|
Abyss diver |
0 |
0 |
0 |
0 |
0 |
92 |
2700 |
170 |
Aquatic |
Wyrmneck, Oubliette |
Dragon scale (Normal), Watermaul wand (Rare) |
|
|
|
|
|
|
D1: Devilishly devastating dinosaurs that cast Crackle and breathe fire, and cannot be bested with bog-standard blows. D2: Longed for loud colours after decades spent in dim depths, and tried to jazz themselves up, but to underwhelming effect. |
|
|
|
0 |
0 |
|
Admirer |
0 |
0 |
0 |
0 |
0 |
168 |
440 |
99 |
Elemental |
The Plumbed Depths |
Lava lump (Normal), Corundum (Rare) |
|
|
|
|
|
|
D1: Monsters made of amorphous goo that are best subdued with spells. Try frying or freezing them for the best results. D2: Their green bodies are apparently the result of being raised by bubble slimes after misplacing their parents. |
|
|
|
0 |
0 |
|
Aggrosculpture |
0 |
0 |
0 |
0 |
0 |
132 |
2280 |
184 |
Demon |
Oubliette, Ocean |
Gold ring (Normal), Skull ring (Rare) |
|
|
|
|
|
|
D1: Malicious monsters who batter adventurers with Boom and Freezing Blizzard, and have no real weaknesses to bite back at. D2: Their wings are where their souls reside, and as long as they remain, they can always be brought back to life. |
|
|
|
0 |
0 |
|
Alarmour |
0 |
0 |
0 |
0 |
0 |
134 |
5200 |
222 |
Material |
Grotto |
Iron mask (Normal), Ruinous shield (Rare) |
|
|
|
|
|
|
D1: Animated suits of armour that have high defence, don't feel wind, lightning or dark attacks, and cause bother with Bounce. D2: Lately, they've been getting a little tired of having to be at the beck and call of their fickle masters all the time. |
|
|
|
0 |
0 |
|
Alphyn |
0 |
0 |
0 |
0 |
0 |
195 |
6200 |
225 |
Beast |
Grotto |
Mirrorstone (Normal), Demon whip (Rare) |
|
|
|
|
|
|
D1: They may be made of a muddle of bits, but these fast foes attack twice, and cast Kaboom, Bounce and Feel the Burn. D2: They were created by the Grand Architect, Zenus, to massacre the mortals, and faithfully follow his orders still. |
|
|
|
0 |
0 |
|
Apeckalypse |
0 |
0 |
0 |
0 |
0 |
114 |
740 |
128 |
Bird |
Snowberia, Snowberian Coast |
Manky mud (Normal), Assassin's dagger (Rare) |
|
|
|
|
|
|
D1: Blighted birds that live on poisonous plants. They frighten foes with War Cry, and vex them with venomous attacks. D2: Profuse, protected plumage keeps out even the most crippling cold. Originally from the legendary Peckerel Mountains. |
|
|
|
0 |
0 |
|
Atlas |
0 |
0 |
0 |
0 |
0 |
1680 |
50000 |
289 |
Demon |
Grotto |
Tough guy tattoo (Normal), Giant's hammer (Rare) |
|
|
|
|
|
|
D1: A humongous hulk who's as big as house. Ponds appearing in towns and villages are duly dubbed 'Atlas' footprints'. D2: A giant thought to be older than time itself. Some say that he lived in the palace of an almighty realm before being sealed away. |
|
|
|
0 |
0 |
|
AU-1000 |
0 |
0 |
0 |
0 |
0 |
216 |
6800 |
227 |
Machine |
Grotto |
Gold bar (Normal), Heavy hatchet (Rare) |
|
|
|
|
|
|
D1: Reinforced robots that render attack impossible with a blast of blinding light, then slice foes silly. D2: They secretly scrape shavings off gem slimes to repair their gold plating when it gets patchy. |
|
|
|
0 |
0 |
|
Axolhotl |
0 |
0 |
0 |
0 |
0 |
104 |
360 |
93 |
Aquatic |
Bloomingdale, Djust Desert |
Iron helmet (Normal), Cautery sword (Rare) |
|
|
|
|
|
|
D1: Nihilistic, flame-retarded desert warriors that use Flame Slash and Flame Breath, and are experts on selflessness. D2: Their radiantly sun-kissed skin is a real hit with the ladies, but these dedicated swordsmen don't have time for dating. |
|
|
|
0 |
0 |
|
Bad karmour |
0 |
0 |
0 |
0 |
0 |
132 |
2280 |
186 |
Material |
Oubliette |
Iron ore (Normal), Hades' helm (Rare) |
|
|
|
|
|
|
D1: Steely devils who harm with Helm Splitter and Double-Edged Slash, and like to protect their pals. Don't let them cast Kabuff. D2: They're possessed by the souls of soldiers who sacrificed themselves for the sake of Godwyn of the House of Gitt. |
|
|
|
0 |
0 |
|
Badboon |
0 |
0 |
0 |
0 |
0 |
69 |
171 |
50 |
Beast |
Newid Isle, Tower of Trades |
Magic beast hide (Normal), Strong medicine (Rare) |
|
|
|
|
|
|
D1: Giant apes and lords of the jungle who store up their anger, then attack with full, explosive force. D2: The one with the loudest War Cry wins the leadership, so every spring the forest comes alive with their cacophonous cries. |
|
|
|
0 |
0 |
|
Badger mager |
0 |
0 |
0 |
0 |
0 |
60 |
105 |
40 |
Beast |
Western Coffinwell |
Moonwort bulb (Normal), Magic beast hide (Rare) |
|
|
|
|
|
|
D1: Badges who have begun the long journey on the way of the Badja, but have only learnt one spell so far: Woosh. D2: They undergo harsh, hundred-year apprenticeships with cobra cardinals, starting with wood-cutting and making their way up. |
|
|
|
0 |
0 |
|
Badja |
0 |
0 |
0 |
0 |
0 |
144 |
570 |
108 |
Beast |
Djust Desert, Urdus Marshland |
Magic beast hide (Normal), Special medicine (Rare) |
|
|
|
|
|
|
D1: Pure-hearted masters of the mighty way of the Badja, they evade blows with a mysterious mist, and foil magic with Fizzle. D2: Badjas are entrusted with the scroll detailing the art of evasion when they grow old enough to leave the ninja village. |
|
|
|
0 |
0 |
|
Bag o' laughs |
0 |
0 |
0 |
0 |
0 |
26 |
11 |
8 |
Material |
The Hexagon |
Cowpat (Normal), Strong medicine (Rare) |
|
|
|
|
|
|
D1: Try and get these nuisances bagged and tagged before they can empty your P with a Weird Dance. D2: They're crammed with more jokes than a cartload of Christmas crackers, but have yet to raise even a wry smile. |
|
|
|
0 |
0 |
|
Bagma |
0 |
0 |
0 |
0 |
0 |
102 |
840 |
160 |
Material |
Wyrmsmaw, The Magmaroo |
Lava lump (Normal), Softwort (Rare) |
|
|
|
|
|
|
D1: Their HP's not so hot, but these burning bags can turn up the heat with their baking breath, and summon live lavas too. D2: They're huge fans of hot foods, and will wolf down anything, living or dead, if they like the look of it. |
|
|
|
0 |
0 |
|
Baramos |
0 |
0 |
0 |
0 |
0 |
2490 |
59600 |
297 |
??? |
Grotto |
Mini medal (Normal), Silver orb (Rare) |
|
|
|
|
|
|
D1: Windproof king and wizard who wastes no time whipping out Kaboom, Kafrizz and all kinds of calamity-inducing conjury. D2: Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance. |
|
|
|
0 |
0 |
|
Barbarus |
0 |
0 |
0 |
0 |
0 |
0 |
32500 |
275 |
Dragon |
Realm of the Mighty |
Yggdrasil leaf (Normal), (Rare) |
|
|
|
|
|
|
D1: Greygnarl's nefarious nemesis. He was defeated long ago, but the Empire brought him back to wreak havoc once more. D2: He and Greygnarl once formed a duality of darkness and light, but his memory of this beneficial balance has been obliterated. |
|
|
|
0 |
0 |
|
Barbatos |
0 |
0 |
0 |
0 |
0 |
187 |
3400 |
201 |
Demon |
Realm of the Mighty |
Terrible tattoo (Normal), Raging bull helm (Rare) |
|
|
|
|
|
|
D1: Beasts whose burning rage causes them to spit flames and cast Kaboom. Protected against pyrotechnical techniques. D2: The weeny wings on their backs bloom into spectacular, sky-soaring sails when they return to their hellish home. |
|
|
|
0 |
0 |
|
Barriearthen warrior |
0 |
0 |
0 |
0 |
0 |
176 |
5120 |
240 |
Material |
Grotto |
Royal soil (Normal), Warrior's sword (Rare) |
|
|
|
|
|
|
D1: Hard horsemen who may not say much, but whose actions speak louder than words. They soup up sub-par strength with Oomph. D2: Built by ancient sages who sank their spellcraft into sculpting statues strong enough to smash the soldiers of the underworld.
|
|
|
|
0 |
0 |
|
Batterfly |
0 |
0 |
0 |
0 |
0 |
12 |
7 |
5 |
Bug |
Angel Falls, Zere |
Moonwort bulb (Normal), Butteryfly wing (Rare) |
|
|
|
|
|
|
D1: Beastly butterflies who disrupt their enemies with Dazzle, then dash off at the first sign of trouble. D2: They're adamant that it's not their faces that look like mortals', it's mortals' faces that look like theirs. |
|
|
|
0 |
0 |
|
Battering ram |
0 |
0 |
0 |
0 |
0 |
108 |
600 |
115 |
Beast |
Iluugazar Plains, Mt Ulbaruun |
Lambswool (Normal), Magic beast horn (Rare) |
|
|
|
|
|
|
D1: Their hairy hides are hard to harm with ice. They send enemies to sleep with Sweet Breath, build tension, and then batter them. D2: They feast on funghouls so they can send insomniacs on their way to slumberland with Sweet Breath. |
|
|
|
0 |
0 |
|
Beakon |
0 |
0 |
0 |
0 |
0 |
78 |
153 |
70 |
Bird |
Lonely Plains |
Chimaera wing (Normal), Clogs (Rare) |
|
|
|
|
|
|
D1: Barbaric birds that attack twice with deadly drumsticks and cry cacophonously to creep out foes and call forth friends. D2: They evolved from big birds who swooped down from the skies to settle on the land, and had no further need of their wings. |
|
|
|
0 |
0 |
|
Belisha beakon |
0 |
0 |
0 |
0 |
0 |
104 |
1460 |
193 |
Bird |
Realm of the Mighty |
Crimson coral (Normal), Red tights (Rare) |
|
|
|
|
|
|
D1: Their whirlwind speed allows them to attack twice per turn, wards off wind spells and makes them masters of Swoosh. D2: Big fans of clean air and a fresh breeze, they are keen climbers, but don't care for Upover on account of its close climate. |
|
|
|
0 |
0 |
|
Betterfly |
0 |
0 |
0 |
0 |
0 |
28 |
36 |
18 |
Bug |
Zere |
Coagulant (Normal), Butteryfly wing (Rare) |
|
|
|
|
|
|
D1: Brutal butterflies that dizzy with Dazzle, then pounce upon their victims with venomous fangs. D2: They've been worried about their weight of late, and are trying to balance their mortal-heavy diet by devouring more fish. |
|
|
|
0 |
0 |
|
Bewarewolf |
0 |
0 |
0 |
0 |
0 |
98 |
255 |
67 |
Beast |
Slurry Coast, Dourbridge |
Magic beast hide (Normal), Iron claws (Rare) |
|
|
|
|
|
|
D1: It's best to bash these baddies quickly, as their tension is turned up a notch every time they take damage. D2: They've come out of retirement to show the poser pups of today that the coolest course is to shut up and get the job done. |
|
|
|
0 |
0 |
|
Big badboon |
0 |
0 |
0 |
0 |
0 |
96 |
420 |
82 |
Beast |
Bloomingdale |
Magic beast hide (Normal), Strength ring (Rare) |
|
|
|
|
|
|
D1: Swirling whirlwings of unstoppable power. If they call for a friend, prepare for the end! D2: Dwelling in the dank depths of the forest makes a mossy mess of their fur, but fresh, fragrant flowers also flourish there. |
|
|
|
0 |
0 |
|
Bird of terrordise |
0 |
0 |
0 |
0 |
0 |
185 |
5560 |
241 |
Bird |
Grotto |
Fowl fan (Normal), Flame shield (Rare) |
|
|
|
|
|
|
D1: Brutish birds that bring things to a boil with their burning breath, and drive enemies dotty with Kafuddle. D2: Supposedly named after world champion strongman Terry Terrordise, who is said to have discovered them on his travels. |
|
|
|
0 |
0 |
|
Blastoad |
0 |
0 |
0 |
0 |
0 |
156 |
2100 |
180 |
Beast |
Gittingham Palace |
Toad oil (Normal), Panacea (Rare) |
|
|
|
|
|
|
D1: Heavy toad tanks that pound enemies with poisonous rounds, and whose tongue lashings would make even the toughest tremble. D2: Their favourite foods are gunpowder and bombs, but the beam-blasting killer machine has had them licking their lips of late. |
|
|
|
0 |
0 |
|
Blight knight |
0 |
0 |
0 |
0 |
0 |
192 |
7000 |
237 |
Zombie |
Grotto |
Skull helm (Normal), Veteran's helm (Rare) |
|
|
|
|
|
|
D1: These demonic masters of battle know no fear, and calmly await attacks, then counter them with catastrophic quickness. D2: They burgle the bones from brawny enemies they've beaten to beef up their bodies and get better at battle. |
|
|
|
0 |
0 |
|
Bling badger |
0 |
0 |
0 |
0 |
0 |
196 |
5800 |
251 |
Beast |
Grotto |
Magic beast hide (Normal), Yggdrasil leaf (Rare) |
|
|
|
|
|
|
D1: Grandmasters of the Way of the Badja, these shining paragons bring both brains and brawn to bear in their supreme style. D2: Legends tells that when the badjas bow down to their sacred solid-gold statue, the bling badgers will come to save them. |
|
|
|
0 |
0 |
|
Blinkster |
0 |
0 |
0 |
0 |
0 |
40 |
64 |
30 |
Demon |
Brigadoom, Eastern Coffinwell |
Leather shoes (Normal), Wizard's staff (Rare) |
|
|
|
|
|
|
D1: Wait for these witless wizards to waste their MP on snowy spells, then whack them back! D2: On days off, they don top hats and set out to work the magic circuit. They're available for birthdays and other bashes. |
|
|
|
0 |
0 |
|
Blood mummy |
0 |
0 |
0 |
0 |
0 |
108 |
1200 |
146 |
Zombie |
The Bowhole |
Grubby bandage (Normal), Malicite (Rare) |
|
|
|
|
|
|
D1: Set these blood-stained mummies on fire before they trash team members' tension with their spite-filled strikes. D2: They're so completely concentrated on coping with their crippling contempt that it impairs their ability to act. |
|
|
|
0 |
0 |
|
Bloody manguini |
0 |
0 |
0 |
0 |
0 |
148 |
1000 |
145 |
Demon |
Western Wormwood, The Bowhole |
Wing of bat (Normal), Terrible tattoo (Rare) |
|
|
|
|
|
|
D1: Freaky beasts who drain adventurers of their blood and MP, and sometimes flip them out with Fuddle Dance. D2: When a pink sanguini goes to bed with a belly fully of lovely blood, this is the fab form it will have taken when it wakes. |
|
|
|
0 |
0 |
|
Boa bishop |
0 |
0 |
0 |
0 |
0 |
168 |
4400 |
223 |
Demon |
Grotto |
Wizard's hat (Normal), Wizard's robe (Rare) |
|
|
|
|
|
|
D1: Masterly mages of the reptile kingdom. They attack twice, and can bring buddies back from the brink with Omniheal. D2: Their mesmerising eyes, which sap the will of those they stare at and send them to sleep, still shine even in death. |
|
|
|
0 |
0 |
|
Bodkin archer |
0 |
0 |
0 |
0 |
0 |
16 |
9 |
7 |
Humanoid |
Angel Falls, The Hexagon |
Plain clothes (Normal), Leather hat (Rare) |
|
|
|
|
|
|
D1: Alert archers who attack from afar, use medicinal herbs when in need, and aren't too proud to feel from more formidable foes. D2: Their bodkin betters tease them that they're terrible shots, so they target unlucky travellers to try and prove them wrong. |
|
|
|
0 |
0 |
|
Bodkin bowyer |
0 |
0 |
0 |
0 |
0 |
62 |
112 |
47 |
Humanoid |
Newid Isle |
Leather hat (Normal), Leather cape (Rare) |
|
|
|
|
|
|
D1: These expert archers specialise in trouble travellers with hails of well-aimed arrows. D2: The brown hoods of the bodkin bowyers mark them out as master marksmen, mightier than mere bodkin fletchers. |
|
|
|
0 |
0 |
|
Bodkin fletcher |
0 |
0 |
0 |
0 |
0 |
44 |
62 |
25 |
Humanoid |
Zere, Doomingale Forest |
Antidotal herb (Normal), Leather gauntlets (Rare) |
|
|
|
|
|
|
D1: Forest hunters who can call on more of their kind in a pinch to pepper foes with poisoned arrows. D2: Their arrowheads are doused in the bubble slime's deadly dribble, and they have to take great care not to get it on their hands. |
|
|
|
0 |
0 |
|
Bomboulder |
0 |
0 |
0 |
0 |
0 |
144 |
1300 |
159 |
Material |
Wyrmtail, Wyrmsmaw |
Rockbomb shard (Normal), Yggdrasil dew (Rare) |
|
|
|
|
|
|
D1: They're not fond of fighting, and mostly just sit there smiling, but if an ally expires, they kick in with Kerplunk to bring them back. D2: Sensible, soft-hearted senior citizens who keep a supply of amazing medicine handy in case of emergencies. |
|
|
|
0 |
0 |
|
Boogie manguini |
0 |
0 |
0 |
0 |
0 |
149 |
5230 |
249 |
Demon |
Grotto |
Wing of bat (Normal), Lunaria (Rare) |
|
|
|
|
|
|
D1: Dancing yellow devils who know every step there is -- not just the support steps, but tension-building tactical ones too. D2: The young ones are nicknamed 'yellow-bellies', but they're not too pleased to have this pointed out by their beastly brethren. |
|
|
|
0 |
0 |
|
Boppin' badger |
0 |
0 |
0 |
0 |
0 |
30 |
60 |
23 |
Beast |
Zere |
Medicinal herb (Normal), Magic beast hide (Rare) |
|
|
|
|
|
|
D1: Badgers with large leaves and the gift of the groove. Their moves are admired by many in the monster world. D2: They'd rather be dancing than doing battle, so they beat their bellies like bongos to try and get travellers tapping their toes too. |
|
|
|
0 |
