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Sprite Name HP MP Atk Def Agi Gold
Exp Book# Location Treasure Treasure Chance Treasure2 Treasure2 Chance Special
Spells Capture Description Family Monster Medal Size Rank Level Scout Chance
Sprite/Mugshot
Animation Links
Name HP MP ATK DEF AGI GP EXP Book# Family Location Treasure Treasure Chance Treasure2 Treasure2 Chance Special Spells Capture Description Monster Medal Size Rank Level Scout Chance
Monster Sprite: Abyss diver

Abyss diver 0 0 0 0 0 92 2700 170 Aquatic Wyrmneck, Oubliette Dragon scale (Normal), Watermaul wand (Rare)             D1: Devilishly devastating dinosaurs that cast Crackle and breathe fire, and cannot be bested with bog-standard blows. D2: Longed for loud colours after decades spent in dim depths, and tried to jazz themselves up, but to underwhelming effect.        0 0
Monster Sprite: Admirer

Admirer 0 0 0 0 0 168 440 99 Elemental The Plumbed Depths Lava lump (Normal), Corundum (Rare)             D1: Monsters made of amorphous goo that are best subdued with spells. Try frying or freezing them for the best results. D2: Their green bodies are apparently the result of being raised by bubble slimes after misplacing their parents.        0 0
Monster Sprite: Aggrosculpture

Aggrosculpture 0 0 0 0 0 132 2280 184 Demon Oubliette, Ocean Gold ring (Normal), Skull ring (Rare)             D1: Malicious monsters who batter adventurers with Boom and Freezing Blizzard, and have no real weaknesses to bite back at. D2: Their wings are where their souls reside, and as long as they remain, they can always be brought back to life.        0 0
Monster Sprite: Alarmour

Alarmour 0 0 0 0 0 134 5200 222 Material Grotto Iron mask (Normal), Ruinous shield (Rare)             D1: Animated suits of armour that have high defence, don't feel wind, lightning or dark attacks, and cause bother with Bounce. D2: Lately, they've been getting a little tired of having to be at the beck and call of their fickle masters all the time.        0 0
Monster Sprite: Alphyn

Alphyn 0 0 0 0 0 195 6200 225 Beast Grotto Mirrorstone (Normal), Demon whip (Rare)             D1: They may be made of a muddle of bits, but these fast foes attack twice, and cast Kaboom, Bounce and Feel the Burn. D2: They were created by the Grand Architect, Zenus, to massacre the mortals, and faithfully follow his orders still.        0 0
Monster Sprite: Apeckalypse

Apeckalypse 0 0 0 0 0 114 740 128 Bird Snowberia, Snowberian Coast Manky mud (Normal), Assassin's dagger (Rare)             D1: Blighted birds that live on poisonous plants. They frighten foes with War Cry, and vex them with venomous attacks. D2: Profuse, protected plumage keeps out even the most crippling cold. Originally from the legendary Peckerel Mountains.        0 0
Monster Sprite: Atlas

Atlas 0 0 0 0 0 1680 50000 289 Demon Grotto Tough guy tattoo (Normal), Giant's hammer (Rare)             D1: A humongous hulk who's as big as house. Ponds appearing in towns and villages are duly dubbed 'Atlas' footprints'. D2: A giant thought to be older than time itself. Some say that he lived in the palace of an almighty realm before being sealed away.        0 0
Monster Sprite: AU-1000

AU-1000 0 0 0 0 0 216 6800 227 Machine Grotto Gold bar (Normal), Heavy hatchet (Rare)             D1: Reinforced robots that render attack impossible with a blast of blinding light, then slice foes silly. D2: They secretly scrape shavings off gem slimes to repair their gold plating when it gets patchy.        0 0
Monster Sprite: Axolhotl

Axolhotl 0 0 0 0 0 104 360 93 Aquatic Bloomingdale, Djust Desert Iron helmet (Normal), Cautery sword (Rare)             D1: Nihilistic, flame-retarded desert warriors that use Flame Slash and Flame Breath, and are experts on selflessness. D2: Their radiantly sun-kissed skin is a real hit with the ladies, but these dedicated swordsmen don't have time for dating.        0 0
Monster Sprite: Bad karmour

Bad karmour 0 0 0 0 0 132 2280 186 Material Oubliette Iron ore (Normal), Hades' helm (Rare)             D1: Steely devils who harm with Helm Splitter and Double-Edged Slash, and like to protect their pals. Don't let them cast Kabuff. D2: They're possessed by the souls of soldiers who sacrificed themselves for the sake of Godwyn of the House of Gitt.        0 0
Monster Sprite: Badboon

Badboon 0 0 0 0 0 69 171 50 Beast Newid Isle, Tower of Trades Magic beast hide (Normal), Strong medicine (Rare)             D1: Giant apes and lords of the jungle who store up their anger, then attack with full, explosive force. D2: The one with the loudest War Cry wins the leadership, so every spring the forest comes alive with their cacophonous cries.        0 0
Monster Sprite: Badger mager

Badger mager 0 0 0 0 0 60 105 40 Beast Western Coffinwell Moonwort bulb (Normal), Magic beast hide (Rare)             D1: Badges who have begun the long journey on the way of the Badja, but have only learnt one spell so far: Woosh. D2: They undergo harsh, hundred-year apprenticeships with cobra cardinals, starting with wood-cutting and making their way up.        0 0
Monster Sprite: Badja

Badja 0 0 0 0 0 144 570 108 Beast Djust Desert, Urdus Marshland Magic beast hide (Normal), Special medicine (Rare)             D1: Pure-hearted masters of the mighty way of the Badja, they evade blows with a mysterious mist, and foil magic with Fizzle. D2: Badjas are entrusted with the scroll detailing the art of evasion when they grow old enough to leave the ninja village.        0 0
Monster Sprite: Bag o' laughs

Bag o' laughs 0 0 0 0 0 26 11 8 Material The Hexagon Cowpat (Normal), Strong medicine (Rare)             D1: Try and get these nuisances bagged and tagged before they can empty your P with a Weird Dance. D2: They're crammed with more jokes than a cartload of Christmas crackers, but have yet to raise even a wry smile.        0 0
Monster Sprite: Bagma

Bagma 0 0 0 0 0 102 840 160 Material Wyrmsmaw, The Magmaroo Lava lump (Normal), Softwort (Rare)             D1: Their HP's not so hot, but these burning bags can turn up the heat with their baking breath, and summon live lavas too. D2: They're huge fans of hot foods, and will wolf down anything, living or dead, if they like the look of it.        0 0
Monster Sprite: Baramos

Baramos 0 0 0 0 0 2490 59600 297 ??? Grotto Mini medal (Normal), Silver orb (Rare)             D1: Windproof king and wizard who wastes no time whipping out Kaboom, Kafrizz and all kinds of calamity-inducing conjury. D2: Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance.        0 0
Monster Sprite: Barbarus

Barbarus 0 0 0 0 0 0 32500 275 Dragon Realm of the Mighty Yggdrasil leaf (Normal), (Rare)             D1: Greygnarl's nefarious nemesis. He was defeated long ago, but the Empire brought him back to wreak havoc once more. D2: He and Greygnarl once formed a duality of darkness and light, but his memory of this beneficial balance has been obliterated.        0 0
Monster Sprite: Barbatos

Barbatos 0 0 0 0 0 187 3400 201 Demon Realm of the Mighty Terrible tattoo (Normal), Raging bull helm (Rare)             D1: Beasts whose burning rage causes them to spit flames and cast Kaboom. Protected against pyrotechnical techniques. D2: The weeny wings on their backs bloom into spectacular, sky-soaring sails when they return to their hellish home.        0 0
Monster Sprite: Barriearthen warrior

Barriearthen warrior 0 0 0 0 0 176 5120 240 Material Grotto Royal soil (Normal), Warrior's sword (Rare)             D1: Hard horsemen who may not say much, but whose actions speak louder than words. They soup up sub-par strength with Oomph. D2: Built by ancient sages who sank their spellcraft into sculpting statues strong enough to smash the soldiers of the underworld.        0 0
Monster Sprite: Batterfly

Batterfly 0 0 0 0 0 12 7 5 Bug Angel Falls, Zere Moonwort bulb (Normal), Butteryfly wing (Rare)             D1: Beastly butterflies who disrupt their enemies with Dazzle, then dash off at the first sign of trouble. D2: They're adamant that it's not their faces that look like mortals', it's mortals' faces that look like theirs.        0 0
Monster Sprite: Battering ram

Battering ram 0 0 0 0 0 108 600 115 Beast Iluugazar Plains, Mt Ulbaruun Lambswool (Normal), Magic beast horn (Rare)             D1: Their hairy hides are hard to harm with ice. They send enemies to sleep with Sweet Breath, build tension, and then batter them. D2: They feast on funghouls so they can send insomniacs on their way to slumberland with Sweet Breath.        0 0
Monster Sprite: Beakon

Beakon 0 0 0 0 0 78 153 70 Bird Lonely Plains Chimaera wing (Normal), Clogs (Rare)             D1: Barbaric birds that attack twice with deadly drumsticks and cry cacophonously to creep out foes and call forth friends. D2: They evolved from big birds who swooped down from the skies to settle on the land, and had no further need of their wings.        0 0
Monster Sprite: Belisha beakon

Belisha beakon 0 0 0 0 0 104 1460 193 Bird Realm of the Mighty Crimson coral (Normal), Red tights (Rare)             D1: Their whirlwind speed allows them to attack twice per turn, wards off wind spells and makes them masters of Swoosh. D2: Big fans of clean air and a fresh breeze, they are keen climbers, but don't care for Upover on account of its close climate.        0 0
Monster Sprite: Betterfly

Betterfly 0 0 0 0 0 28 36 18 Bug Zere Coagulant (Normal), Butteryfly wing (Rare)             D1: Brutal butterflies that dizzy with Dazzle, then pounce upon their victims with venomous fangs. D2: They've been worried about their weight of late, and are trying to balance their mortal-heavy diet by devouring more fish.        0 0
Monster Sprite: Bewarewolf

Bewarewolf 0 0 0 0 0 98 255 67 Beast Slurry Coast, Dourbridge Magic beast hide (Normal), Iron claws (Rare)             D1: It's best to bash these baddies quickly, as their tension is turned up a notch every time they take damage. D2: They've come out of retirement to show the poser pups of today that the coolest course is to shut up and get the job done.        0 0
Monster Sprite: Big badboon

Big badboon 0 0 0 0 0 96 420 82 Beast Bloomingdale Magic beast hide (Normal), Strength ring (Rare)             D1: Swirling whirlwings of unstoppable power. If they call for a friend, prepare for the end! D2: Dwelling in the dank depths of the forest makes a mossy mess of their fur, but fresh, fragrant flowers also flourish there.        0 0
Monster Sprite: Bird of terrordise

Bird of terrordise 0 0 0 0 0 185 5560 241 Bird Grotto Fowl fan (Normal), Flame shield (Rare)             D1: Brutish birds that bring things to a boil with their burning breath, and drive enemies dotty with Kafuddle. D2: Supposedly named after world champion strongman Terry Terrordise, who is said to have discovered them on his travels.        0 0
Monster Sprite: Blastoad

Blastoad 0 0 0 0 0 156 2100 180 Beast Gittingham Palace Toad oil (Normal), Panacea (Rare)             D1: Heavy toad tanks that pound enemies with poisonous rounds, and whose tongue lashings would make even the toughest tremble. D2: Their favourite foods are gunpowder and bombs, but the beam-blasting killer machine has had them licking their lips of late.        0 0
Monster Sprite: Blight knight

Blight knight 0 0 0 0 0 192 7000 237 Zombie Grotto Skull helm (Normal), Veteran's helm (Rare)             D1: These demonic masters of battle know no fear, and calmly await attacks, then counter them with catastrophic quickness. D2: They burgle the bones from brawny enemies they've beaten to beef up their bodies and get better at battle.        0 0
Monster Sprite: Bling badger

Bling badger 0 0 0 0 0 196 5800 251 Beast Grotto Magic beast hide (Normal), Yggdrasil leaf (Rare)             D1: Grandmasters of the Way of the Badja, these shining paragons bring both brains and brawn to bear in their supreme style. D2: Legends tells that when the badjas bow down to their sacred solid-gold statue, the bling badgers will come to save them.        0 0
Monster Sprite: Blinkster

Blinkster 0 0 0 0 0 40 64 30 Demon Brigadoom, Eastern Coffinwell Leather shoes (Normal), Wizard's staff (Rare)             D1: Wait for these witless wizards to waste their MP on snowy spells, then whack them back! D2: On days off, they don top hats and set out to work the magic circuit. They're available for birthdays and other bashes.        0 0
Monster Sprite: Blood mummy

Blood mummy 0 0 0 0 0 108 1200 146 Zombie The Bowhole Grubby bandage (Normal), Malicite (Rare)             D1: Set these blood-stained mummies on fire before they trash team members' tension with their spite-filled strikes. D2: They're so completely concentrated on coping with their crippling contempt that it impairs their ability to act.        0 0
Monster Sprite: Bloody manguini

Bloody manguini 0 0 0 0 0 148 1000 145 Demon Western Wormwood, The Bowhole Wing of bat (Normal), Terrible tattoo (Rare)             D1: Freaky beasts who drain adventurers of their blood and MP, and sometimes flip them out with Fuddle Dance. D2: When a pink sanguini goes to bed with a belly fully of lovely blood, this is the fab form it will have taken when it wakes.        0 0
Monster Sprite: Boa bishop

Boa bishop 0 0 0 0 0 168 4400 223 Demon Grotto Wizard's hat (Normal), Wizard's robe (Rare)             D1: Masterly mages of the reptile kingdom. They attack twice, and can bring buddies back from the brink with Omniheal. D2: Their mesmerising eyes, which sap the will of those they stare at and send them to sleep, still shine even in death.        0 0
Monster Sprite: Bodkin archer

Bodkin archer 0 0 0 0 0 16 9 7 Humanoid Angel Falls, The Hexagon Plain clothes (Normal), Leather hat (Rare)             D1: Alert archers who attack from afar, use medicinal herbs when in need, and aren't too proud to feel from more formidable foes. D2: Their bodkin betters tease them that they're terrible shots, so they target unlucky travellers to try and prove them wrong.        0 0
Monster Sprite: Bodkin bowyer

Bodkin bowyer 0 0 0 0 0 62 112 47 Humanoid Newid Isle Leather hat (Normal), Leather cape (Rare)             D1: These expert archers specialise in trouble travellers with hails of well-aimed arrows. D2: The brown hoods of the bodkin bowyers mark them out as master marksmen, mightier than mere bodkin fletchers.        0 0
Monster Sprite: Bodkin fletcher

