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May 19, 2012
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1.0 Forward A Coup de Grace is a super move. In this forward, I'll call Coup de Graces "CG". CGs save your day. Your fighting (Last Boss) and your health is pretty low. Look! Your Priest just got a Coup de Grace! Everyone is back to normal. To select your CG, when it's activated hit the Blue "Coup de Grace" button under "Items". 1.1~EFFECTS~ Warrior - Critical Claim (Guarantees a critical hit) Mage - 0 Zone (No MP lost for a couple of turns) Arnmentalist - Voice of Experience (Random chance to earn more experience) Gladiator - Tension Boost (Raises up the tension for the user to at least 50!) Luminary - Disco Tech (Raises up the tension a bit and gets enemies to dance!) Martial Artist - Roaring Tirade (Raises up the tension of the user and gets enemies into inaction) Minstrel - Rough n' Tumble (Increases Evasion and counterattacking chance) Paladin - Knight Watch (Makes the user invincible for a couple of turns. Also angers enemies sometimes) Priest - Choir of Angels (It cures 40% of a character's total health and cures status effects.) Ranger - Brownie Boost (Raises Raises attack, defense, and breath resistance.) Sage - Spelly Breath (Restores MP) Thief - Itemised Kill (Guarantees an item stolen/dropped after battle) 1.2~TIME LEFT~ Yes, there IS a time limit for using Coup de Graces. Here is how many turns your Coup de Grace lasts for your level. 1-9 5 Turns 10-24 6 Turns 25-49 7 Turns 50-74 8 Turns 75-99 9 Turns I haven't tested it out yet but I am 75% sure that revocating doesn't change the number of turns your Coup de Grace lasts. 1.3~GETTING A COUP DE GRACE~ Yes, you can change the percentages of getting a Coup de Grace! Woodus has it in the Dragon Quest IX part of here. Check it out! Weapons, ready members, and vocations all effect your chances of getting a Coup de Graces. 1.4~CO-OP DE GRACE~ If each of your party members uses a Coup de Grace on the same turn you score a Co-op de Grace! 1.5~CO-OP DE GRACE EFFECTS~ You could use these Co-op de Graces if you have the right vocation in your party. Cast Away - Mage/Sage - Lowers MP cost to 0. Electro Light - Minstrel/Luminary - Turns all enemies into metal monsters. Haulellujah - Armamentalist/Thief - Chance to earn extra exp., gold, and items. Omnipotense - Martial Artist/Gladiator - Raises everyone's tension 3 fold. Soul Asylum - Paladin/Priest - Makes everyone invincible. Quadraslash - Warrior/Ranger - All 4 party members inflict considerable damage. Hey, woodus if your looking, could you put this on the Coup de Grace page?
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