0 |
|
Boss troll |
0 |
0 |
0 |
0 |
0 |
98 |
2400 |
179 |
Demon |
Gittingham Palace, Oubliette |
Oaken club (Normal), Boomer briefs (Rare) |
|
|
|
|
|
|
D1: Super-sized swingers who can smack foes into next week with one whack of their colossal clubs. D2: They sometimes put their furry outfits on back-to-front in the bleary hours of early morning, but no one ever notices. |
|
|
|
0 |
0 |
|
Brainy badboon |
0 |
0 |
0 |
0 |
0 |
108 |
800 |
117 |
Beast |
Iluugazar Plains, Mt Ulzuun |
Magic beast hide (Normal), Raging ruby (Rare) |
|
|
|
|
|
|
D1: Astute apes that weaken enemies with Dazzle and Kasap, then smack them silly. Whistle if you want to get them worked up. D2: Big badboons who've breakfasted on raging rubies, giving them superhuman strength and a brain boost to boot. |
|
|
|
0 |
0 |
|
Brownie |
0 |
0 |
0 |
0 |
0 |
32 |
56 |
22 |
Humanoid |
Zere, Doomingale Forest |
Leather kilt (Normal), Seed of strength (Rare) |
|
|
|
|
|
|
D1: Erratic enemies that can attain an instant state of high tension, only to topple over and go off the boil. D2: Bodkin bowyers often take them on camping trips and trick them into tapping their tent pegs for them. |
|
|
|
0 |
0 |
|
Brrearthenwarrior |
0 |
0 |
0 |
0 |
0 |
149 |
800 |
127 |
Material |
Snowberia, Snowberian Coast |
Ice crystal (Normal), Ice shield (Rare) |
|
|
|
|
|
|
D1: Nippy knights on a quest to rid the world of evil with Chilly Breath and Kacrackle Slash. D2: They say that the first frost is the worst frost, but the best frost is the one the brrearthenwarrior brings. |
|
|
|
0 |
0 |
|
Bubble slime |
0 |
0 |
0 |
0 |
0 |
18 |
24 |
16 |
Slime |
Western Stornway, Zere |
Antidotal herb (Normal), Slimedrop (Rare) |
|
|
|
|
|
|
D1: Everything these slithering slimes touch is poisoned, so take heed and have some antidotal herbs or a Squelch spell to hand. D2: After a day off spend relaxing in a poisonous pool to invigorate their venomousness, they bubble might more brightly. |
|
|
|
0 |
0 |
|
Bud brother |
0 |
0 |
0 |
0 |
0 |
62 |
100 |
65 |
Plant |
Slurry Coast |
Superior medicine (Normal), Softwort (Rare) |
|
|
|
|
|
|
D1: They like to bring buddies into battle to beef up the bloodshed, or if they're feeling inferior, they'll beckon forth a badja. D2: They rustle round the forest, kicking up clumps of fallen foliage and attacking adventurers who interrupt them. |
|
|
|
0 |
0 |
|
Cannibelle |
0 |
0 |
0 |
0 |
0 |
156 |
4250 |
230 |
Demon |
Grotto, Eastern Stornway (island off coast) |
Spangled dress (Normal), Fencing Frock (Rare) |
|
|
|
|
|
|
D1: They wander the world searching for souls to consume, believing that each victim's cry of despair makes them ever more beautiful. D2: Made when misunderstood maidens, bitter at being badly treated, sell their souls to become beautiful beasts. |
|
|
|
0 |
0 |
|
Cannibox |
0 |
0 |
0 |
0 |
0 |
210 |
960 |
204 |
Material |
Tower of Trades, The Bad Cave |
Mini medal (Normal), Gold bracer (Rare) |
|
|
|
|
|
|
D1: Shut these big, bad boxes up with Fizzle before they send you to sleep with Sweet Breath or waste you with Whack. D2: Monsters who've morphed into boxes to ambush adventurers. What treasures wait inside their well-guarded wooden depths? |
|
|
|
0 |
0 |
|
Chariot chappie |
0 |
0 |
0 |
0 |
0 |
60 |
90 |
36 |
Humanoid |
Eastern Coffinwell, Western Coffinwell |
Angel bell (Normal), Iron lance (Rare) |
|
|
|
|
|
|
D1: These crazy carters career into combat, crashing into the competition and occasionally causing them to cramp up. D2: Nihilistic nutjobs, they wander the wilds with their chattering chariot chumbs, laying waste to all who get in their way. |
|
|
|
0 |
0 |
|
Charmour |
0 |
0 |
0 |
0 |
0 |
192 |
2450 |
194 |
Material |
Realm of the Mighty |
Magic armour (Normal), Halberd (Rare) |
|
|
|
|
|
|
D1: Enchanted suits of armour that are well-protected against all manner of magic, and can cast sleep. Attack them with earth. D2: Their armour isn't made of iron, or even platinum, but of crystals of concentrated conjury, which give it mighty magical power. |
|
|
|
0 |
0 |
|
Cheeky tiki |
0 |
0 |
0 |
0 |
0 |
100 |
660 |
121 |
Material |
Gerzuun |
Fresh water (Normal), Magic shield (Rare) |
|
|
|
|
|
|
D1: With their dazzling defensive dexterity, these selfless souls often step in to protect their pals. Wallop 'em one by one. D2: Controversy rages in the world of zoology as to whether they're giant masks or winged mammals with widespread arms. |
|
|
|
0 |
0 |
|
Chimaera |
0 |
0 |
0 |
0 |
0 |
89 |
180 |
59 |
Bird |
Tywll Cave, Slurry Coast |
Chimaera wing (Normal), Flurry feather (Rare) |
|
|
|
|
|
|
D1: Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks. D2: Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock. |
|
|
|
0 |
0 |
|
Claw hammer |
0 |
0 |
0 |
0 |
0 |
126 |
432 |
91 |
Aquatic |
Lonely Coast, Ocean |
Magic beast hide (Normal), Tough guy tattoo (Rare) |
|
|
|
|
|
|
D1: Giant sharks that topple enemies with Trip of a Deathtime, then hit them when they're down. Strong against ice magic. D2: Their cruel claws have scuppered so many ships that sailors are more scared of them than they are of storms. |
|
|
|
0 |
0 |
|
Clawcerer |
0 |
0 |
0 |
0 |
0 |
104 |
212 |
68 |
Beast |
Dourbridge, Lonely Plains |
Kitty litter (Normal), Staff of sentencing (Rare) |
|
|
|
|
|
|
D1: First-rate feline mages who can addle with Dazzle, and whose long tails aren't just for show. D2: When meowgicians eat up all their fish like good kitties, Omeowga 3 oils make them brainier, and they become clawcerers. |
|
|
|
0 |
0 |
|
Claws |
0 |
0 |
0 |
0 |
0 |
187 |
1980 |
183 |
Humanoid |
Oubliette |
Sacred claws (Normal), Dragon mail (Rare) |
|
|
|
|
|
|
D1: They sweep enemy attacks aside in one smooth movement, then spin around to smack back the next. Weak against light. D2: Wandering assassins employed by the Empire. Ordered to obliterate all who attempt to enter the imperial stronghold. |
|
|
|
0 |
0 |
|
Clockwork cuckoo |
0 |
0 |
0 |
0 |
0 |
41 |
72 |
34 |
Machine |
Eastern Coffinwell, Western Coffinwell |
Chimaera wing (Normal), Iron nails (Rare) |
|
|
|
|
|
|
D1: Mechanical birds that are neither moved by beauty nor motivated to revenge. Fry their circuits with lightning spells. D2: They're proudest when pounding all their enemies at once with weapon-like wings by busting out Birdcutter. |
|
|
|
0 |
0 |
|
Cobra cardinal |
0 |
0 |
0 |
0 |
0 |
184 |
2180 |
197 |
Demon |
Realm of the Mighty |
Fizzle-retardant blouse (Normal), Elfin elixir (Ra |
|
|
|
|
|
|
D1: Masters of most forms of magic, who are admired by many monsters, and cause chaos with Kazing, Kasnooze and Zammle. D2: They like to joke that studying all the spells in the world takes a lot of 'cobrains' because it's 'cardinally hard'. |
|
|
|
0 |
0 |
|
Corrupt carter |
0 |
0 |
0 |
0 |
0 |
120 |
1550 |
164 |
Humanoid |
The Magmaroo |
Iron ore (Normal), Handrills (Rare) |
|
|
|
|
|
|
D1: Armoured chariots that are bolstered even further with Buff, then battered at breakneck speed into the enemy. D2: The drivers tried to paint cool designs on their carts, but they hated them, so they had to clean them off. |
|
|
|
0 |
0 |
|
Corvus |
0 |
0 |
0 |
0 |
0 |
0 |
28500 |
276 |
??? |
Realm of the Mighty |
(Normal), (Rare) |
|
|
|
|
|
|
D1: Brought the broken Gittish Empire back from beyond to help him wreak vengeance on the mortals and gods he so despised. D2: Aquila's former teacher, his sad fate led him to lose himself in his hatred of mortalkind and try to destroy the world. |
|
|
|
0 |
0 |
|
Corvus 2 |
0 |
0 |
0 |
0 |
0 |
0 |
40000 |
277 |
??? |
Realm of the Mighty |
(Normal), (Rare) |
|
|
|
|
|
|
|
|
|
|
0 |
0 |
|
Cosmic chimaera |
0 |
0 |
0 |
0 |
0 |
178 |
5200 |
210 |
Bird |
Grotto |
Brighten rock (Normal), Lucida shard (Rare) |
|
|
|
|
|
|
D1: These captains of the chimaera clan show their extreme enmity with blazing breath, and their exemplary amity with Multiheal. D2: They have a rather high opinion of themselves, and those they meet are unlikely to merit more than a momentary glance. |
|
|
|
0 |
0 |
|
Crabber dabber doo |
0 |
0 |
0 |
0 |
0 |
118 |
670 |
107 |
Aquatic |
Slurry Coast, Urdus Marshland |
Seashell (Normal), Poison moth knife (Rare) |
|
|
|
|
|
|
D1: Cruel crabs who toughen up with Kabuff, then strike with their sizable claws. Not too troubled by earth attacks. D2: Never to full to turn down a feed, the though of feasting on freshly fallen adventurers sets them salivation salaciously. |
|
|
|
0 |
0 |
|
Crabid |
0 |
0 |
0 |
0 |
0 |
96 |
220 |
41 |
Bug |
Western Coffinwell, Tywll Cave |
Tortoiseshell (Normal), Crimson coral (Rare) |
|
|
|
|
|
|
D1: They may look creepy, but these crabs are kind of cowardly, and will call companions or cut and run quite quickly. D2: People think that clusters of crabids crawl the shoes prowling for prey, but they're just pals out on a seaside stroll. |
|
|
|
0 |
0 |
|
Cruelcumber |
0 |
0 |
0 |
0 |
0 |
5 |
3 |
2 |
Plant |
Angel Falls |
Antidotal herb (Normal), Moonwort bulb (Rare) |
|
|
|
|
|
|
D1: Poky little vegetables that often trouble travellers, but are terribly sour losers. D2: The violent vestiges of veggies vetoed by unadventurous eaters. They fight for the favour they didn't find as food. |
|
|
|
0 |
0 |
|
Cumaulus |
0 |
0 |
0 |
0 |
0 |
42 |
62 |
27 |
Elemental |
Doomingale Forest, Brigadoom |
Tangleweb (Normal), Coagulant (Rare) |
|
|
|
|
|
|
D1: Companionable clouds who crowd around their victims and clobber them with constant facefuls of Frizz. D2: Amalgamations of the ominous air that amasses in the upper atmosphere, forming foul, ferocious clouds. |
|
|
|
0 |
0 |
|
Cumulus hex |
0 |
0 |
0 |
0 |
0 |
197 |
5850 |
212 |
Elemental |
Grotto |
Mistick (Normal), Flowing dress (Rare) |
|
|
|
|
|
|
D1: Mental elementals that mislead with Mist Me, and dish out Disruptive Waves and Freezing Blizzards. Afraid of fire and light. D2: Drawn to the battlefield by the scent of blood, they beckon warriors to the red clouds they ride on, never to return. |
|
|
|
0 |
0 |
|
Cumulus rex |
0 |
0 |
0 |
0 |
0 |
144 |
1400 |
158 |
Elemental |
Wyrmtail, Wyrmsmaw |
Thunderball (Normal), Lightning staff (Rare) |
|
|
|
|
|
|
D1: They hold sway over hordes of hell niños, and maul mortals with deadly discharges. Well-armed against wind and lightning. D2: They cut up their cloudy thrones to create hell niño helpers to tend their bushy beards. |
|
|
|
0 |
0 |
|
Cumulus vex |
0 |
0 |
0 |
0 |
0 |
178 |
2300 |
190 |
Elemental |
Realm of the Mighty |
Thunderball (Normal), Seed of sorcery (Rare) |
|
|
|
|
|
|
D1: These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave. D2: These monsters may be the result of a mutation in the misty genes of the freezing fog. |
|
|
|
0 |
0 |
|
Cureslime |
0 |
0 |
0 |
0 |
0 |
167 |
1350 |
195 |
Slime |
Realm of the Mighty |
Slimedrop (Normal), Panacea (Rare) |
|
|
|
|
|
|
D1: Kind-hearted slimes who care more about curing than killing. Commonly called on by the similarly coloured lethal armour. D2: They'd love to help travellers with healing spells too, but they're terrified of being told off by uptight king slimes. |
|
|
|
0 |
0 |
|
Cyber spider |
0 |
0 |
0 |
0 |
0 |
184 |
5800 |
224 |
Bug |
Grotto |
Tangleweb (Normal), Handrills (Rare) |
|
|
|
|
|
|
D1: Magic will make mincement of these mechanical web weavers, who mainly make use of mucus-based ammo and dazzling rounds. D2: Secret weapons assembled by the Empire, the flit just as fast up and down cliffs and ravines as on flat fields. |
|
|
|
0 |
0 |
|
Cyclops |
0 |
0 |
0 |
0 |
0 |
84 |
1400 |
157 |
Demon |
Wyrmtail, Wyrmwing |
Oaken club (Normal), Fur vest (Rare) |
|
|
|
|
|
|
D1: Towering titans who may be sort of sluggish, but more than make up for it with insane strength, huge HP and crippling criticals. D2: Their clubs are incredibly useful, doubling as backscratchers, pillows and any number of other advantageous items. |
|
|
|
0 |
0 |
|
Cyclown |
0 |
0 |
0 |
0 |
0 |
79 |
108 |
49 |
Elemental |
Newid Isle |
Glass frit (Normal), Agility ring (Rare) |
|
|
|
|
|
|
D1: Their whipping whirlwinds slice through enemies and stop wind attacks from working. D2: They turn heads with their hypnotic hurricanes and tempt people into their wicked world of whirling winds. |
|
|
|
0 |
0 |
|
Dark skeleton |
0 |
0 |
0 |
0 |
0 |
162 |
1780 |
173 |
Zombie |
The Gittish Empire, Gittingham Palace |
Evencloth (Normal), Smart suit (Rare) |
|
|
|
|
|
|
D1: These shameful shams of chivalry cripple enemies with Kasap and Blunt, then clobber them clueless. D2: Shaped when the shadows of noble knights come alive and kill their carriers so that they can run free. |
|
|
|
0 |
0 |
|
Darkonium slime |
0 |
0 |
0 |
0 |
0 |
150 |
5880 |
220 |
Slime |
Grotto |
Slimedrop (Normal), Thinking cap (Rare) |
|
|
|
|
|
|
D1: There's not a single spell that will scratch these superslimes, who crush the competition with a powerful particle ray. D2: They spend their days proudly polishing their faultless facets and likening them to twinkling stars and priceless pearls. |
|
|
|
0 |
0 |
|
Deadcurion |
0 |
0 |
0 |
0 |
0 |
127 |
790 |
122 |
Zombie |
Gerzuun |
Iron mask (Normal), Battle fork (Rare) |
|
|
|
|
|
|
D1: They paralyse enemies, then poke them with Pressure Pointer. Ice doesn't irk them much, but fire will fry them good. D2: Especially stagnant soldiers selected from the rank ranks of the lesionnaires to lead them to gory glory. |
|
|
|
0 |
0 |
|
Dhoulmagus |
0 |
0 |
0 |
0 |
0 |
2490 |
61600 |
306 |
??? |
Grotto |
Mini medal (Normal), Purple orb (Rare) |
|
|
|
|
|
|
D1: Superfast attacker who likes to rush his foes off their feet, and whose Kacrack packs a kick. Not a fan of earth attacks. D2: Try not to be too annoyed by this self-satisfied clown laughing down his nose at you. Smack the smile off his smug old face! |
|
|
|
0 |
0 |
|
Diethon |
0 |
0 |
0 |
0 |
0 |
110 |
432 |
101 |
Dragon |
The Plumbed Depths |
Snakeskin (Normal), Wing of bat (Rare) |
|
|
|
|
|
|
D1: These sickening snakes are immune to poison, can vomit up a Venom Mist, and will run at the sight of superior strength. D2: Superstition says to take three steps back and set off somewhere else if a diethon crosses your path at night. |
|
|
|
0 |
0 |
|
Drackal |
0 |
0 |
0 |
0 |
0 |
150 |
1000 |
118 |
Beast |
Mt Ulzuun |
Lambswool (Normal), Platinum (Rare) |
|
|
|
|
|
|
D1: They bite with the best of them, and batter their big bodies to boot, but sometimes prefer just to bail from battle. D2: Mention 'those huge, scary things' to a seasoned traveller to set them squirming at the mere memory of these monsters. |
|
|
|
0 |
0 |
|
Drackmage |
0 |
0 |
0 |
0 |
0 |
30 |
60 |
24 |
Bird |
Zere, Doomingale Forest |
Chimaera wing (Normal), Wing of bat (Rare) |
|
|
|
|
|
|
D1: Green, forest-dwelling drackies who deftly dodge attacks, then strike back with Kasap. D2: They're quite short-sighted, and often shower shrups and other similarly sized green things with greetings and good cheer. |
|
|
|
0 |
0 |
|
Dracky |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
6 |
Bird |
Angel Falls, The Hexagon |
Medicinal herb (Normal), Chimaera wing (Rare) |
|
|
|
|
|
|
D1: These bat-like beasts like nothing better than to gang up and go gallavanting across the night skies. D2: They have crazy cousins called wackies and boastful brothers called brackies. They long to go freckly and be... frackies. |
|
|
|
0 |
0 |
|
Drackyma |
0 |
0 |
0 |
0 |
0 |
74 |
145 |
54 |
Bird |
Newid Isle, Tower of Trades |
Wing of bat (Normal), Gold ring (Rare) |
|
|
|
|
|
|
D1: Be grateful that these dukes among drackies can't cast Kasnooze too - Snooze is more than enough of an annoyance. D2: Don't make drackies really mad - they might morph into the mighty yellow force for justice that is...DRACKYMA(N)!