Bodkin fletcher 0 0 0 0 0 44 62 25 Humanoid Zere, Doomingale Forest Antidotal herb (Normal), Leather gauntlets (Rare)             D1: Forest hunters who can call on more of their kind in a pinch to pepper foes with poisoned arrows. D2: Their arrowheads are doused in the bubble slime's deadly dribble, and they have to take great care not to get it on their hands.        0 0
Monster Sprite: Bomboulder

Bomboulder 0 0 0 0 0 144 1300 159 Material Wyrmtail, Wyrmsmaw Rockbomb shard (Normal), Yggdrasil dew (Rare)             D1: They're not fond of fighting, and mostly just sit there smiling, but if an ally expires, they kick in with Kerplunk to bring them back. D2: Sensible, soft-hearted senior citizens who keep a supply of amazing medicine handy in case of emergencies.        0 0
Monster Sprite: Boogie manguini

Boogie manguini 0 0 0 0 0 149 5230 249 Demon Grotto Wing of bat (Normal), Lunaria (Rare)             D1: Dancing yellow devils who know every step there is -- not just the support steps, but tension-building tactical ones too. D2: The young ones are nicknamed 'yellow-bellies', but they're not too pleased to have this pointed out by their beastly brethren.        0 0
Monster Sprite: Boppin' badger

Boppin' badger 0 0 0 0 0 30 60 23 Beast Zere Medicinal herb (Normal), Magic beast hide (Rare)             D1: Badgers with large leaves and the gift of the groove. Their moves are admired by many in the monster world. D2: They'd rather be dancing than doing battle, so they beat their bellies like bongos to try and get travellers tapping their toes too.        0 0
Monster Sprite: Boss troll

Boss troll 0 0 0 0 0 98 2400 179 Demon Gittingham Palace, Oubliette Oaken club (Normal), Boomer briefs (Rare)             D1: Super-sized swingers who can smack foes into next week with one whack of their colossal clubs. D2: They sometimes put their furry outfits on back-to-front in the bleary hours of early morning, but no one ever notices.        0 0
Monster Sprite: Brainy badboon

Brainy badboon 0 0 0 0 0 108 800 117 Beast Iluugazar Plains, Mt Ulzuun Magic beast hide (Normal), Raging ruby (Rare)             D1: Astute apes that weaken enemies with Dazzle and Kasap, then smack them silly. Whistle if you want to get them worked up. D2: Big badboons who've breakfasted on raging rubies, giving them superhuman strength and a brain boost to boot.        0 0
Monster Sprite: Brownie

Brownie 0 0 0 0 0 32 56 22 Humanoid Zere, Doomingale Forest Leather kilt (Normal), Seed of strength (Rare)             D1: Erratic enemies that can attain an instant state of high tension, only to topple over and go off the boil. D2: Bodkin bowyers often take them on camping trips and trick them into tapping their tent pegs for them.        0 0
Monster Sprite: Brrearthenwarrior

Brrearthenwarrior 0 0 0 0 0 149 800 127 Material Snowberia, Snowberian Coast Ice crystal (Normal), Ice shield (Rare)             D1: Nippy knights on a quest to rid the world of evil with Chilly Breath and Kacrackle Slash. D2: They say that the first frost is the worst frost, but the best frost is the one the brrearthenwarrior brings.        0 0
Monster Sprite: Bubble slime

Bubble slime 0 0 0 0 0 18 24 16 Slime Western Stornway, Zere Antidotal herb (Normal), Slimedrop (Rare)             D1: Everything these slithering slimes touch is poisoned, so take heed and have some antidotal herbs or a Squelch spell to hand. D2: After a day off spend relaxing in a poisonous pool to invigorate their venomousness, they bubble might more brightly.        0 0
Monster Sprite: Bud brother

Bud brother 0 0 0 0 0 62 100 65 Plant Slurry Coast Superior medicine (Normal), Softwort (Rare)             D1: They like to bring buddies into battle to beef up the bloodshed, or if they're feeling inferior, they'll beckon forth a badja. D2: They rustle round the forest, kicking up clumps of fallen foliage and attacking adventurers who interrupt them.        0 0
Monster Sprite: Cannibelle

Cannibelle 0 0 0 0 0 156 4250 230 Demon Grotto, Eastern Stornway (island off coast) Spangled dress (Normal), Fencing Frock (Rare)             D1: They wander the world searching for souls to consume, believing that each victim's cry of despair makes them ever more beautiful. D2: Made when misunderstood maidens, bitter at being badly treated, sell their souls to become beautiful beasts.        0 0
Monster Sprite: Cannibox

Cannibox 0 0 0 0 0 210 960 204 Material Tower of Trades, The Bad Cave Mini medal (Normal), Gold bracer (Rare)             D1: Shut these big, bad boxes up with Fizzle before they send you to sleep with Sweet Breath or waste you with Whack. D2: Monsters who've morphed into boxes to ambush adventurers. What treasures wait inside their well-guarded wooden depths?        0 0
Monster Sprite: Chariot chappie

Chariot chappie 0 0 0 0 0 60 90 36 Humanoid Eastern Coffinwell, Western Coffinwell Angel bell (Normal), Iron lance (Rare)             D1: These crazy carters career into combat, crashing into the competition and occasionally causing them to cramp up. D2: Nihilistic nutjobs, they wander the wilds with their chattering chariot chumbs, laying waste to all who get in their way.        0 0
Monster Sprite: Charmour

Charmour 0 0 0 0 0 192 2450 194 Material Realm of the Mighty Magic armour (Normal), Halberd (Rare)             D1: Enchanted suits of armour that are well-protected against all manner of magic, and can cast sleep. Attack them with earth. D2: Their armour isn't made of iron, or even platinum, but of crystals of concentrated conjury, which give it mighty magical power.        0 0
Monster Sprite: Cheeky tiki

Cheeky tiki 0 0 0 0 0 100 660 121 Material Gerzuun Fresh water (Normal), Magic shield (Rare)             D1: With their dazzling defensive dexterity, these selfless souls often step in to protect their pals. Wallop 'em one by one. D2: Controversy rages in the world of zoology as to whether they're giant masks or winged mammals with widespread arms.        0 0
Monster Sprite: Chimaera

Chimaera 0 0 0 0 0 89 180 59 Bird Tywll Cave, Slurry Coast Chimaera wing (Normal), Flurry feather (Rare)             D1: Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks. D2: Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock.        0 0
Monster Sprite: Claw hammer

Claw hammer 0 0 0 0 0 126 432 91 Aquatic Lonely Coast, Ocean Magic beast hide (Normal), Tough guy tattoo (Rare)             D1: Giant sharks that topple enemies with Trip of a Deathtime, then hit them when they're down. Strong against ice magic. D2: Their cruel claws have scuppered so many ships that sailors are more scared of them than they are of storms.        0 0
Monster Sprite: Clawcerer

Clawcerer 0 0 0 0 0 104 212 68 Beast Dourbridge, Lonely Plains Kitty litter (Normal), Staff of sentencing (Rare)             D1: First-rate feline mages who can addle with Dazzle, and whose long tails aren't just for show. D2: When meowgicians eat up all their fish like good kitties, Omeowga 3 oils make them brainier, and they become clawcerers.        0 0
Monster Sprite: Claws

Claws 0 0 0 0 0 187 1980 183 Humanoid Oubliette Sacred claws (Normal), Dragon mail (Rare)             D1: They sweep enemy attacks aside in one smooth movement, then spin around to smack back the next. Weak against light. D2: Wandering assassins employed by the Empire. Ordered to obliterate all who attempt to enter the imperial stronghold.        0 0
Monster Sprite: Clockwork cuckoo

Clockwork cuckoo 0 0 0 0 0 41 72 34 Machine Eastern Coffinwell, Western Coffinwell Chimaera wing (Normal), Iron nails (Rare)             D1: Mechanical birds that are neither moved by beauty nor motivated to revenge. Fry their circuits with lightning spells. D2: They're proudest when pounding all their enemies at once with weapon-like wings by busting out Birdcutter.        0 0
Monster Sprite: Cobra cardinal

Cobra cardinal 0 0 0 0 0 184 2180 197 Demon Realm of the Mighty Fizzle-retardant blouse (Normal), Elfin elixir (Ra             D1: Masters of most forms of magic, who are admired by many monsters, and cause chaos with Kazing, Kasnooze and Zammle. D2: They like to joke that studying all the spells in the world takes a lot of 'cobrains' because it's 'cardinally hard'.        0 0
Monster Sprite: Corrupt carter

Corrupt carter 0 0 0 0 0 120 1550 164 Humanoid The Magmaroo Iron ore (Normal), Handrills (Rare)             D1: Armoured chariots that are bolstered even further with Buff, then battered at breakneck speed into the enemy. D2: The drivers tried to paint cool designs on their carts, but they hated them, so they had to clean them off.        0 0
Monster Sprite: Corvus

Corvus 0 0 0 0 0 0 28500 276 ??? Realm of the Mighty (Normal), (Rare)             D1: Brought the broken Gittish Empire back from beyond to help him wreak vengeance on the mortals and gods he so despised. D2: Aquila's former teacher, his sad fate led him to lose himself in his hatred of mortalkind and try to destroy the world.        0 0
Monster Sprite: Corvus 2

Corvus 2 0 0 0 0 0 0 40000 277 ??? Realm of the Mighty (Normal), (Rare)                      0 0
Monster Sprite: Cosmic chimaera

Cosmic chimaera 0 0 0 0 0 178 5200 210 Bird Grotto Brighten rock (Normal), Lucida shard (Rare)             D1: These captains of the chimaera clan show their extreme enmity with blazing breath, and their exemplary amity with Multiheal. D2: They have a rather high opinion of themselves, and those they meet are unlikely to merit more than a momentary glance.        0 0
Monster Sprite: Crabber dabber doo

Crabber dabber doo 0 0 0 0 0 118 670 107 Aquatic Slurry Coast, Urdus Marshland Seashell (Normal), Poison moth knife (Rare)             D1: Cruel crabs who toughen up with Kabuff, then strike with their sizable claws. Not too troubled by earth attacks. D2: Never to full to turn down a feed, the though of feasting on freshly fallen adventurers sets them salivation salaciously.        0 0
Monster Sprite: Crabid

Crabid 0 0 0 0 0 96 220 41 Bug Western Coffinwell, Tywll Cave Tortoiseshell (Normal), Crimson coral (Rare)             D1: They may look creepy, but these crabs are kind of cowardly, and will call companions or cut and run quite quickly. D2: People think that clusters of crabids crawl the shoes prowling for prey, but they're just pals out on a seaside stroll.        0 0
Monster Sprite: Cruelcumber

Cruelcumber 0 0 0 0 0 5 3 2 Plant Angel Falls Antidotal herb (Normal), Moonwort bulb (Rare)             D1: Poky little vegetables that often trouble travellers, but are terribly sour losers. D2: The violent vestiges of veggies vetoed by unadventurous eaters. They fight for the favour they didn't find as food.        0 0
Monster Sprite: Cumaulus

Cumaulus 0 0 0 0 0 42 62 27 Elemental Doomingale Forest, Brigadoom Tangleweb (Normal), Coagulant (Rare)             D1: Companionable clouds who crowd around their victims and clobber them with constant facefuls of Frizz. D2: Amalgamations of the ominous air that amasses in the upper atmosphere, forming foul, ferocious clouds.        0 0
Monster Sprite: Cumulus hex

Cumulus hex 0 0 0 0 0 197 5850 212 Elemental Grotto Mistick (Normal), Flowing dress (Rare)             D1: Mental elementals that mislead with Mist Me, and dish out Disruptive Waves and Freezing Blizzards. Afraid of fire and light. D2: Drawn to the battlefield by the scent of blood, they beckon warriors to the red clouds they ride on, never to return.        0 0
Monster Sprite: Cumulus rex

Cumulus rex 0 0 0 0 0 144 1400 158 Elemental Wyrmtail, Wyrmsmaw Thunderball (Normal), Lightning staff (Rare)             D1: They hold sway over hordes of hell niños, and maul mortals with deadly discharges. Well-armed against wind and lightning. D2: They cut up their cloudy thrones to create hell niño helpers to tend their bushy beards.        0 0
Monster Sprite: Cumulus vex

Cumulus vex 0 0 0 0 0 178 2300 190 Elemental Realm of the Mighty Thunderball (Normal), Seed of sorcery (Rare)             D1: These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave. D2: These monsters may be the result of a mutation in the misty genes of the freezing fog.        0 0
Monster Sprite: Cureslime

Cureslime 0 0 0 0 0 167 1350 195 Slime Realm of the Mighty Slimedrop (Normal), Panacea (Rare)             D1: Kind-hearted slimes who care more about curing than killing. Commonly called on by the similarly coloured lethal armour. D2: They'd love to help travellers with healing spells too, but they're terrified of being told off by uptight king slimes.        0 0
Monster Sprite: Cyber spider

Cyber spider 0 0 0 0 0 184 5800 224 Bug Grotto Tangleweb (Normal), Handrills (Rare)             D1: Magic will make mincement of these mechanical web weavers, who mainly make use of mucus-based ammo and dazzling rounds. D2: Secret weapons assembled by the Empire, the flit just as fast up and down cliffs and ravines as on flat fields.        0 0
Monster Sprite: Cyclops

Cyclops 0 0 0 0 0 84 1400 157 Demon Wyrmtail, Wyrmwing Oaken club (Normal), Fur vest (Rare)             D1: Towering titans who may be sort of sluggish, but more than make up for it with insane strength, huge HP and crippling criticals. D2: Their clubs are incredibly useful, doubling as backscratchers, pillows and any number of other advantageous items.        0 0
Monster Sprite: Cyclown

Cyclown 0 0 0 0 0 79 108 49 Elemental Newid Isle Glass frit (Normal), Agility ring (Rare)             D1: Their whipping whirlwinds slice through enemies and stop wind attacks from working. D2: They turn heads with their hypnotic hurricanes and tempt people into their wicked world of whirling winds.        0 0
Monster Sprite: Dark skeleton

Dark skeleton 0 0 0 0 0 162 1780 173 Zombie The Gittish Empire, Gittingham Palace Evencloth (Normal), Smart suit (Rare)             D1: These shameful shams of chivalry cripple enemies with Kasap and Blunt, then clobber them clueless. D2: Shaped when the shadows of noble knights come alive and kill their carriers so that they can run free.        0 0
Monster Sprite: Darkonium slime

Darkonium slime 0 0 0 0 0 150 5880 220 Slime Grotto Slimedrop (Normal), Thinking cap (Rare)             D1: There's not a single spell that will scratch these superslimes, who crush the competition with a powerful particle ray. D2: They spend their days proudly polishing their faultless facets and likening them to twinkling stars and priceless pearls.        0 0
Monster Sprite: Deadcurion

