Vocation Mastery Bonuses

Lists the Special effects associated with each vocation as well as the stat bonuses you receive for mastering the vocations.

Vocation Special Effects Mastery Bonus
Basic Classes Warrior None None
Martial Artist Increased chance to perform critical attack None
Mage None None
Priest None None
Dancer Increased ability to evade monster attacks None
Thief Increased chance to steal monster's drop after battle. Each thief in your party gets a chance to steal so multiple drops can be obtained from a single monster None
Monster Master Chance to put a monster to sleep at the start of a battle None
Merchant Will receive extra gold after each battle None
Gadabout May not obey commands. May randomly perform a prank during battle None

Intermediate Classes Gladiator Increased chance of disabling enemy when using normal attack Strength Boost of 20 Points
Armamentalist None MP Boost of 20 Points
Paladin Normal attacks have chance to cause instant death to monsters HP Boost of 20 Points
Sage Class Level 3: MP Consumption is reduced to 7/8's
Class Level 5: MP Consumption is reduced to 6/8's
Class Level 7, MP Consumption is reduced to 5/8's
Class Level 8: MP Consumption is reduced to 1/2
MP Boost of 20 Points
Ranger Increased chance of beginning battle without monsters noticing your presence Agility Boost of 20 Points
Luminary Chance to cause enemy to miss turn Style Boost of 20 Points

Advanced Class Hero Class Level 4: 30 HP regenerated per round
Class Level 5: 40 HP regenerated per round
Class Level 6: 50 HP regenerated per round
Class Level 7: 60 HP regenerated per round
Class Level 8: 80 HP regenerated per round;
MP Boost of 40 Points

Special Classes Dragon Increased chance of pre-emptive strike Strength Boost of 20 Points
Liquid Metal Slime Class Levels 1 - 7: Increased breath and spell resistance
Class Level 8: Complete breath and spell resistance
HP Boost of 100 points

 

 

   

    Last modified: April 28 2011 17:30:08

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