|
|
|
|
0 |
0 |
|
Dragonlord |
0 |
0 |
0 |
0 |
0 |
2490 |
63600 |
295 |
??? |
Grotto |
Mini medal (Normal), Red orb (Rare) |
|
|
|
|
|
|
D1: Lizard lord who ravages all with great gouts of flame, and whose fire-retardant scales stop any such scorching in return. D2: This proud and mighty beast rules over all the dragon clans of the world with a high and haughty hand. |
|
|
|
0 |
0 |
|
Drakulard |
0 |
0 |
0 |
0 |
0 |
152 |
3450 |
200 |
Dragon |
Realm of the Mighty |
Dragon scale (Normal), Densinium (Rare) |
|
|
|
|
|
|
D1: Serpentine sovereigns of the wind who smash enemies with Swoosh, burn them with Inferno, then conclude with their claws. D2: Once, when some of them were sleeping, some belisha beakons mistook them for mountains and scaled their scaly sides. |
|
|
|
0 |
0 |
|
Drakularge |
0 |
0 |
0 |
0 |
0 |
187 |
1600 |
152 |
Dragon |
The Bowhole, Wyrmtail |
Dragon scale (Normal), Gold bar (Rare) |
|
|
|
|
|
|
D1: Defeating these doughy dragons yields useful loot, but stacked stats, crazy claws and Flame Breath don't make it a doddle. D2: They worry about the badjas that follow them wherever they go, as they don't want to go stepping on one by accident. |
|
|
|
0 |
0 |
|
Drakulord |
0 |
0 |
0 |
0 |
0 |
65 |
6800 |
254 |
Dragon |
Grotto |
Dragon scale (Normal), Dragon claws (Rare) |
|
|
|
|
|
|
D1: Their HP is so high they're nigh unkillable, they're hard to hurt with earth and fire, and their skills hit everyone. Watch out! D2: They're named for the fact that they're lords of the lizardly martial arts, but they have the potential to grow even greater. |
|
|
|
0 |
0 |
|
Drastic drackal |
0 |
0 |
0 |
0 |
0 |
160 |
1380 |
155 |
Beast |
Wormwood Canyon, Wyrmtail |
Royal soil (Normal), Raging ruby (Rare) |
|
|
|
|
|
|
D1: Chilly Breath and Stomp make the whole party suffer, and they're not afraid to throw their weight around either. Fry them with fire. D2: As pups, they're cute and cuddly and covered in the same fur as their manes, but they soon grow into grizzly grown-ups. |
|
|
|
0 |
0 |
|
Dread admiral |
0 |
0 |
0 |
0 |
0 |
80 |
193 |
63 |
Bug |
Slurry Coast, Dourbridge |
Butterfly wing (Normal), Coagulant (Rare) |
|
|
|
|
|
|
D1: Swat these big, brutish butterflies before they swarm all over the battlefield and paralyse everyone with Burning Breath. D2: Seen from behind, they're beautiful butterflies, but flip them around and you'll find they're far from fair of face. |
|
|
|
0 |
0 |
|
Dreadful drackal |
0 |
0 |
0 |
0 |
0 |
180 |
2000 |
175 |
Beast |
The Gittish Empire |
Magic beast hide (Normal), Magic beast horn (Rare) |
|
|
|
|
|
|
D1: They might look frightening, but they're scaredy-cats really. If their bark doesn't scare people stiff, their bite surely will. D2: When two of them meet at night, both will howl so loud with surprise that they scare each other into a sociable stupour. |
|
|
|
0 |
0 |
|
Dreadmaster |
0 |
0 |
0 |
0 |
0 |
2500 |
10000 |
267 |
Humanoid |
The Old School |
Sage's elixir (Normal), (Rare) |
|
|
|
|
|
|
D1: Harsh master of old-fashioned teaching techniques who held his extra-cirricular sessions in the basement of Swinedimples. D2: He built his academy in the wintry wastelands to toughen up his pupils. The cheap land prices didn't hurt, either... |
|
|
|
0 |
0 |
|
Earthenwarrior |
0 |
0 |
0 |
0 |
0 |
66 |
110 |
45 |
Material |
Quarantomb |
Scale shield (Normal), Soldier's sword (Rare) |
|
|
|
|
|
|
D1: Fiery-breathed pieces of highly protected pottery which fortify themselves even further with Kabuff. D2: Pottery paladins put in the graves of the great and good to guard them in the beyond, but which grow bored and go AWOL. |
|
|
|
0 |
0 |
|
Elusid |
0 |
0 |
0 |
0 |
0 |
1395 |
25500 |
287 |
Dragon |
Grotto |
Star's suit (Normal), Supernatural specs (Rare) |
|
|
|
|
|
|
D1: Mere mention of this paragon of perniciousness is enough to send even practised pugilists into paroxysms of panic. D2: This myth-enshrouded monster is the main focus of many a mad theory, but only the Almighty knows the truth of its origins... |
|
|
|
0 |
0 |
|
Equinox |
0 |
0 |
0 |
0 |
0 |
825 |
10000 |
283 |
Beast |
Grotto |
Dragon scale (Normal), Dragontail whip (Rare) |
|
|
|
|
|
|
D1: Ceaseless steed of death, who tirelessly travels the skies, taking the lives of all in his path. Also known as the Black Star. D2: Gallops freely through the night skies, and answers only to the stars. Once had an entirely different form... |
|
|
|
0 |
0 |
|
Estark |
0 |
0 |
0 |
0 |
0 |
2490 |
72600 |
300 |
??? |
Grotto |
Mini medal (Normal), Green orb (Rare) |
|
|
|
|
|
|
D1: Not only can he pound opponents with Kafrizzle and Kaboom, he packs a powerful punch as well. Good luck! D2: This emperor of the underworld evolved into his horrific form after hibernating for many milennia. |
|
|
|
0 |
0 |
|
Excalipurr |
0 |
0 |
0 |
0 |
0 |
2107 |
70000 |
292 |
Beast |
Grotto |
Fencing jacket (Normal), Tactical vest (Rare) |
|
|
|
|
|
|
D1: A spectacularly skilled lord of the sword, and wielder of a bewitching blade that can only be used by those it chooses. D2: Deems very few worthy of facing him, as his sword is said to sing with the power of the Almighty Himself. |
|
|
|
0 |
0 |
|
Expload |
0 |
0 |
0 |
0 |
0 |
146 |
522 |
97 |
Beast |
Djust Desert |
Toad oil (Normal), Bow tie (Rare) |
|
|
|
|
|
|
D1: Slow they may be, but their heavy weapons, in particular their ribbit launchers, are the terror of travellers everywhere. D2: Toad tanks dressed in drab for desert warfare. They work like well-oiled machines thanks to magnificent maintenance. |
|
|
|
0 |
0 |
|
Firespirit |
0 |
0 |
0 |
0 |
0 |
15 |
12 |
10 |
Elemental |
The Hexagon |
Holy water (Normal), Magic water (Rare) |
|
|
|
|
|
|
D1: These Frizz spell elementals are best beaten with spells or abilities, as weapons will often pass right through them. D2: Not even kids use Frizz these days.' It was these thoughtless words that forged the furious firespirit. |
|
|
|
0 |
0 |
|
Firn fiend |
0 |
0 |
0 |
0 |
0 |
172 |
3200 |
202 |
Elemental |
Realm of the Mighty |
Ice crystal (Normal), Reset stone (Rare) |
|
|
|
|
|
|
D1: Should be fried with fire before they induce indolence with Sweet Breath and follow up with Freezing Blizzard. D2: Ice elementals born from glaciers. They absorb treasures left by fallen adventurers and stash them inside themselves. |
|
|
|
0 |
0 |
|
Flamin' drayman |
0 |
0 |
0 |
0 |
0 |
145 |
4700 |
238 |
Humanoid |
Grotto |
Rockbomb shard (Normal), Hephaestus' flame (Rare) |
|
|
|
|
|
|
D1: These fire-powered four-wheeled fighting machines will knock foes for six or fry them with Kafrizz. D2: The drivers are fond of their flame-retardant unitards, and are forever fighting the flab, as it spoils the flattering fit. |
|
|
|
0 |
0 |
|
Flython |
0 |
0 |
0 |
0 |
0 |
70 |
100 |
39 |
Dragon |
Western Coffinwell |
Snakeskin (Normal), Wing of bat (Rare) |
|
|
|
|
|
|
D1: Snakes with sail-like gills packed with a potent poison, which they puff out in a venomous vapour. They hate whistlers. D2: Snake-spotters say that they spread their great gills and glide across the skies and over the seas on moonlit nights. |
|
|
|
0 |
0 |
|
Fowleye |
0 |
0 |
0 |
0 |
0 |
1965 |
65000 |
291 |
Bird |
Grotto |
Sage's elixir (Normal), Minerva's mitre (Rare) |
|
|
|
|
|
|
D1: His evil eyes bring calamity wherever their gaze falls. When not fighting, he keeps them closed and feigns friendliness. D2: An unbelievable evil who feasts on the souls of the weak to feed the dour power that resides in his almighty eyes. |
|
|
|
0 |
0 |
|
Freaky tiki |
0 |
0 |
0 |
0 |
0 |
158 |
5100 |
221 |
Material |
Grotto |
Terrible tattoo (Normal), Boss shield (Rare) |
|
|
|
|
|
|
D1: Menacing masks with mega defence who enfeeble foes with Eerie Light and Dazzleflash, then dish out some serious damage. D2: The first of their race was made when the mask jumped from the face of an ancient king and came alive under an evil spell. |
|
|
|
0 |
0 |
|
Freezing fog |
0 |
0 |
0 |
0 |
0 |
120 |
1360 |
177 |
Elemental |
The Gittish Empire, Gittingham Palace |
Ice crystal (Normal), Sage's elixir (Rare) |
|
|
|
|
|
|
D1: Savage snowclouds that control the cold, are impervious to ice, and can call forth a fog to deepen their defence. D2: They may look soft and fluffy, but there's a hard, icy core at the centre of every one. |
|
|
|
0 |
0 |
|
Fright knight |
0 |
0 |
0 |
0 |
0 |
180 |
2180 |
181 |
Zombie |
Gittingham Palace, Oubliette |
Sword breaker (Normal), Dark shield (Rare) |
|
|
|
|
|
|
D1: Destroy these dastardly masters of Freezing Blizzard first so they can't zap everyone back to life with Zing. D2: Knightly nightmares, they're forever barking orders at their stenchurion flunkies, who obey without question. |
|
|
|
0 |
0 |
|
Funghoul |
0 |
0 |
0 |
0 |
0 |
20 |
25 |
15 |
Plant |
Western Stornway, Zere |
Medicinal herb (Normal), Sleeping hibiscus (Rare) |
|
|
|
|
|
|
D1: Flambé these foul funghi to stop them sending you to sleep with their sickly Sweet Breath. D2: Mushroom-like monsters who love musty, manky places, and relish rolling around in freshly fallen leaves. |
|
|
|
0 |
0 |
|
Gadrongo |
0 |
0 |
0 |
0 |
0 |
3050 |
12500 |
268 |
Beast |
The Bowhole |
Ethereal stone (Normal), (Rare) |
|
|
|
|
|
|
D1: A stalwart soul sealed in a statue and bunged into the Bowhole to test contenders in combat when the time came. D2: Wormwood Creekers once thought the wyrmlight bow and Gadrongo were guises of a spirit who watched over the Wyrmward. |
|
|
|
0 |
0 |
|
Garth Goyle |
0 |
0 |
0 |
0 |
0 |
1250 |
4134 |
263 |
Material |
Zere Rocks |
Terrible tattoo (Normal), (Rare) |
|
|
|
|
|
|
D1: This stone sentry was created to stand guard over Zere Rocks. It seemed to be looking for someone called Mason... D2: Having lost its granite guardian, the statuesque town of Zere Rocks will surely now crumble into dust and blow away... |
|
|
|
0 |
0 |
|
Gastropog |
0 |
0 |
0 |
0 |
0 |
36 |
48 |
21 |
Bug |
Zere, Doomingale Forest |
Antidotal herb (Normal), Toad oil (Rare) |
|
|
|
|
|
|
D1: They slap their sickeningly long tongues across enemies' faces, and eject 'orrible ooze to slow their foes. D2: The size of their shells dictates their status, and the competition for cool carapaces is fairly fierce. |
|
|
|
0 |
0 |
|
Gem jamboree |
0 |
0 |
0 |
0 |
0 |
1120 |
960 |
207 |
Slime |
Grotto |
Gleeban gold piece (Normal), Gold bar (Rare) |
|
|
|
|
|
|
D1: Bevies of blobs bonded by their love of beauty and booty. If you're lucky enough to meet one, don't let it get away. D2: Being at the bottom of a monolith of heavy metal makes the lowest slimes in these stacks a shade short-tempered. |
|
|
|
0 |
0 |
|
Gem slime |
0 |
0 |
0 |
0 |
0 |
10080 |
6000 |
226 |
Slime |
Grotto |
Gold bar (Normal), Orichalcum (Rare) |
|
|
|
|
|
|
D1: They await adventurers with a graceful grin, then maul them with Magic Burst. Immune to all magic. D2: These shining slimes were long sought by adventurers, thanks to a tale that told of all they touched turned to gold. |
|
|
|
0 |
0 |
|
Genie sanguini |
0 |
0 |
0 |
0 |
0 |
96 |
1260 |
189 |
Demon |
Realm of the Mighty |
Prayer ring (Normal), Saint's ashes (Rare) |
|
|
|
|
|
|
D1: Cute little critters that can sing a Gritty Ditty to pump up their pals, or do the Kerplunk Dance to bring them back from beyond. D2: Little sanguinis who were supposed to mature into bloody manguinis, but grew into these lovable lumps instead. |
|
|
|
0 |
0 |
|
Geothaum |
0 |
0 |
0 |
0 |
0 |
86 |
6600 |
236 |
Elemental |
Grotto |
Flintstone (Normal), Evencloth (Rare) |
|
|
|
|
|
|
D1: They emit waves of darkness which lower the agility and defence of all enemies. Hard to harm with earth or darkness. D2: All they feel is a burning need to slap the living into an endless nightmare. No one knows what the rest of their bodies look like. |
|
|
|
0 |
0 |
|
Ghoul |
0 |
0 |
0 |
0 |
0 |
124 |
760 |
111 |
Zombie |
The Plumbed Depths, Urdus Marshland |
Manky mud (Normal), Tough guy tattoo (Rare) |
|
|
|
|
|
|
D1: They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup. D2: When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further. |
|
|
|
0 |
0 |
|
Giddy gastropog |
0 |
0 |
0 |
0 |
0 |
100 |
580 |
109 |
Bug |
Urdus Marshland, Pluvi Isle |
Toad oil (Normal), Silver bracelets (Rare) |
|
|
|
|
|
|
D1: Strange snails that are fond of Fuddle. They're darned durable, and entirely untouchable when they shrink into their shells. D2: They have to watch their backs constantly, as gastropogs are always trying to pinch their slightly snazzier shells. |
|
|
|
0 |
0 |
|
Gigantes |
0 |
0 |
0 |
0 |
0 |
110 |
3200 |
192 |
Demon |
Realm of the Mighty |
Strength ring (Normal), Ace of clubs (Rare) |
|
|
|
|
|
|
D1: Stupidly strong, stamina-heavy and slightly slapdash smashers who can be licked with lightning. D2: Some say they're massive sports fans, so much so that they've named their race after their favourite team. |
|
|
|
0 |
0 |
|
Gloomy gastropog |
0 |
0 |
0 |
0 |
0 |
118 |
1400 |
172 |
Bug |
The Gittish Empire, Pluvi Isle |
Toad oil (Normal), Spiked armour (Rare) |
|
|
|
|
|
|
D1: The believe that the best offence is the dogged defence afforded by foiling attacks with Pincushion, Sweet Breath, and Kafuddle. D2: Corrupt carters often steal the shiny shells of these belligerent beasties to customize their carts with. |
|
|
|
0 |
0 |
|
Godsteed |
0 |
0 |
0 |
0 |
0 |
172 |
6000 |
216 |
Beast |
Grotto |
Horse manure (Normal), Friendly fan (Rare) |
|
|
|
|
|
|
D1: It's said that when their crystal-clear eyes shine, even the most grizzled veterans will be laid to rest. Beware their bright breath. D2: The shoes that guard their hooves are incredible artefacts made from the same material as platinum king jewels' crowns. |
|
|
|
0 |
0 |
|
Gold golem |
0 |
0 |
0 |
0 |
0 |
505 |
414 |
96 |
Material |
Djust Desert |
Gold ring (Normal), Gleeban gold piece (Rare) |
|
|
|
|
|
|
D1: Heavyweights who save up their strength, then hit hard. Beat them, though, and you just might break the bank. D2: Some say that the storied city of gold said to stand somewhere in the Djust Desert is only a gold golem seen through a heat haze. |
|
|
|
0 |
0 |
|
Golem |
0 |
0 |
0 |
0 |
0 |
174 |
1700 |
161 |
Material |
Lonely Coast, Wyrmwing |
Flintstone (Normal), Mythril ore (Rare) |
|
|
|
|
|
|
D1: Though weak against wind, these stony souls will weather a storm of blows before unleashing a cataclysmic critical attack. D2: If you ask them which monster has the most mates, they won't hesitate to suggest their own big-headed, bricky selves. |
|
|
|
0 |
0 |
|
Goodybag |
0 |
0 |
0 |
0 |
0 |
336 |
500 |
151 |
Material |
Iluugazar Plains, The Bowhole |