Deadcurion 0 0 0 0 0 127 790 122 Zombie Gerzuun Iron mask (Normal), Battle fork (Rare)             D1: They paralyse enemies, then poke them with Pressure Pointer. Ice doesn't irk them much, but fire will fry them good. D2: Especially stagnant soldiers selected from the rank ranks of the lesionnaires to lead them to gory glory.        0 0
Monster Sprite: Dhoulmagus

Dhoulmagus 0 0 0 0 0 2490 61600 306 ??? Grotto Mini medal (Normal), Purple orb (Rare)             D1: Superfast attacker who likes to rush his foes off their feet, and whose Kacrack packs a kick. Not a fan of earth attacks. D2: Try not to be too annoyed by this self-satisfied clown laughing down his nose at you. Smack the smile off his smug old face!        0 0
Monster Sprite: Diethon

Diethon 0 0 0 0 0 110 432 101 Dragon The Plumbed Depths Snakeskin (Normal), Wing of bat (Rare)             D1: These sickening snakes are immune to poison, can vomit up a Venom Mist, and will run at the sight of superior strength. D2: Superstition says to take three steps back and set off somewhere else if a diethon crosses your path at night.        0 0
Monster Sprite: Drackal

Drackal 0 0 0 0 0 150 1000 118 Beast Mt Ulzuun Lambswool (Normal), Platinum (Rare)             D1: They bite with the best of them, and batter their big bodies to boot, but sometimes prefer just to bail from battle. D2: Mention 'those huge, scary things' to a seasoned traveller to set them squirming at the mere memory of these monsters.        0 0
Monster Sprite: Drackmage

Drackmage 0 0 0 0 0 30 60 24 Bird Zere, Doomingale Forest Chimaera wing (Normal), Wing of bat (Rare)             D1: Green, forest-dwelling drackies who deftly dodge attacks, then strike back with Kasap. D2: They're quite short-sighted, and often shower shrups and other similarly sized green things with greetings and good cheer.        0 0
Monster Sprite: Dracky

Dracky 0 0 0 0 0 10 10 6 Bird Angel Falls, The Hexagon Medicinal herb (Normal), Chimaera wing (Rare)             D1: These bat-like beasts like nothing better than to gang up and go gallavanting across the night skies. D2: They have crazy cousins called wackies and boastful brothers called brackies. They long to go freckly and be... frackies.        0 0
Monster Sprite: Drackyma

Drackyma 0 0 0 0 0 74 145 54 Bird Newid Isle, Tower of Trades Wing of bat (Normal), Gold ring (Rare)             D1: Be grateful that these dukes among drackies can't cast Kasnooze too - Snooze is more than enough of an annoyance. D2: Don't make drackies really mad - they might morph into the mighty yellow force for justice that is...DRACKYMA(N)!        0 0
Monster Sprite: Dragonlord

Dragonlord 0 0 0 0 0 2490 63600 295 ??? Grotto Mini medal (Normal), Red orb (Rare)             D1: Lizard lord who ravages all with great gouts of flame, and whose fire-retardant scales stop any such scorching in return. D2: This proud and mighty beast rules over all the dragon clans of the world with a high and haughty hand.        0 0
Monster Sprite: Drakulard

Drakulard 0 0 0 0 0 152 3450 200 Dragon Realm of the Mighty Dragon scale (Normal), Densinium (Rare)             D1: Serpentine sovereigns of the wind who smash enemies with Swoosh, burn them with Inferno, then conclude with their claws. D2: Once, when some of them were sleeping, some belisha beakons mistook them for mountains and scaled their scaly sides.        0 0
Monster Sprite: Drakularge

Drakularge 0 0 0 0 0 187 1600 152 Dragon The Bowhole, Wyrmtail Dragon scale (Normal), Gold bar (Rare)             D1: Defeating these doughy dragons yields useful loot, but stacked stats, crazy claws and Flame Breath don't make it a doddle. D2: They worry about the badjas that follow them wherever they go, as they don't want to go stepping on one by accident.        0 0
Monster Sprite: Drakulord

Drakulord 0 0 0 0 0 65 6800 254 Dragon Grotto Dragon scale (Normal), Dragon claws (Rare)             D1: Their HP is so high they're nigh unkillable, they're hard to hurt with earth and fire, and their skills hit everyone. Watch out! D2: They're named for the fact that they're lords of the lizardly martial arts, but they have the potential to grow even greater.        0 0
Monster Sprite: Drastic drackal

Drastic drackal 0 0 0 0 0 160 1380 155 Beast Wormwood Canyon, Wyrmtail Royal soil (Normal), Raging ruby (Rare)             D1: Chilly Breath and Stomp make the whole party suffer, and they're not afraid to throw their weight around either. Fry them with fire. D2: As pups, they're cute and cuddly and covered in the same fur as their manes, but they soon grow into grizzly grown-ups.        0 0
Monster Sprite: Dread admiral

Dread admiral 0 0 0 0 0 80 193 63 Bug Slurry Coast, Dourbridge Butterfly wing (Normal), Coagulant (Rare)             D1: Swat these big, brutish butterflies before they swarm all over the battlefield and paralyse everyone with Burning Breath. D2: Seen from behind, they're beautiful butterflies, but flip them around and you'll find they're far from fair of face.        0 0
Monster Sprite: Dreadful drackal

Dreadful drackal 0 0 0 0 0 180 2000 175 Beast The Gittish Empire Magic beast hide (Normal), Magic beast horn (Rare)             D1: They might look frightening, but they're scaredy-cats really. If their bark doesn't scare people stiff, their bite surely will. D2: When two of them meet at night, both will howl so loud with surprise that they scare each other into a sociable stupour.        0 0
Monster Sprite: Dreadmaster

Dreadmaster 0 0 0 0 0 2500 10000 267 Humanoid The Old School Sage's elixir (Normal), (Rare)             D1: Harsh master of old-fashioned teaching techniques who held his extra-cirricular sessions in the basement of Swinedimples. D2: He built his academy in the wintry wastelands to toughen up his pupils. The cheap land prices didn't hurt, either...        0 0
Monster Sprite: Earthenwarrior

Earthenwarrior 0 0 0 0 0 66 110 45 Material Quarantomb Scale shield (Normal), Soldier's sword (Rare)             D1: Fiery-breathed pieces of highly protected pottery which fortify themselves even further with Kabuff. D2: Pottery paladins put in the graves of the great and good to guard them in the beyond, but which grow bored and go AWOL.        0 0
Monster Sprite: Elusid

Elusid 0 0 0 0 0 1395 25500 287 Dragon Grotto Star's suit (Normal), Supernatural specs (Rare)             D1: Mere mention of this paragon of perniciousness is enough to send even practised pugilists into paroxysms of panic. D2: This myth-enshrouded monster is the main focus of many a mad theory, but only the Almighty knows the truth of its origins...        0 0
Monster Sprite: Equinox

Equinox 0 0 0 0 0 825 10000 283 Beast Grotto Dragon scale (Normal), Dragontail whip (Rare)             D1: Ceaseless steed of death, who tirelessly travels the skies, taking the lives of all in his path. Also known as the Black Star. D2: Gallops freely through the night skies, and answers only to the stars. Once had an entirely different form...        0 0
Monster Sprite: Estark

Estark 0 0 0 0 0 2490 72600 300 ??? Grotto Mini medal (Normal), Green orb (Rare)             D1: Not only can he pound opponents with Kafrizzle and Kaboom, he packs a powerful punch as well. Good luck! D2: This emperor of the underworld evolved into his horrific form after hibernating for many milennia.        0 0
Monster Sprite: Excalipurr

Excalipurr 0 0 0 0 0 2107 70000 292 Beast Grotto Fencing jacket (Normal), Tactical vest (Rare)             D1: A spectacularly skilled lord of the sword, and wielder of a bewitching blade that can only be used by those it chooses. D2: Deems very few worthy of facing him, as his sword is said to sing with the power of the Almighty Himself.        0 0
Monster Sprite: Expload

Expload 0 0 0 0 0 146 522 97 Beast Djust Desert Toad oil (Normal), Bow tie (Rare)             D1: Slow they may be, but their heavy weapons, in particular their ribbit launchers, are the terror of travellers everywhere. D2: Toad tanks dressed in drab for desert warfare. They work like well-oiled machines thanks to magnificent maintenance.        0 0
Monster Sprite: Firespirit

Firespirit 0 0 0 0 0 15 12 10 Elemental The Hexagon Holy water (Normal), Magic water (Rare)             D1: These Frizz spell elementals are best beaten with spells or abilities, as weapons will often pass right through them. D2: Not even kids use Frizz these days.' It was these thoughtless words that forged the furious firespirit.        0 0
Monster Sprite: Firn fiend

Firn fiend 0 0 0 0 0 172 3200 202 Elemental Realm of the Mighty Ice crystal (Normal), Reset stone (Rare)             D1: Should be fried with fire before they induce indolence with Sweet Breath and follow up with Freezing Blizzard. D2: Ice elementals born from glaciers. They absorb treasures left by fallen adventurers and stash them inside themselves.        0 0
Monster Sprite: Flamin' drayman

Flamin' drayman 0 0 0 0 0 145 4700 238 Humanoid Grotto Rockbomb shard (Normal), Hephaestus' flame (Rare)             D1: These fire-powered four-wheeled fighting machines will knock foes for six or fry them with Kafrizz. D2: The drivers are fond of their flame-retardant unitards, and are forever fighting the flab, as it spoils the flattering fit.        0 0
Monster Sprite: Flython

Flython 0 0 0 0 0 70 100 39 Dragon Western Coffinwell Snakeskin (Normal), Wing of bat (Rare)             D1: Snakes with sail-like gills packed with a potent poison, which they puff out in a venomous vapour. They hate whistlers. D2: Snake-spotters say that they spread their great gills and glide across the skies and over the seas on moonlit nights.        0 0
Monster Sprite: Fowleye

Fowleye 0 0 0 0 0 1965 65000 291 Bird Grotto Sage's elixir (Normal), Minerva's mitre (Rare)             D1: His evil eyes bring calamity wherever their gaze falls. When not fighting, he keeps them closed and feigns friendliness. D2: An unbelievable evil who feasts on the souls of the weak to feed the dour power that resides in his almighty eyes.        0 0
Monster Sprite: Freaky tiki

Freaky tiki 0 0 0 0 0 158 5100 221 Material Grotto Terrible tattoo (Normal), Boss shield (Rare)             D1: Menacing masks with mega defence who enfeeble foes with Eerie Light and Dazzleflash, then dish out some serious damage. D2: The first of their race was made when the mask jumped from the face of an ancient king and came alive under an evil spell.        0 0
Monster Sprite: Freezing fog

Freezing fog 0 0 0 0 0 120 1360 177 Elemental The Gittish Empire, Gittingham Palace Ice crystal (Normal), Sage's elixir (Rare)             D1: Savage snowclouds that control the cold, are impervious to ice, and can call forth a fog to deepen their defence. D2: They may look soft and fluffy, but there's a hard, icy core at the centre of every one.        0 0
Monster Sprite: Fright knight

Fright knight 0 0 0 0 0 180 2180 181 Zombie Gittingham Palace, Oubliette Sword breaker (Normal), Dark shield (Rare)             D1: Destroy these dastardly masters of Freezing Blizzard first so they can't zap everyone back to life with Zing. D2: Knightly nightmares, they're forever barking orders at their stenchurion flunkies, who obey without question.        0 0
Monster Sprite: Funghoul

Funghoul 0 0 0 0 0 20 25 15 Plant Western Stornway, Zere Medicinal herb (Normal), Sleeping hibiscus (Rare)             D1: Flambé these foul funghi to stop them sending you to sleep with their sickly Sweet Breath. D2: Mushroom-like monsters who love musty, manky places, and relish rolling around in freshly fallen leaves.        0 0
Monster Sprite: Gadrongo

Gadrongo 0 0 0 0 0 3050 12500 268 Beast The Bowhole Ethereal stone (Normal), (Rare)             D1: A stalwart soul sealed in a statue and bunged into the Bowhole to test contenders in combat when the time came. D2: Wormwood Creekers once thought the wyrmlight bow and Gadrongo were guises of a spirit who watched over the Wyrmward.        0 0
Monster Sprite: Garth Goyle

Garth Goyle 0 0 0 0 0 1250 4134 263 Material Zere Rocks Terrible tattoo (Normal), (Rare)             D1: This stone sentry was created to stand guard over Zere Rocks. It seemed to be looking for someone called Mason... D2: Having lost its granite guardian, the statuesque town of Zere Rocks will surely now crumble into dust and blow away...        0 0
Monster Sprite: Gastropog

Gastropog 0 0 0 0 0 36 48 21 Bug Zere, Doomingale Forest Antidotal herb (Normal), Toad oil (Rare)             D1: They slap their sickeningly long tongues across enemies' faces, and eject 'orrible ooze to slow their foes. D2: The size of their shells dictates their status, and the competition for cool carapaces is fairly fierce.        0 0
Monster Sprite: Gem jamboree

Gem jamboree 0 0 0 0 0 1120 960 207 Slime Grotto Gleeban gold piece (Normal), Gold bar (Rare)             D1: Bevies of blobs bonded by their love of beauty and booty. If you're lucky enough to meet one, don't let it get away. D2: Being at the bottom of a monolith of heavy metal makes the lowest slimes in these stacks a shade short-tempered.        0 0
Monster Sprite: Gem slime

Gem slime 0 0 0 0 0 10080 6000 226 Slime Grotto Gold bar (Normal), Orichalcum (Rare)             D1: They await adventurers with a graceful grin, then maul them with Magic Burst. Immune to all magic. D2: These shining slimes were long sought by adventurers, thanks to a tale that told of all they touched turned to gold.        0 0
Monster Sprite: Genie sanguini

Genie sanguini 0 0 0 0 0 96 1260 189 Demon Realm of the Mighty Prayer ring (Normal), Saint's ashes (Rare)             D1: Cute little critters that can sing a Gritty Ditty to pump up their pals, or do the Kerplunk Dance to bring them back from beyond. D2: Little sanguinis who were supposed to mature into bloody manguinis, but grew into these lovable lumps instead.        0 0
Monster Sprite: Geothaum

Geothaum 0 0 0 0 0 86 6600 236 Elemental Grotto Flintstone (Normal), Evencloth (Rare)             D1: They emit waves of darkness which lower the agility and defence of all enemies. Hard to harm with earth or darkness. D2: All they feel is a burning need to slap the living into an endless nightmare. No one knows what the rest of their bodies look like.        0 0
Monster Sprite: Ghoul

Ghoul 0 0 0 0 0 124 760 111 Zombie The Plumbed Depths, Urdus Marshland Manky mud (Normal), Tough guy tattoo (Rare)             D1: They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup. D2: When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further.        0 0
Monster Sprite: Giddy gastropog

