
| Rabble Rouser |
Can increase tension of all allies at the start of a battle. |
| Rival Riler |
Monster may occasionally raise all foes' tension levels at the start of battle. |
| Sag Guard |
Increases resistance to Sag-type magic. |
| Sap Guard |
Increases resistance to Sap-type magic. |
| Scare Stare |
Can unnerve enemies with a piercing stare and immobilise them at the start of a battle. |
| Sizz Guard |
Increases resistance to Sizz-type magic. |
| Sizzmeister |
Boosts Sizz-type magic effects while decreasing MP consumption. |
| Sleep Guard |
Increases resistance to sleep. |
| Sleepy Touch |
Can put enemies to sleep with a successful attack. |
| Spell Splurger |
Doubles MP consumption. |
| Steady Recovery |
Monster recovers a little HP each time it acts in battle. |
| Strangely Alluring |
Can dazzle enemies and immobilise them at the start of a battle. |
| Tactical Genius |
Monster will carry out an action 1-3 times in a row when not given specific orders. |
| Tactical Trooper |
Monster will carry out an action once or twice in a row when not given specific orders. |
| Talent Scout |
Scout gauge can be boosted when a show of strength is launched. |
| Timid |
Monster can occasionally become excessively timid and refuse to act. |
| Wave of Relief |
Wave of Relief may be launched automatically during battles. |
| Whack Guard |
Increases resistance to Whack-type magic. |
| Wisdom +10 |
Increases wisdom by 10. |
| Wisdom +12 |
Increases wisdom by 12. |
| Wisdom +15 |
Increases wisdom by 15. |
| Wisdom +18 |
Increases wisdom by 18. |
| Wisdom +21 |
Increases wisdom by 21. |
| Wisdom +24 |
Increases wisdom by 24. |
| Wisdom +27 |
Increases wisdom by 27. |
| Wisdom +3 |
Increases wisdom by 3. |
| Wisdom +30 |
Increases wisdom by 30. |
| Wisdom +5 |
Increases wisdom by 5. |
| Wisdom Roulette |
Wisdom may increase or decrease in battle. |
| Woosh Guard |
Increases resistance to Woosh-type magic. |
| Wooshmeister |
Boosts Woosh-type magic effects while decreasing MP consumption. |
| Yellow-belly |
Monster may occasionally become flustered and unable to act. |
| Zam Guard |
Increases resistance to Zam-type magic. |
| Zammeister |
Boosts Zam-type magic effects while decreasing MP consumption. |
| Zap Guard |
Increases resistance to Zap-type magic. |
| Zapmeister |
Boosts Zap-type magic effects while decreasing MP consumption. |