Brighten rock (Normal), Pink pearl (Rare) |
|
|
|
|
|
|
D1: Jangling bags of jewels, each of which has the power to render its foes unable to act. They can also carry off a Sultry Dance. D2: The first goodybag was made by a major sage as a birthday gift for the kindly king of an ancient desert realm. |
|
|
|
0 |
0 |
|
Goreham-Hogg |
0 |
0 |
0 |
0 |
0 |
3550 |
17500 |
270 |
Beast |
Gortress |
Tough guy tattoo (Normal), Densinium (Rare) |
|
|
|
|
|
|
D1: One of the Triumgorate. He sealed those who fell from the skies in cells and sucked out their power. D2: Was burnt to a cinder by Greygnarl's blazing breath three centuries ago, and brought back as a horrific hog. |
|
|
|
0 |
0 |
|
Goresby-Purrvis |
0 |
0 |
0 |
0 |
0 |
4550 |
20000 |
272 |
Beast |
Gittingham Palace |
Fizzle foil (Normal), Agility ring (Rare) |
|
|
|
|
|
|
D1: One of the Triumgorate. A swordsman who swore allegiance to the Empire hoping to meet with some worthy adversaries. D2: Died faithfully protecting his master some three hundred years ago, and was brought back in a new, feline form. |
|
|
|
0 |
0 |
|
Gramarye gruffon |
0 |
0 |
0 |
0 |
0 |
145 |
1310 |
143 |
Demon |
Eastern Wormwood, Western Wormwood |
Wing of bat (Normal), Safety shoes (Rare) |
|
|
|
|
|
|
D1: Grown-up gruffons who are beyond the boulder-throwing badness of their boyhoods, and now know Zammle as well. D2: They bought books to learn about Zammle, but were so busy slacking off that it took them a century to study it. |
|
|
|
0 |
0 |
|
Grand Lizzier |
0 |
0 |
0 |
0 |
0 |
1750 |
6200 |
265 |
Dragon |
The Plumbed Depths |
Dragon scale (Normal), (Rare) |
|
|
|
|
|
|
D1: The fygg-altered form of the Queen of Gleeba's little lizard pal, who it turned out held a torch for his mistress all along. D2: He thought that eating a fygg would turn him into a mortal, but it only moved him up a short rung on the evolutionary ladder. |
|
|
|
0 |
0 |
|
Great gruffon |
0 |
0 |
0 |
0 |
0 |
126 |
1180 |
129 |
Demon |
Snowberia, Cringle Coast |
Wing of bat (Normal), Fur poncho (Rare) |
|
|
|
|
|
|
D1: Thick fur means the cold doesn't concern them, and great might makes them formidable when they muster their strength. D2: Brigadiers of the brrearthenwarrior's battalions, they patrol icy parts, checking that they're chilly enough. |
|
|
|
0 |
0 |
|
Great troll |
0 |
0 |
0 |
0 |
0 |
78 |
3800 |
196 |
Demon |
Realm of the Mighty |
Special medicine (Normal), Marauder's maul (Rare) |
|
|
|
|
|
|
D1: Kings among trolls, they might be big dunces, but their insane stamina more than makes up for it. D2: They use their strength to keep the other trolls down, but can't quite fit their heads into their tiny crowns. |
|
|
|
0 |
0 |
|
Green dragon |
0 |
0 |
0 |
0 |
0 |
120 |
2200 |
169 |
Dragon |
Lonely Coast, The Magmaroo |
Emerald moss (Normal), Dragon scale (Rare) |
|
|
|
|
|
|
D1: These venom-vomiting dragons see humans as mere worms, and will absent-mindedly squish them as soon as they see them. D2: Even the purest of plants are processed into powerful poisons into their terrifically toxic tummies. |
|
|
|
0 |
0 |
|
Greygnarl |
0 |
0 |
0 |
0 |
0 |
0 |
15500 |
269 |
Dragon |
The Magmaroo |
Dragon scale (Normal), (Rare) |
|
|
|
|
|
|
D1: The hero of the skies, back from the dead after his supposed slaying, and more mind-blowingly mighty than ever. D2: It was Barbarus the dark who brought back Greygnarl the light, his second brother after Styrmling the sacred. |
|
|
|
0 |
0 |
|
Greygnarl 2 |
0 |
0 |
0 |
0 |
0 |
2392 |
80000 |
294 |
Dragon |
Grotto |
Yggdrasil leaf (Normal), Orichalcum (Rare) |
|
|
|
|
|
|
|
|
|
|
0 |
0 |
|
Grim grinner |
0 |
0 |
0 |
0 |
0 |
118 |
760 |
139 |
Humanoid |
Eastern Wormwood, Western Wormwood |
Cautery sword (Normal), Magic shield (Rare) |
|
|
|
|
|
|
D1: Hellish, ice-breathing gnomes that wield a mean shield, and supplement their defence with Defending Champion. D2: They come from families of long standing in the world of shield collecting, and have stacks of spares. |
|
|
|
0 |
0 |
|
Grim reaper |
0 |
0 |
0 |
0 |
0 |
165 |
5000 |
231 |
Material |
Grotto |
Minister's mittens (Normal), Blessed boots (Rare) |
|
|
|
|
|
|
D1: They render victims helpless with Deceleratle and Kasap, then swoop in to swipe their souls with their savage scythes. D2: Took on their innocent, doll-like shape to lull travellers into a false sense of security. Their true form is utterly hideous. |
|
|
|
0 |
0 |
|
Grinade |
0 |
0 |
0 |
0 |
0 |
86 |
288 |
73 |
Material |
Heights of Loneliness |
Rockbomb shard (Normal), Flintstone (Rare) |
|
|
|
|
|
|
D1: These suspiciously sprightly stones merrily maul opponents, beaming all the while, and bring their boulder buddies into battle. D2: Although rough and ready in their younger years, the hard edges wear off with time, and most make well-rounded adults. |
|
|
|
0 |
0 |
|
Grrrgoyle |
0 |
0 |
0 |
0 |
0 |
170 |
5880 |
233 |
Beast |
Grotto |
Resurrock (Normal), Malicite (Rare) |
|
|
|
|
|
|
D1: They stun enemies into inaction with a sickening cry, and must be whipped with wind if they cast Kacrack. D2: Born from the tales told to terrified children of malicious monsters who will come and munch them if they misbehave. |
|
|
|
0 |
0 |
|
Gruffon |
0 |
0 |
0 |
0 |
0 |
136 |
540 |
119 |
Demon |
Lonely Coast, Mt Ulzuun |
Wing of bat (Normal), Terrible tattoo (Rare) |
|
|
|
|
|
|
D1: They may be strong have have high HP, but they're just to laid back to last. Strike first, and you're bound to beat them. D2: They're so lazy that sometimes they can't even be bothered to eat, and they throw rocks to avoid having to move to attack. |
|
|
|
0 |
0 |
|
Gum shield |
0 |
0 |
0 |
0 |
0 |
108 |
226 |
79 |
Humanoid |
Bloomingdale |
Light shield (Normal), Iron broadsword (Rare) |
|
|
|
|
|
|
D1: Be extra careful what you send this monster's way - you might find it coming right Back Atcha. D2: Luckily for them, the sheer scale of their faces forces the eyes to focus on size rather than sex appeal. |
|
|
|
0 |
0 |
|
Hammer horror |
0 |
0 |
0 |
0 |
0 |
145 |
6400 |
253 |
Aquatic |
Grotto |
Heavy handwear (Normal), Cobra claws (Rare) |
|
|
|
|
|
|
D1: They whip up a storm with Thin Air, and engulf all in evil with their dark breath. Embrace the light to end their existence. D2: They loathe the light, and long to lord it over a world wrapped in the dank darkness of the ocean depths. |
|
|
|
0 |
0 |
|
Hammerhood |
0 |
0 |
0 |
0 |
0 |
20 |
20 |
13 |
Humanoid |
Western Stornway, Zere |
Leather kilt (Normal), Oaken club (Rare) |
|
|
|
|
|
|
D1: Their huge great hammers have them hitting the dirt more often than not, but if they do score a direct hit... D2: They're discerning fans of good comedy, which is why they think the bag o' laughs' rubbish routine is the biggest joke going. |
|
|
|
0 |
0 |
|
Hammibal |
0 |
0 |
0 |
0 |
0 |
1822 |
60000 |
290 |
Beast |
Grotto |
Aggressence (Normal), Warrior's armour (Rare) |
|
|
|
|
|
|
D1: An impeccably-armoured and impressively massive monster who may look mean, but has a huge heart as well. D2: Once lived in a lovely palace with his equally lovely daughter, but woke one day to find himself sealed away in a grotto. |
|
|
|
0 |
0 |
|
Handsome crab |
0 |
0 |
0 |
0 |
0 |
156 |
1350 |
137 |
Aquatic |
Lonely Coast, Pluvi Isle |
Resurrock (Normal), Deadly nightblade (Rare) |
|
|
|
|
|
|
D1: Deft defenders and cool critical critters, these colossal crabs are the scourge of the seas. Flash-fry them with a little fire. D2: Every full moon, they assemble under the ocean and quiety clack their claws to mark the start of their monthly meeting. |
|
|
|
0 |
0 |
|
Harmour |
0 |
0 |
0 |
0 |
0 |
120 |
1300 |
147 |
Material |
Western Wormwood, The Bowhole |
Silver mail (Normal), Iron mask (Rare) |
|
|
|
|
|
|
D1: Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well. D2: Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice. |
|
|
|
0 |
0 |
|
Healslime |
0 |
0 |
0 |
0 |
0 |
30 |
56 |
29 |
Slime |
Brigadoom, Western Coffinwell |
Medicinal herb (Normal), Slimedrop (Rare) |
|
|
|
|
|
|
D1: Unselfish slimes that are always on standby to step in and save others. Often summoned by their monster mates for support. D2: They greet friends with their right tentacles, foes with their left, and everyone else with the others. |
|
|
|
0 |
0 |
|
Hell nino |
0 |
0 |
0 |
0 |
0 |
108 |
960 |
163 |
Elemental |
Wyrmtail, Wyrmsmaw |
Coagulant (Normal), Flame shield (Rare) |
|
|
|
|
|
|
D1: Super-heated clouds that travel in packs of Flame-Breath-firing mayhem, trying to turn all to ash. They attack twice at times too. D2: They see the clouds of the sunset sky as their mothers, and can often be seen gazing heavenward in times of trouble. |
|
|
|
0 |
0 |
|
Hell's gatekeeper |
0 |
0 |
0 |
0 |
0 |
95 |
6200 |
243 |
Beast |
Grotto |
Hades' helm (Normal), Hela's hammer (Rare) |
|
|
|
|
|
|
D1: These big-boned fellows are no fans of magic, and prefer to protect their pals while waiting for a critical to come good. D2: Statues possessed by ruinous spirits, they blindly obey their master's orders, and stamp out all who stand against them. |
|
|
|
0 |
0 |
|
Hexagoon |
0 |
0 |
0 |
0 |
0 |
100 |
175 |
257 |
Beast |
The Hexagon |
Magic beast hide (Normal), (Rare) |
|
|
|
|
|
|
D1: Hideous hulk that once prowled the passages of the Hexagon, preying on travellers. The earth shakes with its every step. D2: Its diet consists mainly of rocks and boulders, and it loves dark places, so the Hexagon made a marvellous home. |
|
|
|
0 |
0 |
|
Hocus chimaera |
0 |
0 |
0 |
0 |
0 |
126 |
288 |
76 |
Bird |
Heights of Loneliness, Bloomingdale |
Chimaera wing (Normal), Prayer ring (Rare) |
|
|
|
|
|
|
D1: Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked. D2: Their sepia tone puts people in a misty-eyed mind of yesteryear, but they themselves are young, dump, and full of fun. |
|
|
|
0 |
0 |
|
Hootingham-Gore |
0 |
0 |
0 |
0 |
0 |
4050 |
18500 |
271 |
Bird |
Gittingham Palace |
Sage's elixir (Normal), Malicite (Rare) |
|
|
|
|
|
|
D1: One of the Triumgorate. Used stolen celestial power to bring back Barbarus and bend him to the will of the Empire. D2: Threw his lot in with the ghastly Gittish Empire three hundred years ago, and was brought back as a beastly bird. |
|
|
|
0 |
0 |
|
Hunter mech |
0 |
0 |
0 |
0 |
0 |
144 |
450 |
87 |
Machine |
The Bad Cave, Pluvi Isle |
Iron ore (Normal), Hunter's bow (Rare) |
|
|
|
|
|
|
D1: Robotic seekers of little metal blobs who don't take kindly to adventurers trying to poach their prey. D2: If one of these metal-hunting mechanical marauders is nearby, surely its mark can't be far off... |
|
|
|
0 |
0 |
|
Icikiller |
0 |
0 |
0 |
0 |
0 |
172 |
1050 |
132 |
Humanoid |
Snowberia, Cringle Coast |
Scale armour (Normal), Crow's claws (Rare) |
|
|
|
|
|
|
D1: Impervious to ice attacks, these long-nailed nightmares cast Moreheal and Bounce to keep things on an even keel. D2: Their claws of cold are built by brrearthenwarriors, who hone them to the heights of hardness by tearing down frozen trees. |
|
|
|
0 |
0 |
|
Infernal armour |
0 |
0 |
0 |
0 |
0 |
150 |
850 |
123 |
Material |
Gerzuun |
Cautery sword (Normal), Silver mail (Rare) |
|
|
|
|
|
|
D1: They can conduct lightning to engulf all enemies, and sometimes summon healslimes to lend a helping hand. D2: The souls of soldiers who died awful deaths, and were brought back in suits of armor forged in the fires of hell. |
|
|
|
0 |
0 |
|
Jinkster |
0 |
0 |
0 |
0 |
0 |
80 |
127 |
56 |
Demon |
Newid Isle, Tower of Trades |
Magic water (Normal), Pointy hat (Rare) |
|
|
|
|
|
|
D1: Smash these supportive spellcasters before they can bolster their buddies' tension and tend to their wounds. D2: Court jesters of the monster realm, they make their way in the world by brown-nosing, but are laughed at behind their backs. |
|
|
|
0 |
0 |
|
Killing machine |
0 |
0 |
0 |
0 |
0 |
168 |
1880 |
174 |
Machine |
The Gittish Empire, Gittingham Palace |
Iron nails (Normal), Seed of agility (Rare) |
|
|
|
|
|
|
D1: These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities. D2: Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time. |
|
|
|
0 |
0 |
|
King crab |
0 |
0 |
0 |
0 |
0 |
146 |
2800 |
188 |
Aquatic |
Oubliette, Realm of the Mighty |
Sleeping hibiscus (Normal), Poison moth knife (Rar |
|
|
|
|
|
|
D1: They send foes to sleep with Snooze, then snip them silly with their claws. Whistling and the Eyes on Me ability upset them. D2: Jealous of the slime stack's popularity, they've been considering competing with a three-crab pile-up of their own. |
|
|
|
0 |
0 |
|
King cureslime |
0 |
0 |
0 |
0 |
0 |
174 |
3030 |
206 |
Slime |
Grotto |
Slimedrop (Normal), Slime crown (Rare) |
|
|
|
|
|
|
D1: They may look like mere support slimes, but as well as Fullheal and Omniheal, they can put their weight behind their big body blows. D2: Their emerald insides are stuffed with the stuff spells are made of, and any magic they cast is built to last. |
|
|
|
0 |
0 |
|
King Godfrey |
0 |
0 |
0 |
0 |
0 |
4750 |
42000 |
280 |
??? |
Gittingham Palace |
Ruby of protection (Normal), (Rare) |
|
|
|
|
|
|
D1: Spirit of Godfrey of the House of Gitt, who dozed in the depths of the Quarantomb, north-west of Coffinwell. D2: Planned to hand over the castle and kingship of Coffinwell when his son Godwyn came of age, but was killed before he could. |
|
|
|
0 |
0 |
|
King Godwyn |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
273 |
??? |
Gittingham Palace |
(Normal), (Rare) |
|
|
|
|
|
|
D1: King Godwyn of the House of Gitt's ultimate form. Far fiercer than any of the Triumgorate, he was truly a formidable foe. D2: Consumed by his ambitions of three centuries ago, he tried to use the fyggs to take over the world. He also murdered Aquila. |
|
|
|
0 |
0 |
|
King Godwyn |
0 |
0 |
0 |
0 |
0 |
6000 |
26500 |
274 |
??? |
Gittingham Palace |
Sceptre of Gitt (Normal), (Rare) |
|
|
|
|
|
|
D1: King Godwyn of the House of Gitt's ultimate form. Far fiercer than any of the Triumgorate, he was truly a formidable foe. D2: Consumed by his ambitions of three centuries ago, he tried to use the fyggs to take over the world. He also murdered Aquila. |
|
|
|
0 |
0 |
|
King slime |
0 |
0 |
0 |
0 |
0 |
164 |
600 |
90 |
Slime |
Bloomingdale, Pluvi Isle |
Slimedrop (Normal), Slime crown (Rare) |
|
|
|
|
|
|
D1: These superior slimes ooze authority, bringing their bulk to bear on opponents and mending mates with Midheal. D2: They're built when bands of blobby buddies stick together to find strength in numbers. |
|
|
|
0 |
0 |
|
Knocktopus |
0 |
0 |
0 |
0 |
0 |
64 |
162 |
58 |
Aquatic |
Tywll Cave, Slurry Coast |
Magic beast hide (Normal), Crimson coral (Rare) |
|
|