Giddy gastropog 0 0 0 0 0 100 580 109 Bug Urdus Marshland, Pluvi Isle Toad oil (Normal), Silver bracelets (Rare)             D1: Strange snails that are fond of Fuddle. They're darned durable, and entirely untouchable when they shrink into their shells. D2: They have to watch their backs constantly, as gastropogs are always trying to pinch their slightly snazzier shells.        0 0
Monster Sprite: Gigantes

Gigantes 0 0 0 0 0 110 3200 192 Demon Realm of the Mighty Strength ring (Normal), Ace of clubs (Rare)             D1: Stupidly strong, stamina-heavy and slightly slapdash smashers who can be licked with lightning. D2: Some say they're massive sports fans, so much so that they've named their race after their favourite team.        0 0
Monster Sprite: Gloomy gastropog

Gloomy gastropog 0 0 0 0 0 118 1400 172 Bug The Gittish Empire, Pluvi Isle Toad oil (Normal), Spiked armour (Rare)             D1: The believe that the best offence is the dogged defence afforded by foiling attacks with Pincushion, Sweet Breath, and Kafuddle. D2: Corrupt carters often steal the shiny shells of these belligerent beasties to customize their carts with.        0 0
Monster Sprite: Godsteed

Godsteed 0 0 0 0 0 172 6000 216 Beast Grotto Horse manure (Normal), Friendly fan (Rare)             D1: It's said that when their crystal-clear eyes shine, even the most grizzled veterans will be laid to rest. Beware their bright breath. D2: The shoes that guard their hooves are incredible artefacts made from the same material as platinum king jewels' crowns.        0 0
Monster Sprite: Gold golem

Gold golem 0 0 0 0 0 505 414 96 Material Djust Desert Gold ring (Normal), Gleeban gold piece (Rare)             D1: Heavyweights who save up their strength, then hit hard. Beat them, though, and you just might break the bank. D2: Some say that the storied city of gold said to stand somewhere in the Djust Desert is only a gold golem seen through a heat haze.        0 0
Monster Sprite: Golem

Golem 0 0 0 0 0 174 1700 161 Material Lonely Coast, Wyrmwing Flintstone (Normal), Mythril ore (Rare)             D1: Though weak against wind, these stony souls will weather a storm of blows before unleashing a cataclysmic critical attack. D2: If you ask them which monster has the most mates, they won't hesitate to suggest their own big-headed, bricky selves.        0 0
Monster Sprite: Goodybag

Goodybag 0 0 0 0 0 336 500 151 Material Iluugazar Plains, The Bowhole Brighten rock (Normal), Pink pearl (Rare)             D1: Jangling bags of jewels, each of which has the power to render its foes unable to act. They can also carry off a Sultry Dance. D2: The first goodybag was made by a major sage as a birthday gift for the kindly king of an ancient desert realm.        0 0
Monster Sprite: Goreham-Hogg

Goreham-Hogg 0 0 0 0 0 3550 17500 270 Beast Gortress Tough guy tattoo (Normal), Densinium (Rare)             D1: One of the Triumgorate. He sealed those who fell from the skies in cells and sucked out their power. D2: Was burnt to a cinder by Greygnarl's blazing breath three centuries ago, and brought back as a horrific hog.        0 0
Monster Sprite: Goresby-Purrvis

Goresby-Purrvis 0 0 0 0 0 4550 20000 272 Beast Gittingham Palace Fizzle foil (Normal), Agility ring (Rare)             D1: One of the Triumgorate. A swordsman who swore allegiance to the Empire hoping to meet with some worthy adversaries. D2: Died faithfully protecting his master some three hundred years ago, and was brought back in a new, feline form.        0 0
Monster Sprite: Gramarye gruffon

Gramarye gruffon 0 0 0 0 0 145 1310 143 Demon Eastern Wormwood, Western Wormwood Wing of bat (Normal), Safety shoes (Rare)             D1: Grown-up gruffons who are beyond the boulder-throwing badness of their boyhoods, and now know Zammle as well. D2: They bought books to learn about Zammle, but were so busy slacking off that it took them a century to study it.        0 0
Monster Sprite: Grand Lizzier

Grand Lizzier 0 0 0 0 0 1750 6200 265 Dragon The Plumbed Depths Dragon scale (Normal), (Rare)             D1: The fygg-altered form of the Queen of Gleeba's little lizard pal, who it turned out held a torch for his mistress all along. D2: He thought that eating a fygg would turn him into a mortal, but it only moved him up a short rung on the evolutionary ladder.        0 0
Monster Sprite: Great gruffon

Great gruffon 0 0 0 0 0 126 1180 129 Demon Snowberia, Cringle Coast Wing of bat (Normal), Fur poncho (Rare)             D1: Thick fur means the cold doesn't concern them, and great might makes them formidable when they muster their strength. D2: Brigadiers of the brrearthenwarrior's battalions, they patrol icy parts, checking that they're chilly enough.        0 0
Monster Sprite: Great troll

Great troll 0 0 0 0 0 78 3800 196 Demon Realm of the Mighty Special medicine (Normal), Marauder's maul (Rare)             D1: Kings among trolls, they might be big dunces, but their insane stamina more than makes up for it. D2: They use their strength to keep the other trolls down, but can't quite fit their heads into their tiny crowns.        0 0
Monster Sprite: Green dragon

Green dragon 0 0 0 0 0 120 2200 169 Dragon Lonely Coast, The Magmaroo Emerald moss (Normal), Dragon scale (Rare)             D1: These venom-vomiting dragons see humans as mere worms, and will absent-mindedly squish them as soon as they see them. D2: Even the purest of plants are processed into powerful poisons into their terrifically toxic tummies.        0 0
Monster Sprite: Greygnarl

Greygnarl 0 0 0 0 0 0 15500 269 Dragon The Magmaroo Dragon scale (Normal), (Rare)             D1: The hero of the skies, back from the dead after his supposed slaying, and more mind-blowingly mighty than ever. D2: It was Barbarus the dark who brought back Greygnarl the light, his second brother after Styrmling the sacred.        0 0
Monster Sprite: Greygnarl 2

Greygnarl 2 0 0 0 0 0 2392 80000 294 Dragon Grotto Yggdrasil leaf (Normal), Orichalcum (Rare)                      0 0
Monster Sprite: Grim grinner

Grim grinner 0 0 0 0 0 118 760 139 Humanoid Eastern Wormwood, Western Wormwood Cautery sword (Normal), Magic shield (Rare)             D1: Hellish, ice-breathing gnomes that wield a mean shield, and supplement their defence with Defending Champion. D2: They come from families of long standing in the world of shield collecting, and have stacks of spares.        0 0
Monster Sprite: Grim reaper

Grim reaper 0 0 0 0 0 165 5000 231 Material Grotto Minister's mittens (Normal), Blessed boots (Rare)             D1: They render victims helpless with Deceleratle and Kasap, then swoop in to swipe their souls with their savage scythes. D2: Took on their innocent, doll-like shape to lull travellers into a false sense of security. Their true form is utterly hideous.        0 0
Monster Sprite: Grinade

Grinade 0 0 0 0 0 86 288 73 Material Heights of Loneliness Rockbomb shard (Normal), Flintstone (Rare)             D1: These suspiciously sprightly stones merrily maul opponents, beaming all the while, and bring their boulder buddies into battle. D2: Although rough and ready in their younger years, the hard edges wear off with time, and most make well-rounded adults.        0 0
Monster Sprite: Grrrgoyle

Grrrgoyle 0 0 0 0 0 170 5880 233 Beast Grotto Resurrock (Normal), Malicite (Rare)             D1: They stun enemies into inaction with a sickening cry, and must be whipped with wind if they cast Kacrack. D2: Born from the tales told to terrified children of malicious monsters who will come and munch them if they misbehave.        0 0
Monster Sprite: Gruffon

Gruffon 0 0 0 0 0 136 540 119 Demon Lonely Coast, Mt Ulzuun Wing of bat (Normal), Terrible tattoo (Rare)             D1: They may be strong have have high HP, but they're just to laid back to last. Strike first, and you're bound to beat them. D2: They're so lazy that sometimes they can't even be bothered to eat, and they throw rocks to avoid having to move to attack.        0 0
Monster Sprite: Gum shield

Gum shield 0 0 0 0 0 108 226 79 Humanoid Bloomingdale Light shield (Normal), Iron broadsword (Rare)             D1: Be extra careful what you send this monster's way - you might find it coming right Back Atcha. D2: Luckily for them, the sheer scale of their faces forces the eyes to focus on size rather than sex appeal.        0 0
Monster Sprite: Hammer horror

Hammer horror 0 0 0 0 0 145 6400 253 Aquatic Grotto Heavy handwear (Normal), Cobra claws (Rare)             D1: They whip up a storm with Thin Air, and engulf all in evil with their dark breath. Embrace the light to end their existence. D2: They loathe the light, and long to lord it over a world wrapped in the dank darkness of the ocean depths.        0 0
Monster Sprite: Hammerhood

Hammerhood 0 0 0 0 0 20 20 13 Humanoid Western Stornway, Zere Leather kilt (Normal), Oaken club (Rare)             D1: Their huge great hammers have them hitting the dirt more often than not, but if they do score a direct hit... D2: They're discerning fans of good comedy, which is why they think the bag o' laughs' rubbish routine is the biggest joke going.        0 0
Monster Sprite: Hammibal

Hammibal 0 0 0 0 0 1822 60000 290 Beast Grotto Aggressence (Normal), Warrior's armour (Rare)             D1: An impeccably-armoured and impressively massive monster who may look mean, but has a huge heart as well. D2: Once lived in a lovely palace with his equally lovely daughter, but woke one day to find himself sealed away in a grotto.        0 0
Monster Sprite: Handsome crab

Handsome crab 0 0 0 0 0 156 1350 137 Aquatic Lonely Coast, Pluvi Isle Resurrock (Normal), Deadly nightblade (Rare)             D1: Deft defenders and cool critical critters, these colossal crabs are the scourge of the seas. Flash-fry them with a little fire. D2: Every full moon, they assemble under the ocean and quiety clack their claws to mark the start of their monthly meeting.        0 0
Monster Sprite: Harmour

Harmour 0 0 0 0 0 120 1300 147 Material Western Wormwood, The Bowhole Silver mail (Normal), Iron mask (Rare)             D1: Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well. D2: Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.        0 0
Monster Sprite: Healslime

Healslime 0 0 0 0 0 30 56 29 Slime Brigadoom, Western Coffinwell Medicinal herb (Normal), Slimedrop (Rare)             D1: Unselfish slimes that are always on standby to step in and save others. Often summoned by their monster mates for support. D2: They greet friends with their right tentacles, foes with their left, and everyone else with the others.        0 0
Monster Sprite: Hell nino

Hell nino 0 0 0 0 0 108 960 163 Elemental Wyrmtail, Wyrmsmaw Coagulant (Normal), Flame shield (Rare)             D1: Super-heated clouds that travel in packs of Flame-Breath-firing mayhem, trying to turn all to ash. They attack twice at times too. D2: They see the clouds of the sunset sky as their mothers, and can often be seen gazing heavenward in times of trouble.        0 0
Monster Sprite: Hell's gatekeeper

Hell's gatekeeper 0 0 0 0 0 95 6200 243 Beast Grotto Hades' helm (Normal), Hela's hammer (Rare)             D1: These big-boned fellows are no fans of magic, and prefer to protect their pals while waiting for a critical to come good. D2: Statues possessed by ruinous spirits, they blindly obey their master's orders, and stamp out all who stand against them.        0 0
Monster Sprite: Hexagoon

Hexagoon 0 0 0 0 0 100 175 257 Beast The Hexagon Magic beast hide (Normal), (Rare)             D1: Hideous hulk that once prowled the passages of the Hexagon, preying on travellers. The earth shakes with its every step. D2: Its diet consists mainly of rocks and boulders, and it loves dark places, so the Hexagon made a marvellous home.        0 0
Monster Sprite: Hocus chimaera

Hocus chimaera 0 0 0 0 0 126 288 76 Bird Heights of Loneliness, Bloomingdale Chimaera wing (Normal), Prayer ring (Rare)             D1: Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked. D2: Their sepia tone puts people in a misty-eyed mind of yesteryear, but they themselves are young, dump, and full of fun.        0 0
Monster Sprite: Hootingham-Gore

Hootingham-Gore 0 0 0 0 0 4050 18500 271 Bird Gittingham Palace Sage's elixir (Normal), Malicite (Rare)             D1: One of the Triumgorate. Used stolen celestial power to bring back Barbarus and bend him to the will of the Empire. D2: Threw his lot in with the ghastly Gittish Empire three hundred years ago, and was brought back as a beastly bird.        0 0
Monster Sprite: Hunter mech

Hunter mech 0 0 0 0 0 144 450 87 Machine The Bad Cave, Pluvi Isle Iron ore (Normal), Hunter's bow (Rare)             D1: Robotic seekers of little metal blobs who don't take kindly to adventurers trying to poach their prey. D2: If one of these metal-hunting mechanical marauders is nearby, surely its mark can't be far off...        0 0
Monster Sprite: Icikiller

Icikiller 0 0 0 0 0 172 1050 132 Humanoid Snowberia, Cringle Coast Scale armour (Normal), Crow's claws (Rare)             D1: Impervious to ice attacks, these long-nailed nightmares cast Moreheal and Bounce to keep things on an even keel. D2: Their claws of cold are built by brrearthenwarriors, who hone them to the heights of hardness by tearing down frozen trees.        0 0
Monster Sprite: Infernal armour

Infernal armour 0 0 0 0 0 150 850 123 Material Gerzuun Cautery sword (Normal), Silver mail (Rare)             D1: They can conduct lightning to engulf all enemies, and sometimes summon healslimes to lend a helping hand. D2: The souls of soldiers who died awful deaths, and were brought back in suits of armor forged in the fires of hell.        0 0
Monster Sprite: Jinkster

Jinkster 0 0 0 0 0 80 127 56 Demon Newid Isle, Tower of Trades Magic water (Normal), Pointy hat (Rare)             D1: Smash these supportive spellcasters before they can bolster their buddies' tension and tend to their wounds. D2: Court jesters of the monster realm, they make their way in the world by brown-nosing, but are laughed at behind their backs.        0 0
Monster Sprite: Killing machine

Killing machine 0 0 0 0 0 168 1880 174 Machine The Gittish Empire, Gittingham Palace Iron nails (Normal), Seed of agility (Rare)             D1: These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities. D2: Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.        0 0
Monster Sprite: King crab

King crab 0 0 0 0 0 146 2800 188 Aquatic Oubliette, Realm of the Mighty Sleeping hibiscus (Normal), Poison moth knife (Rar             D1: They send foes to sleep with Snooze, then snip them silly with their claws. Whistling and the Eyes on Me ability upset them. D2: Jealous of the slime stack's popularity, they've been considering competing with a three-crab pile-up of their own.        0 0
Monster Sprite: King cureslime

