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Lists the Special effects associated with each vocation as well as the stat bonuses you receive for mastering the vocations.
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| Basic Classes |
Warrior |
None |
None |
| Martial
Artist |
Increased chance to perform
critical attack |
None |
| Mage |
None |
None |
| Priest |
None |
None |
| Dancer |
Increased ability to evade
monster attacks |
None |
| Thief |
Increased chance to steal monster's drop after battle. Each thief in your party gets a chance to steal so multiple drops can be obtained from a single monster |
None |
| Monster Master |
Chance to put a monster to sleep at the start of a battle |
None |
| Merchant |
Will receive extra gold after each battle |
None |
| Gadabout |
May not obey commands. May randomly perform a prank during battle |
None |
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| Intermediate Classes |
Gladiator |
Increased chance of disabling enemy when using normal attack |
Strength Boost of 20 Points |
| Armamentalist |
None |
MP Boost of 20 Points |
| Paladin |
Normal attacks have chance to cause instant death to monsters |
HP Boost of 20 Points |
| Sage |
Class Level 3: MP Consumption is reduced to 7/8's
Class Level 5: MP Consumption is reduced to 6/8's
Class Level 7, MP Consumption is reduced to 5/8's
Class Level 8: MP Consumption is reduced to 1/2 |
MP Boost of 20 Points |
| Ranger |
Increased chance of beginning battle without monsters noticing your presence |
Agility Boost of 20 Points |
| Luminary |
Chance to cause enemy to miss turn |
Style Boost of 20 Points |
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| Advanced Class |
Hero |
Class Level
4: 30 HP regenerated per round
Class Level 5: 40 HP regenerated per round
Class Level 6: 50 HP regenerated per round
Class Level 7: 60 HP regenerated per round
Class Level 8: 80 HP regenerated per round; |
MP Boost of 40 Points |
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| Special Classes |
Dragon |
Increased chance of pre-emptive strike |
Strength Boost of 20 Points |
| Liquid Metal Slime |
Class Levels 1 - 7: Increased breath and spell resistance
Class Level 8: Complete breath and spell resistance |
HP Boost of 100 points |
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