|
|
|
|
D1: Death spells work well on these awkward octopuses, which shower their enemies with skyborne spikes. D2: They're very humane at heart, and have made it their mission to tear up any trawler nets they find and free the fish within. |
|
|
|
0 |
0 |
|
Larstastnaras |
0 |
0 |
0 |
0 |
0 |
2000 |
8200 |
266 |
Demon |
Batsureg |
Enchanted stone (Normal), (Rare) |
|
|
|
|
|
|
D1: The true form of Sarantsatsral, the wicked witch who tried to take control of the plains by bending Batkhaan's ear. D2: She was once a run-of-the-mill nobody of a monster, but found a fygg and her fortunes changed for the fatter. |
|
|
|
0 |
0 |
|
Leafy larrikin |
0 |
0 |
0 |
0 |
0 |
28 |
42 |
33 |
Plant |
Eastern Coffinwell |
Moonwort bulb (Normal), Strong medicine (Rare) |
|
|
|
|
|
|
D1: They flutter their leafy bodies to evade attack, and sometimes summon their buddies, the badger magers. D2: Cross the breezy autumn's eve, Through the dells of Coffinwell, Lo, how the larrikin larks!' L. Larrikin |
|
|
|
0 |
0 |
|
Leery lout |
0 |
0 |
0 |
0 |
0 |
34 |
68 |
31 |
Humanoid |
Brigadoom |
Leather shield (Normal), Bronze shield (Rare) |
|
|
|
|
|
|
D1: Mostly found cowering behind cover, even when countering, but, interestingly, the originator of the Blockenspiel ability. D2: Their shields are their best buddies, and they spend many a happy hour chatting away to them when not busy battling. |
|
|
|
0 |
0 |
|
Legionnaire |
0 |
0 |
0 |
0 |
0 |
100 |
410 |
100 |
Zombie |
The Plumbed Depths |
Gold rosary (Normal), Iron cuirass (Rare) |
|
|
|
|
|
|
D1: Lay into these bags of bones with light attacks before the pump you full of poison or mash you with a Mercurial Thrust. D2: Stinking skeletons, dead set on destruction. They were summoned back from the depths of hell to serve as soldiers. |
|
|
|
0 |
0 |
|
Lethal armour |
0 |
0 |
0 |
0 |
0 |
164 |
1680 |
176 |
Material |
The Gittish Empire, Gittingham Palace |
Magic armour (Normal), Seed of defence (Rare) |
|
|
|
|
|
|
D1: Unfair foes who send enemies into a slumber with Kasnooze, then upset their attacks by snapping their weapons. D2: Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing. |
|
|
|
0 |
0 |
|
Liquid metal slime |
0 |
0 |
0 |
0 |
0 |
40 |
40200 |
153 |
Slime |
The Bowhole |
Agility ring (Normal), Depressing shoes (Rare) |
|
|
|
|
|
|
D1: Their defence and speed are pretty impressive, but nowhere near as amazing as the amount of experience they give! D2: They're constantly striving to see who can last the longest without getting whacked and still succeed in scarpering. |
|
|
|
0 |
0 |
|
Live lava |
0 |
0 |
0 |
0 |
0 |
110 |
1620 |
165 |
Elemental |
The Magmaroo |
Lava lump (Normal), Magma staff (Rare) |
|
|
|
|
|
|
D1: Molten masses that frazzle foes feverishly with Frizzle, but won't last long if attacked with ice. D2: The spirits of those who trip and fall into volcanoes. They murder mortals in search of subsititues for their burned bodies. |
|
|
|
0 |
0 |
|
Living statue |
0 |
0 |
0 |
0 |
0 |
172 |
1500 |
150 |
Material |
The Bowhole, Wyrmtail |
Flintstone (Normal), Resurrock (Rare) |
|
|
|
|
|
|
D1: They pump their massive bodies full of power, then pound the ground. Cure quickly if flattened by their frightening feet. D2: They heard on the breeze that there's a sanctuary for statues atop the Heights of Lonlieness, and are keen to check it out. |
|
|
|
0 |
0 |
|
Lleviathan |
0 |
0 |
0 |
0 |
0 |
960 |
4134 |
262 |
Aquatic |
Cuddiedig Cliff |
Emerald moss (Normal), Celestial skein (Rare) |
|
|
|
|
|
|
D1: The people of Porth Llaffan worshipped this watery diety, which was really Dylan Jones in fygg-changed form. D2: He once swam with countless companions in the seas around Newid Isle, but Lleviathan is sadly the last of his kind. |
|
|
|
0 |
0 |
|
Lost soul |
0 |
0 |
0 |
0 |
0 |
40 |
96 |
38 |
Elemental |
Eastern Coffinwell, Western Coffinwell |
Holy water (Normal), Angel bell (Rare) |
|
|
|
|
|
|
D1: Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly. D2: These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness. |
|
|
|
0 |
0 |
|
Lunatick |
0 |
0 |
0 |
0 |
0 |
32 |
70 |
32 |
Bug |
Brigadoom |
Leather whip (Normal), Magic water (Rare) |
|
|
|
|
|
|
D1: They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray. D2: Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes. |
|
|
|
0 |
0 |
|
Mad moai |
0 |
0 |
0 |
0 |
0 |
120 |
350 |
71 |
Material |
Lonely Plains, Heights of Loneliness |
Royal soil (Normal), Flintstone (Rare) |
|
|
|
|
|
|
D1: Stern statues that flatten foes with their breathtakign bulk and blind them with blasts of light. D2: The first mega moai was made when a mad old mystic sculpted a statue of himself that soaked up some sorcery and sprang to life. |
|
|
|
0 |
0 |
|
Magmalice |
0 |
0 |
0 |
0 |
0 |
160 |
2000 |
168 |
Elemental |
The Magmaroo, Wyrmneck |
Lava lump (Normal), Hephaestus' flame (Rare) |
|
|
|
|
|
|
D1: They might look like champion rock chuckers, but it's their slap you want to watch out for. Hard to harm with earth or fire. D2: One theory suggests that they are the lava limbs of mega moai that went the way of most magma and flowed free. |
|
|
|
0 |
0 |
|
Magus |
0 |
0 |
0 |
0 |
0 |
80 |
90 |
43 |
Humanoid |
Quarantomb, Newid Isle |
Wizard's staff (Normal), Magic water (Rare) |
|
|
|
|
|
|
D1: Attacks exclusively with spells, including Fizzle, Woosh, and Magic Barrier, and lives in fear of light-based attacks. D2: Mortals who made a pledge of allegience to a dastardly demon, and had their souls stolen by way of thanks. |
|
|
|
0 |
0 |
|
Malroth |
0 |
0 |
0 |
0 |
0 |
2490 |
64600 |
296 |
??? |
Grotto |
Mini medal (Normal), Red orb (Rare) |
|
|
|
|
|
|
D1: Brings about destruction by breathing both fire and ice, and disruption with Disruptive Wave. Hard to harm with darkness. D2: This diety of the damned enjoys nothing more than the sacrificed souls of his most sincere followers. Mmmmm! |
|
|
|
0 |
0 |
|
Man o' war |
0 |
0 |
0 |
0 |
0 |
72 |
200 |
61 |
Aquatic |
Tywll Cave, Ocean |
Moonwort bulb (Normal), Softwort (Rare) |
|
|
|
|
|
|
D1: Slippery squid with tentacles that leave foes transfixed, they travel together to try and send seafarers to Davy Jones' locker. D2: They get annoyed if anyone interferes when they're staring serenely out to sea with their tentacles trailing in the breeze. |
|
|
|
0 |
0 |
|
Mandrake major |
0 |
0 |
0 |
0 |
0 |
128 |
510 |
104 |
Dragon |
Urdus Marshland, Hermany |
Dragon scale (Normal), Heavy armour (Rare) |
|
|
|
|
|
|
D1: These reptilian raiders love to enhance their attacks with Oomph, then show off their razor-sharp sword skills. D2: Obsessed with swordplay, they thrive on blade battles, and keep their swords and skills sharp by slicing up travellers. |
|
|
|
0 |
0 |
|
Mandrake marauder |
0 |
0 |
0 |
0 |
0 |
124 |
1760 |
166 |
Dragon |
The Magmaroo |
Dragon scale (Normal), Bandit blade (Rare) |
|
|
|
|
|
|
D1: Dragon dragoons and masters of fire. Fiercely loyal, their friends are never far off, and when called, will come running. D2: Their flame-red bodies are clothed in fire, and they incinerate anyone insane enough to approach them. |
|
|
|
0 |
0 |
|
Mandrake marshal |
0 |
0 |
0 |
0 |
0 |
140 |
2200 |
185 |
Dragon |
Oubliette, Realm of the Mighty |
Dragon scale (Normal), Dragonsbane (Rare) |
|
|
|
|
|
|
D1: Fierce fighters backed up by an array of support spells. They look scary but don't do well against death spells. D2: They studied with the wight kings to learn the ways of wizardry, and are always up for improving their abilities further. |
|
|
|
0 |
0 |
|
Mandrake monarch |
0 |
0 |
0 |
0 |
0 |
167 |
5000 |
250 |
Dragon |
Grotto |
Dragon scale (Normal), Veteran's helm (Rare) |
|
|
|
|
|
|
D1: Well-balanced, wickedly talented warriors. When they meet with awkward opposition, they call on their companions. D2: The rings around their wrists and ankles aren't armour -- they're weights to keep them working out even while warring. |
|
|
|
0 |
0 |
|
Manguini |
0 |
0 |
0 |
0 |
0 |
126 |
477 |
103 |
Demon |
The Plumbed Depths, Hermany |
Wing of bat (Normal), Terrible tattoo (Rare) |
|
|
|
|
|
|
D1: They rake their vicious claws through enemies with glee, and make use of their slim stature to sidestep strikes. D2: Their chins get longer and longer with age until, when they finally touch the ground, it's time for the manguini to meet its maker. |
|
|
|
0 |
0 |
|
Master moosifer |
0 |
0 |
0 |
0 |
0 |
175 |
7600 |
245 |
Demon |
Grotto |
Magic beast hide (Normal), Raging ruby (Rare) |
|
|
|
|
|
|
D1: They can tense up in an instant, and have hellishly hot halitosis. Also able to impair attack with a filthy fog. D2: When they know their time has come, they voyage to the valley at the end of the underworld, and calmly breathe their last. |
|
|
|
0 |
0 |
|
Master of Nu'un |
0 |
0 |
0 |
0 |
0 |
780 |
2904 |
261 |
??? |
Tower of Trades |
Lava lump (Normal), (Rare) |
|
|
|
|
|
|
D1: Jack of Alltrades ate a fygg that had fallen from above in a bid to become god-like, but turned into this hideous beast instead. D2: Jack spent some time thinking up his god name, toying with 'High Jack' and 'Jackrilege' before settling on 'Master of Nu'un'. |
|
|
|
0 |
0 |
|
Mean spirit |
0 |
0 |
0 |
0 |
0 |
66 |
99 |
42 |
Zombie |
Western Coffinwell, Quarantomb |
Silk robe (Normal), Pointy hat (Rare) |
|
|
|
|
|
|
D1: These soul-stealing minions of evil may be menacing, but their low defence lets them down. D2: Beware lone lights in the middle of the night. Smells like mean spirits fishing for friends to ferry to the realm of the dead. |
|
|
|
0 |
0 |
|
Mecha-mynah |
0 |
0 |
0 |
0 |
0 |
20 |
12 |
9 |
Machine |
The Hexagon |
Chimaera wing (Normal), Feather fan (Rare) |
|
|
|
|
|
|
D1: Rapid, robotic birds, adept at upping their work-rate with Accelerate. Mistake them for typical tweeters at your own peril. D2: They can't deviate from pre-programmed patters, so they're poor team players who can only plod along at a preset pace. |
|
|
|
0 |
0 |
|
Medislime |
0 |
0 |
0 |
0 |
0 |
110 |
300 |
83 |
Slime |
The Bad Cave |
Strong medicine (Normal), Slimedrop (Rare) |
|
|
|
|
|
|
D1: Monsters are always made up to see these support slimes' yellow faces when they turn up to tend them with Midheal. D2: In a bid to be the best-beloved of beasts, they make a meal of healing, mending with Midheal when Heal will do. |
|
|
|
0 |
0 |
|
Mega moai |
0 |
0 |
0 |
0 |
0 |
144 |
2100 |
167 |
Material |
The Magmaroo |
Mirrorstone (Normal), Tough guy tattoo (Rare) |
|
|
|
|
|
|
D1: Their igneous bodies are helluva hard, but their HP's not too hot. If one musters its strength, batter it before it blasts you. D2: They used to be full statues, but they were blasted to bits when the Magmaroo erupted, and only their heads were left. |
|
|
|
0 |
0 |
|
Meowgician |
0 |
0 |
0 |
0 |
0 |
28 |
40 |
19 |
Beast |
Zere |
Oak Staff (Normal), Silk robe (Rare) |
|
|
|
|
|
|
D1: Fierce felines also known as Frizzcats because they fire off frequent blasts of Frizz - sometimes to unexpected effect. D2: Before being mages, they were extremely aristocratic cats, and can't be seen in public without cleanly washed faces. |
|
|
|
0 |
0 |
|
Metal king slime |
0 |
0 |
0 |
0 |
0 |
80 |
120040 |
214 |
Slime |
Grotto |
Slime crown (Normal), Orichalcum (Rare) |
|
|
|
|
|
|
D1: Big bundles of shiny joy whose ample insides hide the ingredients for an incredible experience. D2: They admire a certain medal-mad monarch, and like to collect mini medals from their mini metal friends to mimic his methods. |
|
|
|
0 |
0 |
|
Metal medley |
0 |
0 |
0 |
0 |
0 |
60 |
12288 |
89 |
Slime |
Lonely Coast, The Bad Cave |
Slimedrop (Normal), Mythril ore (Rare) |
|
|
|
|
|
|
D1: A towering team of titanium tykes who can combine their clout to cast Kerfrizz. D2: Some say that the stout slime playing the supporting role in the stack is made of steel instead of the standard metal slime stuff. |
|
|
|
0 |
0 |
|
Metal slime |
0 |
0 |
0 |
0 |
0 |
20 |
4096 |
46 |
Slime |
Quarantomb, Pluvi Isle |
Strong medicine (Normal), Seed of life (Rare) |
|
|
|
|
|
|
D1: Those lucky enough to meet one of these and defeat it before it dashes off will find it a very rewarding experience. D2: Warning: Ordinary oozes have recently been wrapping themselves in aluminium foil and masquerading as metal slimes. |
|
|
|
0 |
0 |
|
Metal slime knight |
0 |
0 |
0 |
0 |
0 |
82 |
305 |
75 |
Slime |
Heights of Loneliness |
Light shield (Normal), Iron helmet (Rare) |
|
|
|
|
|
|
D1: Well-rounded warriors who are battle naturals, and can attack twice in one turn with their falcon-like fleetness. D2: Although captive metal slimes may seem like easy experience, they get caught because they're the least experienced ones. |
|
|
|
0 |
0 |
|
Mimic |
0 |
0 |
0 |
0 |
0 |
315 |
4120 |
205 |
Material |
The Bowhole, Gittingham Palace |
Mini medal (Normal), Gold Rosary (Rare) |
|
|
|
|
|
|
D1: Those who weather the storm of these bedevilled boxes' Chilly Breath still have to worry about Whack and critical attacks. D2: Their appetites are insatiable, and the souls of those they swallow stay in their bottomless, boxy bellies forever. |
|
|
|
0 |
0 |
|
Moai minstrel |
0 |
0 |
0 |
0 |
0 |
103 |
5880 |
248 |
Material |
Grotto |
Narpsicious (Normal), Witch's hat (Rare) |
|
|
|
|
|
|
D1: Those facing these po-faced Pierrots should overcome the urge to laugh -- a clout with Kamikazee just isn't funny. D2: Their face paint is put on by boa bishops, who say it brings victory. Their real faces are rather handsome. |
|
|
|
0 |
0 |
|
Moosifer |
0 |
0 |
0 |
0 |
0 |
152 |
1240 |
154 |
Demon |
Lonely Coast, Wormwood Canyon |
Magic beast hide (Normal), Seed of life (Rare) |
|
|
|
|
|
|
D1: They blow Flame Breath from their nostrils, attack with pure, undiluted rage and use Multiheal to be even more annoying. D2: They're so short-tempered that their continuous tantrums have turned their skin an angry shade of puce. |
|
|
|
0 |
0 |
|
Morag |
0 |
0 |
0 |
0 |
0 |
350 |
1600 |
259 |
Demon |
Brigadoom |
High heels (Normal), (Rare) |
|
|
|
|
|
|
D1: Came to bring destruction to Brigadoom, but was rather taken with the Wight Knight, so sealed herself away with him instead. D2: She chose to bring gloom to Brigadoom for reasons related to the darkest parts of the heart. |
|
|
|
0 |
0 |
|
Morphean mushroom |
0 |
0 |
0 |
0 |
0 |
45 |
75 |
37 |
Plant |
Eastern Coffinwell, Western Coffinwell |
Belle cap (Normal), Fisticup (Rare) |
|
|
|
|
|
|
D1: Tawdry toadstools that spew forth Sweet Breath, and are slathered in spores that can send foes to sleep. D2: They're so small because they're always mistaken for seats and sat on by fellow beasts every year at the monster AGM. |