King cureslime 0 0 0 0 0 174 3030 206 Slime Grotto Slimedrop (Normal), Slime crown (Rare)             D1: They may look like mere support slimes, but as well as Fullheal and Omniheal, they can put their weight behind their big body blows. D2: Their emerald insides are stuffed with the stuff spells are made of, and any magic they cast is built to last.        0 0
Monster Sprite: King Godfrey

King Godfrey 0 0 0 0 0 4750 42000 280 ??? Gittingham Palace Ruby of protection (Normal), (Rare)             D1: Spirit of Godfrey of the House of Gitt, who dozed in the depths of the Quarantomb, north-west of Coffinwell. D2: Planned to hand over the castle and kingship of Coffinwell when his son Godwyn came of age, but was killed before he could.        0 0
Monster Sprite: King Godwyn

King Godwyn 0 0 0 0 0 0 0 273 ??? Gittingham Palace (Normal), (Rare)             D1: King Godwyn of the House of Gitt's ultimate form. Far fiercer than any of the Triumgorate, he was truly a formidable foe. D2: Consumed by his ambitions of three centuries ago, he tried to use the fyggs to take over the world. He also murdered Aquila.        0 0
Monster Sprite: King Godwyn

King Godwyn 0 0 0 0 0 6000 26500 274 ??? Gittingham Palace Sceptre of Gitt (Normal), (Rare)             D1: King Godwyn of the House of Gitt's ultimate form. Far fiercer than any of the Triumgorate, he was truly a formidable foe. D2: Consumed by his ambitions of three centuries ago, he tried to use the fyggs to take over the world. He also murdered Aquila.        0 0
Monster Sprite: King slime

King slime 0 0 0 0 0 164 600 90 Slime Bloomingdale, Pluvi Isle Slimedrop (Normal), Slime crown (Rare)             D1: These superior slimes ooze authority, bringing their bulk to bear on opponents and mending mates with Midheal. D2: They're built when bands of blobby buddies stick together to find strength in numbers.        0 0
Monster Sprite: Knocktopus

Knocktopus 0 0 0 0 0 64 162 58 Aquatic Tywll Cave, Slurry Coast Magic beast hide (Normal), Crimson coral (Rare)             D1: Death spells work well on these awkward octopuses, which shower their enemies with skyborne spikes. D2: They're very humane at heart, and have made it their mission to tear up any trawler nets they find and free the fish within.        0 0
Monster Sprite: Larstastnaras

Larstastnaras 0 0 0 0 0 2000 8200 266 Demon Batsureg Enchanted stone (Normal), (Rare)             D1: The true form of Sarantsatsral, the wicked witch who tried to take control of the plains by bending Batkhaan's ear. D2: She was once a run-of-the-mill nobody of a monster, but found a fygg and her fortunes changed for the fatter.        0 0
Monster Sprite: Leafy larrikin

Leafy larrikin 0 0 0 0 0 28 42 33 Plant Eastern Coffinwell Moonwort bulb (Normal), Strong medicine (Rare)             D1: They flutter their leafy bodies to evade attack, and sometimes summon their buddies, the badger magers. D2: Cross the breezy autumn's eve, Through the dells of Coffinwell, Lo, how the larrikin larks!' L. Larrikin        0 0
Monster Sprite: Leery lout

Leery lout 0 0 0 0 0 34 68 31 Humanoid Brigadoom Leather shield (Normal), Bronze shield (Rare)             D1: Mostly found cowering behind cover, even when countering, but, interestingly, the originator of the Blockenspiel ability. D2: Their shields are their best buddies, and they spend many a happy hour chatting away to them when not busy battling.        0 0
Monster Sprite: Legionnaire

Legionnaire 0 0 0 0 0 100 410 100 Zombie The Plumbed Depths Gold rosary (Normal), Iron cuirass (Rare)             D1: Lay into these bags of bones with light attacks before the pump you full of poison or mash you with a Mercurial Thrust. D2: Stinking skeletons, dead set on destruction. They were summoned back from the depths of hell to serve as soldiers.        0 0
Monster Sprite: Lethal armour

Lethal armour 0 0 0 0 0 164 1680 176 Material The Gittish Empire, Gittingham Palace Magic armour (Normal), Seed of defence (Rare)             D1: Unfair foes who send enemies into a slumber with Kasnooze, then upset their attacks by snapping their weapons. D2: Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing.        0 0
Monster Sprite: Liquid metal slime

Liquid metal slime 0 0 0 0 0 40 40200 153 Slime The Bowhole Agility ring (Normal), Depressing shoes (Rare)             D1: Their defence and speed are pretty impressive, but nowhere near as amazing as the amount of experience they give! D2: They're constantly striving to see who can last the longest without getting whacked and still succeed in scarpering.        0 0
Monster Sprite: Live lava

Live lava 0 0 0 0 0 110 1620 165 Elemental The Magmaroo Lava lump (Normal), Magma staff (Rare)             D1: Molten masses that frazzle foes feverishly with Frizzle, but won't last long if attacked with ice. D2: The spirits of those who trip and fall into volcanoes. They murder mortals in search of subsititues for their burned bodies.        0 0
Monster Sprite: Living statue

Living statue 0 0 0 0 0 172 1500 150 Material The Bowhole, Wyrmtail Flintstone (Normal), Resurrock (Rare)             D1: They pump their massive bodies full of power, then pound the ground. Cure quickly if flattened by their frightening feet. D2: They heard on the breeze that there's a sanctuary for statues atop the Heights of Lonlieness, and are keen to check it out.        0 0
Monster Sprite: Lleviathan

Lleviathan 0 0 0 0 0 960 4134 262 Aquatic Cuddiedig Cliff Emerald moss (Normal), Celestial skein (Rare)             D1: The people of Porth Llaffan worshipped this watery diety, which was really Dylan Jones in fygg-changed form. D2: He once swam with countless companions in the seas around Newid Isle, but Lleviathan is sadly the last of his kind.        0 0
Monster Sprite: Lost soul

Lost soul 0 0 0 0 0 40 96 38 Elemental Eastern Coffinwell, Western Coffinwell Holy water (Normal), Angel bell (Rare)             D1: Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly. D2: These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.        0 0
Monster Sprite: Lunatick

Lunatick 0 0 0 0 0 32 70 32 Bug Brigadoom Leather whip (Normal), Magic water (Rare)             D1: They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray. D2: Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes.        0 0
Monster Sprite: Mad moai

Mad moai 0 0 0 0 0 120 350 71 Material Lonely Plains, Heights of Loneliness Royal soil (Normal), Flintstone (Rare)             D1: Stern statues that flatten foes with their breathtakign bulk and blind them with blasts of light. D2: The first mega moai was made when a mad old mystic sculpted a statue of himself that soaked up some sorcery and sprang to life.        0 0
Monster Sprite: Magmalice

Magmalice 0 0 0 0 0 160 2000 168 Elemental The Magmaroo, Wyrmneck Lava lump (Normal), Hephaestus' flame (Rare)             D1: They might look like champion rock chuckers, but it's their slap you want to watch out for. Hard to harm with earth or fire. D2: One theory suggests that they are the lava limbs of mega moai that went the way of most magma and flowed free.        0 0
Monster Sprite: Magus

Magus 0 0 0 0 0 80 90 43 Humanoid Quarantomb, Newid Isle Wizard's staff (Normal), Magic water (Rare)             D1: Attacks exclusively with spells, including Fizzle, Woosh, and Magic Barrier, and lives in fear of light-based attacks. D2: Mortals who made a pledge of allegience to a dastardly demon, and had their souls stolen by way of thanks.        0 0
Monster Sprite: Malroth

Malroth 0 0 0 0 0 2490 64600 296 ??? Grotto Mini medal (Normal), Red orb (Rare)             D1: Brings about destruction by breathing both fire and ice, and disruption with Disruptive Wave. Hard to harm with darkness. D2: This diety of the damned enjoys nothing more than the sacrificed souls of his most sincere followers. Mmmmm!        0 0
Monster Sprite: Man o' war

Man o' war 0 0 0 0 0 72 200 61 Aquatic Tywll Cave, Ocean Moonwort bulb (Normal), Softwort (Rare)             D1: Slippery squid with tentacles that leave foes transfixed, they travel together to try and send seafarers to Davy Jones' locker. D2: They get annoyed if anyone interferes when they're staring serenely out to sea with their tentacles trailing in the breeze.        0 0
Monster Sprite: Mandrake major

Mandrake major 0 0 0 0 0 128 510 104 Dragon Urdus Marshland, Hermany Dragon scale (Normal), Heavy armour (Rare)             D1: These reptilian raiders love to enhance their attacks with Oomph, then show off their razor-sharp sword skills. D2: Obsessed with swordplay, they thrive on blade battles, and keep their swords and skills sharp by slicing up travellers.        0 0
Monster Sprite: Mandrake marauder

Mandrake marauder 0 0 0 0 0 124 1760 166 Dragon The Magmaroo Dragon scale (Normal), Bandit blade (Rare)             D1: Dragon dragoons and masters of fire. Fiercely loyal, their friends are never far off, and when called, will come running. D2: Their flame-red bodies are clothed in fire, and they incinerate anyone insane enough to approach them.        0 0
Monster Sprite: Mandrake marshal

Mandrake marshal 0 0 0 0 0 140 2200 185 Dragon Oubliette, Realm of the Mighty Dragon scale (Normal), Dragonsbane (Rare)             D1: Fierce fighters backed up by an array of support spells. They look scary but don't do well against death spells. D2: They studied with the wight kings to learn the ways of wizardry, and are always up for improving their abilities further.        0 0
Monster Sprite: Mandrake monarch

Mandrake monarch 0 0 0 0 0 167 5000 250 Dragon Grotto Dragon scale (Normal), Veteran's helm (Rare)             D1: Well-balanced, wickedly talented warriors. When they meet with awkward opposition, they call on their companions. D2: The rings around their wrists and ankles aren't armour -- they're weights to keep them working out even while warring.        0 0
Monster Sprite: Manguini

Manguini 0 0 0 0 0 126 477 103 Demon The Plumbed Depths, Hermany Wing of bat (Normal), Terrible tattoo (Rare)             D1: They rake their vicious claws through enemies with glee, and make use of their slim stature to sidestep strikes. D2: Their chins get longer and longer with age until, when they finally touch the ground, it's time for the manguini to meet its maker.        0 0
Monster Sprite: Master moosifer

Master moosifer 0 0 0 0 0 175 7600 245 Demon Grotto Magic beast hide (Normal), Raging ruby (Rare)             D1: They can tense up in an instant, and have hellishly hot halitosis. Also able to impair attack with a filthy fog. D2: When they know their time has come, they voyage to the valley at the end of the underworld, and calmly breathe their last.        0 0
Monster Sprite: Master of Nu'un

Master of Nu'un 0 0 0 0 0 780 2904 261 ??? Tower of Trades Lava lump (Normal), (Rare)             D1: Jack of Alltrades ate a fygg that had fallen from above in a bid to become god-like, but turned into this hideous beast instead. D2: Jack spent some time thinking up his god name, toying with 'High Jack' and 'Jackrilege' before settling on 'Master of Nu'un'.        0 0
Monster Sprite: Mean spirit

Mean spirit 0 0 0 0 0 66 99 42 Zombie Western Coffinwell, Quarantomb Silk robe (Normal), Pointy hat (Rare)             D1: These soul-stealing minions of evil may be menacing, but their low defence lets them down. D2: Beware lone lights in the middle of the night. Smells like mean spirits fishing for friends to ferry to the realm of the dead.        0 0
Monster Sprite: Mecha-mynah

Mecha-mynah 0 0 0 0 0 20 12 9 Machine The Hexagon Chimaera wing (Normal), Feather fan (Rare)             D1: Rapid, robotic birds, adept at upping their work-rate with Accelerate. Mistake them for typical tweeters at your own peril. D2: They can't deviate from pre-programmed patters, so they're poor team players who can only plod along at a preset pace.        0 0
Monster Sprite: Medislime

Medislime 0 0 0 0 0 110 300 83 Slime The Bad Cave Strong medicine (Normal), Slimedrop (Rare)             D1: Monsters are always made up to see these support slimes' yellow faces when they turn up to tend them with Midheal. D2: In a bid to be the best-beloved of beasts, they make a meal of healing, mending with Midheal when Heal will do.        0 0
Monster Sprite: Mega moai

Mega moai 0 0 0 0 0 144 2100 167 Material The Magmaroo Mirrorstone (Normal), Tough guy tattoo (Rare)             D1: Their igneous bodies are helluva hard, but their HP's not too hot. If one musters its strength, batter it before it blasts you. D2: They used to be full statues, but they were blasted to bits when the Magmaroo erupted, and only their heads were left.        0 0
Monster Sprite: Meowgician

Meowgician 0 0 0 0 0 28 40 19 Beast Zere Oak Staff (Normal), Silk robe (Rare)             D1: Fierce felines also known as Frizzcats because they fire off frequent blasts of Frizz - sometimes to unexpected effect. D2: Before being mages, they were extremely aristocratic cats, and can't be seen in public without cleanly washed faces.        0 0
Monster Sprite: Metal king slime

Metal king slime 0 0 0 0 0 80 120040 214 Slime Grotto Slime crown (Normal), Orichalcum (Rare)             D1: Big bundles of shiny joy whose ample insides hide the ingredients for an incredible experience. D2: They admire a certain medal-mad monarch, and like to collect mini medals from their mini metal friends to mimic his methods.        0 0
Monster Sprite: Metal medley

Metal medley 0 0 0 0 0 60 12288 89 Slime Lonely Coast, The Bad Cave Slimedrop (Normal), Mythril ore (Rare)             D1: A towering team of titanium tykes who can combine their clout to cast Kerfrizz. D2: Some say that the stout slime playing the supporting role in the stack is made of steel instead of the standard metal slime stuff.        0 0
Monster Sprite: Metal slime

Metal slime 0 0 0 0 0 20 4096 46 Slime Quarantomb, Pluvi Isle Strong medicine (Normal), Seed of life (Rare)             D1: Those lucky enough to meet one of these and defeat it before it dashes off will find it a very rewarding experience. D2: Warning: Ordinary oozes have recently been wrapping themselves in aluminium foil and masquerading as metal slimes.        0 0
Monster Sprite: Metal slime knight

Metal slime knight 0 0 0 0 0 82 305 75 Slime Heights of Loneliness Light shield (Normal), Iron helmet (Rare)             D1: Well-rounded warriors who are battle naturals, and can attack twice in one turn with their falcon-like fleetness. D2: Although captive metal slimes may seem like easy experience, they get caught because they're the least experienced ones.        0 0
Monster Sprite: Mimic

Mimic 0 0 0 0 0 315 4120 205 Material The Bowhole, Gittingham Palace Mini medal (Normal), Gold Rosary (Rare)             D1: Those who weather the storm of these bedevilled boxes' Chilly Breath still have to worry about Whack and critical attacks. D2: Their appetites are insatiable, and the souls of those they swallow stay in their bottomless, boxy bellies forever.        0 0
Monster Sprite: Moai minstrel

Moai minstrel 0 0 0 0 0 103 5880 248 Material Grotto Narpsicious (Normal), Witch's hat (Rare)             D1: Those facing these po-faced Pierrots should overcome the urge to laugh -- a clout with Kamikazee just isn't funny. D2: Their face paint is put on by boa bishops, who say it brings victory. Their real faces are rather handsome.        0 0
Monster Sprite: Moosifer

Moosifer 0 0 0 0 0 152 1240 154 Demon Lonely Coast, Wormwood Canyon Magic beast hide (Normal), Seed of life (Rare)             D1: They blow Flame Breath from their nostrils, attack with pure, undiluted rage and use Multiheal to be even more annoying. D2: They're so short-tempered that their continuous tantrums have turned their skin an angry shade of puce.        0 0
Monster Sprite: Morag

Morag 0 0 0 0 0 350 1600 259 Demon Brigadoom High heels (Normal), (Rare)             D1: Came to bring destruction to Brigadoom, but was rather taken with the Wight Knight, so sealed herself away with him instead. D2: She chose to bring gloom to Brigadoom for reasons related to the darkest parts of the heart.        0 0
Monster Sprite: Morphean mushroom

Morphean mushroom 0 0 0 0 0 45 75 37 Plant Eastern Coffinwell, Western Coffinwell Belle cap (Normal), Fisticup (Rare)             D1: Tawdry toadstools that spew forth Sweet Breath, and are slathered in spores that can send foes to sleep. D2: They're so small because they're always mistaken for seats and sat on by fellow beasts every year at the monster AGM.        0 0
Monster Sprite: Mortamor

Mortamor 0 0 0 0 0 2490 67600 303 ??? Grotto Mini medal (Normal), Yellow orb (Rare)             D1: Stares enemies into a slumber, then clobbers them with Kafrizz and Kafrizzle. Can be damaged with darkness. D2: Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like...        0 0
Monster Sprite: Mortoad

Mortoad 0 0 0 0 0 90 290 62 Aquatic Tywll Cave, Slurry Coast Toad oil (Normal), Manky mud (Rare)             D1: Hopping powder kegs with a whole heap of heavy artillery. Keep a particular eye out for the sickening Snot Shot. D2: Their mountain-shaped mouths are meant to be marvelous omens, and are treasured by travellers as goodwill gifts.        0 0
Monster Sprite: Mudraker

Mudraker 0 0 0 0 0 86 188 52 Elemental Newid Isle, Tywll Cave Cowpat (Normal), Mystifying mixture (Rare)             D1: These amorphous masses of mud toughen themselves with Kabuff, then set about throwing stones. D2: The souls of travellers who sink in sludge and become clumps of clay so they can try to slip and slither their slow way home.        0 0
Monster Sprite: Mummy

Mummy 0 0 0 0 0 96 455 98 Zombie Djust Desert, The Plumbed Depths Grubby bandage (Normal), Malicite (Rare)             D1: They envy the living, and torment them tirelessly. Their terrifying attacks may also sap tension, so take due care. D2: Reanimated retainers who have returned to revenge themselves upon the regent who ruled that they be buried alive beside them.        0 0
Monster Sprite: Mummy boy

Mummy boy 0 0 0 0 0 60 105 44 Zombie Quarantomb Grubby bandage (Normal), Turban (Rare)             D1: Talented tacticians who focus on their more formidable foes first, and are reinforced against wind and darkness. D2: They always bring some spare bandages to bind any beauties they might bump into and want to bring back with them.        0 0
Monster Sprite: Murdaw

Murdaw 0 0 0 0 0 2490 60600 302 ??? Grotto Mini medal (Normal), Yellow orb (Rare)             D1: Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave. D2: Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself.        0 0
Monster Sprite: Mushroom mage

Mushroom mage 0 0 0 0 0 70 144 53 Plant Tower of Trades Belle cap (Normal), Fisticup (Rare)             D1: Mean mushrooms who go round in groups endeavouring to make ice cubes out of adventurers with constant cold spells. D2: Cooled the once-warm area south of Alltrades Abbey with a century of Crack-casting 'til it became outright autumnal.        0 0
Monster Sprite: Nemean

Nemean 0 0 0 0 0 967 15000 284 Beast Grotto White tights (Normal), Fire claws (Rare)             D1: This ultimate being combines the best of nature's creations, and its heavenly form has earned it the nickname 'Godbeloved'. D2: It was once able to speak the mortal tongue, but has forgotten both that and its true form in its long years of captivity.        0 0
Monster Sprite: Night knight

Night knight 0 0 0 0 0 182 2980 199 Zombie Realm of the Mighty Dark shield (Normal), Skull helm (Rare)             D1: Emperors of the undead who can mend friends with Fullheal, batter foes with critical blows, and smack hard with Kacrack. D2: Cruel kings who forced their followers to travel with them into the underworld so their kingdoms could continue.        0 0
Monster Sprite: Nimzo

Nimzo 0 0 0 0 0 2490 66600 301 ??? Grotto Mini medal (Normal), Blue orb (Rare)             D1: Likes to kick in with Kaboom after taking the edge off his enemies by casting Bounce and Kasap. D2: Some thought he could only command from afar, but he has more than enough mental and physical ability to rule the world.        0 0
Monster Sprite: Nodoph

Nodoph 0 0 0 0 0 5120 46800 282 Beast Tower of Nod Dragon scale (Normal), (Rare)             D1: Sleeps atop the tower of Nod. Lost his powers three hundred years ago when he and Celestria went to Gittingham Palace. D2: Created by the Grand Architect Zenus to destroy mortalkind, but had his hatred for humanity soothed by Serena.        0 0
Monster Sprite: Nokturnus

Nokturnus 0 0 0 0 0 2490 74600 304 ??? Grotto Mini medal (Normal), (Rare)             D1: Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault. D2: Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore.        0 0
Monster Sprite: Octagoon

Octagoon 0 0 0 0 0 110 4620 219 Beast Grotto Magic beast hide (Normal), Platinum ore (Rare)             D1: As strong as steel, and with horns hard enough to hew rocks in two, only the toughest will best these heavyweight beasts. D2: They might look pretty po-faced, but they're actually rather amiable, even if they do like to live alone in quiet caves.        0 0
Monster Sprite: Orgodemir

Orgodemir 0 0 0 0 0 2490 68600 305 ??? Grotto Mini medal (Normal), Blue orb (Rare)             D1: Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. D2: Doesn't like people to know that he's a dumpy dragon, so disguises himself as a dashing young dandy.        0 0
Monster Sprite: Pale whale

Pale whale 0 0 0 0 0 126 7500 255 Aquatic Grotto Superior medicine (Normal), Wizard's hat (Rare)             D1: Deep-sea dwellers who blind foes with Dazzleflash and blaze a trail with their bright breath. Darkness will defeat them. D2: They were the first beasts that the Great Architect Zenus placed in the oceans in the days of creation.        0 0
Monster Sprite: Pandora's box

Pandora's box 0 0 0 0 0 600 5990 234 Material Grotto Mini medal (Normal), Gold bar (Rare)             D1: Countless careless kids have fallen foul of these cruel casks, which are inured against ice and wind attacks. D2: They love to spend their days off lolling around on the ground with their lids open, lapping up the sun and airing their insides.        0 0
Monster Sprite: Parched peckerel

Parched peckerel 0 0 0 0 0 108 405 94 Bird Djust Desert Kitty litter (Normal), Glass frit (Rare)             D1: Known as 'sandstreakers' for their insane speed, which is added to with Acceleratle, and supplemented with sleep atttacks. D2: Evolved with an ostrich was so captivated by a cobra that it copied its every quality and become a new breed of bird.        0 0
Monster Sprite: Peckerel

Peckerel 0 0 0 0 0 132 580 114 Bird Iluugazar Plains, Mt Ulbaruun Strong antidote (Normal), Poison needle (Rare)             D1: They fly fast at their foes with paralysing attacks, and treat troublesome opponents to an Assassin's Stab. D2: They're forever forgetting the paralysing poison on the points of their tails, and itching themselves immobile by accident.        0 0
Monster Sprite: Pink sanguini

Pink sanguini 0 0 0 0 0 112 236 80 Demon Bloomingdale Moonwort bulb (Normal), Nectar (Rare)             D1: Sanguinis who have cast off their cowskin kiddie coats for pink adolescent pelts. They love to have travellers for tea! D2: Although adolescents, they're far from fully fledged. Ahh, if only they could stay like this forever...        0 0
Monster Sprite: Platinum king jewel

Platinum king jewel 0 0 0 0 0 1000 240000 229 Slime Grotto Platinum ore (Normal), Seed of skill (Rare)             D1: The unrivalled experience of besting these hard-to-hit, Dazzle-dispensing diamonds makes them a dream come true. D2: They spend their days off with their metal king slime mates, gazing rapt at their reflections in their buddies' bulbous bodies.        0 0
Monster Sprite: Power hammer

Power hammer 0 0 0 0 0 168 450 95 Aquatic Lonely Coast, Djust Desert Glass frit (Normal), Kitty litter (Rare)             D1: Not content just to be strong, they get tough with Kabuff, then try to get critical. Watch out for their Sandstorm strikes. D2: Desert predators, they sit silently below the sands masking their scent, then pounce when prey approaches.        0 0
Monster Sprite: Prime slime

Prime slime 0 0 0 0 0 178 5600 252 Slime Grotto Valkyrie sword (Normal), Falcon blade (Rare)             D1: Legendary slime soldiers who amplify their attack with Oomph, and whose lightning speed lets them attack twice on the trot. D2: Rumours abound about these brutal blobs. Some say they're heaven-sent, others that they're the saviours of slimekind.        0 0
Monster Sprite: Prism peacock

Prism peacock 0 0 0 0 0 168 2300 198 Bird Realm of the Mighty Lunaria (Normal), Tint-tastic tutu (Rare)             D1: Brightly coloured, burning birds that fry all foes with their Flame Breath, and cremate those who confound them with Kafrizz. D2: People say that aging prism peacocks throw themselves into volcanoes to be reborn as comsic chimaeras.        0 0
Monster Sprite: Psaro

Psaro 0 0 0 0 0 2490 65600 299 ??? Grotto Mini medal (Normal), Green orb (Rare)             D1: Toughens up with Kabuff, then -- Shazam! -- hits hard with Kazam. Keep him under control with water-based warcraft. D2: A tragic figure who forsook his normal form to wreak revenge on the mortals who murdered his beloved.        0 0
Monster Sprite: Purrestidgitator

Purrestidgitator 0 0 0 0 0 126 423 102 Beast Lonely Coast, The Plumbed Depths Kitty litter (Normal), Stolos' staff (Rare)             D1: No cats on a hot tin roof, these fearless, peerless, fire-loving felines enjoy frying foes with Frizzle. D2: They think it right and purroper that cats so comely, clever and charismatic should have such an impurressive name.        0 0
Monster Sprite: Python priest

Python priest 0 0 0 0 0 164 950 148 Demon The Bowhole Watermaul wand (Normal), Fizzle-retardant suit (Ra             D1: Reptilian reverends who can cast Swoosh, and make use of Multiheal when their mates are in trouble. D2: They have no bodies as such, and all that lurks beneath their red robes is a seething sea of snakes.        0 0
Monster Sprite: Ragged reaper

Ragged reaper 0 0 0 0 0 28 56 20 Material Zere, Doomingale Forest Evencloth (Normal), Linen gloves (Rare)             D1: Their scythes, robbed from real reapers, ward off Whack, and they can upset enemies with Weird Dance and Snooze. D2: They take out travellers and fellow fiends to use as fertiliser for fields that have fallen fallow.        0 0
Monster Sprite: Ragin' Contagion

Ragin' Contagion 0 0 0 0 0 600 2295 260 Elemental Quarantomb Royal soil (Normal), (Rare)             D1: The very essence of illness, it was sealed up in the Quarantomb for a century, but came back to curse Coffinwell once more. D2: This toxic pox was created to ensure that the nameless terror that slept in the Qurantomb stayed sealed inside forever.        0 0
Monster Sprite: Ram raider

Ram raider 0 0 0 0 0 30 70 26 Beast Doomingale Forest Sleeping hibiscus (Normal), Lambswool (Rare)                      0 0
Monster Sprite: Rampage

Rampage 0 0 0 0 0 114 223 69 Beast Dourbridge, Lonely Plains Lambswool (Normal), Magic beast hide (Rare)             D1: Barbaric blue sheep that sap foes' speed with Deceleratle, then smash into them as soon as they see them sagging. D2: Chimaeras and clockwork cuckoos congregate in their cosy coats to weather out wintry nights.        0 0
Monster Sprite: Rashaverak

Rashaverak 0 0 0 0 0 36 6600 244 Dragon Grotto Dragon scale (Normal), Brighten rock (Rare)             D1: Worryingly weighty wyrms whose sheer size will shock anyone not sufficiently impressed by their spine-chilling strength. D2: Should day suddenly turn to night, turn a wary eye to the skies -- it could be a company of rampaging rashaveraks.        0 0
Monster Sprite: Raving lunatick

Raving lunatick 0 0 0 0 0 98 310 86 Bug Bloomingdale, The Bad Cave Thorn whip (Normal), Strong antidote (Rare)             D1: They banish their enemies to the underworld by zapping them with Zammle. Weak against light due to their shady origins. D2: Raised on a diet of darkness in a world without light, they were once regular lunatics, but mutated after overdosing on evil.        0 0
Monster Sprite: Raving reaper

Raving reaper 0 0 0 0 0 138 1050 134 Material The Old School Thief's turban (Normal), Assassin's dagger (Rare)             D1: Scary scythe swingers who like to aim for the vitals, and are sometimes so drunk on the darkness that they go haywire. D2: Some have no sympathy for the seamstresses who stitch them together only to get scythed. After all, you reap what you sew!        0 0
Monster Sprite: Red dragon

Red dragon 0 0 0 0 0 98 3000 191 Dragon Realm of the Mighty Dragon scale (Normal), Dragon claws (Rare)             D1: Fiery dragons that engulf enemies in all manner of intense infernos, but fear the might of light. D2: It's only when pups shed their skins to become adults that they discover if they've developed into red or green dragons.        0 0
Monster Sprite: Restless armour

Restless armour 0 0 0 0 0 120 324 57 Material Tower of Trades, Dourbridge Iron broadsword (Normal), Iron armour (Rare)             D1: Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher. D2: Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt.        0 0
Monster Sprite: Rhapthorne