|
|
|
0 |
0 |
|
Mortamor |
0 |
0 |
0 |
0 |
0 |
2490 |
67600 |
303 |
??? |
Grotto |
Mini medal (Normal), Yellow orb (Rare) |
|
|
|
|
|
|
D1: Stares enemies into a slumber, then clobbers them with Kafrizz and Kafrizzle. Can be damaged with darkness. D2: Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like... |
|
|
|
0 |
0 |
|
Mortoad |
0 |
0 |
0 |
0 |
0 |
90 |
290 |
62 |
Aquatic |
Tywll Cave, Slurry Coast |
Toad oil (Normal), Manky mud (Rare) |
|
|
|
|
|
|
D1: Hopping powder kegs with a whole heap of heavy artillery. Keep a particular eye out for the sickening Snot Shot. D2: Their mountain-shaped mouths are meant to be marvelous omens, and are treasured by travellers as goodwill gifts. |
|
|
|
0 |
0 |
|
Mudraker |
0 |
0 |
0 |
0 |
0 |
86 |
188 |
52 |
Elemental |
Newid Isle, Tywll Cave |
Cowpat (Normal), Mystifying mixture (Rare) |
|
|
|
|
|
|
D1: These amorphous masses of mud toughen themselves with Kabuff, then set about throwing stones. D2: The souls of travellers who sink in sludge and become clumps of clay so they can try to slip and slither their slow way home. |
|
|
|
0 |
0 |
|
Mummy |
0 |
0 |
0 |
0 |
0 |
96 |
455 |
98 |
Zombie |
Djust Desert, The Plumbed Depths |
Grubby bandage (Normal), Malicite (Rare) |
|
|
|
|
|
|
D1: They envy the living, and torment them tirelessly. Their terrifying attacks may also sap tension, so take due care. D2: Reanimated retainers who have returned to revenge themselves upon the regent who ruled that they be buried alive beside them. |
|
|
|
0 |
0 |
|
Mummy boy |
0 |
0 |
0 |
0 |
0 |
60 |
105 |
44 |
Zombie |
Quarantomb |
Grubby bandage (Normal), Turban (Rare) |
|
|
|
|
|
|
D1: Talented tacticians who focus on their more formidable foes first, and are reinforced against wind and darkness. D2: They always bring some spare bandages to bind any beauties they might bump into and want to bring back with them. |
|
|
|
0 |
0 |
|
Murdaw |
0 |
0 |
0 |
0 |
0 |
2490 |
60600 |
302 |
??? |
Grotto |
Mini medal (Normal), Yellow orb (Rare) |
|
|
|
|
|
|
D1: Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave. D2: Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself. |
|
|
|
0 |
0 |
|
Mushroom mage |
0 |
0 |
0 |
0 |
0 |
70 |
144 |
53 |
Plant |
Tower of Trades |
Belle cap (Normal), Fisticup (Rare) |
|
|
|
|
|
|
D1: Mean mushrooms who go round in groups endeavouring to make ice cubes out of adventurers with constant cold spells. D2: Cooled the once-warm area south of Alltrades Abbey with a century of Crack-casting 'til it became outright autumnal. |
|
|
|
0 |
0 |
|
Nemean |
0 |
0 |
0 |
0 |
0 |
967 |
15000 |
284 |
Beast |
Grotto |
White tights (Normal), Fire claws (Rare) |
|
|
|
|
|
|
D1: This ultimate being combines the best of nature's creations, and its heavenly form has earned it the nickname 'Godbeloved'. D2: It was once able to speak the mortal tongue, but has forgotten both that and its true form in its long years of captivity. |
|
|
|
0 |
0 |
|
Night knight |
0 |
0 |
0 |
0 |
0 |
182 |
2980 |
199 |
Zombie |
Realm of the Mighty |
Dark shield (Normal), Skull helm (Rare) |
|
|
|
|
|
|
D1: Emperors of the undead who can mend friends with Fullheal, batter foes with critical blows, and smack hard with Kacrack. D2: Cruel kings who forced their followers to travel with them into the underworld so their kingdoms could continue. |
|
|
|
0 |
0 |
|
Nimzo |
0 |
0 |
0 |
0 |
0 |
2490 |
66600 |
301 |
??? |
Grotto |
Mini medal (Normal), Blue orb (Rare) |
|
|
|
|
|
|
D1: Likes to kick in with Kaboom after taking the edge off his enemies by casting Bounce and Kasap. D2: Some thought he could only command from afar, but he has more than enough mental and physical ability to rule the world. |
|
|
|
0 |
0 |
|
Nodoph |
0 |
0 |
0 |
0 |
0 |
5120 |
46800 |
282 |
Beast |
Tower of Nod |
Dragon scale (Normal), (Rare) |
|
|
|
|
|
|
D1: Sleeps atop the tower of Nod. Lost his powers three hundred years ago when he and Celestria went to Gittingham Palace. D2: Created by the Grand Architect Zenus to destroy mortalkind, but had his hatred for humanity soothed by Serena. |
|
|
|
0 |
0 |
|
Nokturnus |
0 |
0 |
0 |
0 |
0 |
2490 |
74600 |
304 |
??? |
Grotto |
Mini medal (Normal), (Rare) |
|
|
|
|
|
|
D1: Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault. D2: Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore. |
|
|
|
0 |
0 |
|
Octagoon |
0 |
0 |
0 |
0 |
0 |
110 |
4620 |
219 |
Beast |
Grotto |
Magic beast hide (Normal), Platinum ore (Rare) |
|
|
|
|
|
|
D1: As strong as steel, and with horns hard enough to hew rocks in two, only the toughest will best these heavyweight beasts. D2: They might look pretty po-faced, but they're actually rather amiable, even if they do like to live alone in quiet caves. |
|
|
|
0 |
0 |
|
Orgodemir |
0 |
0 |
0 |
0 |
0 |
2490 |
68600 |
305 |
??? |
Grotto |
Mini medal (Normal), Blue orb (Rare) |
|
|
|
|
|
|
D1: Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice. D2: Doesn't like people to know that he's a dumpy dragon, so disguises himself as a dashing young dandy. |
|
|
|
0 |
0 |
|
Pale whale |
0 |
0 |
0 |
0 |
0 |
126 |
7500 |
255 |
Aquatic |
Grotto |
Superior medicine (Normal), Wizard's hat (Rare) |
|
|
|
|
|
|
D1: Deep-sea dwellers who blind foes with Dazzleflash and blaze a trail with their bright breath. Darkness will defeat them. D2: They were the first beasts that the Great Architect Zenus placed in the oceans in the days of creation. |
|
|
|
0 |
0 |
|
Pandora's box |
0 |
0 |
0 |
0 |
0 |
600 |
5990 |
234 |
Material |
Grotto |
Mini medal (Normal), Gold bar (Rare) |
|
|
|
|
|
|
D1: Countless careless kids have fallen foul of these cruel casks, which are inured against ice and wind attacks. D2: They love to spend their days off lolling around on the ground with their lids open, lapping up the sun and airing their insides. |
|
|
|
0 |
0 |
|
Parched peckerel |
0 |
0 |
0 |
0 |
0 |
108 |
405 |
94 |
Bird |
Djust Desert |
Kitty litter (Normal), Glass frit (Rare) |
|
|
|
|
|
|
D1: Known as 'sandstreakers' for their insane speed, which is added to with Acceleratle, and supplemented with sleep atttacks. D2: Evolved with an ostrich was so captivated by a cobra that it copied its every quality and become a new breed of bird. |
|
|
|
0 |
0 |
|
Peckerel |
0 |
0 |
0 |
0 |
0 |
132 |
580 |
114 |
Bird |
Iluugazar Plains, Mt Ulbaruun |
Strong antidote (Normal), Poison needle (Rare) |
|
|
|
|
|
|
D1: They fly fast at their foes with paralysing attacks, and treat troublesome opponents to an Assassin's Stab. D2: They're forever forgetting the paralysing poison on the points of their tails, and itching themselves immobile by accident. |
|
|
|
0 |
0 |
|
Pink sanguini |
0 |
0 |
0 |
0 |
0 |
112 |
236 |
80 |
Demon |
Bloomingdale |
Moonwort bulb (Normal), Nectar (Rare) |
|
|
|
|
|
|
D1: Sanguinis who have cast off their cowskin kiddie coats for pink adolescent pelts. They love to have travellers for tea! D2: Although adolescents, they're far from fully fledged. Ahh, if only they could stay like this forever... |
|
|
|
0 |
0 |
|
Platinum king jewel |
0 |
0 |
0 |
0 |
0 |
1000 |
240000 |
229 |
Slime |
Grotto |
Platinum ore (Normal), Seed of skill (Rare) |
|
|
|
|
|
|
D1: The unrivalled experience of besting these hard-to-hit, Dazzle-dispensing diamonds makes them a dream come true. D2: They spend their days off with their metal king slime mates, gazing rapt at their reflections in their buddies' bulbous bodies. |
|
|
|
0 |
0 |
|
Power hammer |
0 |
0 |
0 |
0 |
0 |
168 |
450 |
95 |
Aquatic |
Lonely Coast, Djust Desert |
Glass frit (Normal), Kitty litter (Rare) |
|
|
|
|
|
|
D1: Not content just to be strong, they get tough with Kabuff, then try to get critical. Watch out for their Sandstorm strikes. D2: Desert predators, they sit silently below the sands masking their scent, then pounce when prey approaches. |
|
|
|
0 |
0 |
|
Prime slime |
0 |
0 |
0 |
0 |
0 |
178 |
5600 |
252 |
Slime |
Grotto |
Valkyrie sword (Normal), Falcon blade (Rare) |
|
|
|
|
|
|
D1: Legendary slime soldiers who amplify their attack with Oomph, and whose lightning speed lets them attack twice on the trot. D2: Rumours abound about these brutal blobs. Some say they're heaven-sent, others that they're the saviours of slimekind. |
|
|
|
0 |
0 |
|
Prism peacock |
0 |
0 |
0 |
0 |
0 |
168 |
2300 |
198 |
Bird |
Realm of the Mighty |
Lunaria (Normal), Tint-tastic tutu (Rare) |
|
|
|
|
|
|
D1: Brightly coloured, burning birds that fry all foes with their Flame Breath, and cremate those who confound them with Kafrizz. D2: People say that aging prism peacocks throw themselves into volcanoes to be reborn as comsic chimaeras. |
|
|
|
0 |
0 |
|
Psaro |
0 |
0 |
0 |
0 |
0 |
2490 |
65600 |
299 |
??? |
Grotto |
Mini medal (Normal), Green orb (Rare) |
|
|
|
|
|
|
D1: Toughens up with Kabuff, then -- Shazam! -- hits hard with Kazam. Keep him under control with water-based warcraft. D2: A tragic figure who forsook his normal form to wreak revenge on the mortals who murdered his beloved. |
|
|
|
0 |
0 |
|
Purrestidgitator |
0 |
0 |
0 |
0 |
0 |
126 |
423 |
102 |
Beast |
Lonely Coast, The Plumbed Depths |
Kitty litter (Normal), Stolos' staff (Rare) |
|
|
|
|
|
|
D1: No cats on a hot tin roof, these fearless, peerless, fire-loving felines enjoy frying foes with Frizzle. D2: They think it right and purroper that cats so comely, clever and charismatic should have such an impurressive name. |
|
|
|
0 |
0 |
|
Python priest |
0 |
0 |
0 |
0 |
0 |
164 |
950 |
148 |
Demon |
The Bowhole |
Watermaul wand (Normal), Fizzle-retardant suit (Ra |
|
|
|
|
|
|
D1: Reptilian reverends who can cast Swoosh, and make use of Multiheal when their mates are in trouble. D2: They have no bodies as such, and all that lurks beneath their red robes is a seething sea of snakes. |
|
|
|
0 |
0 |
|
Ragged reaper |
0 |
0 |
0 |
0 |
0 |
28 |
56 |
20 |
Material |
Zere, Doomingale Forest |
Evencloth (Normal), Linen gloves (Rare) |
|
|
|
|
|
|
D1: Their scythes, robbed from real reapers, ward off Whack, and they can upset enemies with Weird Dance and Snooze. D2: They take out travellers and fellow fiends to use as fertiliser for fields that have fallen fallow. |
|
|
|
0 |
0 |
|
Ragin' Contagion |
0 |
0 |
0 |
0 |
0 |
600 |
2295 |
260 |
Elemental |
Quarantomb |
Royal soil (Normal), (Rare) |
|
|
|
|
|
|
D1: The very essence of illness, it was sealed up in the Quarantomb for a century, but came back to curse Coffinwell once more. D2: This toxic pox was created to ensure that the nameless terror that slept in the Qurantomb stayed sealed inside forever. |
|
|
|
0 |
0 |
|
Ram raider |
0 |
0 |
0 |
0 |
0 |
30 |
70 |
26 |
Beast |
Doomingale Forest |
Sleeping hibiscus (Normal), Lambswool (Rare) |
|
|
|
|
|
|
|
|
|
|
0 |
0 |
|
Rampage |
0 |
0 |
0 |
0 |
0 |
114 |
223 |
69 |
Beast |
Dourbridge, Lonely Plains |
Lambswool (Normal), Magic beast hide (Rare) |
|
|
|
|
|
|
D1: Barbaric blue sheep that sap foes' speed with Deceleratle, then smash into them as soon as they see them sagging. D2: Chimaeras and clockwork cuckoos congregate in their cosy coats to weather out wintry nights. |
|
|
|
0 |
0 |
|
Rashaverak |
0 |
0 |
0 |
0 |
0 |
36 |
6600 |
244 |
Dragon |
Grotto |
Dragon scale (Normal), Brighten rock (Rare) |
|
|
|
|
|
|
D1: Worryingly weighty wyrms whose sheer size will shock anyone not sufficiently impressed by their spine-chilling strength. D2: Should day suddenly turn to night, turn a wary eye to the skies -- it could be a company of rampaging rashaveraks. |
|
|
|
0 |
0 |
|
Raving lunatick |
0 |
0 |
0 |
0 |
0 |
98 |
310 |
86 |
Bug |
Bloomingdale, The Bad Cave |
Thorn whip (Normal), Strong antidote (Rare) |
|
|
|
|
|
|
D1: They banish their enemies to the underworld by zapping them with Zammle. Weak against light due to their shady origins. D2: Raised on a diet of darkness in a world without light, they were once regular lunatics, but mutated after overdosing on evil. |
|
|
|
0 |
0 |
|
Raving reaper |
0 |
0 |
0 |
0 |
0 |
138 |
1050 |
134 |
Material |
The Old School |
Thief's turban (Normal), Assassin's dagger (Rare) |
|
|
|
|
|
|
D1: Scary scythe swingers who like to aim for the vitals, and are sometimes so drunk on the darkness that they go haywire. D2: Some have no sympathy for the seamstresses who stitch them together only to get scythed. After all, you reap what you sew! |
|
|
|
0 |
0 |
|
Red dragon |
0 |
0 |
0 |
0 |
0 |
98 |
3000 |
191 |
Dragon |
Realm of the Mighty |
Dragon scale (Normal), Dragon claws (Rare) |
|
|
|
|
|
|
D1: Fiery dragons that engulf enemies in all manner of intense infernos, but fear the might of light. D2: It's only when pups shed their skins to become adults that they discover if they've developed into red or green dragons. |
|
|
|
0 |
0 |
|
Restless armour |
0 |
0 |
0 |
0 |
0 |
120 |
324 |
57 |
Material |
Tower of Trades, Dourbridge |
Iron broadsword (Normal), Iron armour (Rare) |
|
|
|
|
|
|
D1: Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher. D2: Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt. |
|
|
|
0 |
0 |
|
Rhapthorne |
0 |
0 |
0 |
0 |
0 |
2490 |
69600 |
307 |
??? |
Grotto |
Mini medal (Normal), Purple orb (Rare) |
|
|
|
|
|
|
D1: Evil incantations and Kafrizz form just part of this portly demon's plan to exterminate his enemies. Lick him with light. D2: Some say his body is so big that it contains enough cursed power to contort the space-time continuum itself. |
|
|
|
0 |
0 |
|
Riptide |
0 |
0 |
0 |
0 |
0 |
156 |
540 |
88 |
Aquatic |
The Bad Cave, Ocean |
Dragon scale (Normal), Razor claws (Rare) |
|
|
|
|
|
|
D1: They hit back with Whack at survivors of Thunder Slash or Roundaclout. Be canny and keep them from casting Midheal. D2: Rumour has it that they're salamarauders who trained so intensely that they turned into tough guys. |
|
|
|
0 |
0 |
|
Robo-robin |
0 |
0 |
0 |
0 |
0 |
98 |
580 |
112 |
Machine |
Iluugazar Plains, Mt Ulbaruun |
Iron ore (Normal), Handrills (Rare) |
|
|
|
|
|
|
D1: They may look like sweet little songbirds, but these mechanical murder machines are set to explode when their HP gets low. D2: Their main aim in exterminating adventurers is to take their armour and other items as parts for producing more of their kind. |
|
|
|
0 |
0 |
|
Rockbomb |
0 |
0 |
0 |
0 |
0 |
95 |
700 |
116 |
Material |
Iluugazar Plains, Mt Ulbaruun |
Rockbomb shard (Normal), Hephaestus' flame (Rare) |
|
|
|
|
|
|
D1: Don't dismiss these beaming boulders due to their funny faces - they can take out entire teams with Kamikazee. D2: Grabbers of the Greatest Grin gong at the Monscars, their moods are measured by minute shifts in the slope of their smile. |
|
|
|
0 |
0 |
|
Rover |
0 |
0 |
0 |
0 |
0 |
3750 |
42500 |
279 |
Beast |
The Plumbed Depths |
Magic beast hide (Normal), (Rare) |
|
|
|
|
|
|
D1: Vicious guard dog of the Inntouchables. Only heeds the instructions of the innfamous Al Capinne. D2: Was left as a pup on Al Capinne's doorstep. He raised the little rascal, and watched him grow into a deadly drastic drackal! |
|
|
|
0 |
0 |
|
Sacksquatch |
0 |
0 |
0 |
0 |
0 |
8 |
5 |
4 |
Material |
Angel Falls |
Antidotal herb (Normal), Boxer shorts (Rare) |
|
|
|
|
|
|
D1: Smack them with spells before they jump at the chance to blind you by blowing sand in your eyes. D2: Sacks that were stacked at a factory, then left all alone. They split a bit, then split for real to live life as free and easy fiends. |
|
|
|
0 |
0 |
|
Sail serpent |
0 |
0 |
0 |
0 |
0 |
114 |
850 |
138 |
Dragon |
Lonely Coast, Wyrmwing |
Snakeskin (Normal), Snakeskin whip (Rare) |
|
|
|
|
|
|
D1: Spiteful serpents that love to paralyze people with Burning Breath and vex them with venomous attacks. D2: Chose 'sail serpent' because they thought it was cool, but now they worry that it makes a mockery of their massive ears. |
|
|
|
0 |
0 |
|
Salamarauder |
0 |
0 |
0 |
0 |
0 |
74 |
171 |
60 |
Aquatic |
Tywll Cave, Slurry Coast |
Emerald moss (Normal), Iron shield (Rare) |
|
|
|
|
|
|
D1: These piratical pests freeze foes with their breath, and evade attacks while summoning support. D2: They're woopers troopers who set sail on a new career after a medalsome king told them that now is the new dawn of piracy. |
|
|
|
0 |
0 |
|
Scarewolf |
0 |
0 |
0 |
0 |
0 |
126 |
325 |
81 |
Beast |
Lonely Coast, Bloomingdale |
Magic beast hide (Normal), Sacred claws (Rare) |
|
|
|
|
|
|
D1: They're not just razor-taloned terrors, their tension also increases every time they're attacked. Handle with care. D2: They bring out their eye colour by accessorising matching grey boots and mini-dresses with striking blue belts. |
|
|
|
0 |
0 |
|
Scarlet fever |
0 |
0 |
0 |
0 |
0 |
115 |
5600 |
242 |
Elemental |
Grotto |
Lava lump (Normal), Fire blade (Rare) |
|
|
|
|
|
|
D1: Rivers run dry, animals die, and the grass and trees are burnt to cinders when the scarlet fever walks the land. D2: These hellfire-exhaling horrors are born when souls that cannot rest are engulfed in evil auras. None can rest while they live. |
|
|
|
0 |
0 |
|
Scourgette |
0 |
0 |
0 |
0 |
0 |
130 |
500 |
105 |
Plant |
Hermany, Pluvi Isle |
Rockbomb shard (Normal), Long spear (Rare) |
|
|
|
|
|
|
D1: These veteran vegetables are very versatile, and can batter with Boom, and resurrect perished pals with Zing. D2: The white design on their bellies is the mark of a misspent youth. It seemed like a good idea once, but now they're not so sure. |
|
|
|
0 |
0 |
|
Sculptrice |
0 |
0 |
0 |
0 |
0 |
178 |
920 |
136 |
Demon |
Cringle Coast, The Old School |
Galvanised geta (Normal), Saint's ashes (Rare) |
|
|
|
|
|
|
D1: Snowy statues that can disconcert with Dazzleflash and cast the catastrophic Crackle to encase the very soul in ice. D2: Built when billions of bits of blizzard blow together and bond over their ambition to bash traveller's brains in. |
|
|
|
0 |
0 |
|
Sculpture vulture |
0 |
0 |
0 |
0 |
0 |
160 |
1320 |
149 |
Material |
The Bowhole, Wyrmtail |
Narpsicious (Normal), Resurrock (Rare) |
|
|
|
|
|
|
D1: Monumental monsters who bolster their unbreakable bodies with Buff, and chuck out Chilly Breath like there's no tomorrow. D2: They stand stock-still like statues by shrines and suchlike, then pounce on anyone uncautious enough to approach. |
|
|
|
0 |
0 |
|
Seasaur |
0 |
0 |
0 |
0 |
0 |
160 |
1900 |
162 |
Aquatic |
Ocean |
Dragon scale (Normal), Magic beast horn (Rare) |
|
|
|
|
|
|
D1: These super-strong sea serpents have sunk many a ship with their ear-splitting roars and brutal hot and cold breath. D2: Sailors say that if you hear the song of a seasaur on a stormy night, you'll never set foot on the safety of dry land again. |
|
|
|
0 |
0 |
|
Seavern |
0 |
0 |
0 |
0 |
0 |
87 |
7000 |
256 |
Aquatic |
Grotto |
Saint's ashes (Normal), Cobra fan (Rare) |
|
|
|
|
|
|
D1: True masters of the sea, these supreme seasaurs scare foes silly with a blood-curdling cry, then smash them with a tsunami. D2: Dealers of watery death, they rise from the depths to bring terror and destruction to all the oceans of the world. |
|
|
|
0 |
0 |
|
Shaman |
0 |
0 |
0 |
0 |
0 |
134 |
290 |
84 |
Humanoid |
The Bad Cave |
Magical robes (Normal), Ultramarine mittens (Rare) |
|
|
|
|
|
|
D1: Fearsome fiends who launch a weird light to weaken foes aaginst spells, then maul them with all manner of magic. D2: Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters. |
|
|
|
0 |
0 |
|
She-slime |
0 |
0 |
0 |
0 |
0 |
22 |
20 |
14 |
Slime |
Western Stornway, Zere |
Medicinal herb (Normal), Slimedrop (Rare) |
|
|
|
|
|
|
D1: These slimes are the result of a rare genetic mutation, and are also known as 'don't-often-see-slimes'. D2: They're bitter rivals of standard slimes, who they match for shape, size and colour, but can't beat as far as fan base goes. |
|
|
|
0 |
0 |
|
Shivery shrubbery |
0 |
0 |
0 |
0 |
0 |
98 |
680 |
125 |
Elemental |
Snowberia, Snowberian Coast |
Ice crystal (Normal), Narspicious (Rare) |
|
|
|
|
|
|
D1: They go around in gangs trying to turn the world to ice by stealing MP with Drain Magic and using it to cast Crackle. D2: Ice crystal critters with an insatiable lust for life, they try to live fast before they die young in the spring thaw. |
|
|
|
0 |
0 |
|
Shocktopus |
0 |
0 |
0 |
0 |
0 |
144 |
375 |
92 |
Machine |
Djust Desert, Ocean |
Magic beast horn (Normal), Iron nails (Rare) |
|
|
|
|
|
|
D1: Betentacled terrors that are immune to poison, paralysis and sleep. Whack them silly before they launch a Spike Strike. D2: Explosive octopuses assembled in the underworld. The smooth movement of their many legs is ludicrously lifelike. |
|
|
|
0 |
0 |
|
Shogum |
0 |
0 |
0 |
0 |
0 |
1110 |
19000 |
285 |
Slime |
Grotto |
Platinum headgear (Normal), Miracle sword (Rare) |
|
|
|
|
|
|
D1: A slime so saturated with fighting spirit that its body has turned from blue to red. Doesn't know the meaning of defeat. D2: Master of the slime armies, he searches ceaselessly for his nine long-lost companions. |
|
|
|
0 |
0 |
|
Sick trigertaur |
0 |
0 |
0 |
0 |
0 |
195 |
3600 |
203 |
Beast |
Realm of the Mighty |
Horse manure (Normal), Partisan (Rare) |
|
|
|
|
|
|
D1: They enjoy attacks that damage all enemies like Party Pooper and Boom, and like to rub it in by whistling at weakened foes. D2: Believed until not long ago that they could change forms by holding their tridents aloft and shouting out 'Traaansfooorm!' |
|
|
|
0 |
0 |
|
Sir Sanguinus |
0 |
0 |
0 |
0 |
0 |
1537 |
40000 |
288 |
Zombie |
Grotto |
Crimson boots (Normal), Sacred armour (Rare) |
|
|
|
|
|
|
D1: A crimson crusader who spurs his steed ever onward in search of victims in whose blood he can bathe. D2: Not just his armour, but his body itself is built of blood, and he uses the claret of those he kills to strengthen his sanguine self. |
|
|
|
0 |
0 |
|
Skeleton |
0 |
0 |
0 |
0 |
0 |
60 |
81 |
28 |
Zombie |
Doomingale Forest, Brigadoom |
Cotton gloves (Normal), Copper sword (Rare) |
|
|
|
|
|
|
D1: The remains of robust warriors. They hit hard with Helm Splitter, and cannot be defeated with death spells. D2: Deceased soldiers who faithfully patrol though the ruins of Brigadoom, though their king is long dead, and his kingdom a mere memory. |
|
|
|
0 |
0 |
|
Skeleton soldier |
0 |
0 |
0 |
0 |
0 |
149 |
1100 |
144 |
Zombie |
Eastern Wormwood, Western Wormwood |
Chain mail (Normal), Platinum sword (Rare) |
|
|
|
|
|
|
D1: Bony bruisers who give of their best whoever they're battling. They serve up sleep attacks and mend themselves with Midheal. D2: Proud in the extreme, they follow the chivalric path even in death, and will smite all who stand against their liege lord. |
|
|
|
0 |
0 |
|
Slime |
0 |
0 |
0 |
0 |
0 |
4 |
2 |
1 |
Slime |
Angel Falls, Alltrades Abbey, etc. |
Medicinal herb (Normal), Slimedrop (Rare) |
|
|
|
|
|
|
D1: Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers. D2: They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis. |
|
|
|
0 |
0 |
|
Slime knight |
0 |
0 |
0 |
0 |
0 |
74 |
127 |
48 |
Slime |
Newid Isle, Tower of Trades |
Slimedrop (Normal), Iron broadsword (Rare) |
|
|
|
|
|
|
D1: An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal. D2: Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors. |
|
|
|
0 |
0 |
|
Slime stack |
0 |
0 |
0 |
0 |
0 |
137 |
317 |
51 |
Slime |
Newid Isle, Tower of Trades |
Slimedrop (Normal), Slime earrings (Rare) |
|
|
|
|
|
|
D1: You'd think three slimes would be better than one, but there's more bickering than battling with these tetchy towers. D2: Trios of slimes with royal ambitions who banded together to become king slimes, but were too few to do so. |
|
|
|
0 |
0 |
|
Slionheart |
0 |
0 |
0 |
0 |
0 |
184 |
6200 |
215 |
Slime |
Grotto |
Falcon blade (Normal), Pallium Regale (Rare) |
|
|
|
|
|
|
D1: Supreme slimes who ooze class, and whose incredible strength and insane speed are second only those of the gods. D2: They may see themselves as superior to slimes, but they still return to see in the new year with their bouncy brethren. |
|
|
|
0 |
0 |
|
Slugger |
0 |
0 |
0 |
0 |
0 |
47 |
64 |
35 |
Bug |
Eastern Coffinwell, Western Coffinwell |
Medicinal herb (Normal), Garish garb (Rare) |
|
|
|
|
|
|
D1: They know a dazzling array of dastardly dances, but run out of steam rather quickly. D2: They're moving every moment, beating bare feet against the ground in time with the unremitting rhythm of the earth. |
|
|
|
0 |
0 |
|
Sluggernaut |
0 |
0 |
0 |
0 |
0 |
120 |
720 |
140 |
Bug |
Eastern Wormwood, Western Wormwood |
Cloak of evasion (Normal), Starlet sandals (Rare) |
|
|
|
|
|
|
D1: They can turn up the tension with a bit of Egg On, and do their best to dance up a defensive storm for their allies. D2: They do their apprenticeships in the dances of the world by donning wigs and joining the Mirage Mahal's dancing troupe. |
|
|
|
0 |
0 |
|
Sluggernaut 2 |
0 |
0 |
0 |
0 |
0 |
148 |
4600 |
208 |
Bug |
Grotto |
Heavy handwear (Normal), Bardic boots (Rare) |
|
|
|
|
|
|
|
|
|
|
0 |
0 |
|
Slugly betsy |
0 |
0 |
0 |
0 |
0 |
158 |
5500 |
247 |
Demon |
Grotto |
Watermaul wand (Normal), Nomadic dell (Rare) |
|
|
|
|
|
|
D1: Warty, weighty witches who watch over their own with support spells. Irksome if they cast Kazing or Magic Barrier. D2: They may look monstrous but love nothing more than looking after the little beasties of river, sea and shore. |
|
|
|
0 |
0 |
|
Sootheslime |
0 |
0 |
0 |
0 |
0 |
172 |
1050 |
131 |
Slime |
Cringle Coast, The Old School |
Medicinal herb (Normal), Slimedrop (Rare) |
|
|
|
|
|
|
D1: Healslimes who've mastered the mighty Moreheal. So selfless that they often offload MP onto allies. D2: They're so sick of people saying their name is stale that they're considering 'sublime slime' as a slick new substitute. |
|
|
|
0 |
0 |
|
Sorcerer |
0 |
0 |
0 |
0 |
0 |
130 |
690 |
120 |
Humanoid |
Gerzuun |
Magical robes (Normal), Seed of magic (Rare) |
|
|
|
|
|
|
D1: Supreme spellcasters whose repertoire includes Boom, Zammle and Fizzle, and who are impervious to poison. D2: Excommunicated from the faith after dabbling in the dark arts, they now know every spell there is. |
|
|
|
0 |
0 |
|
Spinchilla |
0 |
0 |
0 |
0 |
0 |
112 |
300 |
66 |
Aquatic |
Slurry Coast, Dourbridge |
Seashell (Normal), Crimson coral (Rare) |
|
|
|
|
|
|
D1: They ride atop a raging torrent, spinning their bodies to cast Crackle, and swirling like a stormy sea to evade attack. D2: They're sea spirits who sit inside their twisting aquatic tornadoes trying to turn travellers into so many tons of tundra. |
|
|
|
0 |
0 |
|
Spirit |
0 |
0 |
0 |
0 |
0 |
24 |
16 |
11 |
Zombie |
The Hexagon, Western Stornway |
Holy water (Normal), Silk robe (Rare) |
|
|
|
|
|
|
D1: Formless phantasms who are hard to get a hold of, but are easily eradicated with a fire-based offensive. D2: Restless wraiths who refuse to take their rightful rest. They might look like a laugh, but they're far from frolicsome. |
|
|
|
0 |
0 |
|
Splatterhorn |
0 |
0 |
0 |
0 |
0 |
122 |
980 |
141 |
Beast |
Eastern Wormwood, Western Wormwood |
Magic beast horn (Normal), Magic beast hide (Rare) |
|
|
|
|
|
|
D1: They stoically soak up damage while stacking up strength with Double Up. Deck them with darkness before they strike. D2: The standard splatterhorn greeting is to smash one's horn straight into one's counterpart's countenance. |
|
|
|
0 |
0 |
|
Stale whale |
0 |
0 |
0 |
0 |
0 |
84 |
5700 |
213 |
Aquatic |
Grotto |
Glass frit (Normal), Trident (Rare) |
|
|
|
|
|
|
D1: Woeful wales who singe foes with Scorch, and whose rancid spines are rank enough to confuse anyone they touch. D2: Companions of Lleviathan who made a pact with an evil god to remain in the mortal realm as monsters rather than be ruined. |
|
|
|
0 |
0 |
|
Stenchurion |
0 |
0 |
0 |
0 |
0 |
122 |
1380 |
171 |
Zombie |
The Gittish Empire, Gittingham Palace |
Manky mud (Normal), Partisan (Rare) |
|
|
|
|
|
|
D1: They specialise in toxic attacks, and in transfixing all and sundry with Multithrust. Fight them with the light. D2: Their dream is to bring together walking corpses, ghouls and other undead allies for an all-zombie party of epic proportions. |
|
|
|
0 |
0 |
|
Stone golem |
0 |
0 |
0 |
0 |
0 |
126 |
400 |
78 |
Material |
Heights of Loneliness, Bloomingdale |
Flintstone (Normal), Resurrock (Rare) |
|
|
|
|
|
|
D1: They protect their pals with their bulky bodies, and brush off bog-standard blows with ease. Hit them hard or not at all. D2: The rock blocks of a ruined temple absorbed an evil aura and assembled to form the first stone golem. |
|
|
|
0 |
0 |
|
Stone guardian |
0 |
0 |
0 |
0 |
0 |
182 |
2040 |
178 |
Material |
The Gittish Empire, Gittingham Palace |
Resurrock (Normal), Reset stone (Rare) |
|
|
|
|
|
|
D1: Normal blows won't blemish these blighter's bodies, and those who aren't quaking before they save up a Stomp will be once it lands! D2: They hold their arms aloft in preparation for holding on tight when they finally get the chance to ride the Starflight Express. |
|
|
|
0 |
0 |
|
Swinoceros |
0 |
0 |
0 |
0 |
0 |
102 |
610 |
113 |
Beast |
Iluugazar Plains, Mt Ulbaruun |
Magic beast hide (Normal), Cowpat (Rare) |
|
|
|
|
|
|
D1: These raging rhinos love to hit hard with their horns, which often put enemies out of action. D2: Prone to sickness as children, they grow hale and hearty through the ancient shamanic ritual of rolling in cowpats. |