Rhapthorne 0 0 0 0 0 2490 69600 307 ??? Grotto Mini medal (Normal), Purple orb (Rare)             D1: Evil incantations and Kafrizz form just part of this portly demon's plan to exterminate his enemies. Lick him with light. D2: Some say his body is so big that it contains enough cursed power to contort the space-time continuum itself.        0 0
Monster Sprite: Riptide

Riptide 0 0 0 0 0 156 540 88 Aquatic The Bad Cave, Ocean Dragon scale (Normal), Razor claws (Rare)             D1: They hit back with Whack at survivors of Thunder Slash or Roundaclout. Be canny and keep them from casting Midheal. D2: Rumour has it that they're salamarauders who trained so intensely that they turned into tough guys.        0 0
Monster Sprite: Robo-robin

Robo-robin 0 0 0 0 0 98 580 112 Machine Iluugazar Plains, Mt Ulbaruun Iron ore (Normal), Handrills (Rare)             D1: They may look like sweet little songbirds, but these mechanical murder machines are set to explode when their HP gets low. D2: Their main aim in exterminating adventurers is to take their armour and other items as parts for producing more of their kind.        0 0
Monster Sprite: Rockbomb

Rockbomb 0 0 0 0 0 95 700 116 Material Iluugazar Plains, Mt Ulbaruun Rockbomb shard (Normal), Hephaestus' flame (Rare)             D1: Don't dismiss these beaming boulders due to their funny faces - they can take out entire teams with Kamikazee. D2: Grabbers of the Greatest Grin gong at the Monscars, their moods are measured by minute shifts in the slope of their smile.        0 0
Monster Sprite: Rover

Rover 0 0 0 0 0 3750 42500 279 Beast The Plumbed Depths Magic beast hide (Normal), (Rare)             D1: Vicious guard dog of the Inntouchables. Only heeds the instructions of the innfamous Al Capinne. D2: Was left as a pup on Al Capinne's doorstep. He raised the little rascal, and watched him grow into a deadly drastic drackal!        0 0
Monster Sprite: Sacksquatch

Sacksquatch 0 0 0 0 0 8 5 4 Material Angel Falls Antidotal herb (Normal), Boxer shorts (Rare)             D1: Smack them with spells before they jump at the chance to blind you by blowing sand in your eyes. D2: Sacks that were stacked at a factory, then left all alone. They split a bit, then split for real to live life as free and easy fiends.        0 0
Monster Sprite: Sail serpent

Sail serpent 0 0 0 0 0 114 850 138 Dragon Lonely Coast, Wyrmwing Snakeskin (Normal), Snakeskin whip (Rare)             D1: Spiteful serpents that love to paralyze people with Burning Breath and vex them with venomous attacks. D2: Chose 'sail serpent' because they thought it was cool, but now they worry that it makes a mockery of their massive ears.        0 0
Monster Sprite: Salamarauder

Salamarauder 0 0 0 0 0 74 171 60 Aquatic Tywll Cave, Slurry Coast Emerald moss (Normal), Iron shield (Rare)             D1: These piratical pests freeze foes with their breath, and evade attacks while summoning support. D2: They're woopers troopers who set sail on a new career after a medalsome king told them that now is the new dawn of piracy.        0 0
Monster Sprite: Scarewolf

Scarewolf 0 0 0 0 0 126 325 81 Beast Lonely Coast, Bloomingdale Magic beast hide (Normal), Sacred claws (Rare)             D1: They're not just razor-taloned terrors, their tension also increases every time they're attacked. Handle with care. D2: They bring out their eye colour by accessorising matching grey boots and mini-dresses with striking blue belts.        0 0
Monster Sprite: Scarlet fever

Scarlet fever 0 0 0 0 0 115 5600 242 Elemental Grotto Lava lump (Normal), Fire blade (Rare)             D1: Rivers run dry, animals die, and the grass and trees are burnt to cinders when the scarlet fever walks the land. D2: These hellfire-exhaling horrors are born when souls that cannot rest are engulfed in evil auras. None can rest while they live.        0 0
Monster Sprite: Scourgette

Scourgette 0 0 0 0 0 130 500 105 Plant Hermany, Pluvi Isle Rockbomb shard (Normal), Long spear (Rare)             D1: These veteran vegetables are very versatile, and can batter with Boom, and resurrect perished pals with Zing. D2: The white design on their bellies is the mark of a misspent youth. It seemed like a good idea once, but now they're not so sure.        0 0
Monster Sprite: Sculptrice

Sculptrice 0 0 0 0 0 178 920 136 Demon Cringle Coast, The Old School Galvanised geta (Normal), Saint's ashes (Rare)             D1: Snowy statues that can disconcert with Dazzleflash and cast the catastrophic Crackle to encase the very soul in ice. D2: Built when billions of bits of blizzard blow together and bond over their ambition to bash traveller's brains in.        0 0
Monster Sprite: Sculpture vulture

Sculpture vulture 0 0 0 0 0 160 1320 149 Material The Bowhole, Wyrmtail Narpsicious (Normal), Resurrock (Rare)             D1: Monumental monsters who bolster their unbreakable bodies with Buff, and chuck out Chilly Breath like there's no tomorrow. D2: They stand stock-still like statues by shrines and suchlike, then pounce on anyone uncautious enough to approach.        0 0
Monster Sprite: Seasaur

Seasaur 0 0 0 0 0 160 1900 162 Aquatic Ocean Dragon scale (Normal), Magic beast horn (Rare)             D1: These super-strong sea serpents have sunk many a ship with their ear-splitting roars and brutal hot and cold breath. D2: Sailors say that if you hear the song of a seasaur on a stormy night, you'll never set foot on the safety of dry land again.        0 0
Monster Sprite: Seavern

Seavern 0 0 0 0 0 87 7000 256 Aquatic Grotto Saint's ashes (Normal), Cobra fan (Rare)             D1: True masters of the sea, these supreme seasaurs scare foes silly with a blood-curdling cry, then smash them with a tsunami. D2: Dealers of watery death, they rise from the depths to bring terror and destruction to all the oceans of the world.        0 0
Monster Sprite: Shaman

Shaman 0 0 0 0 0 134 290 84 Humanoid The Bad Cave Magical robes (Normal), Ultramarine mittens (Rare)             D1: Fearsome fiends who launch a weird light to weaken foes aaginst spells, then maul them with all manner of magic. D2: Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters.        0 0
Monster Sprite: She-slime

She-slime 0 0 0 0 0 22 20 14 Slime Western Stornway, Zere Medicinal herb (Normal), Slimedrop (Rare)             D1: These slimes are the result of a rare genetic mutation, and are also known as 'don't-often-see-slimes'. D2: They're bitter rivals of standard slimes, who they match for shape, size and colour, but can't beat as far as fan base goes.        0 0
Monster Sprite: Shivery shrubbery

Shivery shrubbery 0 0 0 0 0 98 680 125 Elemental Snowberia, Snowberian Coast Ice crystal (Normal), Narspicious (Rare)             D1: They go around in gangs trying to turn the world to ice by stealing MP with Drain Magic and using it to cast Crackle. D2: Ice crystal critters with an insatiable lust for life, they try to live fast before they die young in the spring thaw.        0 0
Monster Sprite: Shocktopus

Shocktopus 0 0 0 0 0 144 375 92 Machine Djust Desert, Ocean Magic beast horn (Normal), Iron nails (Rare)             D1: Betentacled terrors that are immune to poison, paralysis and sleep. Whack them silly before they launch a Spike Strike. D2: Explosive octopuses assembled in the underworld. The smooth movement of their many legs is ludicrously lifelike.        0 0
Monster Sprite: Shogum

Shogum 0 0 0 0 0 1110 19000 285 Slime Grotto Platinum headgear (Normal), Miracle sword (Rare)             D1: A slime so saturated with fighting spirit that its body has turned from blue to red. Doesn't know the meaning of defeat. D2: Master of the slime armies, he searches ceaselessly for his nine long-lost companions.        0 0
Monster Sprite: Sick trigertaur

Sick trigertaur 0 0 0 0 0 195 3600 203 Beast Realm of the Mighty Horse manure (Normal), Partisan (Rare)             D1: They enjoy attacks that damage all enemies like Party Pooper and Boom, and like to rub it in by whistling at weakened foes. D2: Believed until not long ago that they could change forms by holding their tridents aloft and shouting out 'Traaansfooorm!'        0 0
Monster Sprite: Sir Sanguinus

Sir Sanguinus 0 0 0 0 0 1537 40000 288 Zombie Grotto Crimson boots (Normal), Sacred armour (Rare)             D1: A crimson crusader who spurs his steed ever onward in search of victims in whose blood he can bathe. D2: Not just his armour, but his body itself is built of blood, and he uses the claret of those he kills to strengthen his sanguine self.        0 0
Monster Sprite: Skeleton

Skeleton 0 0 0 0 0 60 81 28 Zombie Doomingale Forest, Brigadoom Cotton gloves (Normal), Copper sword (Rare)             D1: The remains of robust warriors. They hit hard with Helm Splitter, and cannot be defeated with death spells. D2: Deceased soldiers who faithfully patrol though the ruins of Brigadoom, though their king is long dead, and his kingdom a mere memory.        0 0
Monster Sprite: Skeleton soldier

Skeleton soldier 0 0 0 0 0 149 1100 144 Zombie Eastern Wormwood, Western Wormwood Chain mail (Normal), Platinum sword (Rare)             D1: Bony bruisers who give of their best whoever they're battling. They serve up sleep attacks and mend themselves with Midheal. D2: Proud in the extreme, they follow the chivalric path even in death, and will smite all who stand against their liege lord.        0 0
Monster Sprite: Slime

Slime 0 0 0 0 0 4 2 1 Slime Angel Falls, Alltrades Abbey, etc. Medicinal herb (Normal), Slimedrop (Rare)             D1: Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. D2: They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.        0 0
Monster Sprite: Slime knight

Slime knight 0 0 0 0 0 74 127 48 Slime Newid Isle, Tower of Trades Slimedrop (Normal), Iron broadsword (Rare)             D1: An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal. D2: Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors.        0 0
Monster Sprite: Slime stack

Slime stack 0 0 0 0 0 137 317 51 Slime Newid Isle, Tower of Trades Slimedrop (Normal), Slime earrings (Rare)             D1: You'd think three slimes would be better than one, but there's more bickering than battling with these tetchy towers. D2: Trios of slimes with royal ambitions who banded together to become king slimes, but were too few to do so.        0 0
Monster Sprite: Slionheart

Slionheart 0 0 0 0 0 184 6200 215 Slime Grotto Falcon blade (Normal), Pallium Regale (Rare)             D1: Supreme slimes who ooze class, and whose incredible strength and insane speed are second only those of the gods. D2: They may see themselves as superior to slimes, but they still return to see in the new year with their bouncy brethren.        0 0
Monster Sprite: Slugger

Slugger 0 0 0 0 0 47 64 35 Bug Eastern Coffinwell, Western Coffinwell Medicinal herb (Normal), Garish garb (Rare)             D1: They know a dazzling array of dastardly dances, but run out of steam rather quickly. D2: They're moving every moment, beating bare feet against the ground in time with the unremitting rhythm of the earth.        0 0
Monster Sprite: Sluggernaut

Sluggernaut 0 0 0 0 0 120 720 140 Bug Eastern Wormwood, Western Wormwood Cloak of evasion (Normal), Starlet sandals (Rare)             D1: They can turn up the tension with a bit of Egg On, and do their best to dance up a defensive storm for their allies. D2: They do their apprenticeships in the dances of the world by donning wigs and joining the Mirage Mahal's dancing troupe.        0 0
Monster Sprite: Sluggernaut 2

Sluggernaut 2 0 0 0 0 0 148 4600 208 Bug Grotto Heavy handwear (Normal), Bardic boots (Rare)                      0 0
Monster Sprite: Slugly betsy

Slugly betsy 0 0 0 0 0 158 5500 247 Demon Grotto Watermaul wand (Normal), Nomadic dell (Rare)             D1: Warty, weighty witches who watch over their own with support spells. Irksome if they cast Kazing or Magic Barrier. D2: They may look monstrous but love nothing more than looking after the little beasties of river, sea and shore.        0 0
Monster Sprite: Sootheslime

Sootheslime 0 0 0 0 0 172 1050 131 Slime Cringle Coast, The Old School Medicinal herb (Normal), Slimedrop (Rare)             D1: Healslimes who've mastered the mighty Moreheal. So selfless that they often offload MP onto allies. D2: They're so sick of people saying their name is stale that they're considering 'sublime slime' as a slick new substitute.        0 0
Monster Sprite: Sorcerer

Sorcerer 0 0 0 0 0 130 690 120 Humanoid Gerzuun Magical robes (Normal), Seed of magic (Rare)             D1: Supreme spellcasters whose repertoire includes Boom, Zammle and Fizzle, and who are impervious to poison. D2: Excommunicated from the faith after dabbling in the dark arts, they now know every spell there is.        0 0
Monster Sprite: Spinchilla

Spinchilla 0 0 0 0 0 112 300 66 Aquatic Slurry Coast, Dourbridge Seashell (Normal), Crimson coral (Rare)             D1: They ride atop a raging torrent, spinning their bodies to cast Crackle, and swirling like a stormy sea to evade attack. D2: They're sea spirits who sit inside their twisting aquatic tornadoes trying to turn travellers into so many tons of tundra.        0 0
Monster Sprite: Spirit

Spirit 0 0 0 0 0 24 16 11 Zombie The Hexagon, Western Stornway Holy water (Normal), Silk robe (Rare)             D1: Formless phantasms who are hard to get a hold of, but are easily eradicated with a fire-based offensive. D2: Restless wraiths who refuse to take their rightful rest. They might look like a laugh, but they're far from frolicsome.        0 0
Monster Sprite: Splatterhorn

Splatterhorn 0 0 0 0 0 122 980 141 Beast Eastern Wormwood, Western Wormwood Magic beast horn (Normal), Magic beast hide (Rare)             D1: They stoically soak up damage while stacking up strength with Double Up. Deck them with darkness before they strike. D2: The standard splatterhorn greeting is to smash one's horn straight into one's counterpart's countenance.        0 0
Monster Sprite: Stale whale

Stale whale 0 0 0 0 0 84 5700 213 Aquatic Grotto Glass frit (Normal), Trident (Rare)             D1: Woeful wales who singe foes with Scorch, and whose rancid spines are rank enough to confuse anyone they touch. D2: Companions of Lleviathan who made a pact with an evil god to remain in the mortal realm as monsters rather than be ruined.        0 0
Monster Sprite: Stenchurion

Stenchurion 0 0 0 0 0 122 1380 171 Zombie The Gittish Empire, Gittingham Palace Manky mud (Normal), Partisan (Rare)             D1: They specialise in toxic attacks, and in transfixing all and sundry with Multithrust. Fight them with the light. D2: Their dream is to bring together walking corpses, ghouls and other undead allies for an all-zombie party of epic proportions.        0 0
Monster Sprite: Stone golem