|
|
|
0 |
0 |
|
Tantamount |
0 |
0 |
0 |
0 |
0 |
167 |
4600 |
239 |
Beast |
Grotto |
Horse manure (Normal), Friendly fan (Rare) |
|
|
|
|
|
|
D1: These heavenly horses lash out with Lightning Storm, sometimes strike twice, and read the battlefield like a book. D2: Some believe that the moon's craters are made by tantamounts' flaming manes as they gallop across the night sky. |
|
|
|
0 |
0 |
|
Teaky mask |
0 |
0 |
0 |
0 |
0 |
117 |
860 |
133 |
Material |
The Old School |
Hardwood headwear (Normal), Ice shield (Rare) |
|
|
|
|
|
|
D1: Real nuisances who cover companions who are under attack, and even explode when the going gets tough. D2: Sir Sternivus bought back some of these as souvenirs from a scholarly excursion. They set him back six gold coins apiece. |
|
|
|
0 |
0 |
|
Tearwolf |
0 |
0 |
0 |
0 |
0 |
140 |
730 |
126 |
Beast |
Snowberia, Snowberian Coast |
Magic beast hide (Normal), Cloak of evasion (Rare) |
|
|
|
|
|
|
D1: Ultimate assassins of the wolf family, their claws are razor-sharp and lightning-fast, and they love to Feel the Burn. D2: Often unable to find food due to severe snow blindless, they're always famished, and short of fuse as a result. |
|
|
|
0 |
0 |
|
Teeny sanguini |
0 |
0 |
0 |
0 |
0 |
7 |
4 |
3 |
Demon |
Angel Falls |
Medicinal herb (Normal), Holy water (Rare) |
|
|
|
|
|
|
D1: Cowskin-coloured little deviles who only chase after travellers because they want to play. D2: The cow pattern pales, and patches of pink poke through as they mature. You could say they rose as they rise! |
|
|
|
0 |
0 |
|
Terror troll |
0 |
0 |
0 |
0 |
0 |
58 |
4880 |
209 |
Demon |
Grotto |
Royal soil (Normal), Roguess's robes (Rare) |
|
|
|
|
|
|
D1: It's hard to hurt these denizens of the depths with darkness or earth abilities. They hit hideously hard but mostly miss their mark. D2: Often sought out by adventurers in training, as their incredibly durable bodies make perfect punchbags. |
|
|
|
0 |
0 |
|
Terrorhawk |
0 |
0 |
0 |
0 |
0 |
132 |
1080 |
156 |
Bird |
Wyrmtail, Wyrmwing |
Lava lump (Normal), Fowl fan (Rare) |
|
|
|
|
|
|
D1: Raised on molten magma, these fiery, feathered fiends ignite enemies with Flame Breath, and fox them with Fuddle. D2: They were once very docile birds, but went batty when bashed on the bonce by boulders when the Magmaroo erupted. |
|
|
|
0 |
0 |
|
Toxic zombie |
0 |
0 |
0 |
0 |
0 |
100 |
270 |
74 |
Zombie |
Dourbridge, Lonely Plains |
Manky mud (Normal), Boomer briefs (Rare) |
|
|
|
|
|
|
D1: Flatted these foetid foes with fire and light spells before they blight body and mind with their filthy fingernails and foul breath. D2: They slither up slowly from beneath poisonous ponds to take hold of travellers and drag them down into the dank depths. |
|
|
|
0 |
0 |
|
Trauminator |
0 |
0 |
0 |
0 |
0 |
1252 |
25500 |
286 |
Machine |
Grotto |
Handrills (Normal), Pro's axe (Rare) |
|
|
|
|
|
|
D1: Senses the life force of flesh-and-blood beings, and can't stop killing until every trace is erased from its environs. D2: This mad mechanical murder machine is thought to have existed since the very dawn of time itself. |
|
|
|
0 |
0 |
|
Treeface |
0 |
0 |
0 |
0 |
0 |
102 |
315 |
77 |
Plant |
Lonely Coast, Heights of Loneliness |
Strong medicine (Normal), Strong antidote (Rare) |
|
|
|
|
|
|
D1: These troublesome trees lower MP with Weird Dance and can cure with the medicinal herbs that blossom in their branches. D2: They often hide in the forest so they can pounce on and punish people who think it's clever to carve their initials into trees. |
|
|
|
0 |
0 |
|
Treevil |
0 |
0 |
0 |
0 |
0 |
106 |
600 |
110 |
Plant |
Urdus Marshland, Iluugazar Plains |
Superior medicine (Normal), Coagulant (Rare) |
|
|
|
|
|
|
D1: They keep Yggdrasil leaves concealed in their canopies to bring back their buddies. Fry them with fire fast. D2: They love a party, and enjoy nothing more than standing in a big circle of a hundred or more friends doing the Weird Dance. |
|
|
|
0 |
0 |
|
Trigertaur |
0 |
0 |
0 |
0 |
0 |
136 |
350 |
72 |
Beast |
Lonely Plains, Bloomingdale |
Magic beast hide (Normal), Holy lance (Rare) |
|
|
|
|
|
|
D1: Intimidating enemies who damage defense with Sap, then take foes to task with their tridents. Whistle to really rile them. D2: Created when top-flight tiger knights merged with their mounts to make themselves faster on the field of battle. |
|
|
|
0 |
0 |
|
Troll |
0 |
0 |
0 |
0 |
0 |
52 |
1500 |
124 |
Demon |
Mt Ulzuun, Gerzuun |
Oaken club (Normal), Seed of strength (Rare) |
|
|
|
|
|
|
D1: These enormous enemies' attacks are enough to level mountains. Beware of the bothersome Bagsy Last. D2: They've been licking their clubs like loonies ever since some sorcerer said a drop of dribble might improve their accuracy. |
|
|
|
0 |
0 |
|
Tyrannosaura Wrecks |
0 |
0 |
0 |
0 |
0 |
5000 |
45550 |
281 |
??? |
Starflight Express |
Raging ruby (Normal), (Rare) |
|
|
|
|
|
|
D1: Goddess of destruction from a different dimension. She can reduce continents to dust with a single digit. D2: Eldest girl of the Hackson Five, she killed older brother Tyrannousaurus Wrocks, and youngsters Wracks and Wrucks. |
|
|
|
0 |
0 |
|
Tyrannosaurus Wrecks |
0 |
0 |
0 |
0 |
0 |
2250 |
75000 |
293 |
??? |
Grotto |
Narpsicious (Normal), Gold bar (Rare) |
|
|
|
|
|
|
D1: A supremely destructive demon who broke free from the book into which he was sealed by a supreme sage ages ago. D2: The wickedest of the Hackson Five. He wanted to destroy the world, but was stopped by a saintly sage. |
|
|
|
0 |
0 |
|
Tyrantula |
0 |
0 |
0 |
0 |
0 |
1500 |
5231 |
264 |
Bug |
The Bad Cave |
Tangleweb (Normal), (Rare) |
|
|
|
|
|
|
D1: An enormous arachnid who dwelt deep in the Bad Cave, soaking up poison and perniciousness until she morphed into a man-eater. D2: It is said she made meals of travellers lost in her cave to feed her clutch of countless eggs. |
|
|
|
0 |
0 |
|
Uncommon cold |
0 |
0 |
0 |
0 |
0 |
104 |
6200 |
235 |
Elemental |
Grotto |
Ice crystal (Normal), Icicle dirk (Rare) |
|
|
|
|
|
|
D1: Snow elementals that could freeze even fire, and will pitilessly turn all before them to ice unless taken out of play. D2: The souls of travellers who snuff it in snowstorms are set adrift on sleety winds to be consumed by the uncommon cold. |
|
|
|
0 |
0 |
|
Vermil lion |
0 |
0 |
0 |
0 |
0 |
200 |
8120 |
246 |
Beast |
Grotto |
Beast claws (Normal), Divine dress (Rare) |
|
|
|
|
|
|
D1: They expunge spells with Disruptive Wave and burp forth black breath. Also able to mend themselves by meditating. D2: Cobbled together from bits of various beasts by dengerate demons, they curse their unhappy existence. |
|
|
|
0 |
0 |
|
Void droid |
0 |
0 |
0 |
0 |
0 |
156 |
7800 |
228 |
Machine |
Grotto |
Mythril ore (Normal), Brawling brynie (Rare) |
|
|
|
|
|
|
D1: They shoot showers of arrows, slice savagely with their swords, and use any means available to annihilate enemies. D2: Brainchild of a scientist who made many weapons before crowning his career with these massively murderous machines. |
|
|
|
0 |
0 |
|
Walking corpse |
0 |
0 |
0 |
0 |
0 |
66 |
155 |
55 |
Zombie |
Newid Isle, Tower of Trades |
Manky mud (Normal), Strength ring (Rare) |
|
|
|
|
|
|
D1: These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too. D2: They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul. |
|
|
|
0 |
0 |
|
Weaken beakon |
0 |
0 |
0 |
0 |
0 |
88 |
266 |
85 |
Bird |
The Bad Cave |
Flurry feather (Normal), Crow's claws (Rare) |
|
|
|
|
|
|
D1: They love to cast Kasap then come back for a second attack with their big old beaks. Freeze them out if you can. D2: The daycare workers of the monster kingdom, they hang upside-down from trees and let baby beasties swing on them. |
|
|
|
0 |
0 |
|
Whirly girly |
0 |
0 |
0 |
0 |
0 |
132 |
1020 |
142 |
Elemental |
Eastern Wormwood, Wormwood Canyon |
Agility ring (Normal), Pretty betsy (Rare) |
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D1: Wild women of the weather world who work wonders with wind spells, and push Swoosh from beneath their squalling skirts. D2: Experts believe that the reddish colour of the cyclones that surround them is caused by the colour of their skin. |
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|
0 |
0 |
|
White trigertaur |
0 |
0 |
0 |
0 |
0 |
167 |
940 |
130 |
Beast |
Snowberia, Cringle Coast |
Horse manure (Normal), Seed of deftness (Rare) |
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D1: Monstrous masters of ice who are super-skilled with their icicle-like spears, and also adept at using Thin Air. D2: Ex-tigers who attain eternal life by pledging themselves to the brrearthenwarriors, they sow snowstorms wherever they step. |
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|
|
0 |
0 |
|
Widow's pique |
0 |
0 |
0 |
0 |
0 |
189 |
6800 |
218 |
Bug |
Grotto |
Tangleweb (Normal), Rogue's robes (Rare) |
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D1: They wrap their victims in sticky silk, then smack them with a stinker of an attack. Firmly insulated against fire attacks. D2: The reincarnated souls of spurned lovers, they spend their days as poisonous spiders weaving webs of eternal woe. |
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|
|
0 |
0 |
|
Wight emperor |
0 |
0 |
0 |
0 |
0 |
185 |
5250 |
232 |
Zombie |
Grotto |
Mitre (Normal), Surplice (Rare) |
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D1: Spine-chilling sorcerers who cast Kazam, Kafuddle and Kathwack. Face them unprepared at your own peril. D2: They believe that life is pain and death is eternal happiness, and love treating travellers to a taste of 'contentment'. |
|
|
|
0 |
0 |
|
Wight king |
0 |
0 |
0 |
0 |
0 |
165 |
1680 |
182 |
Zombie |
Gittingham Palace, Oubliette |
Priestess's pinafore (Normal), Seed of thereapeusi |
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|
|
0 |
0 |
|
Wight knight |
0 |
0 |
0 |
0 |
0 |
200 |
800 |
258 |
Zombie |
Loch Storn |
Iron gauntlets (Normal), (Rare) |
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D1: Black-clad knight errant who once terrorised the people of Stornway in mistaken search of his long-lost love. D2: He was actually once a handsome young chevalier whose fair face set hearts aflutter in the castle. |
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|
|
0 |
0 |
|
Wight priest |
0 |
0 |
0 |
0 |
0 |
147 |
940 |
135 |
Zombie |
The Old School |
Gold rosary (Normal), Ascetic robe (Rare) |
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D1: Always take these maleficient ministers out first, as they can raise their dead with Zing, and send foes back with Thwack. D2: Their robes may look manky, but they've been deliberately aged to give them the lived-in look that's so huge this season. |
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|
|
0 |
0 |
|
Winkster |
0 |
0 |
0 |
0 |
0 |
25 |
22 |
12 |
Demon |
Western Stornway, Zere |
Cotton trousers (Normal), Oak staff (Rare) |
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D1: These trainee tricksters have just learnt Frizz, and will fritter away all their MP trying to use it. D2: Their legends tell that they can become fully fledged wizards by flattening a certain foe with Frizz, so they cast it constantly. |
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|
|
0 |
0 |
|
Wishmaster |
0 |
0 |
0 |
0 |
0 |
75 |
5500 |
211 |
Beast |
Grotto |
Densinium (Normal), Holy femail (Rare) |
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D1: They pound the ground, toppling enemies all around, then, as if that wasn't enough, they clobber them with Kaboom as well. D2: Demons once worshipped by a long-forgotten civilisation. They granted wishes to those who made sacrifices in their name. |
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|
0 |
0 |
|
Wonder wyrtle |
0 |
0 |
0 |
0 |
0 |
98 |
6900 |
217 |
Dragon |
Grotto |
Tortoiseshell (Normal), Dragon shield (Rare) |
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D1: These reptilian regents can bring down bolts of lightning and exhale gouts of flame, but aren't wild about water or darkness. D2: Supposedly, when wyrtles' souls depart their bodies, they are absorbed by wonder wyrtles, and earn eternal life. |
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|
|
0 |
0 |
|
Wooper trooper |
0 |
0 |
0 |
0 |
0 |
32 |
40 |
17 |
Aquatic |
Western Stornway, Zere |
Pot Lid (Normal), Soldier's sword (Rare) |
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D1: Amphibious soldiers and adepts of defence who can be found patrolling around bodies of water. D2: They're forever scraping their soles on seashells while on beach patrol, and have been saving up to buy boots. |
|
|
|
0 |
0 |
|
Wyrtle |
0 |
0 |
0 |
0 |
0 |
116 |
600 |
106 |
Dragon |
Urdus Marshland, Hermany |
Tortoiseshell (Normal), Dragon scale (Rare) |
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|
|
|
|
|
|
|
|
|
0 |
0 |
|
Wyrtoise |
0 |
0 |
0 |
0 |
0 |
188 |
2500 |
187 |
Dragon |
Oubliette |
Tortoiseshell (Normal), Dragon scale (Rare) |
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D1: Shelled fellows who are no suckers, and can send back spells with Bounce and push back attacks with Pincushion. D2: They're famed for being fearsome, but at home, they like nothing more than rolling over to have their tummies tickled. |
|
|
|
0 |
0 |
|
Yore |
0 |
0 |
0 |
0 |
0 |
4200 |
36500 |
278 |
??? |
Stornway Castle |
Aggressence (Normal), (Rare) |
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D1: An ancient evil confined in a casket beneath Stornway castle three hundred years ago by the King of that bygone age. D2: Had a contract with the evil Empire to wipe out not just the people of Stornway, but the entire population of the world. |
|
|
|
0 |
0 |
|
Zoma |
0 |
0 |
0 |
0 |
0 |
2490 |
70600 |
298 |
??? |
Grotto |
Mini medal (Normal), Silver orb (Rare) |
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D1: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. D2: His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans. |
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|
|
0 |
0 |
|
Zumeanie |
0 |
0 |
0 |
0 |
0 |
104 |
212 |
64 |
Plant |
Slurry Coast, Dourbridge |
Strong medicine (Normal), Long spear (Rare) |
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D1: Trop-pickle vegetables, ripened in the sun, and unable to cope with ice conditions. Can confuse with their spinning spears. D2: Went away to warmer climes and couldn't bring themselves to leave. They settled there and the sun stained them scarlet. |
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0 |
0 |