Stone golem 0 0 0 0 0 126 400 78 Material Heights of Loneliness, Bloomingdale Flintstone (Normal), Resurrock (Rare)             D1: They protect their pals with their bulky bodies, and brush off bog-standard blows with ease. Hit them hard or not at all. D2: The rock blocks of a ruined temple absorbed an evil aura and assembled to form the first stone golem.        0 0
Monster Sprite: Stone guardian

Stone guardian 0 0 0 0 0 182 2040 178 Material The Gittish Empire, Gittingham Palace Resurrock (Normal), Reset stone (Rare)             D1: Normal blows won't blemish these blighter's bodies, and those who aren't quaking before they save up a Stomp will be once it lands! D2: They hold their arms aloft in preparation for holding on tight when they finally get the chance to ride the Starflight Express.        0 0
Monster Sprite: Swinoceros

Swinoceros 0 0 0 0 0 102 610 113 Beast Iluugazar Plains, Mt Ulbaruun Magic beast hide (Normal), Cowpat (Rare)             D1: These raging rhinos love to hit hard with their horns, which often put enemies out of action. D2: Prone to sickness as children, they grow hale and hearty through the ancient shamanic ritual of rolling in cowpats.        0 0
Monster Sprite: Tantamount

Tantamount 0 0 0 0 0 167 4600 239 Beast Grotto Horse manure (Normal), Friendly fan (Rare)             D1: These heavenly horses lash out with Lightning Storm, sometimes strike twice, and read the battlefield like a book. D2: Some believe that the moon's craters are made by tantamounts' flaming manes as they gallop across the night sky.        0 0
Monster Sprite: Teaky mask

Teaky mask 0 0 0 0 0 117 860 133 Material The Old School Hardwood headwear (Normal), Ice shield (Rare)             D1: Real nuisances who cover companions who are under attack, and even explode when the going gets tough. D2: Sir Sternivus bought back some of these as souvenirs from a scholarly excursion. They set him back six gold coins apiece.        0 0
Monster Sprite: Tearwolf

Tearwolf 0 0 0 0 0 140 730 126 Beast Snowberia, Snowberian Coast Magic beast hide (Normal), Cloak of evasion (Rare)             D1: Ultimate assassins of the wolf family, their claws are razor-sharp and lightning-fast, and they love to Feel the Burn. D2: Often unable to find food due to severe snow blindless, they're always famished, and short of fuse as a result.        0 0
Monster Sprite: Teeny sanguini

Teeny sanguini 0 0 0 0 0 7 4 3 Demon Angel Falls Medicinal herb (Normal), Holy water (Rare)             D1: Cowskin-coloured little deviles who only chase after travellers because they want to play. D2: The cow pattern pales, and patches of pink poke through as they mature. You could say they rose as they rise!        0 0
Monster Sprite: Terror troll

Terror troll 0 0 0 0 0 58 4880 209 Demon Grotto Royal soil (Normal), Roguess's robes (Rare)             D1: It's hard to hurt these denizens of the depths with darkness or earth abilities. They hit hideously hard but mostly miss their mark. D2: Often sought out by adventurers in training, as their incredibly durable bodies make perfect punchbags.        0 0
Monster Sprite: Terrorhawk

Terrorhawk 0 0 0 0 0 132 1080 156 Bird Wyrmtail, Wyrmwing Lava lump (Normal), Fowl fan (Rare)             D1: Raised on molten magma, these fiery, feathered fiends ignite enemies with Flame Breath, and fox them with Fuddle. D2: They were once very docile birds, but went batty when bashed on the bonce by boulders when the Magmaroo erupted.        0 0
Monster Sprite: Toxic zombie

Toxic zombie 0 0 0 0 0 100 270 74 Zombie Dourbridge, Lonely Plains Manky mud (Normal), Boomer briefs (Rare)             D1: Flatted these foetid foes with fire and light spells before they blight body and mind with their filthy fingernails and foul breath. D2: They slither up slowly from beneath poisonous ponds to take hold of travellers and drag them down into the dank depths.        0 0
Monster Sprite: Trauminator

Trauminator 0 0 0 0 0 1252 25500 286 Machine Grotto Handrills (Normal), Pro's axe (Rare)             D1: Senses the life force of flesh-and-blood beings, and can't stop killing until every trace is erased from its environs. D2: This mad mechanical murder machine is thought to have existed since the very dawn of time itself.        0 0
Monster Sprite: Treeface

Treeface 0 0 0 0 0 102 315 77 Plant Lonely Coast, Heights of Loneliness Strong medicine (Normal), Strong antidote (Rare)             D1: These troublesome trees lower MP with Weird Dance and can cure with the medicinal herbs that blossom in their branches. D2: They often hide in the forest so they can pounce on and punish people who think it's clever to carve their initials into trees.        0 0
Monster Sprite: Treevil

Treevil 0 0 0 0 0 106 600 110 Plant Urdus Marshland, Iluugazar Plains Superior medicine (Normal), Coagulant (Rare)             D1: They keep Yggdrasil leaves concealed in their canopies to bring back their buddies. Fry them with fire fast. D2: They love a party, and enjoy nothing more than standing in a big circle of a hundred or more friends doing the Weird Dance.        0 0
Monster Sprite: Trigertaur

Trigertaur 0 0 0 0 0 136 350 72 Beast Lonely Plains, Bloomingdale Magic beast hide (Normal), Holy lance (Rare)             D1: Intimidating enemies who damage defense with Sap, then take foes to task with their tridents. Whistle to really rile them. D2: Created when top-flight tiger knights merged with their mounts to make themselves faster on the field of battle.        0 0
Monster Sprite: Troll

Troll 0 0 0 0 0 52 1500 124 Demon Mt Ulzuun, Gerzuun Oaken club (Normal), Seed of strength (Rare)             D1: These enormous enemies' attacks are enough to level mountains. Beware of the bothersome Bagsy Last. D2: They've been licking their clubs like loonies ever since some sorcerer said a drop of dribble might improve their accuracy.        0 0
Monster Sprite: Tyrannosaura Wrecks

Tyrannosaura Wrecks 0 0 0 0 0 5000 45550 281 ??? Starflight Express Raging ruby (Normal), (Rare)             D1: Goddess of destruction from a different dimension. She can reduce continents to dust with a single digit. D2: Eldest girl of the Hackson Five, she killed older brother Tyrannousaurus Wrocks, and youngsters Wracks and Wrucks.        0 0
Monster Sprite: Tyrannosaurus Wrecks

Tyrannosaurus Wrecks 0 0 0 0 0 2250 75000 293 ??? Grotto Narpsicious (Normal), Gold bar (Rare)             D1: A supremely destructive demon who broke free from the book into which he was sealed by a supreme sage ages ago. D2: The wickedest of the Hackson Five. He wanted to destroy the world, but was stopped by a saintly sage.        0 0
Monster Sprite: Tyrantula

Tyrantula 0 0 0 0 0 1500 5231 264 Bug The Bad Cave Tangleweb (Normal), (Rare)             D1: An enormous arachnid who dwelt deep in the Bad Cave, soaking up poison and perniciousness until she morphed into a man-eater. D2: It is said she made meals of travellers lost in her cave to feed her clutch of countless eggs.        0 0
Monster Sprite: Uncommon cold

Uncommon cold 0 0 0 0 0 104 6200 235 Elemental Grotto Ice crystal (Normal), Icicle dirk (Rare)             D1: Snow elementals that could freeze even fire, and will pitilessly turn all before them to ice unless taken out of play. D2: The souls of travellers who snuff it in snowstorms are set adrift on sleety winds to be consumed by the uncommon cold.        0 0
Monster Sprite: Vermil lion

Vermil lion 0 0 0 0 0 200 8120 246 Beast Grotto Beast claws (Normal), Divine dress (Rare)             D1: They expunge spells with Disruptive Wave and burp forth black breath. Also able to mend themselves by meditating. D2: Cobbled together from bits of various beasts by dengerate demons, they curse their unhappy existence.        0 0
Monster Sprite: Void droid

Void droid 0 0 0 0 0 156 7800 228 Machine Grotto Mythril ore (Normal), Brawling brynie (Rare)             D1: They shoot showers of arrows, slice savagely with their swords, and use any means available to annihilate enemies. D2: Brainchild of a scientist who made many weapons before crowning his career with these massively murderous machines.        0 0
Monster Sprite: Walking corpse

Walking corpse 0 0 0 0 0 66 155 55 Zombie Newid Isle, Tower of Trades Manky mud (Normal), Strength ring (Rare)             D1: These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too. D2: They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.        0 0
Monster Sprite: Weaken beakon

Weaken beakon 0 0 0 0 0 88 266 85 Bird The Bad Cave Flurry feather (Normal), Crow's claws (Rare)             D1: They love to cast Kasap then come back for a second attack with their big old beaks. Freeze them out if you can. D2: The daycare workers of the monster kingdom, they hang upside-down from trees and let baby beasties swing on them.        0 0
Monster Sprite: Whirly girly

Whirly girly 0 0 0 0 0 132 1020 142 Elemental Eastern Wormwood, Wormwood Canyon Agility ring (Normal), Pretty betsy (Rare)             D1: Wild women of the weather world who work wonders with wind spells, and push Swoosh from beneath their squalling skirts. D2: Experts believe that the reddish colour of the cyclones that surround them is caused by the colour of their skin.        0 0
Monster Sprite: White trigertaur

White trigertaur 0 0 0 0 0 167 940 130 Beast Snowberia, Cringle Coast Horse manure (Normal), Seed of deftness (Rare)             D1: Monstrous masters of ice who are super-skilled with their icicle-like spears, and also adept at using Thin Air. D2: Ex-tigers who attain eternal life by pledging themselves to the brrearthenwarriors, they sow snowstorms wherever they step.        0 0
Monster Sprite: Widow's pique

Widow's pique 0 0 0 0 0 189 6800 218 Bug Grotto Tangleweb (Normal), Rogue's robes (Rare)             D1: They wrap their victims in sticky silk, then smack them with a stinker of an attack. Firmly insulated against fire attacks. D2: The reincarnated souls of spurned lovers, they spend their days as poisonous spiders weaving webs of eternal woe.        0 0
Monster Sprite: Wight emperor

Wight emperor 0 0 0 0 0 185 5250 232 Zombie Grotto Mitre (Normal), Surplice (Rare)             D1: Spine-chilling sorcerers who cast Kazam, Kafuddle and Kathwack. Face them unprepared at your own peril. D2: They believe that life is pain and death is eternal happiness, and love treating travellers to a taste of 'contentment'.        0 0
Monster Sprite: Wight king

Wight king 0 0 0 0 0 165 1680 182 Zombie Gittingham Palace, Oubliette Priestess's pinafore (Normal), Seed of thereapeusi                      0 0
Monster Sprite: Wight knight

Wight knight 0 0 0 0 0 200 800 258 Zombie Loch Storn Iron gauntlets (Normal), (Rare)             D1: Black-clad knight errant who once terrorised the people of Stornway in mistaken search of his long-lost love. D2: He was actually once a handsome young chevalier whose fair face set hearts aflutter in the castle.        0 0
Monster Sprite: Wight priest

Wight priest 0 0 0 0 0 147 940 135 Zombie The Old School Gold rosary (Normal), Ascetic robe (Rare)             D1: Always take these maleficient ministers out first, as they can raise their dead with Zing, and send foes back with Thwack. D2: Their robes may look manky, but they've been deliberately aged to give them the lived-in look that's so huge this season.        0 0
Monster Sprite: Winkster

Winkster 0 0 0 0 0 25 22 12 Demon Western Stornway, Zere Cotton trousers (Normal), Oak staff (Rare)             D1: These trainee tricksters have just learnt Frizz, and will fritter away all their MP trying to use it. D2: Their legends tell that they can become fully fledged wizards by flattening a certain foe with Frizz, so they cast it constantly.        0 0
Monster Sprite: Wishmaster

Wishmaster 0 0 0 0 0 75 5500 211 Beast Grotto Densinium (Normal), Holy femail (Rare)             D1: They pound the ground, toppling enemies all around, then, as if that wasn't enough, they clobber them with Kaboom as well. D2: Demons once worshipped by a long-forgotten civilisation. They granted wishes to those who made sacrifices in their name.        0 0
Monster Sprite: Wonder wyrtle

Wonder wyrtle 0 0 0 0 0 98 6900 217 Dragon Grotto Tortoiseshell (Normal), Dragon shield (Rare)             D1: These reptilian regents can bring down bolts of lightning and exhale gouts of flame, but aren't wild about water or darkness. D2: Supposedly, when wyrtles' souls depart their bodies, they are absorbed by wonder wyrtles, and earn eternal life.        0 0
Monster Sprite: Wooper trooper

Wooper trooper 0 0 0 0 0 32 40 17 Aquatic Western Stornway, Zere Pot Lid (Normal), Soldier's sword (Rare)             D1: Amphibious soldiers and adepts of defence who can be found patrolling around bodies of water. D2: They're forever scraping their soles on seashells while on beach patrol, and have been saving up to buy boots.        0 0
Monster Sprite: Wyrtle

Wyrtle 0 0 0 0 0 116 600 106 Dragon Urdus Marshland, Hermany Tortoiseshell (Normal), Dragon scale (Rare)                      0 0
Monster Sprite: Wyrtoise

Wyrtoise 0 0 0 0 0 188 2500 187 Dragon Oubliette Tortoiseshell (Normal), Dragon scale (Rare)             D1: Shelled fellows who are no suckers, and can send back spells with Bounce and push back attacks with Pincushion. D2: They're famed for being fearsome, but at home, they like nothing more than rolling over to have their tummies tickled.        0 0
Monster Sprite: Yore

Yore 0 0 0 0 0 4200 36500 278 ??? Stornway Castle Aggressence (Normal), (Rare)             D1: An ancient evil confined in a casket beneath Stornway castle three hundred years ago by the King of that bygone age. D2: Had a contract with the evil Empire to wipe out not just the people of Stornway, but the entire population of the world.        0 0
Monster Sprite: Zoma

Zoma 0 0 0 0 0 2490 70600 298 ??? Grotto Mini medal (Normal), Silver orb (Rare)             D1: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. D2: His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.        0 0
Monster Sprite: Zumeanie

Zumeanie 0 0 0 0 0 104 212 64 Plant Slurry Coast, Dourbridge Strong medicine (Normal), Long spear (Rare)             D1: Trop-pickle vegetables, ripened in the sun, and unable to cope with ice conditions. Can confuse with their spinning spears. D2: Went away to warmer climes and couldn't bring themselves to leave. They settled there and the sun stained them scarlet.        0 0

 

 

   

    Last modified: April 28 2011 17:30:20

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